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Thread Statistics | Show CCP posts - 7 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3567
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Posted - 2014.06.27 15:01:00 -
[31] - Quote
CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible?
If you gave us team deploy, no problem. Why?
Reason 1: Friendly fire! I do not want to be forced to squad up with any more randoms than absolutely necessary in a game mode where they can kill me and I can't do anything about it unless I want to waste the week or so of effort it takes to regain the standings loss from a TK ban.
Reason 2, 3 and 4: See reason 1.
Reason 5: FW is supposed to be competitive, right? A middle ground between pubs and PC?
So it shouldn't necessarily be treated the same way as pubs. As a competitive outlet, we should be able to q-sync in large groups to do our thing. Matchmaking would thwart that in the absence of a team deploy option.
(The godfather of tactical logistics)
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Lorhak Gannarsein
Legio DXIV
3852
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Posted - 2014.06.27 15:47:00 -
[32] - Quote
Greiv Rabbah wrote:shaman oga wrote:Greiv Rabbah wrote:shaman oga wrote:
Separate class skill from racial skill (assault, logi, scout)
Class and race are separate skill. I don't understand what you mean there. Everything else you said is great man If they separate class bonus (e.g. 5% bonus on equipment pg/cpu cost), from racial bonus (e.g. +5% on active scan precision and scan duration) buy LP/aur PRO suit would be much more convenient, right now even if you buy a LP/AUR PRO suit you don't have the class bonus and this is a problem for me, also give only the class bonus would not be OP and players who have spent SP on their suits will still have the advantage of the racial bonus. Ah ah the bonuses! I see what you mean, I was surprised when I found out the class bonuses didn't apply when using a different race of same class. it doesnt say in game anywhere either. Yeah i agree with this 100% why was this not already part of the game? Thanks for clarifying
Because then during Uprising when logis had 1hp/s/level, I would have specced all of them to three so I'd have 14hp/s passive on top of 800 bricked armour :)
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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shaman oga
Nexus Balusa Horizon
2365
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Posted - 2014.06.27 18:22:00 -
[33] - Quote
Lorhak Gannarsein wrote: Because then during Uprising when logis had 1hp/s/level, I would have specced all of them to three so I'd have 14hp/s passive on top of 800 bricked armour :)
I'm sure it is not what he mean, but a different design of the skill tree is needed imo, one skill that allows you to play a entry level logi with much more comfort, but still give an advantage to who have specced into a proto logi.
(logo is just an example, i'm talking about scouts, assaults, commando and sentinels as well)
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
942
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Posted - 2014.06.27 18:50:00 -
[34] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC.
Wouldn't WP/battlesecond match making just result in logi vs logi?
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
942
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Posted - 2014.06.27 18:52:00 -
[35] - Quote
CCP Rattati wrote:True Adamance wrote:CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. And certainly not FW I hope. Expand on FW please, why not, post the players faction choice.
I completely agree you don't want match making in FW for many of the reasons already listed by others. Hell, I can't even deploy to the faction i want without waiting 8 minutes usually.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
942
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Posted - 2014.06.27 18:52:00 -
[36] - Quote
John Demonsbane wrote:CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? If you gave us team deploy, no problem. Why? Reason 1: Friendly fire! I do not want to be forced to squad up with any more randoms than absolutely necessary in a game mode where they can kill me and I can't do anything about it unless I want to waste the week or so of effort it takes to regain the standings loss from a TK ban. Reason 2, 3 and 4: See reason 1. Reason 5: FW is supposed to be competitive, right? A middle ground between pubs and PC? So it shouldn't necessarily be treated the same way as pubs. As a competitive outlet, we should be able to q-sync in large groups to do our thing. Matchmaking would thwart that in the absence of a team deploy option.
Exactly. Do not prevent players from q-syncing FW.
Overlord of Broman
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Harpyja
Legio DXIV
1950
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Posted - 2014.06.27 19:03:00 -
[37] - Quote
CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? FW teams do need to be as balanced as possible, don't listen to whoever says so otherwise.
