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321. Rebalance 60mm armor plate HP, so that it has a consitent HP increas... - in Feedback/Requests [original thread]
I would still like these changes.
- by The-Errorist - at 2014.09.01 22:45:00
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322. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Can you finaly address the issue brought up in the 60mm compared to 120mm armor plates speed penalties don't make sense thread?
- by The-Errorist - at 2014.09.01 21:44:00
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323. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
CCP Rattati wrote: on the list you go Can this be on the list of things to address for Hotfix Delta?
- by The-Errorist - at 2014.09.01 21:41:00
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324. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
You can activate and deactivate active vehicle modules by holding R2 and moving the left analog stick to the module and releasing R2.
Only assault dropships have a front turret for the pilot to use.
You can can access the market from the ...
- by The-Errorist - at 2014.09.01 19:33:00
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325. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Have you seen my formula ? There's a nice interactive spreadsheet inside and it has lots of examples.
- by The-Errorist - at 2014.09.01 19:14:00
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326. Question for CCP: Cost of basic frames? - in Feedback/Requests [original thread]
CCP Rattati wrote: We put basics on the backburner, I want to see what we can do for them properly. Here's a plan to properly handle basic frames: KAGEHOSHI Horned Wolf wrote: [Basic frames] ...There should be situations where you would...
- by The-Errorist - at 2014.09.01 17:29:00
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327. [Request] API support via Taxes to measure player contribution - in Feedback/Requests [original thread]
Still would like to see this done sometime.
- by The-Errorist - at 2014.08.24 23:25:00
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328. Large missile turrets show 14 rockets loaded - in Feedback/Requests [original thread]
I support having the number of missiles per magazine match the number of missiles the turret model shows it has. If that happens, then the damage per missile should go down, so that the damage per mag stays the same.
- by The-Errorist - at 2014.08.24 23:22:00
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329. ScR heat build up per shot - in Feedback/Requests [original thread]
I still support this solution Zatara Rought wrote: Wait, did the scrambler rifle receive the 15% nerf or so other rifles did in the 1.8 patch? I honestly don't remember. Yes it got nerfed like all of the other riles in 1.8.
- by The-Errorist - at 2014.08.24 23:18:00
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330. PvE Idea - in Feedback/Requests [original thread]
Not going to happen because that would require a client-side update.
- by The-Errorist - at 2014.08.23 19:39:00
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331. [Idea] Adding weapon (& suit) variants with hotfixes - in Feedback/Requests [original thread]
Cat Merc wrote: Also, Breach AR isn't mimicking the RR. Both the burst and tac have more range when RR is supposed to have the most, hence the breach should have the most range of the plasma rifles. Apparently you missed this ; no variant o...
- by The-Errorist - at 2014.08.18 17:43:00
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332. [Idea] Adding weapon (& suit) variants with hotfixes - in Feedback/Requests [original thread]
I would really like a burst scrambler rifle and other rifle variants; stuff like this are long overdue. Also how you propose would we should be able to acquire these dropsuit variants?
- by The-Errorist - at 2014.08.16 18:37:00
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333. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: The-Errorist wrote: Ryme Intrinseca wrote: The-Errorist wrote: The counter to one ADS are two forgegunners. Knew it wouldn't be long before someone wheeled out the famous 'SPKR4THEDEAD argument'... I don't kn...
- by The-Errorist - at 2014.07.16 12:14:00
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334. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Was fixing the racial suit slot layouts addressed? Amarr - Most low slots Gallente - High number of low slots Caldari - Most high slots Minmatar - Even to 1 more high slot than low For example Assault's lots layout: Highs/Low...
- by The-Errorist - at 2014.07.16 12:00:00
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335. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: The-Errorist wrote: Ryme Intrinseca wrote: Chuck Nurris DCLXVI wrote: ... ... The counter to one ADS are two forgegunners. Knew it wouldn't be long before someone wheeled out the famous 'SPKR4THEDEAD argum...
- by The-Errorist - at 2014.07.16 11:56:00
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336. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Chuck Nurris DCLXVI wrote: Just my thoughts on the ADS price drop. Bad idea. Very bad idea, they are already swarming pub matches, yesterday a few matches had at least 6 in the air, some ADS, others regular DS' The d...
- by The-Errorist - at 2014.07.16 11:40:00
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337. LP standings - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Caldari 01 Dead inside 03 Wage slave 05 Corporate drone 07 State war executor 09 Senior executive war director 10 The 1% This made me lol.
- by The-Errorist - at 2014.07.16 09:27:00
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338. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: B-F M wrote: CCP Rattati wrote: ...The Caldari scout will be the natural long range, low ehp hunter... I like where you're going with this.. I am all for limiting the ability to brick tank on c...
- by The-Errorist - at 2014.07.09 22:45:00
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339. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: The Amarr scout will have a natural low range high precision scan, moving slowly and tanking because of close proximity. The Gallente scout will be the dampener master, being able to be unscannable by sacrificing a lot of sl...
- by The-Errorist - at 2014.07.09 22:21:00
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340. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
bogeyman m wrote: All good, except one set of edits: Minmatar - Lowest total HP and better recharge delays. Shield recharge rate: 25 HP/s Armor repair rate: 1 HP/s Shield recharge delay: 3s Depleted shield recharge delay: 4s *Note: A...
- by The-Errorist - at 2014.07.01 19:01:00
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