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Spkr4theDead
International-Fleet
440
|
Posted - 2013.08.23 17:16:00 -
[31] - Quote
Mobius Wyvern wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 Yes. It actually makes emptying the magazine take longer, though apparently some of the morons that hang around here can't wrap their heads around that. Us "morons" obviously don't use swarms, if we don't know how they work intimately, because we're trying to run away from them all the time. |
Maken Tosch
DUST University Ivy League
3725
|
Posted - 2013.08.23 17:17:00 -
[32] - Quote
Bendtner92 wrote:Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again. It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has. It's able to fire 3 shots in 4 seconds. That's just terribad.
Let's see.
* The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
Assuming level 5 on the skill book, that will reduce lock-on time to 1.05 seconds. Then there is the interval of 0.3 seconds. Yeah, about 3 shots in less than 4 seconds like you said. But keep in mind that is assuming every rocket in the volley hits. Most of the tanks that I see often use cover and often times a few of the rockets hit the hills or rocky spires before they reach their target.
But then again, we are talking NON-proto tanks here. We have no idea what kind of HPs the Proto-tanks will have when they come out. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
218
|
Posted - 2013.08.23 17:17:00 -
[33] - Quote
Stefan Stahl wrote:I just calculated that my personal AV fit will do about 10k damage to armor in about 5 seconds. On that thought I'd like to add "Think of the dropships! The poor dropships!".
Yeah, so the whole dropship thing is going to have been nice. Oh well, just about 8 more weeks until 1.6. |
Spkr4theDead
International-Fleet
441
|
Posted - 2013.08.23 17:19:00 -
[34] - Quote
Marc Rime wrote:Don't armour tanks still have the broken reppers? Shouldn't those things kinda make up for a bit more swarm damage until vehicles and AV is properly re-balanced? That "broken repper" is the ONLY thing keeping us in the fight. Without it, the only vehicle users would be derpship pilots. |
Callsign Grave
Sinq Laison Gendarmes Gallente Federation
3
|
Posted - 2013.08.23 17:20:00 -
[35] - Quote
Yes but this is assuming that EVERYONE who uses swarms has less than .000001 second reaction times to the lock. You have at least 1-1.5 more seconds to pull back. If you factor in accumulated reaction times.ZDub 303 wrote:R F Gyro wrote:I know next to nothing about swarms, but does Quote:Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean that firing will look like this? 0.0s Start lock #1 1.4s Fire #1 1.7s Start lock #2 3.1s Fire #2 3.4s Start lock #3 4.8s Fire #3 * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% 0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3 4 seconds to do three volleys... that's insane. You will need to have a completely modded tank to do anything, even then tanks are so slow they are pretty much toast as it is. Somas are done, no reason to use them now. Only hardened maddys can take that kind of punishment, and not for very long. Yes but this is assuming that EVERYONE who uses swarms has less than .000001 second reaction times to the lock. You have at least 1-1.5 more seconds to pull back. If you factor in accumulated reaction times. |
Spkr4theDead
International-Fleet
441
|
Posted - 2013.08.23 17:22:00 -
[36] - Quote
sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes I thought pilots were in it together. Why do you want armor vehicles nerfed to the level shield vehicles are, instead of shield vehicles buffed to where armor vehicles are? |
The Attorney General
ZionTCD
746
|
Posted - 2013.08.23 17:23:00 -
[37] - Quote
Maken Tosch wrote:@The Attorney General
I don't have any links, but I do recall people recently seeing the swarms as a LOLWUT weapon (in a bad way).
Most likely a troll thread.
Not that it matters. In the absence of real changes to the render distance, swarms will remain invisible and their increased fire rate at proto will now mean that tanks will go blap even faster, while the dreaded Charybdis is still safe from harm.
Completely stupid really. |
Sgt Buttscratch
G I A N T EoN.
