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MarasdF Loron
Fatal Absolution General Tso's Alliance
1013
|
Posted - 2014.09.07 06:10:00 -
[1] - Quote
Hello, once again I am unfortunately having to bother you with nonsense but here goes...
What is the intented role for HAV in PC?
This question popped into my mind thanks to the discussion in my thread about the intented role of Large Blaster.
Thanks for the reply in advance.
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Atiim
11916
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Posted - 2014.09.07 06:38:00 -
[2] - Quote
Infantry support, and AV (AP when fitted with gunners).
The intended role of an item doesn't change based on which game-mode you're in.
DUST 514's 1st Matari Commando
-HAND
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1013
|
Posted - 2014.09.07 06:41:00 -
[3] - Quote
Atiim wrote:Infantry support, and AV (AP when fitted with gunners).
The intended role of an item doesn't change based on which game-mode you're in. It does because if you need a gunner in PC to be useful, then you are not needed for that PC.
EDIT: Atiim, since when have you been CCP Rattati?
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Atiim
11916
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Posted - 2014.09.07 06:54:00 -
[4] - Quote
MarasdF Loron wrote:Atiim wrote:Infantry support, and AV (AP when fitted with gunners).
The intended role of an item doesn't change based on which game-mode you're in. It does because if you need a gunner in PC to be useful, then you are not needed for that PC. EDIT: Atiim, since when have you been CCP Rattati? Then perhaps, you should get a different FC.
Because anyone who wouldn't want to field something with:
- On-board Spawn Systems
- On-board Scan Systems
- Superior AV Capabilities
- Superior AP Capabilities
While also being able to defend 2 objectives at once (on certain sockets), and can pretty much kill any ADS who lingers for too long clearly has no idea of how to be a tactical player, or simply doesn't want to stray from the meta.
As for being CCP Rattati, you don't need to be a DEV to relay something as obvious as this. Though if you'd like, go ahead and wait for him to come so he can say something along the lines of:
Quote:The intended role of something doesn't change based on what game-mode you're in. Every item is assigned a certain role, and should be performing that role, regardless of what mode it's in.
DUST 514's 1st Matari Commando
-HAND
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1014
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Posted - 2014.09.07 07:03:00 -
[5] - Quote
Atiim wrote:MarasdF Loron wrote:Atiim wrote:Infantry support, and AV (AP when fitted with gunners).
The intended role of an item doesn't change based on which game-mode you're in. It does because if you need a gunner in PC to be useful, then you are not needed for that PC. EDIT: Atiim, since when have you been CCP Rattati? Then perhaps, you should get a different FC. Because anyone who wouldn't want to field something with:
- On-board Spawn Systems
- On-board Scan Systems
- Superior AV Capabilities
- Superior AP Capabilities
While also being able to defend 2 objectives at once (on certain sockets), and can pretty much kill any ADS who lingers for too long clearly has no idea of how to be a tactical player, or simply doesn't want to stray from the meta. As for being CCP Rattati, you don't need to be a DEV to relay something as obvious as this. Though if you'd like, go ahead and wait for him to come so he can say something along the lines of: Quote:The intended role of something doesn't change based on what game-mode you're in. Every item is assigned a certain role, and should be performing that role, regardless of what mode it's in. This is not even worth replying to with any kind of argument.
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Leeroy Gannarsein
Legio DXIV
682
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Posted - 2014.09.07 07:25:00 -
[6] - Quote
Atiim wrote:MarasdF Loron wrote:Atiim wrote:Infantry support, and AV (AP when fitted with gunners).
The intended role of an item doesn't change based on which game-mode you're in. It does because if you need a gunner in PC to be useful, then you are not needed for that PC. EDIT: Atiim, since when have you been CCP Rattati? Then perhaps, you should get a different FC. Because anyone who wouldn't want to field something with:
- On-board Spawn Systems
- On-board Scan Systems
- Superior AV Capabilities
- Superior AP Capabilities
While also being able to defend 2 objectives at once (on certain sockets), and can pretty much kill any ADS who lingers for too long clearly has no idea of how to be a tactical player, or simply doesn't want to stray from the meta. As for being CCP Rattati, you don't need to be a DEV to relay something as obvious as this. Though if you'd like, go ahead and wait for him to come so he can say something along the lines of: Quote:The intended role of something doesn't change based on what game-mode you're in. Every item is assigned a certain role, and should be performing that role, regardless of what mode it's in.
Great! You can now perform as AP and AV! You also halve your mobility, drastically reduce the reas of the map you can access and are still incredibly vulnerable to ADS. Because no matter how many gunners you have you still can't aim up. And, of course, to fit all of those without compromising your tank means Madrugar, who has to compromise everything else to fill all his slots.
And while the intended role of something may not change, its actual ability to perform that ability changes dramatically. Onboard spawns are slow, onboard scans are poor-quality and can't detect infiltrators, AV capabilities are only relevant against other HAVs and poor ADS pilots and your AP capabilities are duplicated by having a slayer next to you, who can now hack points and actually respond to separate threats. And (I'm rambling a bit here, I know) if I have a HAV specced for AV and you have one specced for all of those things you said, mine will kill yours and then take two people out of the game. I'm not certain I want to play under your FC if that's what he advocates. On-board spawns+scans+gunners equals a gimped fitting, btw. How will you fare against me?
Especially when while your whole DPS is dedicated to me, I've a slayer in a scout suit running under your scans and capping your point.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Atiim
11917
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Posted - 2014.09.07 07:40:00 -
[7] - Quote
MarasdF Loron wrote: This is not even worth replying to with any kind of argument.
You're actually right.
If we continued to argue, we'd simply go on for pages without reaching any conclusion or producing anything constructive or worthwhile, while pretty much guaranteeing that CCP won't reply do to how unconstructive this topic has begun.
With that being said, I'll break the cycle.
DUST 514's 1st Matari Commando
-HAND
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
544
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Posted - 2014.09.07 13:29:00 -
[8] - Quote
I recommend you get creative. HAVs are still very valuable in PC, you just need positioning
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Ace Boone's boy =D
I Hate Sh** talkers
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
885
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Posted - 2014.09.07 14:02:00 -
[9] - Quote
501st Headstrong wrote:I recommend you get creative. HAVs are still very valuable in PC, you just need positioning
To be honest 50, the only thing you need in PC are jilhad LAV's ready to go in the redline. HAV's are pretty pointless, you cant relly kill anything. Scouts are invisible, heavies are too tanked and medium suits are tanked as well.
Sagaris lover!!!
Commando <3
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Shooter Somewhere
Molon Labe. General Tso's Alliance
88
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Posted - 2014.09.07 14:11:00 -
[10] - Quote
Oh some PC battles a team does not even bring in any tankers. Its good to have at least one though he just has to have 20 MILLION SP+ IN THEM NO BIG DEAL.
So all and all spend all that time filling up SP in a useless role in PC and especially out of it.
I just love how these AV punks got on here talking like they knew what tanks can do in PC. (CRU) lol kidding me? a LAV could do that.
Rattati does not have nor want a PUB nor PC role for HAV.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Apothecary Za'ki
Biomass Positive
799
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Posted - 2014.09.07 14:15:00 -
[11] - Quote
id like to see the ability to replace the LARGE turret with a small turret for maximum Anti personnel
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2019
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Posted - 2014.09.07 14:21:00 -
[12] - Quote
@Leeroy He'd actually do pretty well considering you put a blaster damage amp on.
Like a lot of things, it depends on the situation you're in: where you are, where your enemy is, where you want to be, what you're fighting, etc. The HAV has a few special roles it can play, but it does do them well.
AV: the HAV's primary role. There's nothing in this game that can take out a vehicle as quick or efficiently as a tank. Rails and missiles are specifically designed for this and blasters are still effective while having a anti-infantry suppression ability. As for dealing with ADSs, yours should use two rail tanks in tandem covering each other about 100-300m apart or just be a heavy with a forge piloting.
AI: On top of AV, HAVs are very effective at AI, in the right circumstances. Mainly due to their resilience to most infantry weapons rather than them being really effective. They can camp most outside spawns with near impunity while still being able to possess an AV potential.
Transport: While not used very much, I could see an HAV being used as a troop transport. Being able to hold 2 people mounting blasters or rails to disperse those holding a point and then jumping out themselves to finish them off and tanks the point. The HAV could be used for cover or protection by jumping back in. Of course it loses much of its AV potential but that's give and take. |
Benjamin Ciscko
Fatal Absolution
3107
|
Posted - 2014.09.07 15:17:00 -
[13] - Quote
MarasdF Loron wrote:Atiim wrote:MarasdF Loron wrote:Atiim wrote:Infantry support, and AV (AP when fitted with gunners).
The intended role of an item doesn't change based on which game-mode you're in. It does because if you need a gunner in PC to be useful, then you are not needed for that PC. EDIT: Atiim, since when have you been CCP Rattati? Then perhaps, you should get a different FC. Because anyone who wouldn't want to field something with:
- On-board Spawn Systems
- On-board Scan Systems
- Superior AV Capabilities
- Superior AP Capabilities
While also being able to defend 2 objectives at once (on certain sockets), and can pretty much kill any ADS who lingers for too long clearly has no idea of how to be a tactical player, or simply doesn't want to stray from the meta. As for being CCP Rattati, you don't need to be a DEV to relay something as obvious as this. Though if you'd like, go ahead and wait for him to come so he can say something along the lines of: Quote:The intended role of something doesn't change based on what game-mode you're in. Every item is assigned a certain role, and should be performing that role, regardless of what mode it's in. This is not even worth replying to with any kind of argument. That has to be the least intelligent Atiim post I have ever seen ever.
Tanker/Logi/Assault
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1016
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Posted - 2014.09.07 15:24:00 -
[14] - Quote
Benjamin Ciscko wrote: That has to be the least intelligent Atiim post I have ever seen ever.
Now that would be saying alot but I'm not going to go into insults here, I just want to have a conclusive answer to my question from CCP Rattati.
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Atiim
11930
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Posted - 2014.09.07 15:27:00 -
[15] - Quote
Benjamin Ciscko wrote: That has to be the least intelligent Atiim post I have ever seen ever.
And yet every single point made in that post is 100% factual, and well constructed.
Except for the last part, as a response from CCP is still bending.
DUST 514's 1st Matari Commando
-HAND
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Derpty Derp
Dead Man's Game
424
|
Posted - 2014.09.07 16:42:00 -
[16] - Quote
Really, I've had a few PC battles now, there's only a few maps where tanks aren't that useful, but they still perform well as anti-air and to intercept the stragglers once you've pushed them out of the main area.
Also the HMG spam makes all vehicles useful, as they're by far the best way to get rid of them or at least pop their logi trains. |
Benjamin Ciscko
Fatal Absolution
3111
|
Posted - 2014.09.07 17:01:00 -
[17] - Quote
MCRU's are trash in comparison to well placed flux drop links You can't scan scouts with that or dampened medium frames on top of that who get's these scans your guy on HP and your ADS's and since you really only utilize tanks on the inside on 3point inside on other maps your ADS and tanks will be to far away for scans to help the other party I'd take a Forge gun or a rail incubus over a tank any day Superior to what an ADS lolno
Min Scouts make that impossible and what PC maps are you playing on? While I do know what you are talking about that's what 1 map and again it's speed hacked before you turn around. ADS don't linger they AB away and then kill you and since your gimping your fit with turrets an MCRU and a scanner you can not stack enough damage to kill an ADS and will also lose every tank 1v1.
Tanker/Logi/Assault
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1191
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Posted - 2014.09.07 17:45:00 -
[18] - Quote
Apothecary Za'ki wrote:id like to see the ability to replace the LARGE turret with a small turret for maximum Anti personnel
That would look rather comical!
Tanks - Balancing Turrets
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Aderek
Bezimienni... Dark Taboo
94
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Posted - 2014.09.07 18:10:00 -
[19] - Quote
One question about HAV/Dropships:
I can hear them (20-40m from me), but beyond wall/hill and... i didnt see them on my personal radar. Why?
:)
dust514.pl
MM proto logi
Proto Asalut R, Sniper R, Mass D,Missle L,Rail R
All types of dropships
All types of tanks
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1017
|
Posted - 2014.09.07 22:19:00 -
[20] - Quote
Derpty Derp wrote:Really, I've had a few PC battles now, there's only a few maps where tanks aren't that useful, but they still perform well as anti-air and to intercept the stragglers once you've pushed them out of the main area.
Also the HMG spam makes all vehicles useful, as they're by far the best way to get rid of them or at least pop their logi trains. Again, I feel like I must link this, do you see me or Psycho Tanker on the field much? Do you even see or feel like there's a need for us on the field?
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1017
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Posted - 2014.09.07 22:24:00 -
[21] - Quote
Aderek wrote:One question about HAV/Dropships:
I can hear them (20-40m from me), but beyond wall/hill and... i didnt see them on my personal radar. Why?
:) Has to do with your dropsuit passive scan range, if you stack range amps or play as cal scout you'll see them far away in your passive scans.
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Monkey MAC
Rough Riders..
3473
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Posted - 2014.09.07 22:36:00 -
[22] - Quote
MarasdF Loron wrote:Derpty Derp wrote:Really, I've had a few PC battles now, there's only a few maps where tanks aren't that useful, but they still perform well as anti-air and to intercept the stragglers once you've pushed them out of the main area.
Also the HMG spam makes all vehicles useful, as they're by far the best way to get rid of them or at least pop their logi trains. Again, I feel like I must link this, do you see me or Psycho Tanker on the field much? Do you even see or feel like there's a need for us on the field?
If you've fitted your tank to be for you and you alone, no. But don't forget like Atiim said there are plenty of support modules that you can use to benifit your team.
Even if you just switch out that nitro for an MCRU you turn your tank into a mobile staging area.
Your IMMUNE to light weapons fire (AV excluded natrually) which makes you ideal for mobile cover.
1 scanner shows every piece of equipment, the majority of medium suits, all heavies and all other vehicles within a HUGE 100m radius, for a minute at a time (or there abouts).
Your large blaster while perhaps not designed for infantry is still incredibly effecient at it, while also having a large enough mag to supress your enemy and cause them to bunker down/channel into a killzone.
You can even in circumstances, where there isn't enough room in a DS or LAV be used as a make shift APC. Your speed allows for upto 2 people, with vehicle support from yourself to be rapidly deployed across the map.
The thing is and always will be, that whenever you see a tank in any game, you instantly assume it's role should be 'to make boom big' when in reality (both actual RL and in game) a tank is basically 'Close Infantry Ground Support'
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1018
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Posted - 2014.09.07 23:43:00 -
[23] - Quote
Monkey MAC wrote:MarasdF Loron wrote:Derpty Derp wrote:Really, I've had a few PC battles now, there's only a few maps where tanks aren't that useful, but they still perform well as anti-air and to intercept the stragglers once you've pushed them out of the main area.
Also the HMG spam makes all vehicles useful, as they're by far the best way to get rid of them or at least pop their logi trains. Again, I feel like I must link this, do you see me or Psycho Tanker on the field much? Do you even see or feel like there's a need for us on the field? If you've fitted your tank to be for you and you alone, no. But don't forget like Atiim said there are plenty of support modules that you can use to benifit your team. Even if you just switch out that nitro for an MCRU you turn your tank into a mobile staging area. Your IMMUNE to light weapons fire (AV excluded natrually) which makes you ideal for mobile cover. 1 scanner shows every piece of equipment, the majority of medium suits, all heavies and all other vehicles within a HUGE 100m radius, for a minute at a time (or there abouts). Your large blaster while perhaps not designed for infantry is still incredibly effecient at it, while also having a large enough mag to supress your enemy and cause them to bunker down/channel into a killzone. You can even in circumstances, where there isn't enough room in a DS or LAV be used as a make shift APC. Your speed allows for upto 2 people, with vehicle support from yourself to be rapidly deployed across the map. The thing is and always will be, that whenever you see a tank in any game, you instantly assume it's role should be 'to make boom big' when in reality (both actual RL and in game) a tank is basically 'Close Infantry Ground Support' You have no idea what you are talking about, do you?
Or is that just a poor attempt at trolling?
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Derpty Derp
Dead Man's Game
431
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Posted - 2014.09.08 12:33:00 -
[24] - Quote
MarasdF Loron wrote: You have no idea what you are talking about, do you?
Or is that just a poor attempt at trolling?
Using your brain is trolling now is it? The dude just pointed out several ways of being 'useful' as a vehicle user... Seriously though, 2 small turrets with average gunners on a tank = carnage... Just a shame PC matches are all organized by ground troops that want 1 man vehicles unless it's a stacked bonus dropship.
What you need is alternate strategies, instead of just the usuall 'sit in the red line and wait for dropships to shoot down.' Seriously if you wanna be a 'nooby' tanker there's almost always 1 sitting in the redzone pointing into the closest objective. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
1023
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Posted - 2014.09.08 13:54:00 -
[25] - Quote
Derpty Derp wrote:MarasdF Loron wrote: You have no idea what you are talking about, do you?
Or is that just a poor attempt at trolling?
Using your brain is trolling now is it? The dude just pointed out several ways of being 'useful' as a vehicle user... Seriously though, 2 small turrets with average gunners on a tank = carnage... Just a shame PC matches are all organized by ground troops that want 1 man vehicles unless it's a stacked bonus dropship. What you need is alternate strategies, instead of just the usuall 'sit in the red line and wait for dropships to shoot down.' Seriously if you wanna be a 'nooby' tanker there's almost always 1 sitting in the redzone pointing into the closest objective. Haven't you heard? PC uses whatever strategies gets you the win easiest. It's not about fair play or anything like that, it's about what is most effective and tank with turrets is not effective enough compared to what those gunners could be doing on the ground.
