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Ankbar Latrommi
Immortal Guides
147
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Posted - 2014.07.22 13:42:00 -
[61] - Quote
Harpyja wrote:Ankbar Latrommi wrote:Tread Loudly 2 wrote:Well every player may not have BPO's but every player certainly has Blue Print suits No we don't. What a stupid thing to say. Truly. "Every player"??? Why the frack would I give CCP any money for this game and their sub-militia quality PR? Blueprint suit is the same as a starter fit. You get infinite quantities of both. My mistake, I thought this was another "everyone has those nice free suits" comment. Not the crappy free suits.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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The dark cloud
The Rainbow Effect
3663
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Posted - 2014.07.22 14:59:00 -
[62] - Quote
I blame the fanatic amarr for doing this. Crazy bastards doing everything for their empress. |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2570
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Posted - 2014.07.22 15:10:00 -
[63] - Quote
TheEnd762 wrote:Benjamin Ciscko wrote:TheEnd762 wrote:They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run. Did you know an IAFG can pop most tanks in a single clip immobilization would be OP as F*ck. It can only do that if the driver is a complete mongaloid who can't mow down/run over the heavy shooting at them, has no infantry support, and they don't run away and spam hardeners. No one just sits still and lets a forge gunner lay into them. Lol my blaster can't shoot a Heavy off a tower or even say the tabletop because of dispersion and the heavy has a wide view of the map try again
Tanker/Logi
0 The number of 7ucks given
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2570
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Posted - 2014.07.22 15:25:00 -
[64] - Quote
Atiim wrote:True Adamance wrote: Implying fire and forget requires skill......
- Resource Management
- Timing
- Positioning
- Situational Awareness
- Ability to Take Evasive Action
- Ability to Predict a Target's Movement/Flight Path
I could go further, but I'm sure you get the point. You want to play that game -Managing Overheat -Managing Dispersion -Managing reload -Ability to win tank engagements -Knowledge of AV on the field -Ability to predict you've pissed some scrub off enough that his friend will pack 20k damage worth of RE's on his LAV with a fuel injector and a hardener.
Tanker/Logi
0 The number of 7ucks given
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
14
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Posted - 2014.07.22 15:56:00 -
[65] - Quote
TheEnd762 wrote:The idiotic "JLAVing takes 0 skill" argument has already been nullified several times. Persisting to bring it up at this point is just waving a flag of ignorance. Just because you don't like something (whether it be JLAVing, sniping, cloak-shotgunning, RE-tossing, etc) doesn't mean it doesn't take skill. I've seen plenty of tankers (actual, you know, GOOD ones) take out 4+ JLAVs without infantry support. None of them are here crying about removing JLAVs or dispersion or it being sooo hard to have situational awareness. Because they DO have skill. They adapted, just like the players who came up with the JLAV.
And again, cost is not a measure of legitimacy. ZOMG MY 100+K ISK PROTO SUIT CAN'T HAVE 3 MILITIA LOCUS GRENADES BLOW UP IN IT'S FACE AND SURVIVE? THEY'RE OP, MUST GO.
I'm very ignorant sure I don't mind being called that however JLAV's are simply another Bug just like Stacking skills in dropships however as it stands there is not an efficient way to counter either them, well you might say get good and get aim well you can't hit something coming from behind, well then you'd argue get better Situational awareness, however little would you know I was on a HAV engagement which was 1 vs 2 where I just got the upper hand when all of a sudden boom I'm dead 580,000 ISK lost compared to his 50,000 ISK Lost
I Like Tanks, ADS's, and Ion Pistols!
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Ankbar Latrommi
Immortal Guides
147
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Posted - 2014.07.22 16:00:00 -
[66] - Quote
Tread Loudly 2 wrote:however JLAV's are simply another Bug
Prove it.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
14
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Posted - 2014.07.22 16:05:00 -
[67] - Quote
Ankbar Latrommi wrote:Tread Loudly 2 wrote:however JLAV's are simply another Bug Prove it.
How can a bug simply be proven it's a bug unless you ask the people making the game so we'd have to ask however is putting explosives on a jeep and ramming them into a tank really any sort of intended use?
I Like Tanks, ADS's, and Ion Pistols!
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Ankbar Latrommi
Immortal Guides
147
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Posted - 2014.07.22 16:28:00 -
[68] - Quote
Tread Loudly 2 wrote:Ankbar Latrommi wrote:Tread Loudly 2 wrote:however JLAV's are simply another Bug Prove it. How can a bug simply be proven it's a bug unless you ask the people making the game so we'd have to ask however is putting explosives on a jeep and ramming them into a tank really any sort of intended use?
Frankly, that's the point.
You don't get to declare what a bug is. CCP has historically enjoyed unintended uses, and purposefully not coded to remove them. So stop calling it a bug.
If you want to lobby for the removal, I don't really care. You can totally be like, "I think Jihad Jeeps should be removed from the game because..." But stop calling it a bug. You're elevating yourself and your opinion to a place you don't hold.
Edit: You might even get more traction or at least a blue-tag response if you properly framed your request in light of what/how CCP themselves understand the game.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Ankbar Latrommi
Immortal Guides
147
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Posted - 2014.07.22 16:30:00 -
[69] - Quote
Also, I just realized how hilarious a phrase "g.d. jihad" is. lol. :D
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
14
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Posted - 2014.07.22 16:56:00 -
[70] - Quote
Ankbar Latrommi wrote:Tread Loudly 2 wrote:Ankbar Latrommi wrote:Tread Loudly 2 wrote:however JLAV's are simply another Bug Prove it. How can a bug simply be proven it's a bug unless you ask the people making the game so we'd have to ask however is putting explosives on a jeep and ramming them into a tank really any sort of intended use? Frankly, that's the point. You don't get to declare what a bug is. CCP has historically enjoyed unintended uses, and purposefully not coded to remove them. So stop calling it a bug. If you want to lobby for the removal, I don't really care. You can totally be like, "I think Jihad Jeeps should be removed from the game because..." But stop calling it a bug. You're elevating yourself and your opinion to a place you don't hold. Edit: You might even get more traction or at least a blue-tag response if you properly framed your request in light of what/how CCP themselves understand the game.
I respect that and I also see where you are coming from, however I really could have cared less about JLAV's up until they added in dispersion for the blaster and the reduced fire rate/increased over heat time on the Railgun because they were both viable to easily handle a JLAV in seconds however it is all about luck with the blaster vs an Lav and with Rails they cant get behind you or on your sides or else you are screwed.
So that being said Missiles also don't have the blast radius to trigger the Re's on the JLAV a majority of time since the flaylock has a larger splash range than the Large Missiles
So in truth the only viable option at the moment, is small missile turrets but they cannot be shot accurately while moving which leaves you prone to other vehicles/ forms of AV
I Like Tanks, ADS's, and Ion Pistols!
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aaaasdff ertgfdd
162
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Posted - 2014.07.22 17:28:00 -
[71] - Quote
Ankbar Latrommi wrote:Tread Loudly 2 wrote:Ankbar Latrommi wrote:Tread Loudly 2 wrote:however JLAV's are simply another Bug Prove it. How can a bug simply be proven it's a bug unless you ask the people making the game so we'd have to ask however is putting explosives on a jeep and ramming them into a tank really any sort of intended use? Frankly, that's the point. You don't get to declare what a bug is. CCP has historically enjoyed unintended uses, and purposefully not coded to remove them. So stop calling it a bug. If you want to lobby for the removal, I don't really care. You can totally be like, "I think Jihad Jeeps should be removed from the game because..." But stop calling it a bug. You're elevating yourself and your opinion to a place you don't hold. Edit: You might even get more traction or at least a blue-tag response if you properly framed your request in light of what/how CCP themselves understand the game. I thought it was an intentional mechanic, like Battlefield. Very common in that game.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
397
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Posted - 2014.07.22 17:33:00 -
[72] - Quote
Tread Loudly 2 wrote:Roger Cordill wrote:Atiim wrote:True Adamance wrote: Implying fire and forget requires skill......
- Resource Management
- Timing
- Positioning
- Situational Awareness
- Ability to Take Evasive Action
- Ability to Predict a Target's Movement/Flight Path
I could go further, but I'm sure you get the point. The last one is pretty much the only one, and the rest of them applies to pretty much every role and is pretty much invalid. No, it doesn't take skill to use swarms either, but being good at them takes a bit of skill. Well I can justify all of them. Timing- With the new Rail/Blaster nerfs you must be able to time your shots or risk over heating I was able to get a grand total of 6 shots before over heating by figuring out how to time my shots. Positioning- Well you have to get yourself into a postiion in which you are highly maneuverable so that you can counter AV or tanks that decide to engage you, which takes a lot of time to get down to a reflex. Situational Awareness- Well if you don't know there is a tank dropping behind you then that's no skill what so ever however noticing it takes some skill (I've dropped tanks 10 meters behind enemy tanks with out them noticing) Ability to take evasive action- well if you are being pounded by 3 guys with av as well as an ads it takes some crazy skill/luck to get out of that situation.
