Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] |
981. [Request] Jump link installations - in Feedback/Requests [original thread]
CCP still hasn't acknowledge this thread with a post or a mention on the Weekly Feeback Updates thread.
- by The-Errorist - at 2013.09.13 03:25:00
|
982. [Request] Let us drop into our corporations owned districts - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: Thought I'd try again as the weekly forum reports didn't include this idea. I'd still very much like this implemented or at least considered me2
- by The-Errorist - at 2013.09.13 03:21:00
|
983. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Funky Chunky wrote: CLONE117 wrote: great idea but just one question.. what if the player forgets to press x? Then you die? I don't understand the question, you have like 5 seconds to realise you're falling. What if you're a heavy with ...
- by The-Errorist - at 2013.09.13 03:20:00
|
984. CCP can you tell us when you'll bring back E3 version of restocking? - in Feedback/Requests [original thread]
This should be bumped up on the priorities of things to do.
- by The-Errorist - at 2013.09.11 16:46:00
|
985. BRING BACK THE SOLAR SYSTEM!!! - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Yeah, it was giving a really nice massage when standing very close to it... I miss it very much... We were told by CCP Android they are going to return them to us after upgrades. Maybe CCP has just forgotten about ...
- by The-Errorist - at 2013.09.11 15:59:00
|
986. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: The-Errorist wrote: This is not needed. This would nerf lights frames, nerf Minmatar, and make heavies repair more armor than shields per second, as well as not need as much repair support. 1) I've said it alre...
- by The-Errorist - at 2013.09.11 15:49:00
|
987. Give light frames a higher FOV - in Feedback/Requests [original thread]
CCP, this should be considered when re-balancing lights in whatever build you're going to do it in.
- by The-Errorist - at 2013.09.11 15:25:00
|
988. The problems with faction warfare - in Feedback/Requests [original thread]
Torneido Achura wrote: Ranks on FW sounds legit. Approved!!! Bump!!! Plasone!!! Signed!!! (only that, cuz only read that part :P) FW is so unappealing right now , like the game itself; it has gotten to the point where everything is about gri...
- by The-Errorist - at 2013.09.11 15:05:00
|
989. Role or intend of the Gallente scout - in Feedback/Requests [original thread]
low genius wrote: speak english. Learn how to read. --- More weirdness CCP has with light frames: Same shield recharge rate as Minmatar lights. (Should be less) Same shield recharge delay rate as Minmatar lights. (Should be more) Same sprint...
- by The-Errorist - at 2013.09.11 07:19:00
|
990. weather conditions plz with effects on ground play - in Feedback/Requests [original thread]
That would be cool. Mass effect 3 had something like this; it would be cool if Dust did too. It would be cool if there could be tornadoes too.
- by The-Errorist - at 2013.09.11 03:52:00
|
991. sinking passive sp into a skill over time - in Feedback/Requests [original thread]
It would be cool if we could map our desired skill progression.
- by The-Errorist - at 2013.09.11 03:47:00
|
992. Light Machine Gun - in Feedback/Requests [original thread]
DeathwindRising wrote: would work like an assault rifle but with larger magazines than an assault rifle, higher rate of fire, and faster reloading than a heavy machine gun, but smaller magazine, lower rate of fire, and longer reloading than an ...
- by The-Errorist - at 2013.09.11 03:41:00
|
993. BRING BACK THE SOLAR SYSTEM!!! - in Feedback/Requests [original thread]
I would like to be able to stare at a solar system model again that could open up the starmap.
- by The-Errorist - at 2013.09.11 03:39:00
|
994. Shield module Penalties - in Feedback/Requests [original thread]
Shields are fine the way they are. Also they already sortoff have a penalty: they cost more PG/CPU to use compared to armor plates.
- by The-Errorist - at 2013.09.11 03:27:00
|
995. [Request] Change Tab Key Binding on KBM (aka Suicide Button) - in Feedback/Requests [original thread]
Soraya Xel wrote: Placing the weapon change button and the player list button next to each other is tantamount to granting KBM users an easy suicide. When we're running out of bullets in our main weapon, we're probably about to die. Suddenly be...
- by The-Errorist - at 2013.09.11 03:16:00
|
996. [Request] Gamma burst emitter (Amarr "shotgun"?) - in Feedback/Requests [original thread]
Garth Mandra wrote: Some numbers for this: DPS while firing: 250 (so 625 per 2.5s burst) DPS with prof 5 and 3 damage mods: 363 (907) Optimal area of effect: 70 m2 (proto assault mass driver has 162 m2) Nice idea. However I think there are m...
- by The-Errorist - at 2013.09.11 03:07:00
|
997. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
A threads like this has already been made in the past. Here's one for example https://forums.dust514.com/default.aspx?g=posts&m=1192441
- by The-Errorist - at 2013.09.11 03:00:00
|
998. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
Zeylon Rho wrote: Also the Gallente should get the flux grenades since they were made by them; they look Gallente and are green. Also what about giving the Caldari AV-grenades since those are Caldari designed. Edit: The Minmatar should get ...
- by The-Errorist - at 2013.09.11 02:24:00
|
999. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
Zeylon Rho wrote: The-Errorist wrote: Nice list you got there. Also, flux grenades exist already. Do Militia Flux exist? No... I forgot about the militia part.
- by The-Errorist - at 2013.09.11 02:20:00
|
1000. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
This is not needed. The role of armor is supposed to be to give you a relatively high HP boost, but have a high time to fully recover. Shield tanking is the opposite: a relatively small HP boost, but a small time to fully recover. Std armor pla...
- by The-Errorist - at 2013.09.11 02:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] |
First page | Previous page | Next page | Last page |