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The Black Jackal
The Southern Legion Final Resolution.
1247
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Posted - 2014.06.30 03:21:00 -
[61] - Quote
Shadow of War88 wrote:Lol so you would reduce the HAV to a glorified taxi. Scrub move. I can see the headlines already! WANNABCPM Jackal deprives the community of a healthy vehicle dynamic!
No, I want HAVs to have a role as well.
HAVs are currently 'more focused' on Anti-Vehicle Duties due to their Large Turrets. The Smaller Turrets are a bit more varied with AI and AV turrets that can 'enhance' the roles of the guys inside.
To outline an example, I run a Caldari assault with RR, Locus Grenades etc, but no AV capability.. but pair me with a HAV driver who fits a Large Blaster and a Small Rail, suddenly I have the capacity in addition to my Anti-Infantry Capabilities as an Infanrty, the ability to Effectively anti-vehicle as well, and have somewhere I can 'bunker' to repair / heal.
Also, the ability to move faster from objective a to b to c.
This isn't a glorified taxi, it's considered a 'Force Multiplier', same as a Logistics suit with a Repair Tool could be a 'Glorified Mechanic', but are actually force multipliers when paired with a Heavy Armor-Tanked Suit.
The Black Jackal for CPM1
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Quasar Storm
0uter.Heaven
5
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Posted - 2014.06.30 03:53:00 -
[62] - Quote
Shadow is right. Blaster tanks are not worth a bucket of ****, Much less isk & SP to put them together. When I'm on my main, I can stand in front of an enemy blaster, Dodge the first shot, And stand still to dodge the rest. For real guys, Thats all you need to do. By calling out a blaster tank out you officially say, "Hey, I don't want to kill anything."
As for rail tanks.... Don't even get me started. |
Quasar Storm
0uter.Heaven
5
|
Posted - 2014.06.30 04:09:00 -
[63] - Quote
Oh, & btw Shadow, I've never laughed so hard at a forum post. This is really excellent stuff. lol
The Weather Man, Making sure the skies are clear.
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Quasar Storm
0uter.Heaven
5
|
Posted - 2014.06.30 08:07:00 -
[64] - Quote
The Black Jackal wrote:Shadow of War88 wrote:Lol so you would reduce the HAV to a glorified taxi. Scrub move. I can see the headlines already! WANNABCPM Jackal deprives the community of a healthy vehicle dynamic! No, I want HAVs to have a role as well. HAVs are currently 'more focused' on Anti-Vehicle Duties due to their Large Turrets. The Smaller Turrets are a bit more varied with AI and AV turrets that can 'enhance' the roles of the guys inside. To outline an example, I run a Caldari assault with RR, Locus Grenades etc, but no AV capability.. but pair me with a HAV driver who fits a Large Blaster and a Small Rail, suddenly I have the capacity in addition to my Anti-Infantry Capabilities as an Infanrty, the ability to Effectively anti-vehicle as well, and have somewhere I can 'bunker' to repair / heal. Also, the ability to move faster from objective a to b to c. This isn't a glorified taxi, it's considered a 'Force Multiplier', same as a Logistics suit with a Repair Tool could be a 'Glorified Mechanic', but are actually force multipliers when paired with a Heavy Armor-Tanked Suit.
Having a gunner the entire time in PC will not happen in PC. You can do raids with a gunner seat, But as far as 2 guys in one tank watching a point with the way tanks are these days, Its not happening. All the enemy has to do is 2v1 you with Sicas and its over and that is being nice about it. If you're going to have a gunner in anything, It would be best inside of a dropship.
Sure tank gunners are nice, But they belong in pubs. The full-time use just isn't solid enough for PC. I've been tanking in PCs for awhile now, And I can point out that you don't need them to have vehicle dominance or to become any more tactically inclined.
On another note though, Blasters do need a tweak. The dispersion is way too intense & for PCs they have become a no-go. Why? You can't kill seasoned PC players with them. The lack of blaster tanks means no real need for rail support. The only reason rails get called out today is to act as a AA for enemy ADS. THERE IS REALLY NO OTHER REASON. If there's no ADS then now, At this point, We just call rails to fight other rails. Its stupid and a waste of boots. So, I feel like if you feel you've made your rail tank have some better purpose, Thats awesome.
