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261. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Tebu Gan wrote: I'm just going to point this section out as I think it sums up what you are trying to say. . . . An excellent analysis by a clearly experienced tanker. Those things should be known well while pla...
- by Tebu Gan - at 2014.09.07 17:18:00
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262. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
MarasdF Loron wrote: If you reduce the large turret effectiveness against infantry then the only job remaining for tanks in PCs is to destroy ADS, and forge does a much better job at that. This so much. Making them purely AV focused is a B...
- by Tebu Gan - at 2014.09.07 02:21:00
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263. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
MarasdF Loron wrote: Leeroy Gannarsein wrote: Tebu Gan wrote: MarasdF Loron wrote: So, I might have fallen out of the loop here at some point but are Large Blasters meant to be anti infantry or anti vehicle? I'm just wondering because ...
- by Tebu Gan - at 2014.09.06 18:50:00
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264. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Zatara Rought wrote: I don't it'd be so stagnant if engaging tanks was a matter of deciding which range you were trying to engage at and then excelling at that range. Making missiles the most versatile, rails the longest range (and best at d...
- by Tebu Gan - at 2014.09.06 18:45:00
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265. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Zatara Rought wrote: If I was to make an assertion rails should have the best DPS at range, but i'd make it so that at CQC rails were less effective at tank brawling so that in cqc blasters > missiles > rails in cqc and rails > missile...
- by Tebu Gan - at 2014.09.05 20:35:00
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266. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
MarasdF Loron wrote: At least I tend to mostly get shield flare when using Large Blaster against infantry and generally I get a lot more infantry kills in a game when using Large Rail than Large Blaster, it's true the Large Blaster is easier, ...
- by Tebu Gan - at 2014.09.05 20:29:00
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267. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
MarasdF Loron wrote: So, I might have fallen out of the loop here at some point but are Large Blasters meant to be anti infantry or anti vehicle? I'm just wondering because the Large Railgun outperforms the Large Blaster at both roles. Large Ra...
- by Tebu Gan - at 2014.09.04 20:51:00
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268. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
CCP Rattati wrote: AV You really need to reconsider this.
- by Tebu Gan - at 2014.09.04 20:46:00
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269. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi all these are our Turret proposals: Remove all splash damage from Large Rail Turrets from 2m to 0m Remove all splash damage from Small Rail Turrets from 1m to 0m Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, RO...
- by Tebu Gan - at 2014.09.04 19:33:00
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270. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
Soulja Ghostface wrote: You do realize if they get removed you will have more people shooting at you with proto combat rifles Complains about blaster tank getting 30-0 Dosn't complain about combat rifle going 70-1 Going to point this out b...
- by Tebu Gan - at 2014.08.29 19:32:00
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271. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
CCP Rattati wrote: A) Ambush without Vehicles and Ambush OMS with Vehicles - This is the current setup You know, this is a pretty complicated issue. A few things nobody seems to mention is how the tank and turret interactions work n...
- by Tebu Gan - at 2014.08.28 18:25:00
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272. Rattati: Small turrets on HAVs - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: by only fitting turrets on to the leftmost small turret slot it will be on top. the middile small turret slot is the turret at the front and the let one is obvisly the lrge turret. you do not have to fit a turret to al...
- by Tebu Gan - at 2014.08.17 16:27:00
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273. Rattati: Small turrets on HAVs - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Is there a way to get small turrets to be only on the top and not need one on front? I mean seriously, either way, us pilots have been asking for this for ages and have heard nothing. Even a no would be nice to know so w...
- by Tebu Gan - at 2014.08.16 16:37:00
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274. Hotfix Charlie nerfing Swarm Launchers!? - in Feedback/Requests [original thread]
Bone Scratcher wrote: Zindorak wrote: I hope they get nerfed so my ADS will be safe My ADS never gets killed by swarms. It's always forges & militia tanks. Psh, the only thing that can kill my ADS are those swarms. Usually do to k...
- by Tebu Gan - at 2014.08.10 16:16:00
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275. when are railguns getting fixed? - in Feedback/Requests [original thread]
Huh, I still don't have much of a problem dealing with armor HAV's. They do tend to be much tougher to crack with a rail, sure. But is this really such a glaring issue? Gunnlogis still have a much easier time with fitting.
- by Tebu Gan - at 2014.08.07 19:10:00
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276. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
richiesutie 2 wrote: SCATTORSHOT RINNEGATE wrote: Judge Rhadamanthus wrote: post up your suggested fit for the Marauder Surya And ill post a model graph up for others to see : include - Total shields Total Armour Shield rep rate Armour ...
- by Tebu Gan - at 2014.08.06 15:43:00
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277. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
H0riz0n Unlimit wrote: Tebu Gan wrote: SCATTORSHOT RINNEGATE wrote: https://docs.google.com/spreadsheet/pub?key=0AhPzfhT7Lg7edF9iS2pOSGtWZzEzYk9PVWZiV0R0Nmc&single=true&gid=0&output=html I worked on it giving 15% to ehp per va...
- by Tebu Gan - at 2014.08.05 19:43:00
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278. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
SCATTORSHOT RINNEGATE wrote: https://docs.google.com/spreadsheet/pub?key=0AhPzfhT7Lg7edF9iS2pOSGtWZzEzYk9PVWZiV0R0Nmc&single=true&gid=0&output=html I worked on it giving 15% to ehp per variation, i hope it is good. There are the bon...
- by Tebu Gan - at 2014.08.05 18:38:00
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279. the problem with ADS - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: the problem with Advanced dropships, namely the assault one is its dominance on the field as most ADS pilots will just use the nose mounted gun to get safe easy kills on infantry thus not really giving much chance to mou...
- by Tebu Gan - at 2014.08.02 16:09:00
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280. Skill stacking and the Gunner class - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: As an ADS pilot and gunner I want to see skill stacking go away. Even if it weren't unbalanced, it results in my death (due to missiles hitting the dropship and damaging me) more often than the extra ROF helps kill enemie...
- by Tebu Gan - at 2014.07.31 00:21:00
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