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41. enable Sentinel diversity - in Feedback/Requests [original thread]
I think these would help: https://forums.dust514.com/default.aspx?g=posts&t=194903&find=unread https://forums.dust514.com/default.aspx?g=posts&m=2546419
- by The-Errorist - at 2015.03.03 20:32:00
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42. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Stefan Stahl wrote: I could see the Caldari and maybe Minmatar sentinels switching their splash reduction for a flux damage resistance. That'd probably help shield tanking for sentinels out quite a bit. If the bonus was different for one race...
- by The-Errorist - at 2015.03.03 20:10:00
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43. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: The Sentinel's role bonus of 5% reduction to blast damage resistance should also apply to flux grenades' EMP damage profile. Related thread: Rebalance flux grenades with variants Actually dude, I...
- by The-Errorist - at 2015.03.03 20:01:00
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44. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
The Sentinel's role bonus of 5% reduction to blast damage resistance should also apply to flux grenades' EMP damage profile. Related thread: Rebalance flux grenades with variants
- by The-Errorist - at 2015.03.03 19:44:00
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45. Rebalance flux grenades with variants - in Feedback/Requests [original thread]
Breakin Stuff wrote: sentinel blast resistance doesn't apply to flux blasts. at all. Oh, anyway it should and I'm gonna search for/make a thread for that
- by The-Errorist - at 2015.03.03 19:33:00
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46. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: stuff Thank you being clear in post #129 and bring up specific numbers.
- by The-Errorist - at 2015.03.03 19:22:00
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47. Rebalance flux grenades with variants - in Feedback/Requests [original thread]
Basic flux grenades have a good splash radius, are great at taking down vehicle and infantry shields, and have no downsides besides only damaging shields. They are also way to effective at doing both, offer little incentive to getting higher tiers...
- by The-Errorist - at 2015.03.03 19:12:00
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48. Rename Core locus grenades to Boundless locus grenades - in Feedback/Requests [original thread]
Breakin Stuff wrote: I shoulda gone with my first instinct. here you go. Core Complexion NPC corp. Thanks.
- by The-Errorist - at 2015.03.03 18:35:00
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49. Rename Core locus grenades to Boundless locus grenades - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: Nearly all prototype items have a corp name prefix and "Core" doesn't reference any corp. Changing it to Boundless locus grenades would make a lot more sense because it's a corp that makes Minmatar st...
- by The-Errorist - at 2015.03.03 18:03:00
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50. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Zaria Min Deir wrote: Adipem Nothi wrote: John Psi wrote: Scout, whose task should be to EWAR EWAR Scouts were put out to pasture with Falloff. The GalLogi is the only competitive Recon & Counter-Infiltrati...
- by The-Errorist - at 2015.03.03 17:54:00
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51. Rename Core locus grenades to Boundless locus grenades - in Feedback/Requests [original thread]
Nearly all prototype items have a corp name prefix and "Core" doesn't reference any corp. Changing it to Boundless locus grenades would make a lot more sense because it's a corp that makes Minmatar stuff that's already mentioned in-game for items ...
- by The-Errorist - at 2015.03.03 15:19:00
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52. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Wolfica wrote: working on a commentary for why suits/weapons are being used together. have top 10 so far only 500 more to go https://docs.google.com/spreadsheets/d/1lVSresvJVfczA3DXxZ-3GtdQD2NpYjV9_-gaMKRXRAA/edit?usp=sharing (spreadsheet ...
- by The-Errorist - at 2015.03.03 14:36:00
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53. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: I saw this again on the Trello board. I just wanted to say that I really hate this idea, and think that it's counter-productive. I can already build logistics suits to be fast or tanky depending on the need. I don't ...
- by The-Errorist - at 2015.02.22 03:16:00
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54. The Errorist's proposal for balanced dropsuit progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: The-Errorist wrote: Anyone have anything to say about the two types of logis and giving the basic medium frames another equipment slot at the cost of a module slot? I'm a ...
- by The-Errorist - at 2015.02.18 17:44:00
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55. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
Soul Cairn wrote: How many of these threads are we going to keep making? CalAssault - Recoil and Kick (lol at chargetime, and lol at reload speed) GalAssault - Range or Reload (PR doesn't really need recoil reduction when the recoil on the T...
- by The-Errorist - at 2015.02.18 03:38:00
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56. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey, I think I have a better Cv.0 fit, but it's using CPU and PG upgrades: For 964 less shield eHP, it gains 1950 HP every 40s which is really great if the shield booster would never fail.
- by The-Errorist - at 2015.02.17 21:01:00
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57. Improved Gal assault bonuses - in Feedback/Requests [original thread]
ignore this post for now
- by The-Errorist - at 2015.02.17 19:38:00
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58. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Adipem Nothi wrote: The-Errorist wrote: And it isn't like you to ignore someones counter argument . Adipem Nothi wrote: [snip] If your beef is with TAR kick, then fix the TAR kick. "Buff the GA Assault because the TAR kicks" doesn'...
- by The-Errorist - at 2015.02.17 19:36:00
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59. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Here's my standard gunnlogi (Gladius) fit : Cpx light shield booster - 900 HP every 40s which is better than an extra extender. Cpx shield hardener 3 Bsc shield extender Cpx railgun ammo expansion Cpx blaster ammo expansion Std St-201 missile la...
- by The-Errorist - at 2015.02.17 19:19:00
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60. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
The problem is probably with MU, the stat used to rank players. What it was this instead? Here's the old thread for it.
- by The-Errorist - at 2015.02.17 17:57:00
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