Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
281. Skill stacking and the Gunner class - in Feedback/Requests [original thread]
Posted this elsewhere in a GD thread, figured I would throw it out here on it's own. Main gist is a talk through of skill stacking and how it affects all vehicles in question, be that good and bad. And mention of what I would like to see, a gunner...
- by Tebu Gan - at 2014.07.30 18:32:00
|
282. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
CCP Rattati wrote: Everyone, as you know we want to make them more durable so they become a part of the strategy and tactics of every battle. Our proposal is that turrets will go from Shield 750 Armor 3.015 to Shield 2.000 Armor 10.000 s...
- by Tebu Gan - at 2014.07.29 16:45:00
|
283. Are Vehicles Still Worth the ISK/SP Needed to Skill into them/Operat... - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: I have done my fair share of operating HAV's, ADS's, and even LAV's however as mentioned before the small turrets simply take to much PG/CPU, to the point that they severely impact the overall tank of any vehicle, so AV...
- by Tebu Gan - at 2014.07.28 19:12:00
|
284. Are Vehicles Still Worth the ISK/SP Needed to Skill into them/Operat... - in Feedback/Requests [original thread]
I remember you tread, I think. I want to say you started with tanks after 1.6, but this was back when Sica's could 3 shot everything with damage mods. That said, I don't agree with much of your above statement, as I don't have near the trouble ta...
- by Tebu Gan - at 2014.07.26 19:13:00
|
285. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
iKILLu osborne wrote: I tank and I jihad and in doing so i've learned how to counter it. steps: 1.don't use sica or gunnlogi they are easiest to jihad due to their back side being a good slamming board use madrugar only the side is only good p...
- by Tebu Gan - at 2014.07.26 17:11:00
|
286. Trapped in Ambush with 0 Clones - in Feedback/Requests [original thread]
CCP Logibro wrote: In an ambush game (or any game mode) the clone count will briefly go to 0 as until someone bleeds out at 0 clones, they haven't used up their final clone yet. There are times where a team can hit 0 clones, but actually win as...
- by Tebu Gan - at 2014.07.22 21:02:00
|
287. Collsion is BS - in Feedback/Requests [original thread]
Bojo The Mighty wrote: On a dropship it's way to high when colliding with objects. Landing a dropship can take out a fifth of your health. On an LAV it's SUPER Bull. I was in a match with my LAV buds and we were killing people, as usual. But a...
- by Tebu Gan - at 2014.07.22 20:59:00
|
288. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Tankers who are actually putting effort into the battle are being punished by a cheap glitch exploit and you continue to ignore it CCP. I was in a battle full of LORD BRITISH so naturally they had a **** load of...
- by Tebu Gan - at 2014.07.22 18:01:00
|
289. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: The Problem Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but it makes lower tiered Swarm Launchers effectively useless as well (880 HP per volley i...
- by Tebu Gan - at 2014.07.17 19:15:00
|
290. [Request] Improve Mybrofibril Stimulants - in Feedback/Requests [original thread]
Atiim wrote: The Problem Melee Damage is Too Low Myrofibrils yield % values to values which are far too low to have any reasonable effect. For example, look at the Logis. They have a Melee Damage of 110HP. Even a Complex Myrofibril (50%) wo...
- by Tebu Gan - at 2014.07.17 15:48:00
|
291. /!\ Hotfix Charlie Fail /!\ - in Feedback/Requests [original thread]
Scout Hunter II wrote: Bojo The Mighty wrote: What about this theory? Amarr + 2 Precision Enhancers + 4 Range Amps = Caldari + 4 Precision Enhancers + 2 Range Amps In that case wouldn't they be on par for scanning but merely different orig...
- by Tebu Gan - at 2014.07.14 20:29:00
|
292. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Lynn Beck wrote: IMO, adhesion should be a 'if they're in your screen at time of slicing, and they move, it should attempt to chase them' Is it possible to make it such that another scout(even a 2x Cx Plate) isn't just instalocked, while any m...
- by Tebu Gan - at 2014.07.14 15:40:00
|
293. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: hello, Recently CCP posted in their Hotfix charlie post that skill stacking was a bug. Any true vehicle user knows that skill stacking has always been a game mchanic and was not a bug at all . Back when turret operation...
- by Tebu Gan - at 2014.07.10 21:25:00
|
294. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: * Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons. I have been using my heavy of late again, this time focused on the HMG rather than the forge gun. And I have noticed quite a few heavies running arou...
- by Tebu Gan - at 2014.07.09 20:48:00
|
295. CCP, Fix Collision Damage! - in Feedback/Requests [original thread]
Harpyja wrote: I'm trying to have fun with vehicles but I can't! The majority of my Python losses are due to collision damage, by gently tapping another DS or a building. I'm trying to make ISK and also to have fun driving a Methana, but it co...
- by Tebu Gan - at 2014.07.09 17:19:00
|
296. a way to stop proto users - in Feedback/Requests [original thread]
Read nothing at all from this post. But a way to stop proto users, DON'T PLAY. Nuff said
- by Tebu Gan - at 2014.07.07 01:15:00
|
297. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: This thread is now about the changes I'm looking at for a later hotfix Bravo , namely increasing the range of Nova Knives from 2m and turning on aim adhesion. Timing for strikes is also on the table. Been playing with k...
- by Tebu Gan - at 2014.07.05 20:42:00
|
298. HMG's are still not a small threat to vehicles, they are no thre... - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: HMG's damage multiplier to vehicles needs to be increased more. I think it was increased in hotfix bravo. I don't think it was enough. My experience after hotfix bravo tells me that HMG's can fire a whole clip at tanks ...
- by Tebu Gan - at 2014.07.02 20:09:00
|
299. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Quasar Storm wrote: Tebu Gan wrote: Quasar Storm wrote: You have zero room to talk and calling others scrub, Because your team cries when we attack you. :) Actually, we smile now It is good to see though that you guys come out in f...
- by Tebu Gan - at 2014.07.01 00:18:00
|
300. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Quasar Storm wrote: You have zero room to talk and calling others scrub, Because your team cries when we attack you. :) Actually, we smile now It is good to see though that you guys come out in force to protect / help one of your own. Gu...
- by Tebu Gan - at 2014.06.30 18:22:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |