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141. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu please look at the current forge guns tab. Please compare the double hardener, dual rep fit against the Ishukone Assault Forge Gun triple modded vs. Armor. I believe it is the second-to last table on that spreadsheet....
- by Tebu Gan - at 2015.03.28 20:57:00
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142. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: Believe it or not, I have no problem with the rep rate. It's the fire rates on the weapons or the heat restrictions that are making this a problem IMHO. The railgun hits more than hard enough and fast enough. But it can o...
- by Tebu Gan - at 2015.03.28 17:36:00
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143. Tanks - Double rep solution - in Feedback/Requests [original thread]
Pokey Dravon wrote: Alena Ventrallis wrote: We could just make reps active again. Although this could work as well. I agree. Active reps would be far superior, but Tenbu's idea here is certainly a lower hanging fruit and would help to ad...
- by Tebu Gan - at 2015.03.28 00:33:00
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144. Tanks - Double rep solution - in Feedback/Requests [original thread]
Pokey Dravon wrote: So the tl;dr version is basically.... make armor rep more per cycle, but have longer cycles, so the armor is more susceptible to burst damage. HP Regenerated per minute remains the same. This is basically how active armor ...
- by Tebu Gan - at 2015.03.27 23:57:00
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145. SHAV's will be useless even with a fix - in Feedback/Requests [original thread]
With max optimization skills in everything I use ( small rails for one), I find this to be quite true. Unless the Shav matches a multiman tank exactly in PG/CPU, assuming basic rails and max optimization, I find this to be rather true. Why not jus...
- by Tebu Gan - at 2015.03.27 23:49:00
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146. Tanks - Double rep solution - in Feedback/Requests [original thread]
So, having had ample time to try the new changes, I have a bit of feedback to provide. I think that it is well know that maddies are king. There is no denying this reality, they are at the top of the food chain, be it with a rail, blaster, and I'v...
- by Tebu Gan - at 2015.03.27 23:29:00
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147. Tanks - Double rep solution - in Feedback/Requests [original thread]
Summin it up I think thatGÇÖs kinda what IGÇÖm trying to point to here (see above paragraph). With current reps per second, there is basically no window for burst DPS. Health is constantly being replenished meaning even the slightest of break in...
- by Tebu Gan - at 2015.03.27 23:29:00
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148. Large rail turret - in Feedback/Requests [original thread]
True Adamance wrote: What? Why not? It's the only conventional tank turret and its lost its splash? You absolutely sure about this because that's a right bugger. I thought they removed that splash a LONG time ago. I went 19/0 last night lan...
- by Tebu Gan - at 2015.03.12 19:05:00
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149. Vehicle Handling - in Feedback/Requests [original thread]
CCP Rattati wrote: I am interested in this as I feel HAV turn very slowly, and was wondering if I was doing it wrong somehow. I would prefer myself to pivot much faster, but could sacrifice turret rotation if it's too powerful. Second, I ha...
- by Tebu Gan - at 2015.03.12 19:04:00
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150. Large turret balance - in Feedback/Requests [original thread]
Godin Thekiller wrote: True Adamance wrote: Tebu Gan wrote: Anoko Destrolock wrote: Nerfing railgun alpha would be very beneficial to the tanking and dropship communities. Why? Railguns have very high alpha damage and 1 shot doing su...
- by Tebu Gan - at 2015.03.11 22:36:00
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151. Large turret balance - in Feedback/Requests [original thread]
Anoko Destrolock wrote: Nerfing railgun alpha would be very beneficial to the tanking and dropship communities. Why? Railguns have very high alpha damage and 1 shot doing such massive damage puts the railgun ahead immediately in a fight. Wit...
- by Tebu Gan - at 2015.03.11 21:15:00
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152. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Just throwing this out there but if we assume both will be 40%....is anyone really against just making them have the same duration/cooldown too? If they are going to be the same in strength, cooldown and uptimes need to...
- by Tebu Gan - at 2015.03.06 16:13:00
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153. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Armor hardener needs to be viable, if you are hardening your shields, you still have them. That is not a luxury of armor hardeners. HAV resources were tuned down a bit to be future-proof for a PG/CPU ...
- by Tebu Gan - at 2015.03.05 19:33:00
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154. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu Gan wrote: Agreed, I've suggested multiple times in the past that we use current weapons, tacking on different damage profiles. EM swarm launchers, can you imagine the tears that would flow! Would rather see thou...
- by Tebu Gan - at 2015.03.02 17:47:00
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155. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu Gan wrote: This does make me wonder though, how much of a buff does the maddie need to be on par with infantry AV and would such a buff put them over the top against a gunnlogi. Once we go hot with Rattati's HAV...
- by Tebu Gan - at 2015.03.02 17:12:00
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156. Shield boosters - Tanks - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tebu Gan wrote: Sure this could work in actually making them work the way most think they should. I'm a little hesitant on increasing the recharge threshold to 100% though. Honestly I don't think they need to start rege...
- by Tebu Gan - at 2015.03.02 16:39:00
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157. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doc DDD wrote: If we are worried about balancing in ambush, just remove vehicles all together from oms. .. The only thing keeping tanks alive as long as they are now is the ability to stack hardeners, removing this a...
- by Tebu Gan - at 2015.03.02 16:24:00
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158. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Lorhak Gannarsein wrote: True Adamance wrote: Even four seconds boggles the mind. That's a more than a total of 2230 DPS or 9000 damage in Alpha! Not many things can achieve this. I simply want to know how you suffer...
- by Tebu Gan - at 2015.03.02 16:01:00
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159. Shield boosters - Tanks - in Feedback/Requests [original thread]
Stefan Stahl wrote: Tebu Gan wrote: I'll be testing a small to see if it works any better. It doesn't. Small boosters are very important when fitting a Myron and I've been doing that a lot. However DS much more seldomly find themselves u...
- by Tebu Gan - at 2015.03.01 19:36:00
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160. Shield boosters - Tanks - in Feedback/Requests [original thread]
Pokey Dravon wrote: Honestly I think the intention was to simply inject x-HP and start the regen at the same time. Obviously it's not working quite that way. What if at least on the backend it was changed to For Duration (1 second) of boost...
- by Tebu Gan - at 2015.03.01 19:11:00
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