660
|
Posted - 2013.08.23 17:23:00 -
[38] - Quote
I'll be a full time redline rail sniper. 1st chance of respec i'm done with tanks and dropships. 1.5 is already gunna be crap, due to the one word in the dev blog, "roles". Don't need tank roles we need ADV, PROTO and an understanding of V vs AV balancing. People trying to pull the "swarmer flight time" and other ridiculus arguements, that only counts vs DS, which the forge gunner on the tower next to you has covered anyways. This game is getting stupid quick, run infantry spend the whole match trying to avoid 6 mass drivers, 2 forgers and 3 LLAV, try flying and get FG'd, try tanking can be great, mostly snaging a few kills then trying to talk your blueberries into countering the AV guys. Only good spot and role is up high with a FG, unless there happens to be a Thale's out there, the only snper rifle worth 2 *****. |
0bi wan-jacobi
Ancient Exi1es
23
|
Posted - 2013.08.23 17:27:00 -
[39] - Quote
Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. You look ignorant theres a skill decreasing lock times gtfo. |
0bi wan-jacobi
Ancient Exi1es
23
|
Posted - 2013.08.23 17:29:00 -
[40] - Quote
sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes You seem to forget the fking follow you. Yea, cool there slow, but if there following me for 4 mins then 3 swarms are hitting me at once well im fked. |
|
sixteensixty4
CAUSE 4 C0NCERN
76
|
Posted - 2013.08.23 17:31:00 -
[41] - Quote
Spkr4theDead wrote:sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes I thought pilots were in it together. Why do you want armor vehicles nerfed to the level shield vehicles are, instead of shield vehicles buffed to where armor vehicles are?
it was a joke dude, hence the smiley thing
and my shield tank is fine and im quite content i chose it over amour, despite being paranoid about ninja blaster amour tanks lol although of course i wouldnt say "no" to some kind of buff
Also, i dont know how you fit a amour tank, but dont you guys use the resist plates? i have 3 on my gunlogi and end up with 39% resist includeing the 10% from the skill tree.. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 17:32:00 -
[42] - Quote
Maken Tosch wrote:Bendtner92 wrote:Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again. It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has. It's able to fire 3 shots in 4 seconds. That's just terribad. Let's see. * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 Assuming level 5 on the skill book, that will reduce lock-on time to 1.05 seconds. Then there is the interval of 0.3 seconds. Yeah, about 3 shots in less than 4 seconds like you said. But keep in mind that is assuming every rocket in the volley hits. Most of the tanks that I see often use cover and often times a few of the rockets hit the hills or rocky spires before they reach their target. But then again, we are talking NON-proto tanks here. We have no idea what kind of HPs the Proto-tanks will have when they come out. Your scenario is assuming a head-on AV to HAV engagement. In this case it's about threat, not whether you can destroy the HAV. Limiting their engagement possibilities. At the moment Swarms do this, post-change they still will. This is not the scenario this change impacts most heavily.
Another scenario, a speedy Medium or Scout taking the long route to offload on a HAV 'safely' behind their lines with no immediate escape route to block AV to HAV LoS. This new change will give Wiyrkomis an incredible alpha, 3 salvos impacting within 4 seconds of each other. In practice this means far more damage makes it in before active hardeners activate or reppers begin pulsing... this might equate to some of the best armour tankers getting toasted by one person's surprise attack before any real reaction is possible.
Alternately the same thing but from a tower, Swarms from above negate most cover. If an armour HAV notices this ahead of time their only recourse is to pick a god and pray they can recall before the 3 salvos make it.
Seriously, their potential with this change is utterly incredible. |
0bi wan-jacobi
Ancient Exi1es
23
|
Posted - 2013.08.23 17:33:00 -
[43] - Quote
sixteensixty4 wrote:Spkr4theDead wrote:sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes I thought pilots were in it together. Why do you want armor vehicles nerfed to the level shield vehicles are, instead of shield vehicles buffed to where armor vehicles are? it was a joke dude, hence the smiley thing and my shield tank is fine and im quite content i chose it over amour, despite being paranoid about ninja blaster amour tanks lol although of course i wouldnt say "no" to some kind of buff Also, i dont know how you fit a amour tank, but dont you guys use the resist plates? i have 3 on my gunlogi and end up with 39% resist includeing the 10% from the skill tree.. When they're damage mods, proficiency, and armor damage bonuses to swarms hardeners don't mean ****. |
sixteensixty4
CAUSE 4 C0NCERN
76
|
Posted - 2013.08.23 17:37:00 -
[44] - Quote
0bi wan-jacobi wrote:sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes You seem to forget the fking follow you. Yea, cool there slow, but if there following me for 4 mins then 3 swarms are hitting me at once well im fked.