For the changes made for rail tanks, CCP needs to unnerf something. Give us range back or give us RoF back. Having everything nerfed makes rail tanks almost absolutely pointless. If CCP did cut down the dispersion on blasters, I believe Rail tanks would be deemed null effectiveness for taking them out & only seasoned rail pilots will stand a chance.
The Weather Man, Making sure the skies are clear.
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Shadow of War88
0uter.Heaven
367
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Posted - 2014.06.30 10:47:00 -
[65] - Quote
Proper compromise is required to achieve a sensible solution.
Blaster dispersion tightened or removed, and RoF given back to the rails.
& justice for all
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11379
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Posted - 2014.06.30 11:11:00 -
[66] - Quote
Quasar Storm wrote:The Black Jackal wrote:Shadow of War88 wrote:Lol so you would reduce the HAV to a glorified taxi. Scrub move. I can see the headlines already! WANNABCPM Jackal deprives the community of a healthy vehicle dynamic! No, I want HAVs to have a role as well. HAVs are currently 'more focused' on Anti-Vehicle Duties due to their Large Turrets. The Smaller Turrets are a bit more varied with AI and AV turrets that can 'enhance' the roles of the guys inside. To outline an example, I run a Caldari assault with RR, Locus Grenades etc, but no AV capability.. but pair me with a HAV driver who fits a Large Blaster and a Small Rail, suddenly I have the capacity in addition to my Anti-Infantry Capabilities as an Infanrty, the ability to Effectively anti-vehicle as well, and have somewhere I can 'bunker' to repair / heal. Also, the ability to move faster from objective a to b to c. This isn't a glorified taxi, it's considered a 'Force Multiplier', same as a Logistics suit with a Repair Tool could be a 'Glorified Mechanic', but are actually force multipliers when paired with a Heavy Armor-Tanked Suit. Having a gunner the entire time in PC will not happen in PC. You can do raids with a gunner seat, But as far as 2 guys in one tank watching a point with the way tanks are these days, Its not happening. All the enemy has to do is 2v1 you with Sicas and its over and that is being nice about it. If you're going to have a gunner in anything, It would be best inside of a dropship. Sure tank gunners are nice, But they belong in pubs. The full-time use just isn't solid enough for PC. I've been tanking in PCs for awhile now, And I can point out that you don't need them to have vehicle dominance or to become any more tactically inclined. On another note though, Blasters do need a tweak. The dispersion is way too intense & for PCs they have become a no-go. Why? You can't kill seasoned PC players with them. The lack of blaster tanks means no real need for rail support. The only reason rails get called out today is to act as a AA for enemy ADS. THERE IS REALLY NO OTHER REASON. If there's no ADS then now, At this point, We just call rails to fight other rails. Its stupid and a waste of boots. So, I feel like if you feel you've made your rail tank have some better purpose, Thats awesome. For the changes made for rail tanks, CCP needs to unnerf something. Give us range back or give us RoF back. Having everything nerfed makes rail tanks almost absolutely pointless. If CCP did cut down the dispersion on blasters, I believe Rail tanks would be deemed null effectiveness for taking them out & only seasoned rail pilots will stand a chance.
Lol PC arbitrary 16 vs 16 fights....... I'mma love when you guys are exposed to real New Eden conflict.....
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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The Black Jackal
The Southern Legion Final Resolution.