Learn to read; I said they apply to every role. It's not specific to just this role. They are basic skills that any FPS player should have, or they probably are just straight bad.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
397
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Posted - 2014.07.22 17:39:00 -
[73] - Quote
Ankbar Latrommi wrote:Tread Loudly 2 wrote:Ankbar Latrommi wrote:Tread Loudly 2 wrote:however JLAV's are simply another Bug Prove it. How can a bug simply be proven it's a bug unless you ask the people making the game so we'd have to ask however is putting explosives on a jeep and ramming them into a tank really any sort of intended use? Frankly, that's the point. You don't get to declare what a bug is. CCP has historically enjoyed unintended uses, and purposefully not coded to remove them. So stop calling it a bug. If you want to lobby for the removal, I don't really care. You can totally be like, "I think Jihad Jeeps should be removed from the game because..." But stop calling it a bug. You're elevating yourself and your opinion to a place you don't hold. Edit: You might even get more traction or at least a blue-tag response if you properly framed your request in light of what/how CCP themselves understand the game.
I've asked LB about it, and he said it was, and was going to be removed. Was during 1.7 however, not sure what's taking so long. |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1082
|
Posted - 2014.07.22 18:01:00 -
[74] - Quote
Velociraptor antirrhopus wrote:Tankers who are actually putting effort into the battle are being punished by a cheap glitch exploit and you continue to ignore it CCP.
I was in a battle full of LORD BRITISH so naturally they had a **** load of AV. But when that didn't work they decided to be complete douchebags and not only Jihad Jeep me...
But they did it with Boundless remotes as if they noticed I had two shield hardeners and wanted to blow me up with the cheapest bullshit possible...
If you want to scare a tank off or kill it very quickly, use a Forge Gunner. That actually requires skill.
Dunno about that, they are very easy to blow up and avoid. A little awareness goes a LONG ways. I know that I RARELY get hit by this cheap tactic, and many times I've had them hit me only for the RE's to not go off.
It's a little funny how dumbfounded they can get, as you calmly point and click, blowing the thing off the face of the map. Getting up a little elevation usually slows them down (the LAV) where the RE's wont detonate from impact ( a helpful tip).
Tanks - Balancing Turrets
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2571
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Posted - 2014.07.22 18:05:00 -
[75] - Quote
aaaasdff ertgfdd wrote:Ankbar Latrommi wrote:Tread Loudly 2 wrote:Ankbar Latrommi wrote:Tread Loudly 2 wrote:however JLAV's are simply another Bug Prove it. How can a bug simply be proven it's a bug unless you ask the people making the game so we'd have to ask however is putting explosives on a jeep and ramming them into a tank really any sort of intended use? Frankly, that's the point. You don't get to declare what a bug is. CCP has historically enjoyed unintended uses, and purposefully not coded to remove them. So stop calling it a bug. If you want to lobby for the removal, I don't really care. You can totally be like, "I think Jihad Jeeps should be removed from the game because..." But stop calling it a bug. You're elevating yourself and your opinion to a place you don't hold. Edit: You might even get more traction or at least a blue-tag response if you properly framed your request in light of what/how CCP themselves understand the game. I thought it was an intentional mechanic, like Battlefield. Very common in that game. But their is no investment into battlefield vehicles in DUST tanking requires millions of skill points and isk onto the field and is an entire role.
Tanker/Logi
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Dustbunny Durrr
ReD or DeaD
244
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Posted - 2014.07.22 18:18:00 -
[76] - Quote
aaaasdff ertgfdd wrote:Ankbar Latrommi wrote:Tread Loudly 2 wrote:Ankbar Latrommi wrote:Tread Loudly 2 wrote:however JLAV's are simply another Bug Prove it. How can a bug simply be proven it's a bug unless you ask the people making the game so we'd have to ask however is putting explosives on a jeep and ramming them into a tank really any sort of intended use? Frankly, that's the point. You don't get to declare what a bug is. CCP has historically enjoyed unintended uses, and purposefully not coded to remove them. So stop calling it a bug. If you want to lobby for the removal, I don't really care. You can totally be like, "I think Jihad Jeeps should be removed from the game because..." But stop calling it a bug. You're elevating yourself and your opinion to a place you don't hold. Edit: You might even get more traction or at least a blue-tag response if you properly framed your request in light of what/how CCP themselves understand the game. I thought it was an intentional mechanic, like Battlefield. Very common in that game.
