Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 |
381. (Feedback) Vehicle Damage Mods are too powerful - in Feedback/Requests [original thread]
We have been sayin this for a while now. They need something done about them. I can attest to the glass cannon fit being OP, as anyone would know that has faced my tank in battle. I always top the charts with kills. Double damage mod with a nit...
- by Tebu Gan - at 2014.05.17 14:11:00
|
382. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Hey fellas(CCP), very good choice with Rattati. He is certainly one of my most liked devs, as he often demostrates a very strong understanding of the actual gameplay. It's one thing to look at things on paper; a totally different thing to actually...
- by Tebu Gan - at 2014.05.16 22:50:00
|
383. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
Resurrecting this from the graveyard.
- by Tebu Gan - at 2014.05.13 22:55:00
|
384. Balancing the Large Turrets - in Feedback/Requests [original thread]
Dalton Smithe wrote: Dunce Masterson wrote: since the blaster turret is a single barrel weapon it should have kick and dispersion like the Assault blaster without any skills reducing it so short controlled burst would be necessary to engage ...
- by Tebu Gan - at 2014.05.12 12:28:00
|
385. Full character respec on 5/14/14 - in Feedback/Requests [original thread]
Talos Alomar wrote: Because what does it matter anymore anyway? It's not llike there is going to be a huge lifespan to this game anymore. Let us toss our SP into different areas so we can help beta test ideas for Legion better. Might as wel...
- by Tebu Gan - at 2014.05.06 13:01:00
|
386. HAV opinion/idea - in Feedback/Requests [original thread]
Too much use of the term "Restricted". And we had tanks similar to this pre 1.6. I kinda like parts of the idea, but too many restrictions, no doubt the coding would be to complicated for CCP. What your idea reminds me of is EVE though, with ve...
- by Tebu Gan - at 2014.04.28 15:10:00
|
387. To CCP Rogue - in Feedback/Requests [original thread]
Additionally, CCP Sab-re-wing and CCP Ro-gu-e, to you sirs, I say **** YOU. I was REALLY hoping for a juicy tidbit. (Referring to the interview)
- by Tebu Gan - at 2014.04.27 19:53:00
|
388. Pertaining to WP/Kill Farming... *Please Read... For Our Sake* - in Feedback/Requests [original thread]
I believe NS has been doing this for a while now. I've seen numerous posts in the past about this. Was always curious about their high K/D ratios. I thought it was all due to them leaving losing matches in favor of matches where they overpower the...
- by Tebu Gan - at 2014.04.13 17:01:00
|
389. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
Django Quik wrote: Whether it's realistic or not is irrelevant. It makes for a rubbish game. Big ol' tanks flying through the air? That looks plain ridiculous and feels just wrong. These things are supposed to be damn heavy. Even at top speeds...
- by Tebu Gan - at 2014.04.10 21:07:00
|
390. Balancing the Large Turrets - in Feedback/Requests [original thread]
tween tween wrote: Tebu Gan wrote: tween tween wrote: Not to be a ****, but get better at tanking. I can takeout railgun tanks with my blaster tank easily, if they bring out **** tanks. On the other hand, I rarely loose my sicas unless th...
- by Tebu Gan - at 2014.04.09 13:09:00
|
391. Balancing the Large Turrets - in Feedback/Requests [original thread]
Fox Gaden wrote: Just nerf the dam damage mods already. They should have been nerfed when the Hardeners were nerfed. True dat
- by Tebu Gan - at 2014.04.09 00:50:00
|
392. Balancing the Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: My only concern about dropping the power with an increase on range is that it will become less effective at it's intended role. For example, let's say we still had the 600m range railgun, but at proto level it only did 900 damag...
- by Tebu Gan - at 2014.04.08 23:16:00
|
393. Balancing the Large Turrets - in Feedback/Requests [original thread]
Fox Gaden wrote: I like the 300m Rail Turret range. It is still sufficient to give an advantage over Blasters, but it gets the Rail Tanks out of the Red line. I have been having a lot of fun with mine, now that I am getting the hang of it. Tryi...
- by Tebu Gan - at 2014.04.08 20:36:00
|
394. Balancing the Large Turrets - in Feedback/Requests [original thread]
tween tween wrote: Not to be a ****, but get better at tanking. I can takeout railgun tanks with my blaster tank easily, if they bring out **** tanks. On the other hand, I rarely loose my sicas unless they use ion cannon and surprise me. Who...
- by Tebu Gan - at 2014.04.07 20:13:00
|
395. dropship ads turrets - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I don't see any need for adding "easymode" controls to first person. I'm perfectly capable of landing shots with the right stick while manually maintaining a hover with the left. I imagine most players who uses them are m...
- by Tebu Gan - at 2014.04.07 19:44:00
|
396. dropship ads turrets - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Xaviah Reaper wrote: as far as i am aware, unless you are literally (brain surgeon) hand steady, you cannot kill efficiently in an ADS using a blaster turret. Also, the way cpu and pg are set up with the python and incub...
- by Tebu Gan - at 2014.04.06 20:15:00
|
397. Balancing the Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: CLONE117 wrote: u must god awful hate losing your tank to blaster turrets. I just hate anything that's good at everything. Blaster turret wants to be good at AI? Then it should be the worst for AV. Simple as that. Trade-offs...
- by Tebu Gan - at 2014.04.05 15:57:00
|
398. Balancing the Large Turrets - in Feedback/Requests [original thread]
Agreed with you to a certain extent on most of your points there. Though I have a few different thoughts and ideas to add. Going to start with railguns. Railguns When we consider railguns and balance, what factors are taken into account? First...
- by Tebu Gan - at 2014.04.05 15:52:00
|
399. Vehicles - Looking to the future - in Feedback/Requests [original thread]
reserved
- by Tebu Gan - at 2014.04.01 13:13:00
|
400. Vehicles - Looking to the future - in Feedback/Requests [original thread]
reserved
- by Tebu Gan - at 2014.04.01 13:12:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 |
First page | Previous page | Next page | Last page |