well im getting bored of keep saying it, but im not looseing many tanks to av, in fact i cant even remember the last one i lost, but i dont sit in one spot for agess expecting to rack up a **** ton of kills, im constantly on the move and content with my 10-20 kills, i just like covering the blues while they cap ****, i play on my tank toon even after i cap, which i dont with my main who runs as a assualt
|
sixteensixty4
CAUSE 4 C0NCERN
76
|
Posted - 2013.08.23 17:38:00 -
[45] - Quote
0bi wan-jacobi wrote:sixteensixty4 wrote:Spkr4theDead wrote:sixteensixty4 wrote:everyone seems to be forgetting the flight time for swarms..... and if that swarm dude is right next to you, then just like the av nade's, thats your problem for letting them get so close anyhows, as shield tanker, i couldnt give 2 fucks lol its like karma to you filthy maddy drivers that keep pissing in my cornflakes I thought pilots were in it together. Why do you want armor vehicles nerfed to the level shield vehicles are, instead of shield vehicles buffed to where armor vehicles are? it was a joke dude, hence the smiley thing and my shield tank is fine and im quite content i chose it over amour, despite being paranoid about ninja blaster amour tanks lol although of course i wouldnt say "no" to some kind of buff Also, i dont know how you fit a amour tank, but dont you guys use the resist plates? i have 3 on my gunlogi and end up with 39% resist includeing the 10% from the skill tree.. When they're damage mods, proficiency, and armor damage bonuses to swarms hardeners don't mean ****.
well, its working for me |
Maken Tosch
DUST University Ivy League
3725
|
Posted - 2013.08.23 17:46:00 -
[46] - Quote
Poplo Furuya wrote: Your scenario is assuming a head-on AV to HAV engagement. In this case it's about threat, not whether you can destroy the HAV. Limiting their engagement possibilities. At the moment Swarms do this, post-change they still will. This is not the scenario this change impacts most heavily.
Another scenario, a speedy Medium or Scout taking the long route to offload on a HAV 'safely' behind their lines with no immediate escape route to block AV to HAV LoS. This new change will give Wiyrkomis an incredible alpha, 3 salvos impacting within 4 seconds of each other. In practice this means far more damage makes it in before active hardeners activate or reppers begin pulsing... this might equate to some of the best armour tankers getting toasted by one person's surprise attack before any real reaction is possible.
Alternately the same thing but from a tower, Swarms from above negate most cover. If an armour HAV notices this ahead of time their only recourse is to pick a god and pray they can recall before the 3 salvos make it.
Seriously, their potential with this change is utterly incredible.
I see. But what about the armor plate changes mentioned in the patch notes? Do those only pertain to the dropsuit plates or vehicle plates (if any) as well? Pardon me for asking this because I never used them. I'm a shield-only scout. How much of an impact do you calculate the swarms will have when taking into account the plates being changed according to the patch notes? Same impact or somewhat mitigated? |
Ted Nugget
SVER True Blood Public Disorder.
188
|
Posted - 2013.08.23 17:50:00 -
[47] - Quote
The Attorney General wrote:Maken Tosch wrote:@The Attorney General
I don't have any links, but I do recall people recently seeing the swarms as a LOLWUT weapon (in a bad way). Most likely a troll thread. Not that it matters. In the absence of real changes to the render distance, swarms will remain invisible and their increased fire rate at proto will now mean that tanks will go blap even faster, while the dreaded Charybdis is still safe from harm. Completely stupid really.
general i used to question ccp but now i just smh in disappointment and embrace it cause they are going to screw vehicles over just as hard as they can.... in what world should an LAV take more damage than a tank? |
The Attorney General
ZionTCD
750
|
Posted - 2013.08.23 17:52:00 -
[48] - Quote
Maken Tosch wrote:
I see. But what about the armor plate changes mentioned in the patch notes? Do those only pertain to the dropsuit plates or vehicle plates (if any) as well? Pardon me for asking this because I never used them. I'm a shield-only scout. How much of an impact do you calculate the swarms will have when taking into account the plates being changed according to the patch notes? Same impact or somewhat mitigated?
No increase to armor plates for vehicles mentioned.
Most likely there will be no help for vehicles until 1.5 and even then there has to be sufficient skepticism about CCP having the ability to pull off a real balancing pass that doesn't muff it all up. |
The Attorney General
ZionTCD
750
|
Posted - 2013.08.23 17:53:00 -
[49] - Quote
Ted Nugget wrote:
general i used to question ccp but now i just smh in disappointment and embrace it cause they are going to screw vehicles over just as hard as they can.... in what world should an LAV take more damage than a tank?
I know, it seems as if CCP has absolutely no idea of what they are doing.