It has to be intentional, as you didn't use to be able to stick remotes to vehicles. Remote stickiness was added a few patches ago. |
Ankbar Latrommi
Immortal Guides
147
|
Posted - 2014.07.22 18:33:00 -
[77] - Quote
Roger Cordill wrote:I've asked LB about it, and he said it was, and was going to be removed. Was during 1.7 however, not sure what's taking so long.
Dustbunny Durrr wrote:It has to be intentional, as you didn't use to be able to stick remotes to vehicles. Remote stickiness was added a few patches ago.
Well, it's not clear to me whether it's bug or not. Possible it was originally a bug/unintended ability that they came to appreciate and wanted to keep.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Jathniel
G I A N T General Tso's Alliance
1112
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Posted - 2014.07.22 19:55:00 -
[78] - Quote
Nothing against you OP, but that team sounds smart to me.
And it also shows maybe another glaring disparity in balance.
Loads of high powered AV, swarms and forge guns fail to kill tank, but an LAV strapped with C4 does? LOL
I don't blame them man. They did what had to be done to get you.
Sometimes you just get got. lol
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Zindorak
1.U.P
165
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Posted - 2014.07.22 21:42:00 -
[79] - Quote
The dark cloud wrote:I blame the fanatic amarr for doing this. Crazy bastards doing everything for their empress. She's hot, your point is invalid
jk
Master of the Scrambler Pistol. Carthum Assault ScP <3
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12114
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Posted - 2014.07.22 21:46:00 -
[80] - Quote
Zindorak wrote:The dark cloud wrote:I blame the fanatic amarr for doing this. Crazy bastards doing everything for their empress. She's hot, your point is invalid jk
Have you seen our Empress?
I haven't but that's besides the point.......... they say she is...divinely beautiful and somewhat frightening.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Zindorak
1.U.P
169
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Posted - 2014.07.22 22:53:00 -
[81] - Quote
True Adamance wrote:Zindorak wrote:The dark cloud wrote:I blame the fanatic amarr for doing this. Crazy bastards doing everything for their empress. She's hot, your point is invalid jk Have you seen our Empress? I haven't but that's besides the point.......... they say she is...divinely beautiful and somewhat frightening. lol me neither i never saw her. im gossiping lol
Master of the Scrambler Pistol. Carthum Assault ScP <3
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iKILLu osborne
WarRavens Final Resolution.
107
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Posted - 2014.07.23 03:34:00 -
[82] - Quote
I tank and I jihad and in doing so i've learned how to counter it.
steps: 1.don't use sica or gunnlogi they are easiest to jihad due to their back side being a good slamming board use madrugar only the side is only good place to hit. 2. fuel injector, when you see/hear lav make a beline to your redline where hopefully they are installations 3.do not go backwards only forward unless jihad is approaching from front 4.do not stop moving you are easier to successfully hit stationary . 5.stay in rough terrain so jihad cannot build up speed. 6. if in squad have a guy in gunner seat observing overview map for tanks/lav or if you have sniper/ads in squad get him to keep eye out for you. 7.once jihad is attempted/succeded against you don't be a tard recall yo asset
hope this helps all you scrub tankers
"uh guys" "i got to go back to the mcc those 10 ads's made me crap my dropsuit"
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knight guard fury
Carbon 7 Iron Oxide.
1142
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Posted - 2014.07.23 04:19:00 -
[83] - Quote
Fristname Family name wrote:Forge guns and swarms are good av weapons but re's aeent scrub unkess on lav really but just shooting the front of the lav will set them off. Throw on a small gun and let you goons ( gunners ) shoot the front as it approches. A small missile will set them all off. Only scrubs dont use small guns on tanks XD but jehads can be counterd but are in need of a fix. Such as cant bash remotes to set them off.
you do know that the lav exploding sets them off right? not the crashing of them into an LAV.