Because you can choose which faction you're fighting for as soon as one faction is winning, everyone flocks to that faction, e.g. Gal/Cal FW. Rail rifles have been more utilized than plasma rifles (at least before Bravo), yet all the pro players flocked to Gallente. Why? Because it became too reliable that Gallente almost always stomps Caldari. I feel that players don't even play Gal FW for the LP items, but to pad their KDRs against militia newbs on Caldari.
Today was particularly awful due to the event, because now it was a bunch of protos redlining Caldari militia almost every match. I actually play Caldari for the LP but I can't get anywhere with 75 LP/battle and 0 standings gains over multiple hours of play. It's so incredibly demoralizing and rage enducing, getting stomped every battle because you're the only player to score over 1000 WP on your team while the second place player doesn't even have 300.
Teams need to be balanced. Militia newbs against militia newbs. Stompers against stompers. And people who want to stomp won't be able to because they won't be playing militia newbs. And now there's reason to play Caldari FW, because those who play for LP will face teams of equal opposition instead of playing the demoralizing battles we got currently. I'd be much better for AFK'ing in the MCC than throwing away millions of ISK in hopeless battles.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3573
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Posted - 2014.06.27 19:08:00 -
[38] - Quote
Harpyja wrote:CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? FW teams do need to be as balanced as possible, don't listen to whoever says so otherwise. Because you can choose which faction you're fighting for as soon as one faction is winning, everyone flocks to that faction, e.g. Gal/Cal FW. Rail rifles have been more utilized than plasma rifles (at least before Bravo), yet all the pro players flocked to Gallente. Why? Because it became too reliable that Gallente almost always stomps Caldari. I feel that players don't even play Gal FW for the LP items, but to pad their KDRs against militia newbs on Caldari. Today was particularly awful due to the event, because now it was a bunch of protos redlining Caldari militia almost every match. I actually play Caldari for the LP but I can't get anywhere with 75 LP/battle and 0 standings gains over multiple hours of play. It's so incredibly demoralizing and rage enducing, getting stomped every battle because you're the only player to score over 1000 WP on your team while the second place player doesn't even have 300. Teams need to be balanced. Militia newbs against militia newbs. Stompers against stompers. And people who want to stomp won't be able to because they won't be playing militia newbs. And now there's reason to play Caldari FW, because those who play for LP will face teams of equal opposition instead of playing the demoralizing battles we got currently. I'd be much better for AFK'ing in the MCC than throwing away millions of ISK in hopeless battles.
Balanced teams are fine by me, I just want to be able to play in larger groups. I fight for the Amarr, trust me that I feel your pain of railing against hopeless odds dodging awoxers while randoms spin around in circles shooting the MCC.
(The godfather of tactical logistics)
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
943
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Posted - 2014.06.27 19:21:00 -
[39] - Quote
Harpyja wrote:CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? FW teams do need to be as balanced as possible, don't listen to whoever says so otherwise. Because you can choose which faction you're fighting for as soon as one faction is winning, everyone flocks to that faction, e.g. Gal/Cal FW. Rail rifles have been more utilized than plasma rifles (at least before Bravo), yet all the pro players flocked to Gallente. Why? Because it became too reliable that Gallente almost always stomps Caldari. I feel that players don't even play Gal FW for the LP items, but to pad their KDRs against militia newbs on Caldari. Today was particularly awful due to the event, because now it was a bunch of protos redlining Caldari militia almost every match. I actually play Caldari for the LP but I can't get anywhere with 75 LP/battle and 0 standings gains over multiple hours of play. It's so incredibly demoralizing and rage enducing, getting stomped every battle because you're the only player to score over 1000 WP on your team while the second place player doesn't even have 300. Teams need to be balanced. Militia newbs against militia newbs. Stompers against stompers. And people who want to stomp won't be able to because they won't be playing militia newbs. And now there's reason to play Caldari FW, because those who play for LP will face teams of equal opposition instead of playing the demoralizing battles we got currently. I'd be much better for AFK'ing in the MCC than throwing away millions of ISK in hopeless battles.
The issue you describe may occur, but I would argue it's due to the horrible payout structure. Why does everyone get the same LP regardless of what they did? Why do you get so little LP when you loose even if you were the only one on the team that did anything?
