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361. [Feedback] Assault Specific Shield Tanking - in Feedback/Requests [original thread]
Check out this thread ; it talks about the slot problem and offers a great solution.
- by The-Errorist - at 2014.06.12 04:59:00
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362. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
Godin Thekiller wrote: ... So what do you think about my proposal?
- by The-Errorist - at 2014.06.12 04:55:00
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363. Infinite/immortal Uplink glitch - in Feedback/Requests [original thread]
Could be a templar uplink since you say it has an infinite number of spawns. Edit: Reported for being in the wrong section of the forums. It should be in Technical Support/Bugs section instead.
- by The-Errorist - at 2014.06.12 04:52:00
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364. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
This and the fix for 60mm armor plate progression would be a nice change.
- by The-Errorist - at 2014.06.12 04:47:00
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365. Rebalance 60mm armor plate HP, so that it has a consitent HP increas... - in Feedback/Requests [original thread]
This and the fix for armor plate speed penalties would be a nice change.
- by The-Errorist - at 2014.06.12 04:46:00
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366. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Rebalance vehicle armor plate movement penalties because right now 60mm compared to 120mm armor plates speed penalties don't make sense . Also Rebalance 60mm armor plate HP, so that it has a consistent HP increase like they do for 120mm plates...
- by The-Errorist - at 2014.06.11 18:14:00
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367. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Alldin Kan wrote: Phoenix 85 wrote: WHY IS IT THAT CALDARI SUITS HAVE STATS BETTER SUITED FOR HIT AND RUN AND THE MOST POTENTIAL SHIELD HP WHEN MINMATAR HAS THE LEAST SHIELD HP AND WEAK REGEN. Seriously, Ive been at this for months now, ple...
- by The-Errorist - at 2014.06.11 18:04:00
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368. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers The numbers look good except for shield extenders and the prototype shiel...
- by The-Errorist - at 2014.06.11 17:59:00
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369. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
The-DON of-DOT-MAFIA wrote: ... Cat Merc wrote: ... Uhhh.. Then don't get within 40 meters? Long range weapons exist for a reason. Cut them down from there then come in to kill the left overs. I know already about 75 meters..lol What ob...
- by The-Errorist - at 2014.06.11 13:02:00
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370. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Beld Errmon wrote: Ah incoming overbuff with a rollback in a month or two, the AV-vehicle cycle goes on. Its not gonna be that bad and it they can just keep tweaking it till its perfect. The new management actually plays this game, has open d...
- by The-Errorist - at 2014.06.11 12:15:00
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371. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
I also want to reemphasize what I and mostly others have said: Don't nerf tank speed. Fix skill stacking so that it only takes the skills of the highest level into account. Fix the problem of militia modules being is just as good as proto. Curr...
- by The-Errorist - at 2014.06.11 12:09:00
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372. PG upgrades imbalanced vs CPU upgrades - in Feedback/Requests [original thread]
I want PG extenders to take still take up low slots, but not take up CPU. With how things are for shield and armor tanking for infantry and vehicles, making them high slots would brake too many of things.
- by The-Errorist - at 2014.06.11 11:00:00
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373. Add shield boosters for infantry - in Feedback/Requests [original thread]
I Improved the PG/CPU progression based on established PG/CPU progression in game for most modules. Go test out what fits you can make with them.
- by The-Errorist - at 2014.06.11 10:13:00
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374. Add shield boosters for infantry - in Feedback/Requests [original thread]
duster 35000 wrote: ... The-Errorist wrote: ... [Fitting costs] STD: 13 PG / 47 CPU ADV: 18 PG / 82 CPU PRO: 23 PG / 184 CPU What do you guys think? Proto cpu is way off from adv damm. For some items in the game its like that and for oth...
- by The-Errorist - at 2014.06.11 09:09:00
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375. Add shield boosters for infantry - in Feedback/Requests [original thread]
duster 35000 wrote: The-Errorist wrote: duster 35000 wrote: The-Errorist wrote: Here are some example stats: Cooldown time: 30s One rep cycle STD: 100 HP ADV: 150 HP PRO: 200 HP OR 4 Rep cycles STD: 25 HP/cycle ADV: 37.5 HP/cycle P...
- by The-Errorist - at 2014.06.11 08:50:00
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376. Add shield boosters for infantry - in Feedback/Requests [original thread]
duster 35000 wrote: The-Errorist wrote: Here are some example stats: Cooldown time: 30s One rep cycle STD: 100 HP ADV: 150 HP PRO: 200 HP OR 4 Rep cycles STD: 25 HP/cycle ADV: 37.5 HP/cycle PRO: 50 HP/cycle FIXED MISSING 0 [Fitting co...
- by The-Errorist - at 2014.06.11 08:45:00
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377. Add shield boosters for infantry - in Feedback/Requests [original thread]
Godin Thekiller wrote: No, it doesn't work for shield HAV's. Boosters are garbage. Old boosters although didn't work well were imo far better. Same for repairers (although they did in fact work). EDIT: As for your idea, it'd probably be kinda ...
- by The-Errorist - at 2014.06.11 08:33:00
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378. Add shield boosters for infantry - in Feedback/Requests [original thread]
Here example stats: STD: 100 HP ADV: 150 HP PRO: 200 HP
- by The-Errorist - at 2014.06.11 08:00:00
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379. Add shield boosters for infantry - in Feedback/Requests [original thread]
There should be an active module that instantly recharges a portion of the dropsuit's shield HP or have rep cycles like old shield boosters. Reasoning: it works for shield tanks and we have a similar situation with passive armor reps vs shields; ...
- by The-Errorist - at 2014.06.11 07:58:00
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380. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: As it turns out, I found a bug that means the Forge Gun and Swarm weren't getting their proficiency skill bonuses against vehicle armour on HAVs and Dropships. I think I'll look at fixing that. While your at it, can you als...
- by The-Errorist - at 2014.06.11 07:47:00
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