Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 |
141. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
What do you guys thing about my solution to large blaster dispersion?
- by The-Errorist - at 2015.01.30 20:50:00
|
142. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret? the large ...
- by The-Errorist - at 2015.01.30 20:48:00
|
143. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: The-Errorist wrote: Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret? the large m...
- by The-Errorist - at 2015.01.30 20:45:00
|
144. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret? the large missile turret burst DPS is BEYOND excessive. ...
- by The-Errorist - at 2015.01.30 20:37:00
|
145. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret?
- by The-Errorist - at 2015.01.30 20:25:00
|
146. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: You guys know how the assault scrambler rifle fires right? No noticeable recoil and has dispersion, but that dispersion doesn't increase the longer you fire. My point is basically what I've said in ...
- by The-Errorist - at 2015.01.30 20:15:00
|
147. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
You guys know how the assault scrambler rifle fires right? No noticeable recoil and has dispersion, but that dispersion doesn't increase the longer you fire. My point is basically what I've said in post #98 : Give the large blaster a bit more di...
- by The-Errorist - at 2015.01.30 19:56:00
|
148. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Harpyja wrote: While the topic of regen is still floating about, why don't we look to EVE for ideas to implement into Dust? Generalized summary on shields in EVE: -Always passively recharging, though at a variable rate which...
- by The-Errorist - at 2015.01.30 19:00:00
|
149. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: ... From an EVE perspective, sure, but in Dust its the armor that reps constantly and the shields with a delay. I guess my point is that why do we need to make dropsuits and vehicles different? On a related note, Caldari a...
- by The-Errorist - at 2015.01.30 18:44:00
|
150. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Changed the ratio to 20/80 for Cal, 80/20 for Am and updated the stats for HAVs LAVs and DS using those.
- by The-Errorist - at 2015.01.29 21:15:00
|
151. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: ... With the recharge delay Gunlogis have on shields, if it takes any more than one low cost module to bring them to the same levels they are now and Madrugar hardeners get any love, then the instant repair of the armor repairer ...
- by The-Errorist - at 2015.01.29 20:37:00
|
152. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: H0riz0n Unlimit wrote: Armor hardner has a lower percentage of resistance and quite all AV weapon have bonus against armour so i think shield hardner is bettwr than armour hardner and if you have core vehicles upgrade maxed yo...
- by The-Errorist - at 2015.01.29 20:31:00
|
153. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: duster 35000 wrote: How, exactly? It has a 4 second recharge delay... because a gunnlogi has a full recovery from zero HP time of approximately 20 seconds. Without active mods or a FULLY realized passive regen setup I...
- by The-Errorist - at 2015.01.29 08:58:00
|
154. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Any thoughts on the preliminary Hull numbers? Besides the feedback I gave on armor repair and shield recharge rates, I have these: It's not fair how Gallente tanks have more of their main tank to use than the Caldari, make...
- by The-Errorist - at 2015.01.29 08:33:00
|
155. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: The-Errorist wrote: ... I want that to change and here's what I'd like it to be (from my thread / spreadsheet ): (LAV and dropship stats in thread/spreadsheet) [HAVs]: Caldari: 110 HP/s Minmatar: 88 HP/s Amarr/Gallent...
- by The-Errorist - at 2015.01.29 02:22:00
|
156. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: The-Errorist wrote: ... I want that to change and here's what I'd like it to be (from my thread / spreadsheet ): (LAV and dropship stats in thread/spreadsheet) [HAVs]: Caldari: 110 HP/s Minmatar: 88 HP/s Amarr/Gallent...
- by The-Errorist - at 2015.01.29 01:37:00
|
157. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
lee corwood wrote: ... And lastly, as someone that is supposed to be the master deployable closet, this won't sit well at all with me until I get some BW meter on my interface! Come vote on this trello card.
- by The-Errorist - at 2015.01.29 00:56:00
|
158. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
I support this.
- by The-Errorist - at 2015.01.29 00:01:00
|
159. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: why isnt there a shield recharger module? i want that option of having full passive fit. im annoyed that armor can get better passive reps than shields. Um if you're talking about current values,...
- by The-Errorist - at 2015.01.28 23:50:00
|
160. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I have a thread and spreadsheet on how I feel vehicle regen should be, please look at them.
- by The-Errorist - at 2015.01.27 21:42:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |