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Thread Statistics | Show CCP posts - 3 post(s) |
JP Acuna
Pendejitos Zero-Day
180
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Posted - 2014.06.11 05:00:00 -
[61] - Quote
I'd like to see these new starter fits made accordingly to a specific play style that's coherent to the type of weapon it will carry.
Probably some rifles are going to be "too good" at militia level against other racial rifles also MLT or even STD (i imagine RR vs AR) So it will be convenient to have these guns fitted on a dropsuit that makes it more balanced and that somehow 'teaches' what's the best range or situations in which both, weapon and tank (shield/armor/regen/etc), can be effective despite of the potential customizations we can make later.
To suggest these, we would need to give variety across all starter fits of the same race by giving each a different combination of sidearm and light weapons along with module combinations that help new players understand by themselves which suit/weapon works best for different maps and circumstances that they'll be facing, and why.
As for trying different racial starter-fits: I'd give every new player a limited ammount of these just like they already have MLT items to try out currently, but as fittings ready to use in their fitting list, with the only difference that the starter-fits of their own race would be infinite.
I think you should check carefully what's going to be the handicap of MLT tier for each weapon. Probably in some cases you will need to have a damage decrease instead of a reduced clip or fitting cost. |
The-Errorist
SVER True Blood
743
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Posted - 2014.06.11 05:36:00 -
[62] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss. 1) Why not add the sidearms too? Magsec SMG, SMG, Flaylock pistol, Scrambler Pistol, and Knova Knives.
2) It should be the base variant and not assault variant, to show new players that there races prefer one type (tactical, breach, burst, & assault), to show that there are more than one variant, and encourage people to skill into the weapon to get the other variants. Also I don't like the idea that the factions would only have militia versions of their weapons that copy other races and not their own preferred variant.
3) Yes, but in a limited numbers like how we start off with limited LAVs.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
178
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Posted - 2014.06.11 05:45:00 -
[63] - Quote
Lynn Beck wrote:Make the Frontline the medium suit, the Medic a light, and the Anti-Armor a heavy.
No. Give the Medic a needle AND A REP TOOL God damnit.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8425
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Posted - 2014.06.11 07:21:00 -
[64] - Quote
CCP Rattati wrote: The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
Militia Assault variants? Would this mean we could get standard assault variants of rifles? That would be most excellent.
Amarr are the good guys.
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I-Shayz-I
I-----I
3654
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Posted - 2014.06.11 07:41:00 -
[65] - Quote
Not really feedback on the militia weapons, but I do like the pg reduction of the scrambler rifles (even if it makes my fitting optimization 4 slightly less useful...)
Anyways, liking what I'm seeing! MLT weapons are long overdue
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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jaksol JAK darnson
Kameira Lodge Amarr Empire
17
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Posted - 2014.06.11 19:17:00 -
[66] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
i think that A yu should not be able to modify the front line suits and be introduced assault type weapons earlier but make the low lvl ones weaker of course i know a lot of people dont use the assault scramber becouce they dont want to preatty much proto out that weapon its like saying here in order to try this type of weapon please spend 1 million skill points! ( What a bargin! ) AND B as a race varients idea goes that sounds great! execpt for the amarr becouse that scrambler takes some skill to use and the rest of them have a prety low learning curve.
"Sacrifice is a choice you make. Loss is a choice made for you."
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Lynn Beck
Heaven's Lost Property
1771
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Posted - 2014.06.12 01:18:00 -
[67] - Quote
Velociraptor antirrhopus wrote:Lynn Beck wrote:Make the Frontline the medium suit, the Medic a light, and the Anti-Armor a heavy. No. Give the Medic a needle AND A REP TOOL God damnit. But don't Mlt Lights have 2 slots?
Also that was simply a proposal, i am unsure of how CCP views Light and Heavy suits in terms of being infinite/noob friendly
Then counter proposal: all Basic(and Mlt medium) suits are given 2 equips, and have 1 less slot compared to specializations, making them true 'general purpose' suits, that aren't simply unbonused assaults?
General John Ripper
Like ALL the things!!!
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