When they give a buff to a lock on fire and forget weapon, while leaving the PLC as a second rate POS, then you know they are completely without a clue. |
Maken Tosch
DUST University Ivy League
3725
|
Posted - 2013.08.23 18:00:00 -
[50] - Quote
The Attorney General wrote:Maken Tosch wrote:
I see. But what about the armor plate changes mentioned in the patch notes? Do those only pertain to the dropsuit plates or vehicle plates (if any) as well? Pardon me for asking this because I never used them. I'm a shield-only scout. How much of an impact do you calculate the swarms will have when taking into account the plates being changed according to the patch notes? Same impact or somewhat mitigated?
No increase to armor plates for vehicles mentioned. Most likely there will be no help for vehicles until 1.5 and even then there has to be sufficient skepticism about CCP having the ability to pull off a real balancing pass that doesn't muff it all up.
Looks like the vehicle guys will just have to endure one more month... just like us scout guys have to endure one more month of no improvements to the scouts. And since heavies will be able to turn at the same speed as us scouts, that means I will have to find more ways to sneak up on them. |
|
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 18:12:00 -
[51] - Quote
The Attorney General wrote:Ted Nugget wrote:
general i used to question ccp but now i just smh in disappointment and embrace it cause they are going to screw vehicles over just as hard as they can.... in what world should an LAV take more damage than a tank?
I know, it seems as if CCP has absolutely no idea of what they are doing. When they give a buff to a lock on fire and forget weapon, while leaving the PLC as a second rate POS, then you know they are completely without a clue. Aye, it's really incredibly sad if you look at the PlC. It was already behind on DPS and burst damage compared to swarms, severely... and that's in perfect conditions. It's also dumbfire, has a slow projectile and arcs. For AV it's awful, doesn't even one-shot unmodded militia LAVs.
But at least it looks cool.
I'm not entirely sure how this Swarm Launcher change got approved. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
147
|
Posted - 2013.08.23 18:24:00 -
[52] - Quote
Marcos Vega wrote:0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. Swarms break lock between shots It's hard for him to rage if he actually read and understood what he read.
|
Rogatien Merc
Red Star. EoN.
800
|
Posted - 2013.08.23 18:26:00 -
[53] - Quote
Inb4 godly buffs in 1.5
THAT's gonna suck for infantry.
Patience obi-wan, patience... |
AfroSunshineY Consequence
TransLegio
71
|
Posted - 2013.08.23 18:29:00 -
[54] - Quote
0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME.
I LOVE LOVE LOVE that you made this thread without first comprehending what the changes actually mean.....and people want to have a greater influence on the game's development |
0bi wan-jacobi
Ancient Exi1es
33
|
Posted - 2013.08.23 18:40:00 -
[55] - Quote
AfroSunshineY Consequence wrote:0bi wan-jacobi wrote:Swarms will basically shoot three volleys in one second instapopping any armor tank before they can even react. This is THE stupidest thing i have seen from ccp in all my time on dust. This is one swarmer that will put out like 9000 damage in a second. **** if there two swarmers, just lol.
I dont care about the rest of the update. I dont get to enjoy the rest because ill be in a armor tank getting my **** pushed in. Now ill have too wait a month until this **** gets fixed. CCP wonders why we get pissed off when they dont tell us about the update. ITS BECAUSE WE DONT WANT STUPID **** LIKE THIS IN THE GAME. I LOVE LOVE LOVE that you made this thread without first comprehending what the changes actually mean.....and people want to have a greater influence on the game's development Thats how i do . lol |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
147
|
Posted - 2013.08.23 18:48:00 -
[56] - Quote
Poplo Furuya wrote:Maken Tosch wrote:Bendtner92 wrote:Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again. It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has. It's able to fire 3 shots in 4 seconds. That's just terribad. Let's see. * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 Assuming level 5 on the skill book, that will reduce lock-on time to 1.05 seconds. Then there is the interval of 0.3 seconds. Yeah, about 3 shots in less than 4 seconds like you said. But keep in mind that is assuming every rocket in the volley hits. Most of the tanks that I see often use cover and often times a few of the rockets hit the hills or rocky spires before they reach their target. But then again, we are talking NON-proto tanks here. We have no idea what kind of HPs the Proto-tanks will have when they come out. Your scenario is assuming a head-on AV to HAV engagement. In this case it's about threat, not whether you can destroy the HAV. Limiting their engagement possibilities. At the moment Swarms do this, post-change they still will. This is not the scenario this change impacts most heavily. Another scenario, a speedy Medium or Scout taking the long route to offload on a HAV 'safely' behind their lines with no immediate escape route to block AV to HAV LoS. This new change will give Wiyrkomis an incredible alpha, 3 salvos impacting within 4 seconds of each other. In practice this means far more damage makes it in before active hardeners activate or reppers begin pulsing... this might equate to some of the best armour tankers getting toasted by one person's surprise attack before any real reaction is possible. Alternately the same thing but from a tower, Swarms from above negate most cover. If an armour HAV notices this ahead of time their only recourse is to pick a god and pray they can recall before the 3 salvos make it. Seriously, their potential with this change is utterly incredible. I think the larger point here is that HAVs are NOT meant to operate without support. Maybe CCP wants a 1-to-1 engagement to end poorly for the HAV to make the point that HAVs are like--for lack of a better analogy--a Capital ship that operates with a support group. The support here are other Mercs.
