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101. Deep vehicle analysis - in Feedback/Requests [original thread]
Breakin Stuff wrote: No, I do not accept any premise that says any unit should be immune to destruction by it's counter under any circumstance. If that's what you have an inherent problem, instead of trying to argue with me, walk away, becau...
- by Tebu Gan - at 2015.05.05 19:06:00
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102. Deep vehicle analysis - in Feedback/Requests [original thread]
True Adamance wrote: And while I personally do hate Tankers who sit in the redline and nothing I cannot find fault with a player who has gone into cool down pulling back from combat. No different from how the good tankers play Battlefield, Pl...
- by Tebu Gan - at 2015.05.04 19:46:00
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103. Y R THE GAL TANKS SO INVINCIBLE!!! - in Feedback/Requests [original thread]
2 Kubo, from my personal experience, should have wounded him enough to back it off. My guess is that those plasma cannon shots missed. Couple with a swarm launcher hitting it, it honestly should have died. You had to have missed those plasma cann...
- by Tebu Gan - at 2015.04.30 16:20:00
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104. Sticky:ISK rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we have been thinking long and hard about a way to make winning battles lucrative, and maybe throwing caution to the wind to do so. What do you think of two (or both) ways of increasing your reward. This bonu...
- by Tebu Gan - at 2015.04.29 19:15:00
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105. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
CCP Rattati wrote: I will mark these as "interesting things to research" Very interesting indeed, they could really change the dynamics of battles and make them far far more interesting. Great idea's they are!
- by Tebu Gan - at 2015.04.25 18:29:00
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106. Vehicle Armor Hardener - in Feedback/Requests [original thread]
Pokey Dravon wrote: bastille123 wrote: to tell you the truth its still not too late to fix properly tanks i truly belive that armor reps as it is are fine the real problem(in my opinion) is hardeners and nitrus. Hardeners were never c...
- by Tebu Gan - at 2015.04.24 18:09:00
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107. Scotty suck a d!ck - in Feedback/Requests [original thread]
Haerr wrote: ~15mins to get into a match where the enemies have 5 clones left? Scotty. Why? I got several of these last night quing ambush. Seemed like every other match was basically over.
- by Tebu Gan - at 2015.04.17 18:27:00
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108. [Request] Buff n' Nerf - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well, considering a Proto HMG has a base DPS of ~700 and an Assault Rifle has a DPS of about ~450.....doesn't it stand to reason that more DPS be balanced with less range? Then why does a large railgun give so much more d...
- by Tebu Gan - at 2015.04.16 18:49:00
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109. [SUGGESTION] Lower price of LAVs - in Feedback/Requests [original thread]
Breakin Stuff wrote: 2. Militia mods with zero skills can restore LAVs to their perviously unfitted glory. Hint: you can put heavy militia extenders on sagas and heavy 120mm plates on methanas. Umm, unfitted they were glorious?? You can ...
- by Tebu Gan - at 2015.04.10 21:15:00
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110. [SUGGESTION] Lower price of LAVs - in Feedback/Requests [original thread]
CLONE117 wrote: i still miss my old free mlt gal lav starter fit bpo. proto scrubs complained because they were getting pancaked by them left and right. even though they could easily insta kill them. plus they werent that hard the avoid. just ...
- by Tebu Gan - at 2015.04.10 21:10:00
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111. tanks tested - in Feedback/Requests [original thread]
Silver Strike44 wrote: Praise munson. Praise the pipes. I found the part where he said best missiler in the game quite amusing. Um, hello, that's me nick!
- by Tebu Gan - at 2015.04.06 16:48:00
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112. Sentinels shouldn't be able to tank a large rail shot - in Feedback/Requests [original thread]
shaman oga wrote: It's totally unfair, it's already difficult to hit people once, you have 2 consecutive shots before overheat, they should not be able to survive that skill shot. On the other side, if you play heavy and stop moving, it's your...
- by Tebu Gan - at 2015.04.01 19:37:00
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113. Bad tank mechanics - in Feedback/Requests [original thread]
Godin Thekiller wrote: They were, they just made them all the same in 1.7 Yup, I was here when it happened! I was pretty vocal on this.
- by Tebu Gan - at 2015.04.01 19:36:00
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114. Bad tank mechanics - in Feedback/Requests [original thread]
Godin Thekiller wrote: Tebu Gan wrote: Aidualc wrote: Tebu Gan wrote: Double repped with double hardeners is a bit OP atm and hopefully something that will get fixed. A 1.2 Million ISK tank is OP vs 140,000 Isk dropsuite mimando ?...
- by Tebu Gan - at 2015.04.01 19:32:00
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115. Bad tank mechanics - in Feedback/Requests [original thread]
Godin Thekiller wrote: Tebu Gan wrote: Pokey Dravon wrote: The dual hardener dual rep fit is very powerful. I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again. No doubt active...
- by Tebu Gan - at 2015.04.01 19:30:00
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116. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: DarthJT5 wrote: Well, I guess we asked for it. The trolls have arrived Pokey. Eh don't worry about it, they have to make themselves feel better for a lack of usefulness by ...
- by Tebu Gan - at 2015.04.01 16:05:00
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117. Bad tank mechanics - in Feedback/Requests [original thread]
Pokey Dravon wrote: The dual hardener dual rep fit is very powerful. I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again. No doubt active need to back a come back, but no reason we c...
- by Tebu Gan - at 2015.03.31 21:11:00
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118. Bad tank mechanics - in Feedback/Requests [original thread]
Aidualc wrote: Tebu Gan wrote: Double repped with double hardeners is a bit OP atm and hopefully something that will get fixed. A 1.2 Million ISK tank is OP vs 140,000 Isk dropsuite mimando ? ROLF... Actually, this statement is...
- by Tebu Gan - at 2015.03.31 19:05:00
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119. Bad tank mechanics - in Feedback/Requests [original thread]
Derpty Derp wrote: Takahiro Kashuken wrote: Also why do shoot at it when hardeners are up? Maybe because the armour hardener lasts so long, if you don't fire at it while they're up, you don't get to fire at it? Best to ignore those two...
- by Tebu Gan - at 2015.03.31 17:58:00
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120. Bad tank mechanics - in Feedback/Requests [original thread]
Text Grant wrote: Point of view Minmatar commando m1 series Approximately 800 hp 2 complex damage mods on wiki swarms Not only can this fit not kill any basic armor tank, but the pilot either: 1 runs away, and I get + 75 (reasonable) 2 feathe...
- by Tebu Gan - at 2015.03.31 17:55:00
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