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
943
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Posted - 2014.06.27 19:22:00 -
[40] - Quote
John Demonsbane wrote:Harpyja wrote:CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? FW teams do need to be as balanced as possible, don't listen to whoever says so otherwise. Because you can choose which faction you're fighting for as soon as one faction is winning, everyone flocks to that faction, e.g. Gal/Cal FW. Rail rifles have been more utilized than plasma rifles (at least before Bravo), yet all the pro players flocked to Gallente. Why? Because it became too reliable that Gallente almost always stomps Caldari. I feel that players don't even play Gal FW for the LP items, but to pad their KDRs against militia newbs on Caldari. Today was particularly awful due to the event, because now it was a bunch of protos redlining Caldari militia almost every match. I actually play Caldari for the LP but I can't get anywhere with 75 LP/battle and 0 standings gains over multiple hours of play. It's so incredibly demoralizing and rage enducing, getting stomped every battle because you're the only player to score over 1000 WP on your team while the second place player doesn't even have 300. Teams need to be balanced. Militia newbs against militia newbs. Stompers against stompers. And people who want to stomp won't be able to because they won't be playing militia newbs. And now there's reason to play Caldari FW, because those who play for LP will face teams of equal opposition instead of playing the demoralizing battles we got currently. I'd be much better for AFK'ing in the MCC than throwing away millions of ISK in hopeless battles. Balanced teams are fine by me, I just want to be able to play in larger groups. I fight for the Amarr, trust me that I feel your pain of railing against hopeless odds dodging awoxers while randoms spin around in circles shooting the MCC.
I run Amarr to and feel your pain. I always try to ensure i bring a full squad of my corp so that we can win.
Overlord of Broman
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Harpyja
Legio DXIV
1952
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Posted - 2014.06.27 19:45:00 -
[41] - Quote
Ares 514 wrote:The issue you describe may occur, but I would argue it's due to the horrible payout structure. Why does everyone get the same LP regardless of what they did? Why do you get so little LP when you loose even if you were the only one on the team that did anything? I doubt that it's due to the payout structure. I agree that the payout structure is awful, but I do not believe that it's causing the problems.
Gallente wins almost all of its battles, and this draws a lot of people in. Some are after earning easy LP and standings. But I also feel that a lot are just after easy kills and wins to pad their stats. If I wanted to stomp and pad my stats, I'd choose to fight for Gallente. There's absolutely no reason to fight for Caldari. If teams become balanced, then those who flock to one side to pad their stats will no longer be able to do so. Then there's reason to fight for Caldari because fighting for Caldari will no longer mean countless stomps without any standings progression and few LPs.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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Soraya Xel
Abandoned Privilege Top Men.
2761
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Posted - 2014.06.27 21:01:00 -
[42] - Quote
CCP Rattati wrote:but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
War Points per Death has been my personally favorite leaderboard metric for ages, as it allows slayers and logis alike to rank. I'm actually pretty disappointed a metric like it was never put on the leaderboard in-game. (Total kills, total war points, kill/death ratio, are all effectively useless measures for a leaderboard, and it's all we have in the DUST client.)
I'd like to be your CPM1 candidate
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Bayeth Mal
OSG Planetary Operations Covert Intervention
600
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Posted - 2014.06.27 21:55:00 -
[43] - Quote
Harpyja wrote: FW teams do need to be as balanced as possible, don't listen to whoever says so otherwise.
Because you can choose which faction you're fighting for as soon as one faction is winning, everyone flocks to that faction, e.g. Gal/Cal FW. Rail rifles have been more utilized than plasma rifles (at least before Bravo), yet all the pro players flocked to Gallente. Why? Because it became too reliable that Gallente almost always stomps Caldari. I feel that players don't even play Gal FW for the LP items, but to pad their KDRs against militia newbs on Caldari.
Today was particularly awful due to the event, because now it was a bunch of protos redlining Caldari militia almost every match. I actually play Caldari for the LP but I can't get anywhere with 75 LP/battle and 0 standings gains over multiple hours of play. It's so incredibly demoralizing and rage enducing, getting stomped every battle because you're the only player to score over 1000 WP on your team while the second place player doesn't even have 300.