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Aderek
Bezimienni... Dark Taboo
94
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Posted - 2014.09.08 17:05:00 -
[26] - Quote
MarasdF Loron wrote:Aderek wrote:One question about HAV/Dropships:
I can hear them (20-40m from me), but beyond wall/hill and... i didnt see them on my personal radar. Why?
:) Has to do with your dropsuit passive scan range, if you stack range amps or play as cal scout you'll see them far away in your passive scans.
I can understood that for passive scan another merc, but not tank, which i can hear (20-30 tons of steel) ...
When my person see tank, it is on my personal radar (50-60 m), but not when i look on the west and hear it from the east ;0
dust514.pl
MM proto logi
Proto Asalut R, Sniper R, Mass D,Missle L,Rail R
All types of dropships
All types of tanks
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Monkey MAC
Rough Riders..
3481
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Posted - 2014.09.08 23:04:00 -
[27] - Quote
MarasdF Loron wrote:Monkey MAC wrote:MarasdF Loron wrote:Derpty Derp wrote:Really, I've had a few PC battles now, there's only a few maps where tanks aren't that useful, but they still perform well as anti-air and to intercept the stragglers once you've pushed them out of the main area.
Also the HMG spam makes all vehicles useful, as they're by far the best way to get rid of them or at least pop their logi trains. Again, I feel like I must link this, do you see me or Psycho Tanker on the field much? Do you even see or feel like there's a need for us on the field? If you've fitted your tank to be for you and you alone, no. But don't forget like Atiim said there are plenty of support modules that you can use to benifit your team. Even if you just switch out that nitro for an MCRU you turn your tank into a mobile staging area. Your IMMUNE to light weapons fire (AV excluded natrually) which makes you ideal for mobile cover. 1 scanner shows every piece of equipment, the majority of medium suits, all heavies and all other vehicles within a HUGE 100m radius, for a minute at a time (or there abouts). Your large blaster while perhaps not designed for infantry is still incredibly effecient at it, while also having a large enough mag to supress your enemy and cause them to bunker down/channel into a killzone. You can even in circumstances, where there isn't enough room in a DS or LAV be used as a make shift APC. Your speed allows for upto 2 people, with vehicle support from yourself to be rapidly deployed across the map. The thing is and always will be, that whenever you see a tank in any game, you instantly assume it's role should be 'to make boom big' when in reality (both actual RL and in game) a tank is basically 'Close Infantry Ground Support' You have no idea what you are talking about, do you? Or is that just a poor attempt at trolling?
So what exactly is wrong with everything I've just said. Now I have been in PC matches, with my ADS.
I can tell you right now, my ADS with an MCRU, that's capable of strafing runs on enemy uplinks AND acting as a airborne spawn point is infinitely more useful than me in an ADS by myself, who kills maybe 10-20 guys who strayed too far from the pack.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Benjamin Ciscko
Fatal Absolution
3119
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Posted - 2014.09.08 23:22:00 -
[28] - Quote
Monkey MAC wrote:MarasdF Loron wrote:Monkey MAC wrote:MarasdF Loron wrote:Derpty Derp wrote:Really, I've had a few PC battles now, there's only a few maps where tanks aren't that useful, but they still perform well as anti-air and to intercept the stragglers once you've pushed them out of the main area.
Also the HMG spam makes all vehicles useful, as they're by far the best way to get rid of them or at least pop their logi trains. Again, I feel like I must link this, do you see me or Psycho Tanker on the field much? Do you even see or feel like there's a need for us on the field? If you've fitted your tank to be for you and you alone, no. But don't forget like Atiim said there are plenty of support modules that you can use to benifit your team. Even if you just switch out that nitro for an MCRU you turn your tank into a mobile staging area. Your IMMUNE to light weapons fire (AV excluded natrually) which makes you ideal for mobile cover. 1 scanner shows every piece of equipment, the majority of medium suits, all heavies and all other vehicles within a HUGE 100m radius, for a minute at a time (or there abouts). Your large blaster while perhaps not designed for infantry is still incredibly effecient at it, while also having a large enough mag to supress your enemy and cause them to bunker down/channel into a killzone. You can even in circumstances, where there isn't enough room in a DS or LAV be used as a make shift APC. Your speed allows for upto 2 people, with vehicle support from yourself to be rapidly deployed across the map. The thing is and always will be, that whenever you see a tank in any game, you instantly assume it's role should be 'to make boom big' when in reality (both actual RL and in game) a tank is basically 'Close Infantry Ground Support' You have no idea what you are talking about, do you? Or is that just a poor attempt at trolling? So what exactly is wrong with everything I've just said. Now I have been in PC matches, with my ADS. I can tell you right now, my ADS with an MCRU, that's capable of strafing runs on enemy uplinks AND acting as a airborne spawn point is infinitely more useful than me in an ADS by myself, who kills maybe 10-20 guys who strayed too far from the pack. Or you could get an Amarr logi remove the MCRU in favor of tank drop links on the catwalks and buildings then countinuing to be an effective slaying force which is much better.
