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Patrick57
GunFall Mobilization Covert Intervention
63
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Posted - 2013.08.25 14:30:00 -
[1] - Quote
It has about 2,000 shields and can have more than 50% resistance. One time someone in my chat channel ran over me in a Charybdis and he said that it had 77% resistance. Are you kidding me? This means that proto swarms would only do the damage of 1.5 swarms, so about 495 HP dmg. I've been told that the Limbus can't take more than a few forge shots, and even before then it's not as hard to take out as a Charybdis. This is the REAL nurder taxi problem. It needs to have reduced shield resistance so that swarms can actually affect it. Discuss. |
Knight Soiaire
Better Hide R Die
2005
|
Posted - 2013.08.25 14:33:00 -
[2] - Quote
Nope.
The game needs more anti-shield AV.
(Once shield tanks/DSes are balanced of course)
All AV we have now is armour based.
Except for Flux. |
Coleman Gray
GunFall Mobilization Covert Intervention
552
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Posted - 2013.08.25 14:36:00 -
[3] - Quote
Are you on about Jetti? |
gbghg
L.O.T.I.S.
3292
|
Posted - 2013.08.25 14:36:00 -
[4] - Quote
What knight said, that said it does need some kind of reduction on it's EHP. |
Bright Cloud
Namtar Elite Gallente Federation
38
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Posted - 2013.08.25 14:37:00 -
[5] - Quote
So when do we get the heavy lasers to melt people and tanks? |
Patrick57
GunFall Mobilization Covert Intervention
63
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Posted - 2013.08.25 14:38:00 -
[6] - Quote
Knight Soiaire wrote:Nope.
The game needs more anti-shield AV.
(Once shield tanks/DSes are balanced of course)
All AV we have now is armour based.
Except for Flux. Oh, you must be a Charybdis driver!
Get out.
I do agree with anti-shield AV, but the Charybdis needs to be nerfed. The shield resistance makes it almost impossible to take out. |
Patrick57
GunFall Mobilization Covert Intervention
63
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Posted - 2013.08.25 14:39:00 -
[7] - Quote
Coleman Gray wrote:Are you on about Jetti? Not specifically, just Charybdis death taxiers in general. |
xSaloLx
GunFall Mobilization Covert Intervention
141
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Posted - 2013.08.25 14:39:00 -
[8] - Quote
I'll agree that the Charybdis is somewhat over powered, but the only changes I would suggest would be a 15-20% decrease in speed and acceleration (meaning that they can't get away very fast, plus need some time to get to ramming speed) and actually making it a logistics LAV (fixing the repair module, adding different chassis for more passengers or a mobile supply depot, etc.).
Besides, it's a shield vehicle. Swarms shouldn't do crap to it anyway. |
Takahiro Kashuken
Red Star. EoN.
1048
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Posted - 2013.08.25 14:43:00 -
[9] - Quote
77% is a BS number |
Knight Soiaire
Better Hide R Die
2005
|
Posted - 2013.08.25 14:44:00 -
[10] - Quote
Patrick57 wrote:Knight Soiaire wrote:Nope.
The game needs more anti-shield AV.
(Once shield tanks/DSes are balanced of course)
All AV we have now is armour based.
Except for Flux. Oh, you must be a Charybdis driver! Get out. I do agree with anti-shield AV, but the Charybdis needs to be nerfed. The shield resistance makes it almost impossible to take out.
It takes 3 REs for me to kill a Limbus, its not hard.
Imagine if we had Flux REs or Proximities.
I do drive a Charybdis, I do have SP invested into AV.
If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. |
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Patrick57
GunFall Mobilization Covert Intervention
63
|
Posted - 2013.08.25 14:45:00 -
[11] - Quote
xSaloLx wrote:I'll agree that the Charybdis is somewhat over powered, but the only changes I would suggest would be a 15-20% decrease in speed and acceleration (meaning that they can't get away very fast, plus need some time to get to ramming speed) and actually making it a logistics LAV (fixing the repair module, adding different chassis for more passengers or a mobile supply depot, etc.).
Besides, it's a shield vehicle. Swarms shouldn't do crap to it anyway. They should at least be able to make the driver try to get away. The way it is now, it can get hit from forge guns, swarms, railguns, etc. and will have nothing to worry about and just keep running people over. If the game is supposed to be balanced, then why is there a vehicle that is so difficult to destroy? It can take more shots than a tank to take out with advanced level swarms, it should not be like that. |
Patrick57
GunFall Mobilization Covert Intervention
63
|
Posted - 2013.08.25 14:47:00 -
[12] - Quote
Knight Soiaire wrote:Patrick57 wrote:Knight Soiaire wrote:Nope.
The game needs more anti-shield AV.
(Once shield tanks/DSes are balanced of course)
All AV we have now is armour based.
Except for Flux. Oh, you must be a Charybdis driver! Get out. I do agree with anti-shield AV, but the Charybdis needs to be nerfed. The shield resistance makes it almost impossible to take out. It takes 3 REs for me to kill a Limbus, its not hard. Imagine if we had Flux REs or Proximities. I do drive a Charybdis, I do have SP invested into AV. If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. What? This is my thread. Please tell me how it is already balanced. Tell me ONE disadvantage the Charybdis has. |
Knight Soiaire
Better Hide R Die
2008
|
Posted - 2013.08.25 14:50:00 -
[13] - Quote
Patrick57 wrote:Knight Soiaire wrote:Patrick57 wrote:Knight Soiaire wrote:Nope.
The game needs more anti-shield AV.
(Once shield tanks/DSes are balanced of course)
All AV we have now is armour based.
