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1. Things I consider unfinished in Dust 514 - in Feedback/Requests [original thread]
One important thing I think is missing from you list, completion of the RPG side to this game. Sure tiered matchmaking would have been great, but what kind of game could call itself and RPG without the PvE aspect.
- by Tebu Gan - at 2016.02.15 21:14:00
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2. This game will NEVER be balanced. CCP's MARKETING STRATEGY is fl... - in Feedback/Requests [original thread]
Breakin Stuff wrote: My service, however, does have space b*tches. So with every batch of ISK that I double, you will receive one unit of exotic dancers, purchased on the new eden market. What if I prefer a batch of prisoners... Male prefer...
- by Tebu Gan - at 2016.01.25 22:01:00
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3. This game will NEVER be balanced. CCP's MARKETING STRATEGY is fl... - in Feedback/Requests [original thread]
Freshbrood Clan Strife wrote: They exploit the minority of the sore loser gamer population by selling op gear. It's effective for CCP profit wise, but it ultimately kills Dust in the long run as most players are not willing to pay to cheat, sor...
- by Tebu Gan - at 2016.01.25 22:00:00
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4. True HAV AV balance - in Feedback/Requests [original thread]
True Adamance wrote: In this case a more realistic simulation of HAV would only serve to make tanks more enjoyable, more balanced, and better suited to a specific battlefield role. What we have currently is a bad joke that cannot be defende...
- by Tebu Gan - at 2015.12.01 16:11:00
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5. True HAV AV balance - in Feedback/Requests [original thread]
Devadander wrote: We are in a spot where vehicles can go either way. Hardest part is balancing AV vs pro HAV without shutting down all other vehicles even more. Not to mention current maddy meta is far too stout for most people to handle. The...
- by Tebu Gan - at 2015.12.01 16:04:00
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6. [ IDEA ] More Weapons - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sanchez Rivera wrote: CPM Merc!! A Pleasure To See Important People Read My Stuff, I'm Honored Rumors of my importance have been greatly exaggerated. Oh dear lord, don't stroke his ego! He doesn't have enou...
- by Tebu Gan - at 2015.11.24 16:35:00
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7. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: I run proto AV every match. I can't kill well built somas, much less gunnies, or maddies. Until 1 AV'er can kill 1 tanker, so long dust. It's been a crappy 4 years, and I'd like a refund for my aurum CCP. Ways to fix since I...
- by Tebu Gan - at 2015.11.18 16:37:00
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8. Vehicle Hardeners - in Feedback/Requests [original thread]
Pokey Dravon wrote: They only do that because rep levels are so high and have zero downtime, thus encouraging stacking. Reps that never turn off behave effectively like a plate because they provide consistent mitigation. That's why active reps ...
- by Tebu Gan - at 2015.11.12 16:38:00
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9. Vehicle Hardeners - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: My original proposal was a slightly adjusted direct cut of chromosome with a couple tweaks directed at surya supremacy. It didn't fly. I'm not going to bang my head on the same wall over and over. S...
- by Tebu Gan - at 2015.11.12 16:20:00
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10. [Idea] Vehicles vs AV (yes another one...) - in Feedback/Requests [original thread]
korrah silain wrote: Tebu Gan wrote: korrah silain wrote: 1. Not convinced it's needed 2. Why should the sniper weapon be given dispersion? No. 3. Yes agreed. Has been needed for a long time. 4. In my experiences gardeners are now at a...
- by Tebu Gan - at 2015.11.10 19:20:00
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11. [Idea] Vehicles vs AV (yes another one...) - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Tebu Gan wrote: Text Grant wrote: Just got 1 shoted by militia railgun on a sica, sorry, but this isn't enough 1. Buff swarm range 2 add railgun dispertion 3 slow down acceleration on tanks 4 reduce hardeners to 30%...
- by Tebu Gan - at 2015.11.10 19:16:00
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12. [Idea] Vehicles vs AV (yes another one...) - in Feedback/Requests [original thread]
korrah silain wrote: 1. Not convinced it's needed 2. Why should the sniper weapon be given dispersion? No. 3. Yes agreed. Has been needed for a long time. 4. In my experiences gardeners are now at a good place considering the immortal Maddy ...
- by Tebu Gan - at 2015.11.10 16:40:00
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13. [Idea] Vehicles vs AV (yes another one...) - in Feedback/Requests [original thread]
Text Grant wrote: Just got 1 shoted by militia railgun on a sica, sorry, but this isn't enough 1. Buff swarm range 2 add railgun dispertion 3 slow down acceleration on tanks 4 reduce hardeners to 30% After these things, then we can talk about ...
- by Tebu Gan - at 2015.11.10 16:38:00
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14. Vehicle Hardeners - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Derpty Derp wrote: It seems the era of hardener stacking is still upon us - rejoice... I think vehicles would be more interesting if hardeners had a decent downside. Disable reps/recharge while ac...
- by Tebu Gan - at 2015.10.29 15:10:00
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15. Really funny story - in Feedback/Requests [original thread]
Just signed on for the first time in like a month. Go to make a CV.0 fit with regs. Instantly deleted. Seriously, what is wrong with you people. Are you trying to tell me a pro tank that has to fit all basic mods is "viable". Really? (PS. W...
- by Tebu Gan - at 2015.10.15 00:43:00
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16. So, people leaving games early... - in Feedback/Requests [original thread]
Kevall Longstride wrote: This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them. So chatting amongst the CPM about it, I had an idea and just wanted to bounce it off you all. The ma...
- by Tebu Gan - at 2015.10.12 14:43:00
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17. The Breach Forge Gun : An Amazing Weapon needing a small tweak. - in Feedback/Requests [original thread]
I've mentioned that the breach should get more range for the trade off of being lower in DPS compared to an assault FG or the normal variant. I still think that's the best course of action regarding this weapon. Rattati seemed keen to the idea.
- by Tebu Gan - at 2015.10.09 14:37:00
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18. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Devadander wrote: Breakin Stuff wrote: Oh wow. I just realized how much potential tegen can happen between forge shots on a gunnlogi. This could get ugly quickly. My crappy math puts a dual reg gunni starting regen at around .4-.6. The...
- by Tebu Gan - at 2015.09.28 22:02:00
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19. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Breakin Stuff wrote: Oh wow. I just realized how much potential tegen can happen between forge shots on a gunnlogi. This could get ugly quickly. 440 right. Not to mention your -10 to shields. Eh maybe, but I'm betting you won't be the onl...
- by Tebu Gan - at 2015.09.28 21:29:00
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20. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Devadander wrote: With dual regs, activating a booster seems to make shield continue to regen under fire till regen rate gets defeated. Without I cannot duplicate. *shrug* Full regen happens after one second. You should instantly get full...
- by Tebu Gan - at 2015.09.28 19:57:00
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