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181. Type I and II Logistics - in Feedback/Requests [original thread]
Anyone else want to say something about this?
- by The-Errorist - at 2015.01.25 17:54:00
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182. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Specifics and a solution to which logi(s) should get a sidearm .
- by The-Errorist - at 2015.01.21 09:59:00
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183. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
bump
- by The-Errorist - at 2015.01.21 09:57:00
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184. Subscriptions - in Feedback/Requests [original thread]
Sounds like a good idea, but as others have said, $15 a month is too high; $7 a month would be more reasonable.
- by The-Errorist - at 2015.01.20 23:14:00
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185. Type I and II Logistics - in Feedback/Requests [original thread]
Songs of Seraphim wrote: The Caldari logistics need a vast CPU buff -- especially after the CPU nerf and shield modules are costly in terms on CPU. The Amarr logistics needs a PG buff for both the PG intensive Uplinks and the fact that Amarri...
- by The-Errorist - at 2015.01.20 22:44:00
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186. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Aeon Amadi wrote: +1 This is a necessity for Dust 514 to have a healthy, balanced atmosphere. Spectral Clone wrote: ... Will solve 90% of the player retention problems. Definitely not 90, but certainly a sizable percentage. KEROSII...
- by The-Errorist - at 2015.01.20 22:20:00
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187. Super Points - in Feedback/Requests [original thread]
Bishop Harcourt made a trello card expanding on the idea of Role based bonus WPs . Here's what I'm suggesting it should be like: Assaults : Gain an additional 5 wp for each kill, 3 for assists. Sentinels : Once you take 4000 damage you start ...
- by The-Errorist - at 2015.01.20 21:52:00
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188. Type I and II Logistics - in Feedback/Requests [original thread]
Bump
- by The-Errorist - at 2015.01.20 20:42:00
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189. Making All Suits Useful - in Feedback/Requests [original thread]
Nocturnal Soul wrote: To start off I'm on my phone so don't expect great structure that you'd usually get from someone on a computer, but I'll try. Basic Frame Undeniably the most pointless thing in the game next to CPU/PG mods for infantry....
- by The-Errorist - at 2015.01.03 03:22:00
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190. [Feedback/Request] A plan for Basic Medium Frames - in Feedback/Requests [original thread]
Meee One wrote: ... And what you've essentially asked for regarding eWAR and equipment is essentially saying 'make them logistics that have better base stats'. And bandwith was introduced to stop scouts from doing the logistics role,now you w...
- by The-Errorist - at 2015.01.03 02:43:00
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191. [Feedback/Request] A plan for Basic Medium Frames - in Feedback/Requests [original thread]
Meee One wrote: The-Errorist wrote: Right now basic medium frames only have on purpose: test driving the assault layout then when you unlock an assault, it becomes useless. Basic frames in general should be generalist that specializations br...
- by The-Errorist - at 2015.01.03 02:24:00
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192. [Feedback/Request] A plan for Basic Medium Frames - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I made a thread awhile back.... hold on https://forums.dust514.com/default.aspx?g=posts&t=186136&find=unread Basically I took the cpu/pg upgrades the logi & assault gets and gave that to the basic frame with ...
- by The-Errorist - at 2015.01.03 02:05:00
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193. [Feedback/Request] A plan for Basic Medium Frames - in Feedback/Requests [original thread]
Right now basic medium frames only have on purpose: test driving the assault layout then when you unlock an assault, it becomes useless. Basic frames in general should be generalist that specializations branch out from instead of what we have now:...
- by The-Errorist - at 2015.01.03 00:02:00
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194. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
bump
- by The-Errorist - at 2015.01.02 23:19:00
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195. Type I and II Logistics - in Feedback/Requests [original thread]
Updated OP and added a spreadsheet. Type 1 logis should have the same number of high & low slots as assaults Logi Type I:PRO/ADV/STD High and Low:8/6/4 Equipment4/3/3 Sidearm0/0/0 Grenade1/1/1 Light1/1/1 Total14/11/9 Type 2 logis should have...
- by The-Errorist - at 2015.01.02 22:40:00
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196. Type I and II Logistics - in Feedback/Requests [original thread]
Trello card to vote on Type I - No sidearm Type II - Sidearm at the cost of 1 equipment slot Will have a spreadsheet and more info later.
- by The-Errorist - at 2015.01.01 22:17:00
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197. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I find the lack of mentioning new game modes, especially in the backlog, very disheartening. I would like a true attack/defend game mode like skirmish 3.0 or something with more elements like Hawken's seige mode.
- by The-Errorist - at 2015.01.01 20:49:00
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198. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Amazing idea., I would increase the damage needed to 15% thou. It's not a percent, its a flat number.
- by The-Errorist - at 2015.01.01 02:23:00
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199. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
Bump
- by The-Errorist - at 2014.12.31 22:51:00
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200. My List of Ludacris Objects - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.12.31 03:46:00
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