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Thread Statistics | Show CCP posts - 5 post(s) |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1106
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Posted - 2014.07.29 16:45:00 -
[91] - Quote
CCP Rattati wrote:Everyone, as you know we want to make them more durable so they become a part of the strategy and tactics of every battle. Our proposal is that turrets will go from Shield 750 Armor 3.015 to Shield 2.000 Armor 10.000 set well below Supply Depots at 2.500 and 15.000 respectively. We will normalize the AI radius and Weapon ranges as well, in correlation with player bought Turrets. Please share your thoughts, in a civilized manner. And yes, this means that Vehicles will need to manouver and possibly even have teammates hack turrets(teamwork, gasp) before venturing into turret defended areas. And no, we don't hate vehicles, just so that is pre-answered Thanks!
I have a question. WHY DO YOU KEEP MAKING CHANGES THAT AFFECT TANKS. You continually nerf them, rather that is indirectly or directly. You have made tanks into something that doesn't directly affect infantry with the large turrets, bringing swarm damage in line with with one another across the board, and now making installation turrets require a lot of effort to bring down.
Yes, tanks at one time were unstoppable death machines, but I do believe the general consensus is that tanks are no longer the threats they once were on the battlefield. Yet you still continue on making changes like they ARE THE THREATS THEY ONCE WERE.
Why? Can give reasons as to why this is NEEDED at this time.
Tanks - Balancing Turrets
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The dark cloud
The Rainbow Effect
3753
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Posted - 2014.07.29 16:56:00 -
[92] - Quote
Large rails and missiles are problematic in the redline espacially with that much HP. Its allready tricky enough to destroy them while beeing in a ADS but with like tripple the HP it becomes a long time task. Large missile AI currently keeps shoting dropships nonstop when beeing agressed and that from across the map. The only way to loose the agression is to hide behind a building so it looses track.
New shield module!
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ACT1ON BASTARD
Amarr Templars Amarr Empire
41
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Posted - 2014.07.29 19:06:00 -
[93] - Quote
Lets look at it this way. A supply depots already hard to kill with a tank, now well be killing supply depots that shoot rails at you in the redline and on the map. I think its ridiculous because sometimes ill be the only tanker or ads pilot on the map. Itll take the whole match to kill them all. |
OP FOTM
Commando Perkone Caldari State
187
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Posted - 2014.07.29 19:41:00 -
[94] - Quote
You have my official seal of approval, Rattati.
*tinfoil hat*
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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Dustbunny Durrr
ReD or DeaD
259
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Posted - 2014.07.29 21:18:00 -
[95] - Quote
CCP Rattati wrote:Everyone, as you know we want to make them more durable so they become a part of the strategy and tactics of every battle. Our proposal is that turrets will go from Shield 750 Armor 3.015 to Shield 2.000 Armor 10.000 set well below Supply Depots at 2.500 and 15.000 respectively. We will normalize the AI radius and Weapon ranges as well, in correlation with player bought Turrets. Please share your thoughts, in a civilized manner. And yes, this means that Vehicles will need to maneuver and possibly even have teammates hack turrets(teamwork, gasp) before venturing into turret defended areas. And no, we don't hate vehicles, just so that is pre-answered Thanks!
Whereas I have been greatly supportive of the changes made in Alpha and Bravo, this may be one of those times where the only response I can come up with is:
"When you fall out of that tree, and break both of your legs, don't go running to me". But in all seriousness, it seems like such a drastic change considering turrets don't overheat when the AI uses them (they will OUT-DPS a player controlled turret by roughly double because of this) and have infinite tracking (especially rail) when the AI uses them (taking away 'speed tanking' as an effective counter by either tanks or LAVs). Also, due to their soon to be ineffectiveness, we will no longer see the "easy to kill" solo tanks, as these will be mowed down by turrets. These solo tankers will be replaced by either infantry only, or multiple tank columns (which are harder to deal with if you are AV).
The one positive out of this is that the shield to armor ratio remains low, so that someone pinging away at it over time, will make gains slowly, and chew through its armor.
As for not hating vehicles, it feels like you just slapped someone in the face and then respond with "I've got no beef with you". |
Temias Mercurial
Knights Of Ender RISE of LEGION
133
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Posted - 2014.07.29 21:21:00 -
[96] - Quote
Dustbunny Durrr wrote:CCP Rattati wrote:Everyone, as you know we want to make them more durable so they become a part of the strategy and tactics of every battle. Our proposal is that turrets will go from Shield 750 Armor 3.015 to Shield 2.000 Armor 10.000 set well below Supply Depots at 2.500 and 15.000 respectively. We will normalize the AI radius and Weapon ranges as well, in correlation with player bought Turrets. Please share your thoughts, in a civilized manner. And yes, this means that Vehicles will need to maneuver and possibly even have teammates hack turrets(teamwork, gasp) before venturing into turret defended areas. And no, we don't hate vehicles, just so that is pre-answered Thanks! Whereas I have been greatly supportive of the changes made in Alpha and Bravo, this may be one of those times where the only response I can come up with is: "When you fall out of that tree, and break both of your legs, don't go running to me". But in all seriousness, it seems like such a drastic change considering turrets don't overheat when the AI uses them (they will OUT-DPS a player controlled turret by roughly double because of this) and have infinite tracking (especially rail) when the AI uses them (taking away 'speed tanking' as an effective counter by either tanks or LAVs). Also, due to their soon to be ineffectiveness, we will no longer see the "easy to kill" solo tanks, as these will be mowed down by turrets. These solo tankers will be replaced by either infantry only, or multiple tank columns (which are harder to deal with if you are AV). The one positive out of this is that the shield to armor ratio remains low, so that someone pinging away at it over time, will make gains slowly, and chew through its armor. As for not hating vehicles, it feels like you just slapped someone in the face and then respond with "I've got no beef with you".
I just think that 10,000 armour is a tad too much. 7,000 would be my preferable approximation.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
881
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Posted - 2014.07.30 19:18:00 -
[97] - Quote
The dark cloud wrote:Large rails and missiles are problematic in the redline espacially with that much HP. Its allready tricky enough to destroy them while beeing in a ADS but with like tripple the HP it becomes a long time task. Large missile AI currently keeps shoting dropships nonstop when beeing agressed and that from across the map. The only way to loose the agression is to hide behind a building so it looses track. The whole point of the Large Missile Installation is to shoot at dropships. Especially those that try to use the sky as a "safe zone" there is no other vehicle, or dropsuit that can hide away out of range of almost all gunfire whenever it wants to. If you're on the battlefield, you have to expect being shot at. UNLESS you want to increase the range of forge guns and Swarms so that they can hit you when you're idling at the map ceiling? No? Well then, take that singular installation as a sign of them being lenient to your plight.
Imagine 4+ swarmers being able to shoot you at all times regardless of your height. Makes that turret look like a godsend eh?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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CCP Rattati
C C P C C P Alliance
4995
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Posted - 2014.07.30 22:15:00 -
[98] - Quote
Thanks for the feedback everyone.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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