Tanker/Logi/Assault
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Monkey MAC
Rough Riders..
3481
|
Posted - 2014.09.09 00:53:00 -
[29] - Quote
Benjamin Ciscko wrote:Monkey MAC wrote:MarasdF Loron wrote:Monkey MAC wrote:MarasdF Loron wrote:Again, I feel like I must link this, do you see me or Psycho Tanker on the field much? Do you even see or feel like there's a need for us on the field? If you've fitted your tank to be for you and you alone, no. But don't forget like Atiim said there are plenty of support modules that you can use to benifit your team. Even if you just switch out that nitro for an MCRU you turn your tank into a mobile staging area. Your IMMUNE to light weapons fire (AV excluded natrually) which makes you ideal for mobile cover. 1 scanner shows every piece of equipment, the majority of medium suits, all heavies and all other vehicles within a HUGE 100m radius, for a minute at a time (or there abouts). Your large blaster while perhaps not designed for infantry is still incredibly effecient at it, while also having a large enough mag to supress your enemy and cause them to bunker down/channel into a killzone. You can even in circumstances, where there isn't enough room in a DS or LAV be used as a make shift APC. Your speed allows for upto 2 people, with vehicle support from yourself to be rapidly deployed across the map. The thing is and always will be, that whenever you see a tank in any game, you instantly assume it's role should be 'to make boom big' when in reality (both actual RL and in game) a tank is basically 'Close Infantry Ground Support' You have no idea what you are talking about, do you? Or is that just a poor attempt at trolling? So what exactly is wrong with everything I've just said. Now I have been in PC matches, with my ADS. I can tell you right now, my ADS with an MCRU, that's capable of strafing runs on enemy uplinks AND acting as a airborne spawn point is infinitely more useful than me in an ADS by myself, who kills maybe 10-20 guys who strayed too far from the pack. Or you could get an Amarr logi remove the MCRU in favor of tank drop links on the catwalks and buildings then countinuing to be an effective slaying force which is much better.
Until the enemy destroys said uplinks, or CCP nerfs them. Also Uplinks aren't bulletproof.
However you make a good point, why bother with anything but more tank? It's the reason PC is like it is, why you can't trust players with infinite customization. Because when it comes down to it eHP > Skill, eHP > tactics, eHP > ALL.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1024
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Posted - 2014.09.09 02:31:00 -
[30] - Quote
Monkey MAC wrote: Until the enemy destroys said uplinks, or CCP nerfs them. Also Uplinks aren't bulletproof.
However you make a good point, why bother with anything but more tank? It's the reason PC is like it is, why you can't trust players with infinite customization. Because when it comes down to it eHP > Skill, eHP > tactics, eHP > ALL.
And what happens when the enemy destroys your ADS? There is not a single spawn point by you anywhere on the map until you get a new one which takes time.
Spawning on MCRU is slow.
Placing uplinks in key areas is infinitely more effective than you constantly having to cancel what you are doing and moving to where your teammates want to spawn.
Your team needs to get back to where they are needed ASAP, not wait a fraking long time to get back where they need to be.
Not to mention if you have that MCRU in a tank and you happen to already have your seats full, they get glitched inside your tank. And with a tank it's even harder to be constantly where your guys need to spawn.
You also talked about scanner. So what good does it do when you are scanning for those 2 guys at the homepoint? They can't make any use of your scans, and your scans can pretty much only see heavies and maybe logis in PC.
And if you fit your tank like that then the first enemy tank that comes across is gonna blow you to bits in a heartbeat. And then you are absolutely no use for your team again, not saying that you were being any use before. But your team is actually having to carry you in that match. You are less than no use to your team like that so they have to do your job and more.
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