1247
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Posted - 2014.06.30 11:39:00 -
[67] - Quote
Quasar Storm wrote:The Black Jackal wrote:Shadow of War88 wrote:Lol so you would reduce the HAV to a glorified taxi. Scrub move. I can see the headlines already! WANNABCPM Jackal deprives the community of a healthy vehicle dynamic! No, I want HAVs to have a role as well. HAVs are currently 'more focused' on Anti-Vehicle Duties due to their Large Turrets. The Smaller Turrets are a bit more varied with AI and AV turrets that can 'enhance' the roles of the guys inside. To outline an example, I run a Caldari assault with RR, Locus Grenades etc, but no AV capability.. but pair me with a HAV driver who fits a Large Blaster and a Small Rail, suddenly I have the capacity in addition to my Anti-Infantry Capabilities as an Infanrty, the ability to Effectively anti-vehicle as well, and have somewhere I can 'bunker' to repair / heal. Also, the ability to move faster from objective a to b to c. This isn't a glorified taxi, it's considered a 'Force Multiplier', same as a Logistics suit with a Repair Tool could be a 'Glorified Mechanic', but are actually force multipliers when paired with a Heavy Armor-Tanked Suit. Having a gunner the entire time in PC will not happen in PC. You can do raids with a gunner seat, But as far as 2 guys in one tank watching a point with the way tanks are these days, Its not happening. All the enemy has to do is 2v1 you with Sicas and its over and that is being nice about it. If you're going to have a gunner in anything, It would be best inside of a dropship. Sure tank gunners are nice, But they belong in pubs. The full-time use just isn't solid enough for PC. I've been tanking in PCs for awhile now, And I can point out that you don't need them to have vehicle dominance or to become any more tactically inclined. On another note though, Blasters do need a tweak. The dispersion is way too intense & for PCs they have become a no-go. Why? You can't kill seasoned PC players with them. The lack of blaster tanks means no real need for rail support. The only reason rails get called out today is to act as a AA for enemy ADS. THERE IS REALLY NO OTHER REASON. If there's no ADS then now, At this point, We just call rails to fight other rails. Its stupid and a waste of boots. So, I feel like if you feel you've made your rail tank have some better purpose, Thats awesome. For the changes made for rail tanks, CCP needs to unnerf something. Give us range back or give us RoF back. Having everything nerfed makes rail tanks almost absolutely pointless. If CCP did cut down the dispersion on blasters, I believe Rail tanks would be deemed null effectiveness for taking them out & only seasoned rail pilots will stand a chance.
I have actually pointed out that 'having gunners' all match is not the aim... but using the HAV as a force multiplier is. Faster transport, protection, and added arsenal on top of the normal role are added benefits. And they also benefit the HAV driver by giving them 'something else.'
Now onto the 2v1 Sicas... this is an issue, but it's not with the idea of gunners in PC matches, it's with the ability to drive a Sica and fit a sica, and utilise a sica at the drop of a hat. And 2 tanks will almost always 'annihilate' a single tank.. except through good skill, that would happen whether you had a gunner or not, Force Multiplier doesn't mean 2x for the same role, it's about role diversity as much as anything else.
The idea is that a Tank, with 2 gunners, can handle multiple roles, while a tank with just the driver, should not be able to.
Those gunners also 'get out' of the HAV to complete Infantry Objectives, such as hacking, placing uplinks etc. before getting back in.
The Black Jackal for CPM1
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1040
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Posted - 2014.06.30 13:38:00 -
[68] - Quote
Shadow of War88 wrote:Tebu Gan wrote:True Adamance wrote:Shadow of War88 wrote:
Im talking about PC and competitive scenarios. I have yet to see you on a competitive level so please refrain your irrelevant comments.
Lol thinks PC corp gives him the right to talk down to other players........ I know right, must be a new guy. He just doesn't realize that I've smacked down my fair share of outer heaven "tankers". Don't worry OH, DDB is bringin tha tankin thunda. Me and my boy kami are BACK! lawl how bout u actually get some districts first, and show up to your battles with full 16 DDB, then you can come derail my thread with your irrelevancy. Keep your drama to the war room.
From you complaints, all I have for you is HTFU, get gud scrub. It's a failure on your part and not so much the mechanics.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1040
|
Posted - 2014.06.30 13:40:00 -
[69] - Quote
Shadow of War88 wrote:Proper compromise is required to achieve a sensible solution.
Blaster dispersion tightened or removed, and RoF given back to the rails.
OMG no, why don't you get it. Rails are fine and sure dispersion needs a little tweaking but not removed. Sorry that blasters work better at infantry suppression than straight up killing.
Tanks - Balancing Turrets
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Adipem Nothi
Nos Nothi
2289
|
Posted - 2014.06.30 14:12:00 -
[70] - Quote
CCP Rattati wrote:LB was never supposed to be anti-infantry.
Didn't your weekly KDR average 30.0 or so before the blaster fix? Or was it 50.0?
Can you not see how your Ambush farming caused problems? Spare us your moaning. This isn't a single-player game.
Shoot scout with yes...