Teams need to be balanced. Militia newbs against militia newbs. Stompers against stompers. And people who want to stomp won't be able to because they won't be playing militia newbs. And now there's reason to play Caldari FW, because those who play for LP will face teams of equal opposition instead of playing the demoralizing battles we got currently. I'd be much better for AFK'ing in the MCC than throwing away millions of ISK in hopeless battles.
Actually one of the reasons why Gallente got such a massive head start was that a lot of Dust Corps/Alliances that are part of bigger EVE groups are actually allied with Gallente. Covert Intervention (my alliance) included as well was several other large Alliances in the game. So we were under direction to only fight for Gallente so as to not mess with our pilots EVE side. (That rule has lessened now as Dust is a sinking ship the EVE side feels more sorry for us than anything else).
After that initial bump, yeah it was probably people jumping on the band wagon. Though it did get pretty ridiculous, I was running BPO gear and still wrecking everyone. The Caldari players had just stopped even trying. I jumped over and ran a couple of matches for Cal, even formed a squad out of the random blues, but when I got 1/3rd of our entire teams kills while running my BPO logi fit I gave up. The Caldari players just sucked.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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Adipem Nothi
Nos Nothi
2260
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Posted - 2014.06.27 22:05:00 -
[44] - Quote
Soraya Xel wrote: (Total kills, total war points, kill/death ratio, are all effectively useless measures for a leaderboard) ^ Everyone gets a sticker.
Shoot scout with yes...
- Ripley Riley
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3577
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Posted - 2014.06.27 22:48:00 -
[45] - Quote
Adipem Nothi wrote:Soraya Xel wrote: (Total kills, total war points, kill/death ratio, are all effectively useless measures for a leaderboard) ^ Everyone gets a 1st place sticker AND a participation trophy.
Will there be ribbons? I like ribbons.
I think honestly you could even just make it something very simple like balancing the teams by career WP and it would still be leaps and bound ahead of what we have now. That might be somethng for you to look into short term, Rattati, until you can build a more sophisticated algorithm.
Otherwise, if you are really forced into using only a single stat, WP/D is probably best, IMO, but if you're really going to do it right, I'm sure some kind of composite score could be made (I'm not heinz doofenshertz so I don't know what the best way to go about that is)
The other, absolutely mandatory condition that should need to be met is that if there is one full squad on team A, then the next squad should always be assigned to team B. For my money thats the single most important thing for a matchmaking system to do, there is literally no reason for one team to have 2 squads and the other to have none, but it happens all the time
The AI should then be able to shuffle the teams at the last second before deploying if a third squad shows up, such that the team with the highest "score" (total or average of whatever primary metric we chose, be it WP/D or something else) is always the one that ends up alone on one side. Invariably the Scrubs inc squad ends up alone on team A while Nyain San and a second squad of Nyain Chan all end up on team B with the current system.
(The godfather of tactical logistics)
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2141
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Posted - 2014.06.28 04:04:00 -
[46] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. +1 Rattati.
This is the first reasonable matchmaking proposal to come out of CCP.
WP/batttlesecond and WP/D are both reasonable proposals.
One choice for a simple predictor would be historical end-of-match win/loss ranking. Why? Because it's a totally agnostic variable, and does not depend on assumptions or models wrt how variables predict for W/L ratio.
A more fine grained agnostic predictor would be historical end of match relative leaderboard ranking. A further refinement of this would be to weight each end-of-match ranking by the ranking of allies and opponents.
Also, i would be tempted to test candidate predictors against a withheld subset of matches that were entertainingly close.
Finally, if computation is cheap, one could feed a genetic algorithm a subset of likely(or all) variables and iterate through generations until one had a robust predictor.
PSN: RationalSpark
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Jathniel
G I A N T General Tso's Alliance
1057
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Posted - 2014.06.28 04:19:00 -
[47] - Quote
steadyhand amarr wrote:CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? ....i need to get used to the interaction...
Having a Dev tact you back is like 'wow wtf!?' isn't it? lol This guy takes some initiative, and if anything forces ranters to make "concrete" arguments for their points.