|
Takahiro Kashuken
Red Star. EoN.
1022
|
Posted - 2013.08.23 18:52:00 -
[57] - Quote
Vespasian Andendare wrote:Poplo Furuya wrote:Maken Tosch wrote:Bendtner92 wrote:Maken Tosch wrote:@Obi Wan-Jacobi
You just went full stupid. You can't go full stupid.
Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the notes, you will NOT BE ABLE TO DEAL 9000 DAMAGE IN A SECOND, YOU HAVE TO RE-LOCK AFTER EVERY SHOT AND THE LOCKING TIME HAS BEEN INCREASED. Oh look, my caps lock slipped again. I think it was you that just went full stupid and maybe you need to read the notes again. It clearly says the skill now gives reduced lock-on time, which means the Swarm Launcher will have less lock-on time than it currently has. It's able to fire 3 shots in 4 seconds. That's just terribad. Let's see. * The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5% * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 Assuming level 5 on the skill book, that will reduce lock-on time to 1.05 seconds. Then there is the interval of 0.3 seconds. Yeah, about 3 shots in less than 4 seconds like you said. But keep in mind that is assuming every rocket in the volley hits. Most of the tanks that I see often use cover and often times a few of the rockets hit the hills or rocky spires before they reach their target. But then again, we are talking NON-proto tanks here. We have no idea what kind of HPs the Proto-tanks will have when they come out. Your scenario is assuming a head-on AV to HAV engagement. In this case it's about threat, not whether you can destroy the HAV. Limiting their engagement possibilities. At the moment Swarms do this, post-change they still will. This is not the scenario this change impacts most heavily. Another scenario, a speedy Medium or Scout taking the long route to offload on a HAV 'safely' behind their lines with no immediate escape route to block AV to HAV LoS. This new change will give Wiyrkomis an incredible alpha, 3 salvos impacting within 4 seconds of each other. In practice this means far more damage makes it in before active hardeners activate or reppers begin pulsing... this might equate to some of the best armour tankers getting toasted by one person's surprise attack before any real reaction is possible. Alternately the same thing but from a tower, Swarms from above negate most cover. If an armour HAV notices this ahead of time their only recourse is to pick a god and pray they can recall before the 3 salvos make it. Seriously, their potential with this change is utterly incredible. I think the larger point here is that HAVs are NOT meant to operate without support. Maybe CCP wants a 1-to-1 engagement to end poorly for the HAV to make the point that HAVs are like--for lack of a better analogy--a Capital ship that operates with a support group. The support here are other Mercs.
Yea okay let me get the entire team to build a wall of mercs to stop the swarms from doing an alpha strike |
fenrir storm
Tronhadar Free Guard Minmatar Republic
399
|
Posted - 2013.08.23 19:03:00 -
[58] - Quote
Nice to see the game progressing at it's usual standard of one step forward three steps back.
LOL dust....................................................... |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
149
|
Posted - 2013.08.23 19:04:00 -
[59] - Quote
Takahiro Kashuken wrote:Yea okay let me get the entire team to build a wall of mercs to stop the swarms from doing an alpha strike Whatever you gotta do, man! Me, I'd probably, I dunno....maybe have my support shoot the guy with the SL.
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Takahiro Kashuken
Red Star. EoN.
1025
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Posted - 2013.08.23 19:08:00 -
[60] - Quote
Vespasian Andendare wrote:Takahiro Kashuken wrote:Yea okay let me get the entire team to build a wall of mercs to stop the swarms from doing an alpha strike Whatever you gotta do, man! Me, I'd probably, I dunno....maybe have my support shoot the guy with the SL.
Hold on let me sure hes a sniper and can see up to the top of a tower and renders 1st because my blaster cant reach and my railgun has a longer fire time than his swarms do |
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