- Ripley Riley
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Quasar Storm
0uter.Heaven
6
|
Posted - 2014.06.30 15:52:00 -
[71] - Quote
The Black Jackal wrote:Quasar Storm wrote:The Black Jackal wrote:Shadow of War88 wrote:Lol so you would reduce the HAV to a glorified taxi. Scrub move. I can see the headlines already! WANNABCPM Jackal deprives the community of a healthy vehicle dynamic! No, I want HAVs to have a role as well. HAVs are currently 'more focused' on Anti-Vehicle Duties due to their Large Turrets. The Smaller Turrets are a bit more varied with AI and AV turrets that can 'enhance' the roles of the guys inside. To outline an example, I run a Caldari assault with RR, Locus Grenades etc, but no AV capability.. but pair me with a HAV driver who fits a Large Blaster and a Small Rail, suddenly I have the capacity in addition to my Anti-Infantry Capabilities as an Infanrty, the ability to Effectively anti-vehicle as well, and have somewhere I can 'bunker' to repair / heal. Also, the ability to move faster from objective a to b to c. This isn't a glorified taxi, it's considered a 'Force Multiplier', same as a Logistics suit with a Repair Tool could be a 'Glorified Mechanic', but are actually force multipliers when paired with a Heavy Armor-Tanked Suit. Having a gunner the entire time in PC will not happen in PC. You can do raids with a gunner seat, But as far as 2 guys in one tank watching a point with the way tanks are these days, Its not happening. All the enemy has to do is 2v1 you with Sicas and its over and that is being nice about it. If you're going to have a gunner in anything, It would be best inside of a dropship. Sure tank gunners are nice, But they belong in pubs. The full-time use just isn't solid enough for PC. I've been tanking in PCs for awhile now, And I can point out that you don't need them to have vehicle dominance or to become any more tactically inclined. On another note though, Blasters do need a tweak. The dispersion is way too intense & for PCs they have become a no-go. Why? You can't kill seasoned PC players with them. The lack of blaster tanks means no real need for rail support. The only reason rails get called out today is to act as a AA for enemy ADS. THERE IS REALLY NO OTHER REASON. If there's no ADS then now, At this point, We just call rails to fight other rails. Its stupid and a waste of boots. So, I feel like if you feel you've made your rail tank have some better purpose, Thats awesome. For the changes made for rail tanks, CCP needs to unnerf something. Give us range back or give us RoF back. Having everything nerfed makes rail tanks almost absolutely pointless. If CCP did cut down the dispersion on blasters, I believe Rail tanks would be deemed null effectiveness for taking them out & only seasoned rail pilots will stand a chance. I have actually pointed out that 'having gunners' all match is not the aim... but using the HAV as a force multiplier is. Faster transport, protection, and added arsenal on top of the normal role are added benefits. And they also benefit the HAV driver by giving them 'something else.' Now onto the 2v1 Sicas... this is an issue, but it's not with the idea of gunners in PC matches, it's with the ability to drive a Sica and fit a sica, and utilise a sica at the drop of a hat. And 2 tanks will almost always 'annihilate' a single tank.. except through good skill, that would happen whether you had a gunner or not, Force Multiplier doesn't mean 2x for the same role, it's about role diversity as much as anything else. The idea is that a Tank, with 2 gunners, can handle multiple roles, while a tank with just the driver, should not be able to. Those gunners also 'get out' of the HAV to complete Infantry Objectives, such as hacking, placing uplinks etc. before getting back in.
No I completely agree with making them force multipliers & I completely agree using gunner seats to hold infantry to help raid points. But its a situational use.
The Weather Man, Making sure the skies are clear.
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Quasar Storm
0uter.Heaven
6
|
Posted - 2014.06.30 15:55:00 -
[72] - Quote
Tebu Gan wrote:Shadow of War88 wrote:Tebu Gan wrote:True Adamance wrote:Shadow of War88 wrote:
Im talking about PC and competitive scenarios. I have yet to see you on a competitive level so please refrain your irrelevant comments.
Lol thinks PC corp gives him the right to talk down to other players........ I know right, must be a new guy. He just doesn't realize that I've smacked down my fair share of outer heaven "tankers". Don't worry OH, DDB is bringin tha tankin thunda. Me and my boy kami are BACK! lawl how bout u actually get some districts first, and show up to your battles with full 16 DDB, then you can come derail my thread with your irrelevancy. Keep your drama to the war room. From you complaints, all I have for you is HTFU, get gud scrub. It's a failure on your part and not so much the mechanics.
