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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Martin0 Brancaleone
Maphia Clan Corporation
560
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Posted - 2014.06.15 14:36:00 -
[121] - Quote
I played a bit more with the plasma cannon, i got a few kills and my first hatemail in 2 years.
I've also come to the conclusion that what really kills the PC is the "you can't do ****" delay.
Need to defend yourself after you fired a shot? Your enemy gets 1.5 seconds of free target practice!
Need to throw a grenade to that tank after shooting it? Have fun dodging blaster bullets for 1.5 seconds!
IT is SO lame, that delay was removed from the swarm launcher MONTHS ago, why the plasma cannon is stuck with it? |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
657
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Posted - 2014.06.15 18:05:00 -
[122] - Quote
Martin0 Brancaleone wrote:I played a bit more with the plasma cannon, i got a few kills and my first hatemail in 2 years.
I've also come to the conclusion that what really kills the PC is the "you can't do ****" delay.
Need to defend yourself after you fired a shot? Your enemy gets 1.5 seconds of free target practice!
Need to throw a grenade to that tank after shooting it? Have fun dodging blaster bullets for 1.5 seconds!
IT is SO lame, that delay was removed from the swarm launcher MONTHS ago, why the plasma cannon is stuck with it? this is totally the worst thing about it |
XxGhazbaranxX
Eternal Beings Proficiency V.
1475
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Posted - 2014.06.16 03:12:00 -
[123] - Quote
Alabastor 'TheBlaster' Alcar wrote:Martin0 Brancaleone wrote:I played a bit more with the plasma cannon, i got a few kills and my first hatemail in 2 years.
I've also come to the conclusion that what really kills the PC is the "you can't do ****" delay.
Need to defend yourself after you fired a shot? Your enemy gets 1.5 seconds of free target practice!
Need to throw a grenade to that tank after shooting it? Have fun dodging blaster bullets for 1.5 seconds!
IT is SO lame, that delay was removed from the swarm launcher MONTHS ago, why the plasma cannon is stuck with it? this is totally the worst thing about it
The delay is going to be switched to .5 so it will feel a lot better
NUMBERS
Plasma Cannon Advocate
Dust 514 Survivor
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Martin0 Brancaleone
Maphia Clan Corporation
563
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Posted - 2014.06.16 10:42:00 -
[124] - Quote
Why does the pc need a delay at all? Do rifles have a delay? Heavy weapons? Sidearms?
Please if i'm wrong and other weapons have a delay tell me, but doesen't look like it when i reload or switch weapon with my assault rifle, forgegun, hmg, mass driver, any sidearm, the sniper rifle or the swarm launcher.
The delay should be removed completely, or if you can't (maybe the animation looks weird without? dunno) shorten the reload speed to compensate. |
XxGhazbaranxX
Eternal Beings Proficiency V.
1487
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Posted - 2014.06.16 15:52:00 -
[125] - Quote
Martin0 Brancaleone wrote:Why does the pc need a delay at all? Do rifles have a delay? Heavy weapons? Sidearms?
Please if i'm wrong and other weapons have a delay tell me, but doesen't look like it when i reload or switch weapon with my assault rifle, forgegun, hmg, mass driver, any sidearm, the sniper rifle or the swarm launcher.
The delay should be removed completely, or if you can't (maybe the animation looks weird without? dunno) shorten the reload speed to compensate.
I honestly don't know. It's there I guess we have to get used to it :S. I mean they already have the charge time why a delay? IDK but I am glad they are reducing it
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Logibro
C C P C C P Alliance
8135
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Posted - 2014.06.16 18:07:00 -
[126] - Quote
All weapons have a fire interval. Its the number that dictates the time between shots, and by extension the ROF of the weapon. Most automatic weapons have a very low fire interval as the time between shots is very low, while weapons like sniper rifles and mass drivers have higher fire intervals. The plasma cannon is unique in that it's not constrained by it's fire interval as much as other weapons due to having only one round in a clip. This means that the fire interval then only dictates the delay between when you fire, and "finish" firing the shot and can start reloading.
If we ever make a plasma cannon with more than one shot, the fire interval will be very important as it will dictate the time between shots.
And trust me, 0.5 is much better. Setting it lower felt a bit weird when I tried it out. Setting it any lower would mean that you would essentially be reloading the moment the shot left the barrel.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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XxGhazbaranxX
Eternal Beings Proficiency V.
1489
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Posted - 2014.06.16 18:14:00 -
[127] - Quote
CCP Logibro wrote:All weapons have a fire interval. Its the number that dictates the time between shots, and by extension the ROF of the weapon. Most automatic weapons have a very low fire interval as the time between shots is very low, while weapons like sniper rifles and mass drivers have higher fire intervals. The plasma cannon is unique in that it's not constrained by it's fire interval as much as other weapons due to having only one round in a clip. This means that the fire interval then only dictates the delay between when you fire, and "finish" firing the shot and can start reloading.
If we ever make a plasma cannon with more than one shot, the fire interval will be very important as it will dictate the time between shots.
And trust me, 0.5 is much better. Setting it lower felt a bit weird when I tried it out. Setting it any lower would mean that you would essentially be reloading the moment the shot left the barrel.
Of course and it makes perfect sense for a weapon with more than 1 shot to have a fire interval I just thought that the fire interval was already dictated and balanced by only having 1 shot, having to charge said shot for 0.6 seconds and then having to reload for 3.5 seconds. That's what I think most of the community including me, didn't understand and saw it as maybe an error of some sort. But like I said; I agree that .5 will feel much better. Thats a whole second shaved off.
Before that the enemy had an entire second to fire at us which is a couple of hundred dps minimum and usually meant death.
Thanks guys for getting your hands dirty with the plasma cannon; I can't wait to give some feedback after that's set xD
Plasma Cannon Advocate
Dust 514 Survivor
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Martin0 Brancaleone
Maphia Clan Corporation
566
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Posted - 2014.06.16 18:32:00 -
[128] - Quote
CCP Logibro wrote:All weapons have a fire interval. Its the number that dictates the time between shots, and by extension the ROF of the weapon. Most automatic weapons have a very low fire interval as the time between shots is very low, while weapons like sniper rifles and mass drivers have higher fire intervals. The plasma cannon is unique in that it's not constrained by it's fire interval as much as other weapons due to having only one round in a clip. This means that the fire interval then only dictates the delay between when you fire, and "finish" firing the shot and can start reloading.
If we ever make a plasma cannon with more than one shot, the fire interval will be very important as it will dictate the time between shots.
And trust me, 0.5 is much better. Setting it lower felt a bit weird when I tried it out. Setting it any lower would mean that you would essentially be reloading the moment the shot left the barrel. Thx for the explanation, i apologize if i sounded harsh in any way, it's just frustrating not being able to do anything while being shot, i look forward to try the 0.5 delay pc |
sshhh quite
ARMYDOGS
1
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Posted - 2014.06.16 19:25:00 -
[129] - Quote
I wanna suggest that a AI version would still use one round per clip, but split the shot with about a +/- 10 degree angle between each projectile. Being 1 split at standard, 2 splits at advance, and 3 at proto. Of course this could easily become a crutch weapon, so of course a damage nerf, or a nerf of sometype required |
The-Errorist
SVER True Blood
769
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Posted - 2014.06.17 09:12:00 -
[130] - Quote
The only thing thats too low is the projectile speed. If it becomes too easy to use, you could just increase how much it arches for it to still be a skill-shot weapon.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
65
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Posted - 2014.06.17 15:50:00 -
[131] - Quote
In fps terms, a half second is huge. Me likey
I picked a bad day to stop sniffing glue
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