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101. Escalation game mode - in Feedback/Requests [original thread]
Based on MAG's escalation game mode: Trello card to vote on. There are three initial objectives (control nodes) when the game begins that are labeled "A", "B", and "C". The goal is for one team to hold two of the three nodes down in unison and w...
- by The-Errorist - at 2015.02.07 20:37:00
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102. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I like the following changes for large turrets: Relatively increased alpha DPS of blasters Lower RoF blaster with higher damage Increase reload time for and rails Some splash for rails, but I think 1.5m should be enough What I don't like: Increas...
- by The-Errorist - at 2015.02.07 09:35:00
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103. Advanced & Prototype mCRU - in Feedback/Requests [original thread]
militia mods should have no skill requirements! militia mCRU should cost more PG/CPU than standard, but give the same effect Adv uplinks are unlocked at lv3, not 4; only the variants to the adv uplinks are unlocked at lv4
- by The-Errorist - at 2015.02.07 09:14:00
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104. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
Tesfa Alem wrote: The-Errorist wrote: Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LAV ...
- by The-Errorist - at 2015.02.07 08:49:00
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105. Weekly missions that always award keys - in Feedback/Requests [original thread]
I would like this
- by The-Errorist - at 2015.02.07 08:41:00
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106. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
137H4RGIC wrote: CCP Rattati wrote: good idea, I have looked into some form of protection for gunners but it's not easy at all Well, me and my buddy stopped gun/LAVing because he couldn't see my healthbar anymore and he couldn't react fast...
- by The-Errorist - at 2015.02.07 08:26:00
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107. Bring back visible health bars for vehicle passengers - in Feedback/Requests [original thread]
Trello card to vote on. Health bars of passengers should be visible to everyone in the vehicle or just the pilot. This would help a lot in knowing if your LAV/Dropship gunners/passengers are taking too much damage.
- by The-Errorist - at 2015.02.07 08:23:00
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108. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lynn Beck wrote: The-Errorist wrote: Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would make cheap through-away LAVs killable by AV grenades a...
- by The-Errorist - at 2015.02.07 08:12:00
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109. Come up with a solution to this - in Feedback/Requests [original thread]
We need to come up with a solution to this problem https://forums.dust514.com/default.aspx?g=posts&m=2610428#post2610428
- by The-Errorist - at 2015.02.07 07:52:00
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110. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LAV drivers a bit more potential fitting options.
- by The-Errorist - at 2015.02.06 23:43:00
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111. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
Restock to doesn't let you restock to a certain number: Sometimes if u have like x complete fits and two of the same modules in that fit, it wont let you restock to x+1 fits
- by The-Errorist - at 2015.02.06 19:12:00
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112. Commando Rework - in Feedback/Requests [original thread]
tritan abbattere wrote: Oceltot Mortalis wrote: There are some things that just dont make sense to me. Feel free to enlighten me with facts and logic. Like, why can I stick one Complex Armor mod on an GalAssault suit, making it the same a...
- by The-Errorist - at 2015.02.06 18:13:00
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113. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret from other fpss or dum.....dum......dum like...
- by The-Errorist - at 2015.02.05 17:30:00
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114. Commando Rework - in Feedback/Requests [original thread]
I also have a spreadsheet of what I want slot progression for basic medium frames, logis, and commandos to be like.
- by The-Errorist - at 2015.02.05 02:22:00
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115. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Tebu Gan wrote: Spkr4theDead wrote: CCP Rattati wrote: First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparis...
- by The-Errorist - at 2015.02.05 02:17:00
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116. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
pumping up wrote: The-Errorist wrote: You guys should stop wasting money on lottery tickets and expect x amount of money will win you y. Or we could make the "lottery" be worth the investment. There is no reason that can't happen unlike re...
- by The-Errorist - at 2015.02.05 01:07:00
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117. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
You guys should stop wasting money on lottery tickets and expect x amount of money will win you y.
- by The-Errorist - at 2015.02.04 16:48:00
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118. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
Quote: Another feature polish is that the Warpoint balance available for Warbarge Strikes is now calculated and displayed prominently, based on your earned and spent War Points. This is NOT true; for squad leader and not, WPs are not displa...
- by The-Errorist - at 2015.02.04 01:16:00
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119. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
True Adamance wrote: Also wondering of High Alpha AoE turrets are on the "To Do List " for vehicles....... still sorely needed. I'm guessing it's the fragmented missile turrets.
- by The-Errorist - at 2015.02.03 19:24:00
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120. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Currently DMG to overheat for large blasters and rails are basically the same and large blaster's should be higher Railguns should have higher alpha dps than blasters, but overheat before doing more damage than a blaster can before it overheats. ...
- by The-Errorist - at 2015.02.02 19:42:00
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