You have zero room to talk and calling others scrub, Because your team cries when we attack you.
The Weather Man, Making sure the skies are clear.
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Quasar Storm
0uter.Heaven
6
|
Posted - 2014.06.30 15:58:00 -
[73] - Quote
True Adamance wrote:
Lol PC arbitrary 16 vs 16 fights....... I'mma love when you guys are exposed to real New Eden conflict.....
Not gonna give two ***** about New Eden once this game dies mate. o/
The Weather Man, Making sure the skies are clear.
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Shadow of War88
0uter.Heaven
370
|
Posted - 2014.06.30 17:27:00 -
[74] - Quote
Adipem Nothi wrote:I know you ... Posted: 2014.05.17 22:44 Weekly Statistics DUNA2002 - 2,637 kills, 9 deaths Shadow of War88 - 462 kills, 6 deaths^ Though this week was an exceptionally good week for farming infantry, right? Do you think these numbers mean that you and Duna are good or that something is broken? Can you not see how risk-free farming and PvE-like statistics might cause problems? After months on end of button mashing, how is it that you and your ilk did not become bored? CCP Rattati wrote:LB was never supposed to be anti-infantry.
The peasant will be farmed regardless. By rifle, nade or blade they will die off due to the nature of the game. In PC that blaster is useless.
& justice for all
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KEROSIINI-TERO
The Rainbow Effect
1093
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Posted - 2014.06.30 17:48:00 -
[75] - Quote
Shadow of War88 wrote:Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spray and pray hoping for a random head-shot....Its just not fun. So unresponsive. You can tell CCP dosent play test. They stare at charts all day and corse random militia noobs get farmed by tanks. Then you go up against a competent squad and your useless.
No need for rail tanks if there's nothing killing off the infantry. CCP slaughtered tank specialists like never before. Ive spent 32 million SP in tanks and i never felt more useless in my entire DUST career. Im blessed to have a awesome corporation funding me, but i can only imagine what the average tank pilot must be dealing with.
Return the blaster to where it was or at least introduce a skill that tightens the dispersion. I often overheat before killing the scout strafing and throwing AV grenades. Rattati ever drive a tank? Sad thing is that CCP never does anything in a sensible manner. You swing the pendulum from OP to UP and so on. Baby steps when it comes to balance. "uhm ya we better fuk the rai l overheat, the damage, and how bout the damage mods too"....."yep that sounds good"......."oh wait we better slow down its rate of fire too". Fukin blaster is like a little kid taking his first **** on his own. Cant control that thing and it sprays everywhere.
When CCP introduces something, it will be the in its most OP state, then after a few full moons its rendered a lot more useless. Never in moderation with u ppl. End of Q.Q
Chill out a bit. L Blaster WAS stupendously effective infantry mass-slaying turret with surgical precision. Current new model is better but not perfect
True, the random dispersion when firing full auto is mind-boggling and makes it impossible to hit infantry. However, try tapping the trigger; you DO get accurate shots. With high damage of L Blaster that can still be used to kill infantry.
The problem with that is the very slow stabilization time (the speed for the reticle to re-tighten). For that there's some good news: CCP aims to make it better. Source
:-S
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2393
|
Posted - 2014.06.30 17:49:00 -
[76] - Quote
Shadow of War88 wrote:Benjamin Ciscko wrote:Shadow of War88 wrote:Benjamin Ciscko wrote:Changes I would like to see A passive skill for tighter dispersion and/or nonstupid dispersion decay The rail range buffed and heat build up buffed so that it can fire 5 consecutive shots without overheat It would make vehicle pilots feel.....like specialists. Like SP investment mattered. Good points all around. I miss meaningful core skills hell I don't even have damage mods to 5 because 3 was high enough for the longest time unless it was a complete glass cannon and I felt points into speed hacking and links was more useful now that their kinda pointless to run on most fits I might not even get that to 5. you dream big. CCP wont introduce new meaningfull skills. All i can hope for is a buff to blaster to create the demand for rail, and have rail rof back to where it was. With the games lifespan expected to end after DESTINY, i doubt they would spend much energy in creating skills. Keep your expectations realistic. It wouldn't be to difficult to add 2% efficiency to shield hardeners to an existing skill. I'm not wishing for huge changes but small doable ones like those would be nice.
