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181. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: The-Errorist wrote: I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be. I also have a different UHAV skill bonus. can you sig it, so I can ...
- by The-Errorist - at 2015.01.31 19:58:00
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182. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: The-Errorist wrote: I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be. I also have a different UHAV skill bonus. can you sig it, so I can find it easier, back at ...
- by The-Errorist - at 2015.01.31 19:13:00
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183. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Is there an ETA on when phase 1 will drop? February? March? I'm guessing March because it's a lot of changes, were not not even close on finalizing numbers, and he and the rest of the dev team have to try those changes, and ma...
- by The-Errorist - at 2015.01.31 04:17:00
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184. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I added base armor reps and a new tab with an easy to read chart of base armor & shield reps/recharge, made DHAVs have 75% less HP like from Rattati's spreadsheet, and made MBTs have lower base reps cuz of they have 2 more slot capacity.
- by The-Errorist - at 2015.01.31 03:51:00
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185. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Updated the shield recharge rates to be less extreme, how I want things to be have changed, and I have a more specific reason for those numbers.
- by The-Errorist - at 2015.01.31 02:25:00
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186. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: The-Errorist wrote: I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be. I also have a different UHAV skill bonus. The UHAV would have no advantage over the MBT if you...
- by The-Errorist - at 2015.01.31 01:55:00
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187. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be.
- by The-Errorist - at 2015.01.30 23:46:00
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188. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Any thoughts on the preliminary Hull numbers? On the Proposed HAVs tab, the Gunnlogi and especially the Falchion look like Minmatar tanks with that much armor compared to shields.
- by The-Errorist - at 2015.01.30 21:51:00
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189. Is is possbile to add these support mods for vehicles? - in Feedback/Requests [original thread]
Reserved
- by The-Errorist - at 2015.01.30 21:38:00
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190. Is is possbile to add these support mods for vehicles? - in Feedback/Requests [original thread]
To give vehicles more of a purpose, I'd like mods with an area of effect that can: Improve walking and sprinting speed to help keep up with the vehicle and encourage combined assaults
Improve how fast your team members hack
Resupply frien...
- by The-Errorist - at 2015.01.30 21:37:00
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191. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: What do you guys thing about my solution to large blaster dispersion? I'm actually deliberately rigging turrets so they aren't as overpowering versus infantry so we don't have to be as gun-shy abou...
- by The-Errorist - at 2015.01.30 20:58:00
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192. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
What do you guys thing about my solution to large blaster dispersion?
- by The-Errorist - at 2015.01.30 20:50:00
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193. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret? the large ...
- by The-Errorist - at 2015.01.30 20:48:00
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194. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: The-Errorist wrote: Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret? the large m...
- by The-Errorist - at 2015.01.30 20:45:00
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195. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret? the large missile turret burst DPS is BEYOND excessive. ...
- by The-Errorist - at 2015.01.30 20:37:00
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196. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret?
- by The-Errorist - at 2015.01.30 20:25:00
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197. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: You guys know how the assault scrambler rifle fires right? No noticeable recoil and has dispersion, but that dispersion doesn't increase the longer you fire. My point is basically what I've said in ...
- by The-Errorist - at 2015.01.30 20:15:00
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198. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
You guys know how the assault scrambler rifle fires right? No noticeable recoil and has dispersion, but that dispersion doesn't increase the longer you fire. My point is basically what I've said in post #98 : Give the large blaster a bit more di...
- by The-Errorist - at 2015.01.30 19:56:00
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199. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Harpyja wrote: While the topic of regen is still floating about, why don't we look to EVE for ideas to implement into Dust? Generalized summary on shields in EVE: -Always passively recharging, though at a variable rate which...
- by The-Errorist - at 2015.01.30 19:00:00
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200. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: ... From an EVE perspective, sure, but in Dust its the armor that reps constantly and the shields with a delay. I guess my point is that why do we need to make dropsuits and vehicles different? On a related note, Caldari a...
- by The-Errorist - at 2015.01.30 18:44:00
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