SP earned perday/week
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CHANCEtheChAn
0uter.Heaven
594
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Posted - 2014.07.23 04:23:00 -
[84] - Quote
TheEnd762 wrote:They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run. Its called "Throw 2 proto AV nades at a 500,000 ISK tank and put 3 sets of swarm into it and watch it burn"
I'm a tanker, and have proto swarms
Its not that damn hard to kill a tank with AV
just be somewhat of not a ******
But I understand the OP
Using a 20k militia suit with a 20k car and enough explosives to blow up a null cannon, that even 2 proto hardeners and a shield extender on a 500k+ tank can't defend itself against?
Sounds pretty broken
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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taxi bastard
jihad taxi co.
160
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Posted - 2014.07.23 04:30:00 -
[85] - Quote
Velociraptor antirrhopus wrote:Tankers who are actually putting effort into the battle are being punished by a cheap glitch exploit and you continue to ignore it CCP.
I was in a battle full of LORD BRITISH so naturally they had a **** load of AV. But when that didn't work they decided to be complete douchebags and not only Jihad Jeep me...
But they did it with Boundless remotes as if they noticed I had two shield hardeners and wanted to blow me up with the cheapest bullshit possible...
If you want to scare a tank off or kill it very quickly, use a Forge Gunner. That actually requires skill.
the reall problem is tanker scrubs jumping out of their tank when they start loosing in their heavy suit and mowing down AV players.
that is doche - and it happens alot more than jihad jeeps trust me.
suicide cars 100% real should be ingame
instant in out of tank - stupid and unrealistic |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12135
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Posted - 2014.07.23 04:36:00 -
[86] - Quote
taxi bastard wrote:Velociraptor antirrhopus wrote:Tankers who are actually putting effort into the battle are being punished by a cheap glitch exploit and you continue to ignore it CCP.
I was in a battle full of LORD BRITISH so naturally they had a **** load of AV. But when that didn't work they decided to be complete douchebags and not only Jihad Jeep me...
But they did it with Boundless remotes as if they noticed I had two shield hardeners and wanted to blow me up with the cheapest bullshit possible...
If you want to scare a tank off or kill it very quickly, use a Forge Gunner. That actually requires skill. the reall problem is tanker scrubs jumping out of their tank when they start loosing in their heavy suit and mowing down AV players. that is doche - and it happens alot more than jihad jeeps trust me. suicide cars 100% real should be ingame instant in out of tank - stupid and unrealistic
Yup it really is. A Tanker should always go down with their HAV.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Jaselyn Cabellos
G.L.O.R.Y Dark Taboo
13
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Posted - 2014.07.23 05:07:00 -
[87] - Quote
Larry Desmo wrote:Velociraptor antirrhopus wrote:Larry Desmo wrote:its not a glitch exploit its a legitimate tatic that a little situational awareness can nullify. quit crying and deal with it sure thing, random guy in starter corp! any other ingenious, wisened advice? arnt you some random guy in a starter corp? wtf does that have with anything? some peole have alts you know And suppose a jeep comes behind you? There OP and that is it no doubt about it, it needs to stop!
~Tanking is my G.L.O.R.Y~
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Jaselyn Cabellos
G.L.O.R.Y Dark Taboo
13
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Posted - 2014.07.23 05:09:00 -
[88] - Quote
TheEnd762 wrote:They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run. Lol hop in an LAV with an Ishukone Assault Forge. That'd handle a Tank like nothing. And besides Tanks get destroyed all the time. Here's a tip: Get a militia tank any gun all damage mods and when you get close to death hop out and forge.
~Tanking is my G.L.O.R.Y~
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TheEnd762
SVER True Blood Dark Taboo
549
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Posted - 2014.07.23 08:05:00 -
[89] - Quote
CHANCEtheChAn wrote:Its called "Throw 2 proto AV nades at a 500,000 ISK tank and put 3 sets of swarm into it and watch it burn"
It's called "they run away and spam hardeners around the time when the 2nd AV nade hits." |
Temias Mercurial
Knights Of Ender RISE of LEGION
129
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Posted - 2014.07.26 04:07:00 -
[90] - Quote
Larry Desmo wrote:its not a glitch exploit its a legitimate tatic that a little situational awareness can nullify. quit crying and deal with it it I'd consider it more of an exploit when it requires little investment in comparison to an actual tanker, and it's the same for kamikaze dropships. It's just cheap... that is all.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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