Tanker/Logi
0 The number of 7ucks given
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2393
|
Posted - 2014.06.30 17:49:00 -
[77] - Quote
Tebu Gan wrote:Shadow of War88 wrote:Proper compromise is required to achieve a sensible solution.
Blaster dispersion tightened or removed, and RoF given back to the rails. OMG no, why don't you get it. Rails are fine and sure dispersion needs a little tweaking but not removed. Sorry that blasters work better at infantry suppression than straight up killing. Are we playing the same game?
Tanker/Logi
0 The number of 7ucks given
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Adipem Nothi
Nos Nothi
2297
|
Posted - 2014.06.30 18:03:00 -
[78] - Quote
Shadow of War88 wrote:Adipem Nothi wrote:I know you ... Posted: 2014.05.17 22:44 Weekly Statistics DUNA2002 - 2,637 kills, 9 deaths Shadow of War88 - 462 kills, 6 deaths^ Though this week was an exceptionally good week for farming infantry, right? Do you think these numbers mean that you and Duna are good or that something is broken? Can you not see how risk-free farming and PvE-like statistics might cause problems? After months on end of button mashing, how is it that you and your ilk did not become bored? CCP Rattati wrote:LB was never supposed to be anti-infantry. The peasant will be farmed regardless. By rifle, nade or blade they will die off due to the nature of the game. In PC that blaster is useless.
At least those "peasants" have a chance to fight back against infantry.
Tanker Mentality: If they're gonna be farmed anyway, why not let me farm them without the slightest risk or threat of recourse? Give me back my win-button so I can farm peasants.
Shoot scout with yes...
- Ripley Riley
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1040
|
Posted - 2014.06.30 18:18:00 -
[79] - Quote
Benjamin Ciscko wrote:Tebu Gan wrote:Shadow of War88 wrote:Proper compromise is required to achieve a sensible solution.
Blaster dispersion tightened or removed, and RoF given back to the rails. OMG no, why don't you get it. Rails are fine and sure dispersion needs a little tweaking but not removed. Sorry that blasters work better at infantry suppression than straight up killing. Are we playing the same game?
Yes, I clearly have a different opinion of it than yourself. I'm still advocating though for a bit more variety on turrets and modules for vehicles.
But I do believe they have done a fine job improving the TTK among tanks. Which was the goal from the git go. I didn't like it at first but I've adjusted to it since then and realized things are a gloom and doom as everyone is saying.
For maddies yes though, I feel sorry. AV eats them for lunch, gunnlogis are the way to go now overall I think which certainly needs addressed.
Tanks - Balancing Turrets
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SteelDark Knight
Ancient Exiles. General Tso's Alliance
477
|
Posted - 2014.06.30 18:18:00 -
[80] - Quote
In the past there was a role that REQUIRED gunners to be effective. It was the DropShip pre-ADS and it was horrible. The ultimate goal of any DS pilot was to go 0/0. For many, many months this issue was bitterly complained about from pilots and eventually the ADS was created to at least allow some participation by the pilot himself.
I'd really rather not repeat the mistakes of the past here.
There are many arguments about a "role" that tanks should play. Sadly, unless there is some hidden design team within CCP working on these things we likely won't see anything for Dust 514. For now the role has to be killing infantry because killing infantry is the basis for everything else such as ground AV and counter tanking roles. If a tank cannot kill infantry even with just the driver than there is no reason for all of these other roles as the game stands now.
I have heard many complaints about the large blaster. However, the problem was much more multifaceted than just calling out this one item. The fact is that a large part of the problem was that tanks were mostly invincible from infantry based AV. It took both of these things to be in place to create the recent tank issues we had. If AV had been more effective than Large Blaster complaints would have been much less.
Now, we have a situation were AV has been empowered via bug fixes, buffs, and damage profile corrections. At the same time we have nerfs to Vehicle repair, range, and turret damage and accuracy. In addition there are reports from CPM that acceleration is being looked at. All of these have swung the scales of balance in the opposite direction. Being a pilot is far from being an invincible killing machine now (which is as it should be) and I would argue not so fun and frustrating. Not because you get blown up but because your role has been taken away and on top of that you have very poor means to counter those whose roles are to counter you.
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1040
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Posted - 2014.06.30 18:22:00 -
[81] - Quote
Quasar Storm wrote:
You have zero room to talk and calling others scrub, Because your team cries when we attack you.
