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161. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Added a spreadsheet and stats for Amarr and Minmatar vehicles.
- by The-Errorist - at 2015.01.27 20:54:00
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162. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
It seems as if this issue got buried and forgotten
- by The-Errorist - at 2015.01.27 19:02:00
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163. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
This tiny change would make a noticeable difference in improving the User's Experience; don't you can't about that CCP?
- by The-Errorist - at 2015.01.27 18:46:00
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164. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low. For HAV's with more fitting options, my first i...
- by The-Errorist - at 2015.01.27 18:35:00
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165. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: The-Errorist wrote: Breakin Stuff wrote: ... ... It's not proposed till it's proposed. Until then it's just numbers on a spreadsheet. The intent is a narrow full protofit of not the most expensive mods with all fitt...
- by The-Errorist - at 2015.01.26 23:54:00
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166. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot. Have you seen the insane proposed PG/CPU stats ...
- by The-Errorist - at 2015.01.26 22:41:00
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167. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: CCP Rattati wrote: First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparison. Attempti...
- by The-Errorist - at 2015.01.26 22:40:00
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168. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Changes look pretty good, but the dispersion growth rate of blasters in general when firing needs go down. Edit: as The True Inferno said, the ability to reload while overheating would be great for blasters.
- by The-Errorist - at 2015.01.26 13:29:00
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169. Commando Rework - in Feedback/Requests [original thread]
I made a trello card just for this.
- by The-Errorist - at 2015.01.26 11:55:00
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170. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
Trello card to vote on for the Cal Assault bonus
- by The-Errorist - at 2015.01.26 11:13:00
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171. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
The-Errorist wrote: bump It seems as if that bump attempt was unsuccessful. Does anyone have anything to say about that or more importantly, this thread?
- by The-Errorist - at 2015.01.26 11:03:00
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172. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
MINA Longstrike wrote: This will be the 199billionth time weve made this thread, and were getting pretty efficient at it! Over the course of multiple threads like this one, the vast majority has demonstrated an almost unanimous desire for kick...
- by The-Errorist - at 2015.01.26 11:02:00
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173. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
Adipem Nothi wrote: The-Errorist wrote: As we all know, the bonuses for the Caldari and Gallente assaults are a bit underwhelming and not very worthwhile They seem to be performing very well, both on the field and in the market data: ht...
- by The-Errorist - at 2015.01.26 10:56:00
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174. Commando Rework - in Feedback/Requests [original thread]
Chit Hoppened wrote: Oceltot Mortalis wrote: Chit Hoppened wrote: Would adding in old school Commando Bonuses help? Amarr - some Plates bonus Caldari - some Shield-type bonus Gallente - some Repair/Reactive bonus Minmatar - some Biotics/...
- by The-Errorist - at 2015.01.26 03:05:00
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175. Commando Rework - in Feedback/Requests [original thread]
Farith Caen wrote: Or just increase base movement and sprint, instead of making it exclusive. I would want that and make commandos progress with 2 modules slots per tier like medium frames.
- by The-Errorist - at 2015.01.26 02:22:00
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176. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
As we all know, the bonuses for the Caldari and Gallente assaults are a bit underwhelming and not very worthwhile; to fix that I propose giving them double racial bonuses: Caldari: Recoil and reload speed reduction Gallente: Recoil and dispersion...
- by The-Errorist - at 2015.01.26 02:12:00
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177. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done. I only have the nova knives and flaylock but after looking at the mass driver I'm going to go out on a limb and call...
- by The-Errorist - at 2015.01.25 21:10:00
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178. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Are you ever going to add a militia large missile turret? Why aren't missile turrets called rockets turrets? Here's some spreadsheet related feedback: HAV tab The Short description for the U & DHAVs say "Side grade to MBT" instead of "Side...
- by The-Errorist - at 2015.01.25 20:30:00
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179. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: CCP Rattati wrote: Lazer Fo Cused wrote: CCP Rattati wrote: ... Second, "we don't have PRO tanks". If you had really tried to understand the concept of the bring back initative, it was to create ADV and PRO hulls,...
- by The-Errorist - at 2015.01.25 19:16:00
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180. Type I and II Logistics - in Feedback/Requests [original thread]
taxi bastard wrote: Meee One wrote: The-Errorist wrote: Trello card to vote on Type I - No sidearm Type II - Sidearm at the cost of 1 equipment slot Will have a spreadsheet and more info later. But the Amarr logistics sacrifices a mo...
- by The-Errorist - at 2015.01.25 18:22:00
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