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221. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sir Dukey wrote: Pokey Dravon wrote: Killing a tanked LAV is less than a second with a Blaster is just....not good. I want the Blasters to be good, but not a total rapefest. Blasters aren't the worst AV right now.....
- by Tebu Gan - at 2015.01.31 18:08:00
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222. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Turrets and Tanks There is talk of changing up turrets as some are overperforming, others underperforming, and some confused on what they want to be. What ever shall we do! Well for starters let's look at rails. Rails Overperforming much?...
- by Tebu Gan - at 2015.01.30 22:19:00
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223. Tank Talk - in Feedback/Requests [original thread]
Pokey Dravon wrote: Psssssst you should look at the threads that are stickied in this forum I know right, I didn't intend to get stuck on turrets like i did, but I did. May just copy past this there and talk about other things tanks eventu...
- by Tebu Gan - at 2015.01.30 22:17:00
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224. Tank Talk - in Feedback/Requests [original thread]
Guess what guys, for 2 days in a row now, I have played Dust. And today might be the third! What's changed? Well nothing really aside from destiny finally becoming boring more or less. Dust is still more or less Dust, but more specifically for me,...
- by Tebu Gan - at 2015.01.30 20:31:00
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225. Tank Talk - in Feedback/Requests [original thread]
Reserved
- by Tebu Gan - at 2015.01.30 20:31:00
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226. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
Or just give me some PVE and I would be happy!
- by Tebu Gan - at 2015.01.29 00:55:00
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227. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ok ok. Let's see if we can find a compromise. The key thing I'm trying to hammer in is 1. Small Turrets will always be better at killing infantry than Large Turrets 2. Large Turrets will always be better at killing vehicle...
- by Tebu Gan - at 2015.01.29 00:23:00
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228. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Btw Rattati, I very much love this community and how you interact with the community. You my friend, are what saved Dust! I spend a lot of time with the destiny forums, but never actually do anything other than read postings. As the only thing tha...
- by Tebu Gan - at 2015.01.28 23:57:00
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229. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: Tebu Gan wrote: Why do you not split the turrets, large that is, into 2 types? One with AV functionality and one with AI functionality. This has always perplexed me. Why is this not a viable stra...
- by Tebu Gan - at 2015.01.28 23:38:00
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230. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine...
- by Tebu Gan - at 2015.01.28 21:07:00
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231. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We have wanted to bring back variety for the Vehicle Users of DUST 514 for some time now. Actually, you are finishing the job, not just bringing variety to tanking. Been well over a year since they stripped...
- by Tebu Gan - at 2014.12.19 21:46:00
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232. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
CCP Rattati wrote: Misquoting a dev is a bannable offense Rather high and mighty there aren't you.
- by Tebu Gan - at 2014.11.21 20:04:00
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233. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Draden Brohiem wrote: I find it hard to tank cost efficiently. The price difference between AT's and XT's is crazy?! I grind in ambush for weeks just to build 20 proto tanks to save lol! They're not really proto, just the mods, but they feel ep...
- by Tebu Gan - at 2014.11.20 22:06:00
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234. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Finn Colman wrote: I feel that this is only one part of what would be needed to fix it, actually being able to see the target is an issue mostly because the ship itself entirely obstructs the pilot's view of the target unless they switch to th...
- by Tebu Gan - at 2014.11.19 23:25:00
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235. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
True Adamance wrote: To be fair the Minmatar Sentinel only increases each missiles damage by something like 31.2 @ proto level for a whopping total for 124.8 extra swarm damage per volley so there is not a huge difference between regular swarms...
- by Tebu Gan - at 2014.11.19 23:21:00
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236. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
True Adamance wrote: Tebu Gan wrote: True Adamance wrote: I think Judge's fallacy "The arguer claims that they can always recognize when something is present. This is likely a fallacy because the arguer is not aware of all of the times ...
- by Tebu Gan - at 2014.11.19 23:10:00
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237. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
DootDoot wrote: Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode? How does this even make sense? This game plays better and balances 100 times better without ...
- by Tebu Gan - at 2014.11.19 23:00:00
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238. equipment spam and my solution. - in Feedback/Requests [original thread]
Ku Shala wrote: this will just leave pubs without uplinks and hives more equipment less usage is the solution example: 20 uplinks can be carried that allow 3 spawns only, same restrictions we currently have Or just put a restriction on...
- by Tebu Gan - at 2014.11.19 22:57:00
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239. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
True Adamance wrote: I think Judge's fallacy "The arguer claims that they can always recognize when something is present. This is likely a fallacy because the arguer is not aware of all of the times that he/she did not recognize it." I so o...
- by Tebu Gan - at 2014.11.19 22:52:00
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240. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Finn Colman wrote: This is why I go play War Thunder instead of getting in my ADS most of the time that I want to fly. Unfortunately I lack ideas for how to fix this problem. The first statement is more relevant than it may first appear, as I u...
- by Tebu Gan - at 2014.11.19 18:27:00
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