If only Rattati was here when Arkyna used to make all his super epic long, logic & numbers threads...
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TechMechMeds
Inner.Hell
3717
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Posted - 2014.06.28 11:17:00 -
[48] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC.
What happens when vets are training newbs or playing with lower tier players?.
Would the mm pick the average or medium of the squad?.
I will spam your face with aurum proto.
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Powerh8er
The Rainbow Effect Dirt Nap Squad.
456
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Posted - 2014.06.28 11:31:00 -
[49] - Quote
I rather have few bad matches now and then, rather than waiting forever just to have some scotty the matchmaking AI error. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1165
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Posted - 2014.06.28 11:51:00 -
[50] - Quote
John Demonsbane wrote:Adipem Nothi wrote:Soraya Xel wrote: (Total kills, total war points, kill/death ratio, are all effectively useless measures for a leaderboard) ^ Everyone gets a 1st place sticker AND a participation trophy. Will there be ribbons? I like ribbons. I think honestly you could even just make it something very simple like balancing the teams by career WP and it would still be leaps and bound ahead of what we have now. That might be somethng for you to look into short term, Rattati, until you can build a more sophisticated algorithm. Otherwise, if you are really forced into using only a single stat, WP/D is probably best, IMO, but if you're really going to do it right, I'm sure some kind of composite score could be made (I'm not heinz doofenshertz so I don't know what the best way to go about that is) The other, absolutely mandatory condition that should need to be met is that if there is one full squad on team A, then the next squad should always be assigned to team B. For my money thats the single most important thing for a matchmaking system to do, there is literally no reason for one team to have 2 squads and the other to have none, but it happens all the timeThe AI should then be able to shuffle the teams at the last second before deploying if a third squad shows up, such that the team with the highest "score" (total or average of whatever primary metric we chose, be it WP/D or something else) is always the one that ends up alone on one side. Invariably the Scrubs inc squad ends up alone on team A while Nyain San and a second squad of Nyain Chan all end up on team B with the current system.
Totally disagree with that. The ability to q-synch in FW is one of the only (maybe the only) redeeming qualities about that game mode.
To answer CCP Rattati's question directly ref. match making: Don't limit players outside pub matches. For pub matches i think a meta cap on suits / modules / weapons would be entirely acceptable (basically limit gear not players).
There is absolutely no reason I should have to schedule a PC and drop ISK on a clone pack to have a simple mechanic that allows me to field a team of up to 16 folks. I will do you one further: I wouldn't mind team deploy in FW.
For the guys that will get up in arms with me and say we need a constraining matchmaking system in FW:
1) If you put the meta limit on pubs you solve a lot of the problems.
2) FW matchmaking issues are exacerbated by the ISK sink. People feel the match is going south and start running Starter Suits which makes the match spiral even further out of control.
4) Under no circumstances do I want a system that forces our guys to play against each other unless it's our choosing. Dust (Legion) and Eve are all underpinned by the social aspects of the game. Dust is still the only game on PS3 that i'm aware of that you can actually form a team of more than 4 to 6 folks to play co-operatively in an organized fashion.
5) If you had a properly balanced risk / reward payout system in FW (LP and ISK both) you would get more folks in the game mode period; that alone helps match making. OSG rarely does Gal pure FW anymore...the cue times are too long. Usually I'll take a squad or two in specifically on the Caldari side and we absolutely wreck house. We fight on every side other than Gal and usually get decent fights and that's ok. FW isn't designed to be balanced unless you remove all linkages from EVE.
Again, see comment #4. "Why do you have to stomp?" We don't, most guys rarely bring in anything over ADV gear because they don't want to lose money either. Team play is the number one leveling factor in this game and that's what brought the vast majority of vets to this game a long time ago...why would you involve any system that constrains that, particularly in a game mode or really a game tier, that is designed to offer higher level competition than public matches doesn't make sense to me.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1679
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Posted - 2014.06.28 11:55:00 -
[51] - Quote
Sell FW suits/weapons/modules in batches of 10. Put isk rewards in. Get rid of that "losing gets you next to zero loyalty points." No one likes to be consistently on a losing side getting nothing for the effort except broke.
