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241. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Atiim wrote: *Remote Explosives are hard counters to Sentinel & Logistics combos *Combat Rifles are hard counters to Armored Frames *Scrambler Rifles are hard counters to Shielded Frames' *Sniper Rifles are hard counters against players in...
- by Tebu Gan - at 2014.11.19 18:21:00
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242. {Request} Caldari Assault and the new RR - in Feedback/Requests [original thread]
Kody Cole wrote: since the rail rifle has bin changed i think we need a new suit bonus. alot of ppl say the RR is completely broken but i say different. it is still good for what it is supposed to do....long range. the problem i think ppl are ...
- by Tebu Gan - at 2014.11.18 20:23:00
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243. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Bethhy wrote: Tebu Gan wrote: hfderrtgvcd wrote: So in essence, you're complaining because you couldn't kill your hard counter by flying straight at him. Would you mind describing some other "hard counters" as I was under the impressi...
- by Tebu Gan - at 2014.11.18 20:16:00
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244. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Fox Gaden wrote: Tebu Gan wrote: ( as I'm running out of words) Next time reserve a second post for editing later. I am not saying I entirely agree with you, but I do like to see a well thought out and well-articulated argument. I also...
- by Tebu Gan - at 2014.11.18 20:05:00
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245. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
hfderrtgvcd wrote: So in essence, you're complaining because you couldn't kill your hard counter by flying straight at him. Would you mind describing some other "hard counters" as I was under the impression that there really wasn't such a t...
- by Tebu Gan - at 2014.11.18 00:43:00
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246. Fixing the ADSs [WARNING: Number Intensive] - in Feedback/Requests [original thread]
Thought I might throw this in there, anybody else know that vehicles are completely unfinished, being stripped down to "bare essentials" never to be finished but continually nerfed until they realize they should have at the very least attempted to...
- by Tebu Gan - at 2014.11.17 19:46:00
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247. Fixing the ADSs [WARNING: Number Intensive] - in Feedback/Requests [original thread]
Tesfa Alem wrote: Vulpes Dolosus wrote: To be fair, these are all things i would to love see tested out before being implemented, and niether you nor i have adressed on how to make the small blaster a good air to ground turret. Also, do...
- by Tebu Gan - at 2014.11.17 19:44:00
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248. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Hey look, it's a Tebu back on the forums. Now I have been stuck on destiny for the last month or 2 (Love me some destiny) and considering I can't log on destiny due to some PSN maintenance going on, I figured I'd try dust for the second time since...
- by Tebu Gan - at 2014.11.17 19:36:00
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249. Hotfix Delta- Swarms vs ADS results - in Feedback/Requests [original thread]
Soraya Xel wrote: Derrith Erador wrote: Soraya Xel wrote: What is a viable defense for infantry from a ADS's turret? Advice from our great rapper Ludacris. So, we can buff infantry to be able to run away at ADS speeds then? Alen...
- by Tebu Gan - at 2014.09.26 21:00:00
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250. ads nerf reasons - in Feedback/Requests [original thread]
Soraya Xel wrote: QQ. There's a difference between a guy doing a 30/0 match, and everyone using a class doing 30/0 matches. Also spelling. That is simply stupid. ADS are one of the hardest things to fly. Your statement is wholly false and ...
- by Tebu Gan - at 2014.09.26 20:57:00
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251. Lesson from Destiny: Controls - in Feedback/Requests [original thread]
Vell0cet wrote: One of the best parts of Destiny is how smooth the controls feel, it's pretty shallow/gimmicky I'm many respects, and I don't think it's PvP is anywhere near the level of depth and strategy that DUST has. It does have silky smoo...
- by Tebu Gan - at 2014.09.17 16:45:00
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252. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
Vicious Minotaur wrote: As a AVer, you know what I want? Vehicles (all of them) to be completely redone. No half measures. No tweaking some variable or value. Rework EVERYTHING such that vehicles have an explicit role to fill, and more importa...
- by Tebu Gan - at 2014.09.17 16:43:00
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253. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
Shooter Somewhere wrote: Tebu Gan wrote: I think I'm done til they actually address that making tanks AV focused only removes them from the game. Just started destiny, MUCH more fun, and the PVP isn't terribly skewed like it is with dust. I...
- by Tebu Gan - at 2014.09.17 16:41:00
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254. Rattati, Small Blasters as Main Turret for HAVs? - in Feedback/Requests [original thread]
CCP Rattati wrote: MarasdF Loron wrote: The dark cloud wrote: That tank would look like a abomination. No shiet. But that would be the only non AV tank there is. According to CCP Rattati himself. Oh snap I hear you are also reduci...
- by Tebu Gan - at 2014.09.17 16:37:00
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255. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
I think I'm done til they actually address that making tanks AV focused only removes them from the game. Just started destiny, MUCH more fun, and the PVP isn't terribly skewed like it is with dust. I sure hope they wise up, but I have serious dou...
- by Tebu Gan - at 2014.09.16 18:39:00
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256. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Breakin Stuff wrote: Kallas Hallytyr wrote: Tebu Gan wrote: I don't know how many times swarms have denied an ADS an area. I don't really know what the problem with the swarm and ADS balance is. Right now swarms are the BEST thing against...
- by Tebu Gan - at 2014.09.08 20:02:00
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257. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Hello again, we are proposing the following changes to reduce the high efficiency of the ADS and promote Normal Dropship viability as well. In short, the ADS can function as a fast attack vehicle, with rapid redeployment an...
- by Tebu Gan - at 2014.09.08 19:03:00
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258. Rattati, HAV and PC - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: id like to see the ability to replace the LARGE turret with a small turret for maximum Anti personnel That would look rather comical!
- by Tebu Gan - at 2014.09.07 17:45:00
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259. Increase Large Rail Range and/or elevation - in Feedback/Requests [original thread]
Derpty Derp wrote: Zatara Rought wrote: I have stated elsewhere and reaffirm here that large turrets need to be able to look higher than they currently do. I would not mind is rail were given 400m to start and then let's see where it goes. ...
- by Tebu Gan - at 2014.09.07 17:41:00
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260. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
MarasdF Loron wrote: KEROSIINI-TERO wrote: MarasdF Loron wrote: I didn't read Tebu's post because it's too much text but Rail is still superior to any other turret at any range in AV situation, that's why you only see Rail turrets in PCs...
- by Tebu Gan - at 2014.09.07 17:23:00
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