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81. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
I want to just point to the damage mods for a second. Caldari being shield based, and if fit for shield D, tend to fill up all of their slots with shield based defense mods, with a potential need for a CPU upgrade in one of the lows. And they mu...
- by Tebu Gan - at 2015.05.30 17:57:00
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82. limit the number of hardeners to 1 - in Feedback/Requests [original thread]
Laughable, the gunnlogi is the only thing you would hurt with this. I don't even run duel reps on my maddie anymore to begin with. Double plates, rep, hardener, slays just as well if not better. Get gud scrubs.
- by Tebu Gan - at 2015.05.24 20:46:00
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83. Frame - You Dun Goofed - in Feedback/Requests [original thread]
Pokey Dravon wrote: https://forums.dust514.com/default.aspx?g=posts&t=203285&find=unread I see you removed the "Heavy Weapon TBD"s on some of those damage profiles, but you forgot to remove the Precision Rifle and didnt change projecti...
- by Tebu Gan - at 2015.05.22 18:01:00
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84. Fix Armor tanks. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Isn't your character old enough to remember when that was the case, and it didn't work? There was a lot more going on there than just reps. Reps were bugged, shield hardeners only lasted like 10 seconds ect ect ect....
- by Tebu Gan - at 2015.05.22 17:59:00
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85. The problem with Shield tanks vs Armor tanks. - in Feedback/Requests [original thread]
True Adamance wrote: 3x CMP Shield Extenders and 2x ADV Hardeners with 1x ADV PG enhancer can amount to 6175 Shields and 10,000+ Effective Shielding in combat and fit any turret barring the Missile Launcher which requires a BSC CPU Upgrade. T...
- by Tebu Gan - at 2015.05.22 17:52:00
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86. O.O - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu Gan wrote: Breakin Stuff wrote: Archduke Ferd1nand wrote: No don't buff shield tanks. Nerf armor tanks. Back foul one! Take thy nerf sperg to the destiny forums! The gallahorn really needs a nerf though. ...
- by Tebu Gan - at 2015.05.12 21:49:00
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87. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Adipem Nothi wrote: Tebu Gan wrote: Noticed the caldari logi AND assault top the chart. BOTH suits I run. Personally suspect that KDR for Caldari units are inflated on account of snipers. There aren't many snipers in PC; would be interes...
- by Tebu Gan - at 2015.05.12 15:32:00
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88. O.O - in Feedback/Requests [original thread]
Breakin Stuff wrote: Archduke Ferd1nand wrote: No don't buff shield tanks. Nerf armor tanks. Back foul one! Take thy nerf sperg to the destiny forums! The gallahorn really needs a nerf though.
- by Tebu Gan - at 2015.05.12 15:14:00
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89. O.O - in Feedback/Requests [original thread]
Doc DDD wrote: shield tanks are garbage right now unless you want to sit in the redline and pretend you are an armor tank Fix Shield boosters Reverse shield regen nerf Remove shield stacking penalty nerf Reduce fitting costs on useless regu...
- by Tebu Gan - at 2015.05.12 15:13:00
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90. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Noticed the caldari logi AND assault top the chart. BOTH suits I run. Man, I must be a scrublet. Bet it's due to dem damage mods. I can stack 3 and run armor in the lows. Pretty beast.
- by Tebu Gan - at 2015.05.12 15:03:00
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91. On that increased activation delay - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tesfa Alem wrote: Breakin Stuff wrote: You're hilarious. Taking two bodies to kill a tank isn't "fine." It almost is. Its more like 1.5 bodies to be honest. It depends on how quickly you want the job done. To cla...
- by Tebu Gan - at 2015.05.08 18:05:00
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92. On that increased activation delay - in Feedback/Requests [original thread]
True Adamance wrote: CCP Rattati wrote: Tebu Gan wrote: For armor hardeners for vehicles. I'll say that it certainly changes my game. Very important to activate it well before you hear or take damage. Been jumped a few times and just bare...
- by Tebu Gan - at 2015.05.08 15:12:00
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93. On that increased activation delay - in Feedback/Requests [original thread]
For armor hardeners for vehicles. I'll say that it certainly changes my game. Very important to activate it well before you hear or take damage. Been jumped a few times and just barely made it out alive. It's not a HUGE change, but it certainly c...
- by Tebu Gan - at 2015.05.08 01:14:00
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94. bug report - in Feedback/Requests [original thread]
Slave of MORTE wrote: Dispersion module works vs large blasters but ..nerfs small blasters preventing the iver time dispersion reduction from occurring Confirmed by dark cloud in mortedeamor s tanks I kind of like it that way. Either your...
- by Tebu Gan - at 2015.05.07 20:06:00
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95. Change to Swarm Launcher - in Feedback/Requests [original thread]
Nocturnal Soul wrote: With the recent thread about the ADS in GD I had an idea about "specializing" variants of the SL to the vehicles of dust. There would be three types of SL Assault, Breach, and Normal(up for debate) The breach would be slo...
- by Tebu Gan - at 2015.05.07 20:00:00
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96. Vehicle warning sound for mines - in Feedback/Requests [original thread]
Harpyja wrote: Echo 1991 wrote: Using one high slot to make sure you don't get done by a proxy field is not going to gimp a fit. Shield tanks are just outclassed at the moment. Also Res are barely detectable and I have a way to find them. I...
- by Tebu Gan - at 2015.05.07 14:45:00
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97. Sidearm AV weapons - in Feedback/Requests [original thread]
True Adamance wrote: I'm not against it but I don't really see the purpose. How in New Eden does a pistol (since you said not proper large calibre AV weapons) or whatever damage tank armour? Well, it doesn't damage it that much. Say like 15...
- by Tebu Gan - at 2015.05.05 23:58:00
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98. Sidearm AV weapons - in Feedback/Requests [original thread]
Godin Thekiller wrote: That's screw with the Commando's AV role, screw with vehicle balance some more, and further invalidate actual AV by making general infantry have the ability to just equip AV in their sidearm and grenades (both useless thi...
- by Tebu Gan - at 2015.05.05 22:21:00
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99. Sidearm AV weapons - in Feedback/Requests [original thread]
Hector Carson wrote: No, cause it's a sidearm, there not meant to be powerful just as a last resort weapon when you run out of ammo in your main, if you want be a commando I stomp vehicles for a living :D I didn't mean for it to be as powerf...
- by Tebu Gan - at 2015.05.05 19:49:00
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100. Sidearm AV weapons - in Feedback/Requests [original thread]
Whatu think. I'd love to have one to go with my primary. Balls to the wall AV!
- by Tebu Gan - at 2015.05.05 19:10:00
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