:) Actually, we smile now
It is good to see though that you guys come out in force to protect / help one of your own. Guess you aren't THAT evil. Enjoy space though, things are gonna get rough up there for ya wink wink.
Tanks - Balancing Turrets
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Shadow of War88
0uter.Heaven
376
|
Posted - 2014.06.30 19:44:00 -
[82] - Quote
SteelDark Knight wrote:In the past there was a role that REQUIRED gunners to be effective. It was the DropShip pre-ADS and it was horrible. The ultimate goal of any DS pilot was to go 0/0. For many, many months this issue was bitterly complained about from pilots and eventually the ADS was created to at least allow some participation by the pilot himself.
I'd really rather not repeat the mistakes of the past here.
There are many arguments about a "role" that tanks should play. Sadly, unless there is some hidden design team within CCP working on these things we likely won't see anything for Dust 514. For now the role has to be killing infantry because killing infantry is the basis for everything else such as ground AV and counter tanking roles. If a tank cannot kill infantry even with just the driver than there is no reason for all of these other roles as the game stands now.
I have heard many complaints about the large blaster. However, the problem was much more multifaceted than just calling out this one item. The fact is that a large part of the problem was that tanks were mostly invincible from infantry based AV. It took both of these things to be in place to create the recent tank issues we had. If AV had been more effective than Large Blaster complaints would have been much less.
Now, we have a situation were AV has been empowered via bug fixes, buffs, and damage profile corrections. At the same time we have nerfs to Vehicle repair, range, and turret damage and accuracy. In addition there are reports from CPM that acceleration is being looked at. All of these have swung the scales of balance in the opposite direction. Being a pilot is far from being an invincible killing machine now (which is as it should be) and I would argue not so fun and frustrating. Not because you get blown up but because your role has been taken away and on top of that you have very poor means to counter those whose roles are to counter you.
Its never changes in small portions with CCP. & is there a particular solution you would like to propose?
& justice for all
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ADAM-OF-EVE
Dead Man's Game
1543
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Posted - 2014.06.30 20:28:00 -
[83] - Quote
perhaps the issue is the lack of a medium turret and defining turret roles
small = highly effective ap at close range with little av effectiveness medium = medium effective ap but at medium ranges, medium av at medium ranges large = long range av with very low ap effectiveness
the choice is in the players hands then on where and how they fight and what if any contingency they carry. using smalls leaves you open to tanks and large leaves you open to light av. medium gives you a balance but ultimately less effective than the specific turret for the job
All Hail Legion
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Quasar Storm
0uter.Heaven
8
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Posted - 2014.06.30 23:58:00 -
[84] - Quote
SteelDark Knight wrote:In the past there was a role that REQUIRED gunners to be effective. It was the DropShip pre-ADS and it was horrible. The ultimate goal of any DS pilot was to go 0/0. For many, many months this issue was bitterly complained about from pilots and eventually the ADS was created to at least allow some participation by the pilot himself.
I'd really rather not repeat the mistakes of the past here.
There are many arguments about a "role" that tanks should play. Sadly, unless there is some hidden design team within CCP working on these things we likely won't see anything for Dust 514. For now the role has to be killing infantry because killing infantry is the basis for everything else such as ground AV and counter tanking roles. If a tank cannot kill infantry even with just the driver than there is no reason for all of these other roles as the game stands now.
I have heard many complaints about the large blaster. However, the problem was much more multifaceted than just calling out this one item. The fact is that a large part of the problem was that tanks were mostly invincible from infantry based AV. It took both of these things to be in place to create the recent tank issues we had. If AV had been more effective than Large Blaster complaints would have been much less.
Now, we have a situation were AV has been empowered via bug fixes, buffs, and damage profile corrections. At the same time we have nerfs to Vehicle repair, range, and turret damage and accuracy. In addition there are reports from CPM that acceleration is being looked at. All of these have swung the scales of balance in the opposite direction. Being a pilot is far from being an invincible killing machine now (which is as it should be) and I would argue not so fun and frustrating. Not because you get blown up but because your role has been taken away and on top of that you have very poor means to counter those whose roles are to counter you.
I salute you good sir! o7
The Weather Man, Making sure the skies are clear.
