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61. If you take squads away from ambush, or make a new ambush game mode - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Somewhat agree. Ideally I think ambush should have a squad cap of 4 players. This would keep out all the elite full squads out of bush and into objective games. At the same time, solo players and small squads would floc...
- by Tebu Gan - at 2015.06.25 19:59:00
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62. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Adipem Nothi wrote: Downvoting seems like it might have potential to be abused. By alts, for example. Or by "honour-bombing". I appreciate that the idea is to solve a problem, but the potential negativity here could...
- by Tebu Gan - at 2015.06.25 19:56:00
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63. Getting Rid of the Quiters, And Stuff... - in Feedback/Requests [original thread]
Terry Webber wrote: Some people have suggested a penalty that prevents quitters from entering another battle for a certain amount of time. You know, super smash brothers does this. Though if a match is particularly laggy for me, as is usuall...
- by Tebu Gan - at 2015.06.25 19:50:00
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64. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
Breakin Stuff wrote: The game is becoming ******** because people won't stay and fight at all. Health of the game FIRST, New Eden is SECOND. Yes, because negative reinforcement is always a better solution to behavioral problems. What world...
- by Tebu Gan - at 2015.06.25 19:39:00
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65. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: This whole thread, save for the OP and rattati's response pretty much disgusts me. Universe forbid someone see things differently than Breakin. Else Breakin will be pretty much disgusted, and we...
- by Tebu Gan - at 2015.06.25 19:29:00
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66. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
CCP Rattati wrote: Moochie Cricket wrote: I would even go as far as removing enemy names from the killfeed. PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimen...
- by Tebu Gan - at 2015.06.25 19:10:00
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67. LAV question - in Feedback/Requests [original thread]
Breakin Stuff wrote: What breaks if LAVs gain only a 25-50% resistance to small arms? Currently there is no differentiation between the resilience of light, medium or heavy vehicles save solely in raw EHP. I feel that the requirement that kil...
- by Tebu Gan - at 2015.06.20 17:48:00
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68. REQUEST: AV Acknowledgement - in Feedback/Requests [original thread]
Breakin Stuff wrote: I believe the issue is that it is possible to negate WP rewards via fitting. Something is up, yet I don't know that it's due to fitting. Even in a tank myself there are times, against the same fit mind you, where the fir...
- by Tebu Gan - at 2015.06.15 17:20:00
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69. PC Attackers/Defenders - in Feedback/Requests [original thread]
Heimdallr69 wrote: The attackers should get to choose the time not the defenders...oh we can't attack till 12:00 cuz they're not ready for us to attack yet.. This has bothered me for a long time..."but then the attackers would choose a time we ...
- by Tebu Gan - at 2015.06.13 17:26:00
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70. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
DR DEESE NUTS wrote: How about a decrease in pg for kincats so shield suits can utilize them better with their lower pg pool.( And so I can fit them easier on my Gal assault.) I honestly feel armor suits don't need them nearly as bad. In any...
- by Tebu Gan - at 2015.06.12 00:29:00
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71. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
emm kay wrote: Tebu Gan wrote: Speed - I've taken a strong liking to running my shield fit with at least one kincat of late. For shields, speed makes or breaks it. Shields MUST have a strong ability to break combat to utilize shield rechar...
- by Tebu Gan - at 2015.06.12 00:26:00
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72. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
Mina Longstrike wrote: Compound it with the fact that armor users in the majority of fights get to use 60-100% of their shields every time (which often makes up a non-insignificant amount of hp, ranging from 20-40% of total hp pool) where shi...
- by Tebu Gan - at 2015.06.11 17:43:00
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73. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
DeathwindRising wrote: Shield tankers have PG problems trying to fit kincats. Cardiac regs are easy enough but a cal assault with 4 extenders isn't going to get a kincat unless they drop sidearms/grenades and/or equipment Yet, for an armor...
- by Tebu Gan - at 2015.06.11 17:27:00
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74. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
emm kay wrote: Breakin Stuff wrote: emm kay wrote: I got this idea from a previous thread, but maybe make a new damage mechanic. Basically it works as the following: your armor stays in tact unless a damage source would do damage greater...
- by Tebu Gan - at 2015.06.11 15:53:00
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75. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Tebu Gan wrote: District Kredits On Ringers To those that disagree with their use, I don't know what to tell you. Expecting nothing but a corp you attack to show and for them to be the only ones allowed just see...
- by Tebu Gan - at 2015.06.08 18:50:00
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76. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
Before we start, let's not turn this into an argument as to whether shields are fine or underpowered, yet rather point to some disparities between shield and armor. Now, I'm not too versed in armor, as I personally run a shield fit myself. But s...
- by Tebu Gan - at 2015.06.08 15:08:00
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77. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
District Kredits First off, the DK store items really need to be things of value. Skins are NOT an incentive to play PC. With their introduction I do expect there to be unique skins for PC but this isn't and won't be a major selling point for u...
- by Tebu Gan - at 2015.06.06 17:33:00
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78. Multi-queue reward - in Feedback/Requests [original thread]
One Eyed King wrote: Not having to put up with ambush and domination is reward enough for me. Dom and skirm are my least favorite. Pretty much only play bush nowadays, can't stand those LONG matches. Just don't have time for them and no rewa...
- by Tebu Gan - at 2015.06.04 17:59:00
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79. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Songs of Seraphim wrote: Zan Azikuchi wrote: Songs of Seraphim wrote: Dova Vojak wrote: The point of the Caldari and Minmitar is that they meant to be more evasive than tanky. This is concept seen in EVE. Caldari and especially Minmita...
- by Tebu Gan - at 2015.06.01 14:53:00
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80. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
demens grimwulff wrote: HOLY PERFECTION wrote: Keep in mind that a lot of weapons are armor based. Therefor giving a extra 10-25% more damage. So that extra ehp doesnt matter. The shields are more resistant to most weapons. However the scram...
- by Tebu Gan - at 2015.05.30 23:12:00
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