Leave higher isk rewards in pubs to compensate. |
Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2184
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Posted - 2014.06.28 17:31:00 -
[52] - Quote
Good Lord.
Q: Why not put an anti-stomp mm system in place? A: I like to stomp.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3582
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Posted - 2014.06.28 18:59:00 -
[53] - Quote
Jaysyn Larrisen wrote: Stuff that doesn't actually apply to what I said.
It would appear that you missed my earlier post where I said I don't want this type of system for FW either, I want team deploy.
The post of mine that you quoted applies only to pubs.
(The godfather of tactical logistics)
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Leovarian L Lavitz
BATTLE SURVEY GROUP Dark Taboo
1123
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Posted - 2014.06.29 01:24:00 -
[54] - Quote
Battle Impact is a good number to go by, warpoints/50/battles (number of lifetime battles/last month's battles, rolling two week battles or weekly battles whichever is more recent)
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Emo Skellington
The Neutral Zone Psychotic Alliance
82
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Posted - 2014.06.29 01:41:00 -
[55] - Quote
CCP Rattati wrote:True Adamance wrote:CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. And certainly not FW I hope. Expand on FW please, why not, post the players faction choice.
Guristas
Sasha
Mordu's
Blood raider
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
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Tom Hamp
Ikomari-Onu Enforcement Caldari State
34
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Posted - 2014.06.29 11:06:00 -
[56] - Quote
Greiv Rabbah wrote:shaman oga wrote:CCP Rattati wrote: Expand on FW please, why not, post the players faction choice.
The problem in FW is there is almost no one playing it, 90% of time i try to queue for a match i get 00:00. People would be more attracted by FW with:
- Complete LP store
- Possibility to sell back unused items (to the market for their value)
- Separate class skill from racial skill (assault, logi, scout)
Agreed re: filling out the lp store. We should have consistent weapon types and suits available across the board with sensible parity(but please do something about the flaylock+give Amarr nades. It isn't uprising 1.2 anymore guys). Along with that I think if a market gets implemented the lp store will be good and useful however! That doesn't fix the issue with players not understanding how factional battles are spawned(last I checked the process was queue up FW, beat up eve player until they go fight in FW areas, watch your battle spawn. Am I wrong here?) Class and race are separate skill. I don't understand what you mean there. Everything else you said is great man
yeah like state sentinels and state mags smgs top off the with other missing necessities
the lonely guy
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2187
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Posted - 2014.06.29 12:26:00 -
[57] - Quote
Most likely, kdr padders are the biggest rl cash spenders here, and that affects dynamics quite a bit, CCP-side.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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iKILLu osborne
Hellstorm Inc League of Infamy
45
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Posted - 2014.06.30 00:49:00 -
[58] - Quote
CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? cause every battle would be a bloody battle. imagine If it was 16 proto vs 16 proto it would be like playing a pc. , costing a crap ton of isk with a lp payout that can only go towards certain gear.
everybody would eventually quit playing due to low isk. However you could make it to have: 6 players (1-9m sp), 6 players (9-15m sp), 4 ppl(15m+sp) on each team. and if a full squad of 15m+sp joined it would be 4 players(9-15sp)
and if you do intend to balance matchmaking in fw how do you plan to stop q syncing (yes i q sync what of it?)
hey you liar! i didn't sneak up on you, i was following you for 5 minutes , waiting for you to hack that cru for a camp
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The-Errorist
SVER True Blood
775
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Posted - 2014.06.30 02:49:00 -
[59] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. Some time ago, I made a formula that could be used for matchmaking. What do you think of it? I also made a spreadsheet with lots of example and I have a history of revisions I made in other tabs. VR1 is for vehicles and R1 is the current iteration of the formula.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Mark Crusader
Capital Acquisitions LLC General Tso's Alliance
24
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Posted - 2014.06.30 05:53:00 -
[60] - Quote
CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible?
FW should pull players from allied queues if there are not enough to fill a match. You would still receive the LP and standing for the faction you queued for, but you might end up playing along side allied factions against their enemies.
During lulls in FW participation this would essentially create a two faction system, but the matchmaking system would have a larger pool of players to draw from. |
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