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Quasar Storm
0uter.Heaven
8
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Posted - 2014.07.01 00:08:00 -
[85] - Quote
Tebu Gan wrote:Quasar Storm wrote:
You have zero room to talk and calling others scrub, Because your team cries when we attack you.
:) Actually, we smile now It is good to see though that you guys come out in force to protect / help one of your own. Guess you aren't THAT evil. Enjoy space though, things are gonna get rough up there for ya wink wink.
We were never evil. Actually we try our best to enjoy what is left of the game. But even at our best, You just can't enjoy it. We press on, Though, And just have fun. It is a game afterall.
Enjoy space? lulz When Destiny is out, Fuk this game and all of its Q_Q.
Back in Chrome, I had such high hopes for Dust. I had expected it to become a beast. Didn't expect it to become a baby sucking on a bottle of glue.
The Weather Man, Making sure the skies are clear.
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1040
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Posted - 2014.07.01 00:18:00 -
[86] - Quote
Quasar Storm wrote:Tebu Gan wrote:Quasar Storm wrote:
You have zero room to talk and calling others scrub, Because your team cries when we attack you.
:) Actually, we smile now It is good to see though that you guys come out in force to protect / help one of your own. Guess you aren't THAT evil. Enjoy space though, things are gonna get rough up there for ya wink wink. We were never evil. Actually we try our best to enjoy what is left of the game. But even at our best, You just can't enjoy it. We press on, Though, And just have fun. It is a game afterall. Enjoy space? lulz When Destiny is out, Fuk this game and all of its Q_Q. Back in Chrome, I had such high hopes for Dust. I had expected it to become a beast. Didn't expect it to become a baby sucking on a bottle of glue.
I hear ya on destiny. I once had some high hopes for this game but it seems they decided to **** can it for this new game legion.
Tanks - Balancing Turrets
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Zatara Rought
General Tso's Alliance
3458
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Posted - 2014.07.01 00:49:00 -
[87] - Quote
Until CCP gives a definitive statement about what the purpose of large blaster turrets are, I feel like I can't assert that LBT's need less dispersion (whether through a skill or some other way). I spoke with a couple other tanks and they agreed with your sentiment that a scout can outstrafe blasters. But like I said, if blasters are supposed to be ineffective against infantry, then thats significant. However I do believe blasters need to be anti infantry effective. I think personally tanks need to have a purpose beyond destroying the the extremely effective anti infantry ADS and killing enemy tanks/lav's.
I for one would not be opposed to tanks getting a major buff to DPS in exchange for them losing out on their ability to traverse the battlefield quickly.
I for one do not know why rails need splash damage, at all. I have been VERY frustrated at times hacking a point only to be hit 4 times by spalsh damage that only required the ral to hit the point lazily. Min/maxing they don't do enough DPS IMO. And the range nerf was 2 strong, I hear tanks seriously concerned about the viability of rail tanking as opposed to forging, mobility being the only advantage. I personally view rails to be snipers of sorts.
I've spoken with tank pilots they would prefer tanks required more skill required of them in order to obtain a greater advantage over easier to use fits. Specifically I spoke with a few that preferred when tankers were required to be responsible for a lot of diverse modules as opposed to hitting all the damage mods or hardeners and then recalling when they ran out.
I humbly ask you support my candidacy for CPM1
CEO of FA Skype: Zatara.Rought
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Gavr1Io Pr1nc1p
690
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Posted - 2014.07.01 00:54:00 -
[88] - Quote
Shadow of War88 wrote:Apothecary Za'ki wrote:if you want anti personnel equip the small turrets too. the large ones are for AV only really so quite your belly aching silence peasant! In PC matches there is no available manpower to man the miny rails. Dont expect a noob to understand the complexities of PC however. Then use your tank how its supposed to be used in PC...taking out ADS's....scrub
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
65
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Posted - 2014.07.01 12:40:00 -
[89] - Quote
Infantry wanted this
Players like Atiim wanted this
Its actually worse than 1.0 since vehicles now have less options in modules/hulls/skills/turrets |
Adipem Nothi
Nos Nothi
2304
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Posted - 2014.07.01 14:22:00 -
[90] - Quote
Takahashi Kashuken wrote:Infantry wanted this
Players like Atiim wanted this
Its actually worse than 1.0 since vehicles now have less options in modules/hulls/skills/turrets And what did you want, Taki?
Shoot scout with yes...
- Ripley Riley
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