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41. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu Gan wrote: Breakin Stuff wrote: This is a simple question. Rather than shoehorning the Amscout into the recon role and assassination role (which is better handled by the other scouts) would it be better suited ...
- by Tebu Gan - at 2015.09.03 21:10:00
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42. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Breakin Stuff wrote: This is a simple question. Rather than shoehorning the Amscout into the recon role and assassination role (which is better handled by the other scouts) would it be better suited as a "Light Assault" intended for Fast Atta...
- by Tebu Gan - at 2015.09.02 14:13:00
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43. Another shot at changing turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: ok, i'll bite, armor tanks are op right now, so can armor tanks fit all turrets and still be competitive? Tweaks to turrets is something we can do You should ask why armor tanks are OP and perhaps look at the changes you ...
- by Tebu Gan - at 2015.09.02 14:09:00
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44. CCP: Let's improve controller sensitivity. - in Feedback/Requests [original thread]
Vell0cet wrote: The solution is to implement control settings like in other FPS games. Destiny has a fantastic feel to the aiming and I think the sensitivity curve for DUST should be reverse-engineered from it. This could be done by mounting ...
- by Tebu Gan - at 2015.08.31 21:54:00
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45. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
Agreed, the point just doesn't change hands often enough. And the nodes could be better placed. Putting one that requires you to climb a ladder basically guarantees that he who hacks it, keeps it.
- by Tebu Gan - at 2015.08.31 21:53:00
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46. Player tags based on suit useage. - in Feedback/Requests [original thread]
Breakin Stuff wrote: What about those of us who use all four variants of say four classes routinely? I run all four sentinels, commandos and assaults, I use two scout variants and use pretty much every weapon. Do we get multiple tags to repre...
- by Tebu Gan - at 2015.08.28 14:47:00
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47. What should I work on next? - in Feedback/Requests [original thread]
Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO.
- by Tebu Gan - at 2015.08.22 16:04:00
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48. Ok CCP here's my 2 Cents. Warning: Long - in Feedback/Requests [original thread]
Well thought out and presented feedback. +1
- by Tebu Gan - at 2015.08.11 22:12:00
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49. Better music please! - in Feedback/Requests [original thread]
GENERAL FCF wrote: Some say that music and atmosphere is half of the game and I would agree. Some techno or dub step or some beautifully crafted custom dust514 score for in game battles and merc quarters would be very much welcomed addition to...
- by Tebu Gan - at 2015.08.11 20:38:00
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50. Large Blasters are insane - in Feedback/Requests [original thread]
Breakin Stuff wrote: I see you didn't read my posts about blasters requiring a dispersion mod. Good show. And bluntly, low to mid HP suits die fast. It's what they do. It's not unfair. It's the price you pay for your fitting choices. Every su...
- by Tebu Gan - at 2015.08.04 18:14:00
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51. Remove vehicle exit randomization - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: This is a good thread, Remor. But you may be surprised to find this out: Especially in a Dropship, WHERE you enter (which half of the ship) determined where (which side) you will EXIT. Try this experiment, as I did. Fi...
- by Tebu Gan - at 2015.08.01 14:57:00
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52. [Suggestion] shields vs armour - remove regulators - in Feedback/Requests [original thread]
Sgt Kirk wrote: We are comparing apples to oranges here. I honestly feel that shields mods don't need anything drastic but the major problem stems from the base stats of the Caldari suits. They are supposed to be the defacto shield tankers ...
- by Tebu Gan - at 2015.07.31 17:11:00
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53. [Suggestion] shields vs armour - remove regulators - in Feedback/Requests [original thread]
I don't know about this, but, it must be considered that shields must utilize 3 modules to maximize shields (regulators, extenders, rechargers) where as armor only must use 2 (plates and repairers). This creates some severe disparity among slot us...
- by Tebu Gan - at 2015.07.31 16:19:00
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54. forward facing shiled on LAV's - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: there needs to be a protective shield bubble around the gunner, maybe granting 50% damage reduction. a little like the personal shield in the flawed Kyle Maclachlachlan movie, Dune, not in Frank Herb...
- by Tebu Gan - at 2015.07.05 16:26:00
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55. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Evan Gotabor wrote: CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Be careful about moving the damage mod. If you do this, it will hit pretty hard the armor tanked c...
- by Tebu Gan - at 2015.07.05 16:20:00
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56. Raiding + New game mode - in Feedback/Requests [original thread]
Fox Gaden wrote: I agree that a district should only be raided once per day, or there should be some other governing factor on it, so that large Corporations can't just beat down a district by launching multiple back to back raids in one day....
- by Tebu Gan - at 2015.07.02 17:25:00
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57. THE solution for NPE - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Absolutely not. New players shouldn't get power buffs. That leads to people making alts just to get overpowered weponry. Instead, new players need increased SP accrual in order to get them to competitive levels of SP fa...
- by Tebu Gan - at 2015.07.01 17:19:00
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58. Raiding + New game mode - in Feedback/Requests [original thread]
While I won't comment on your new game mode idea, I will say that raiding shouldn't be a typical skirm match up. Something more like acc and skirm. And I agree with the idea that raiding should be a way to weaken clone reserves for an actual flip...
- by Tebu Gan - at 2015.07.01 17:16:00
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59. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu Gan wrote: Breakin Stuff wrote: The game is becoming ******** because people won't stay and fight at all. Health of the game FIRST, New Eden is SECOND. Yes, because negative reinforcement is always a better ...
- by Tebu Gan - at 2015.06.26 21:53:00
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60. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Hey tebu. My accusation only applies when I see six names leave the battle, all from the same corp. I see this a lot, usually against squads you and your buddies run, or when N-F or O.H. are in play. When you see five bo...
- by Tebu Gan - at 2015.06.26 21:26:00
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