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341. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
Does anyone have any more feedback they want to share on this?
- by The-Errorist - at 2014.07.01 09:45:00
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342. Yet another thread about scouts (amarr scout role included) - in Feedback/Requests [original thread]
Basically here's what I would like the bonuses to be like: Amarr: Scan radius and maybe also scrambler pistol damage Minmatar: Hacking and KN damage Caldari: Scan precision w/ a small bonus to scan radius Gallente: Only dampening The difference ...
- by The-Errorist - at 2014.06.30 03:35:00
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343. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
CCP Rattati wrote: It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team mak...
- by The-Errorist - at 2014.06.30 02:49:00
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344. [Feedback] FW payouts need a hotfix - in Feedback/Requests [original thread]
I hope this gets done while I'm still vaguely interested in Dust.
- by The-Errorist - at 2014.06.30 02:44:00
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345. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
Bojo The Mighty wrote: But if a scout has slow regen and low HP then what is the point? Like I said Quote: Lights don't need to have better regen rates because they have lower HP, they'll repair/regen faster than heavier frames. Also ha...
- by The-Errorist - at 2014.06.29 19:45:00
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346. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Laughs at 5s caldari delay. What's wrong with 5s? It's what the Cal Assaults have right now. DeathwindRising wrote: you dont know how long range warfare works.... caldari need better shield delays and and recharge...
- by The-Errorist - at 2014.06.29 19:15:00
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347. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
Standardize recharge/repair rates and delays for races. Rational: I don't like how right now heavies get lower recharge rates and delays (exception of Cal HVY) while lights get better recharge/repair rates and delays. Lights don't need to have be...
- by The-Errorist - at 2014.06.29 17:07:00
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348. Assaults and Scouts - in Feedback/Requests [original thread]
There are a few good solutions out there, but these are the ones I believe are the best ones: Make assaults have a total of 8 high & low slots at proto and standardize slot layouts for races: Caldari - Most high slots. Minmatar - 1 more hig...
- by The-Errorist - at 2014.06.29 16:55:00
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349. Salvage based on what you can use - in Feedback/Requests [original thread]
Bojo The Mighty wrote: CCP would pull an excuse out of their hat of tricks "It would upset the economy we have been working towards" That was the old CCP, pre-Rattati's rein.
- by The-Errorist - at 2014.06.29 16:16:00
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350. Where is the militia HMG? - in Feedback/Requests [original thread]
CCP Rattati wrote: There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the righ...
- by The-Errorist - at 2014.06.17 18:03:00
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351. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Ace Mercenary wrote: matthew swager wrote: i understand physics alot better than you not to mention if its that dense they worked out compinsation , but rail tanks are for long range engaugement not close range like blasters. No. Missile ...
- by The-Errorist - at 2014.06.17 09:23:00
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352. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
The only thing thats too low is the projectile speed. If it becomes too easy to use, you could just increase how much it arches for it to still be a skill-shot weapon.
- by The-Errorist - at 2014.06.17 09:12:00
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353. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
At PRO medium basic frames, you have the Amarr and Gallente slot layout swapped.
- by The-Errorist - at 2014.06.17 06:44:00
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354. lower minmatar scan profiles - in Feedback/Requests [original thread]
Apothecary Za'ki & DeathwindRising, this is the 1st time I'm reading about this and it would have been really helpful if someone said that during the Scout discussions. There could have been good balance changes that would have come out of it.
- by The-Errorist - at 2014.06.12 15:14:00
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355. [REQUEST] attempted hack - in Feedback/Requests [original thread]
Invest in the system hacking skill, use codebreakers, get a squad to help.
- by The-Errorist - at 2014.06.12 15:07:00
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356. [Suggestion] PG Upgrades for Shield balance - in Feedback/Requests [original thread]
Beren Hurin wrote: Split Infantry power mods into 2 types. Reactor control units (high direct % increase of PG [10 to 15%]) Power diagnostic systems. (small direct % PG increase [3 to 5%], small % shield HP buff [3 to 5%], small % shield recha...
- by The-Errorist - at 2014.06.12 14:57:00
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357. Miltia tank nerf proposal... - in Feedback/Requests [original thread]
This is a bad idea since the main thing that's wrong with balance is the module balance, not slots. MLT damage mods having the same effectiveness as PRO damage mods, the lack of a stacking penalty for them, and the crazy high 30% increase damage t...
- by The-Errorist - at 2014.06.12 14:44:00
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358. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: BL4CKST4R wrote: Asha Starwind wrote: BioClone Ax-45 wrote: The-Errorist wrote: Does anyone see a problem with this or think it's fine? Volume means nothing, should a 120mm Iron be more effective than a 60...
- by The-Errorist - at 2014.06.12 14:34:00
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359. buff the hit points on galdari vehicles - in Feedback/Requests [original thread]
Kratek Heshan wrote: the light galdari have 1200 shield 2 hits is kaboom and the gallente can take 4 hits the galdari dropship 2 to 3 hits its kaboom and the gallente can take 4 to 5 hits pllss buff the hits points on galdari vehicles its to w...
- by The-Errorist - at 2014.06.12 05:39:00
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360. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
CCP Rattati wrote: on the list you go Great Godin Thekiller wrote: The-Errorist wrote: Godin Thekiller wrote: ... So what do you think about my proposal? The second option, and change the MLT to 5 and 10. I changed the MLT ...
- by The-Errorist - at 2014.06.12 05:25:00
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