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121. Shield vs armor tank imbalance - in Feedback/Requests [original thread]
Pokey Dravon wrote: The Dark Cloud wrote: To make it clear: i want that HAV vs HAV fights are getting sorted. I dont want 60% shield hardeners which would turn gunnlogis into invincible rolling fortress of doom. Thank you for understandin...
- by Tebu Gan - at 2015.03.31 16:28:00
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122. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
DarthJT5 wrote: Tebu Gan wrote: Simulated data So, my spreadsheet skills are a bit rusty. After a bit of work though I think I've figured out how to display this data in sheet form of progression of a tank battle using your missile data. ...
- by Tebu Gan - at 2015.03.31 14:47:00
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123. On LAV's - in Feedback/Requests [original thread]
Pokey Dravon wrote: The nerf was pretty knee-jerk and not particularly well thought out. A proper change would have been a reduction to base HP (Though not the extent it was in Echo) and in increase in overall slots and fitting. Slots and f...
- by Tebu Gan - at 2015.03.31 00:48:00
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124. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu Gan wrote: 35% means two stack for roughly 58%. Currently second hardener at 66% effectiveness, totals for 66 current. Nearly a 10% gap. 2 35%=54.25% 2 40%=60.86 2 30%=48.25% And I actually wrote a goddamn KIL...
- by Tebu Gan - at 2015.03.30 23:51:00
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125. On LAV's - in Feedback/Requests [original thread]
I get that a free LAV shouldn't be unstoppable. Which by the way they were not and only required 2 shots do down with most weaponry. But come on. Was cruisiing around in my LAV looking to attack/lure tanks into my trap, when a single swarm volley...
- by Tebu Gan - at 2015.03.30 21:26:00
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126. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu Gan wrote: Breakin Stuff wrote: Tebu Gan wrote: And I would rather not see a one of this only restriction. What I do want to see, is a double repped hardened fit actually be viable without being overwhelming...
- by Tebu Gan - at 2015.03.30 20:44:00
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127. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu Gan wrote: And I would rather not see a one of this only restriction. What I do want to see, is a double repped hardened fit actually be viable without being overwhelmingly OP. mathematically this will requi...
- by Tebu Gan - at 2015.03.30 19:32:00
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128. Tanks - Double rep solution - in Feedback/Requests [original thread]
Godin Thekiller wrote: Tesfa Alem wrote: The issue is the hardeners not reps. The issue is both, it's simply that hardeners has more of an effect. Reps needs to be active imo, they weren't as bad because they had a very long downtime....
- by Tebu Gan - at 2015.03.30 18:59:00
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129. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: extending the rep cycles won't actually fix the problem, all it does is stretch the result out. Since there's no weapon that can land more than 500/hit and the FASTEST rate that can happen is with the swarms, you're at be...
- by Tebu Gan - at 2015.03.30 18:54:00
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130. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: wiki swarms could *slightly* but they lose all the headway the instant you have to reload. the problem isn't inherently the reps. Giving leeway for reload is exactly what longer cycles does. I think longer cycles wil...
- by Tebu Gan - at 2015.03.30 17:27:00
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131. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu Gan wrote: Breakin Stuff wrote: I find the idea of simply taking the gun without any consideration as the sole point of balance to be the worst possible way. There's a reason why I included asstons of tables fo...
- by Tebu Gan - at 2015.03.30 16:17:00
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132. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Simulated data So, my spreadsheet skills are a bit rusty. After a bit of work though I think I've figured out how to display this data in sheet form of progression of a tank battle using your missile data. If you could tell me how to improve m...
- by Tebu Gan - at 2015.03.29 19:21:00
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133. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Man, missiles. I can never figure out what to do with these things. I will say though that I do like the idea of decreasing damage per shot, while increasing ROF and Reload speed. Something often overlooked as well, they are effective out to 250M...
- by Tebu Gan - at 2015.03.29 17:16:00
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134. Tanks - Double rep solution - in Feedback/Requests [original thread]
Derpty Derp wrote: Shamarskii Simon wrote: But 5 seconds per cycle... Are you also multiplying the rep rate by 5? Or keeping it at 3. If keeping 3, that's an indirect nerf to reps By 40% i also think 5 seconds is a bit too long... Just coun...
- by Tebu Gan - at 2015.03.29 16:24:00
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135. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: I find the idea of simply taking the gun without any consideration as the sole point of balance to be the worst possible way. There's a reason why I included asstons of tables for each weapon to show the progression. If ...
- by Tebu Gan - at 2015.03.29 16:20:00
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136. Tanks - Double rep solution - in Feedback/Requests [original thread]
Shamarskii Simon wrote: But 5 seconds per cycle... Are you also multiplying the rep rate by 5? Or keeping it at 3. If keeping 3, that's an indirect nerf to reps By 40% i also think 5 seconds is a bit too long... Just count 5 seconds...... You ...
- by Tebu Gan - at 2015.03.29 16:07:00
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137. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thaddeus Reynolds wrote: Tebu, Breakin never said that they should be expected to win a 1 on 1 engagement with their primary weapon, just that they should have a fighting chance...that with difficulty they should be ...
- by Tebu Gan - at 2015.03.29 03:59:00
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138. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu Gan wrote: In my honest opinion, AV shouldn't just rely on their main weapon alone when there are other option that augment your effectiveness at your role. Damage mods, nades, proxies, and remotes all should be ...
- by Tebu Gan - at 2015.03.28 23:50:00
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139. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: Each AV weapon should stand on it's own merits. Forge guns are intended as long range strikers with high alpha and slow fire. Forcing them to be within grenade range annihilates all intended advantages of the weapon plat...
- by Tebu Gan - at 2015.03.28 22:52:00
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140. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: trying to balance tanks so it requires 2 AV gunners to fight with difficulty isn't a good thing. one AV gunner should be able to fight a tank with difficulty. it should NOT be an impossibility. It's not though. Using ju...
- by Tebu Gan - at 2015.03.28 21:59:00
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