Except for Flux. Oh, you must be a Charybdis driver! Get out. I do agree with anti-shield AV, but the Charybdis needs to be nerfed. The shield resistance makes it almost impossible to take out. It takes 3 REs for me to kill a Limbus, its not hard. Imagine if we had Flux REs or Proximities. I do drive a Charybdis, I do have SP invested into AV. If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. What? This is my thread. Please tell me how it is already balanced. Tell me ONE disadvantage the Charybdis has.
Less Turret Damage. You gain no WP for using it as a Logi vehicle.
Its only advantage is its ability to run people over while going at slow speeds, and the fact that every AV Weapon in the game is Armour based.
More Weapons! Less nerfs! |
D0DGETHiS zDOG
Forsaken Immortals Top Men.
11
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Posted - 2013.08.25 14:51:00 -
[14] - Quote
I have a corp member that can take a full OB in his LLAV and drive away! Ive never seen it killed! |
Coleman Gray
GunFall Mobilization Covert Intervention
552
|
Posted - 2013.08.25 14:52:00 -
[15] - Quote
D0DGETHiS zDOG wrote:I have a corp member that can take a full OB in his LLAV and drive away! Ive never seen it killed!
if an OB hit him he should've been killed in his seat lol |
Stefan Stahl
Seituoda Taskforce Command Caldari State
225
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Posted - 2013.08.25 14:54:00 -
[16] - Quote
Knight Soiaire wrote:If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. Recently I saw a Charybdis driver do donuts in front of two guys with swarm launchers until the guys with the launchers walked away in shame. Something tells me that this is not the role the LLAV was designed for. |
Patrick57
GunFall Mobilization Covert Intervention
64
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Posted - 2013.08.25 14:54:00 -
[17] - Quote
Knight Soiaire wrote:Patrick57 wrote:Knight Soiaire wrote:Patrick57 wrote:Knight Soiaire wrote:Nope.
The game needs more anti-shield AV.
(Once shield tanks/DSes are balanced of course)
All AV we have now is armour based.
Except for Flux. Oh, you must be a Charybdis driver! Get out. I do agree with anti-shield AV, but the Charybdis needs to be nerfed. The shield resistance makes it almost impossible to take out. It takes 3 REs for me to kill a Limbus, its not hard. Imagine if we had Flux REs or Proximities. I do drive a Charybdis, I do have SP invested into AV. If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. What? This is my thread. Please tell me how it is already balanced. Tell me ONE disadvantage the Charybdis has. Less Turret Damage. You gain no WP for using it as a Logi vehicle. Its only advantage is its ability to run people over while going at slow speeds, and the fact that every AV Weapon in the game is Armour based. More Weapons! Less nerfs! That is another problem. Nobody uses it for the turret or the Logi reps. Except for Salo, but i've only ever seen him try it once. How often do you see a blueberry driving around in a Charybdis with a gunner? Unless they're in a squad. Most people just death taxi with it and it's almost impossible to destroy. |
Knight Soiaire
Better Hide R Die
2008
|
Posted - 2013.08.25 14:55:00 -
[18] - Quote
Stefan Stahl wrote:Knight Soiaire wrote:If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. Recently I saw a Charybdis driver do donuts in front of two guys with swarm launchers until the guys with the launchers walked away in shame. Something tells me that this is not the role the LLAV was designed for.
And the role the LLAV was designed for doesn't reward us with WP.
And Swarm Launchers are Armour based, if it was a Limbus it'd be an entirely different story. |
Patrick57
GunFall Mobilization Covert Intervention
65
|
Posted - 2013.08.25 14:59:00 -
[19] - Quote
Knight Soiaire wrote:Stefan Stahl wrote:Knight Soiaire wrote:If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. Recently I saw a Charybdis driver do donuts in front of two guys with swarm launchers until the guys with the launchers walked away in shame. Something tells me that this is not the role the LLAV was designed for. And the role the LLAV was designed for doesn't reward us with WP. And Swarm Launchers are Armour based, if it was a Limbus it'd be an entirely different story. Dropships don't get points for mobile CRU spawns or shield repping tanks, but we still use it for what it was meant to be used for. At least, I do. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
225
|
Posted - 2013.08.25 14:59:00 -
[20] - Quote
Knight Soiaire wrote:And the role the LLAV was designed for doesn't reward us with WP.
And Swarm Launchers are Armour based, if it was a Limbus it'd be an entirely different story. I used to be a dropship pilot. Come again? |
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Knight Soiaire
Better Hide R Die
2008
|
Posted - 2013.08.25 15:01:00 -
[21] - Quote
Patrick57 wrote:Knight Soiaire wrote:Stefan Stahl wrote:Knight Soiaire wrote:If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. Recently I saw a Charybdis driver do donuts in front of two guys with swarm launchers until the guys with the launchers walked away in shame. Something tells me that this is not the role the LLAV was designed for. And the role the LLAV was designed for doesn't reward us with WP. And Swarm Launchers are Armour based, if it was a Limbus it'd be an entirely different story. Dropships don't get points for mobile CRU spawns or shield repping tanks, but we still use it for what it was meant to be used for. At least, I do.
Lol, thats 'cause you'd have to be stupid to try and roadkill with a DS. |
Patrick57
GunFall Mobilization Covert Intervention
65
|
Posted - 2013.08.25 15:04:00 -
[22] - Quote
Knight Soiaire wrote:Patrick57 wrote:Knight Soiaire wrote:Stefan Stahl wrote:Knight Soiaire wrote:If you haven't driven a Charybdis, and for some reason think you can comment on how it should be balanced, then maybe you should get out. Recently I saw a Charybdis driver do donuts in front of two guys with swarm launchers until the guys with the launchers walked away in shame. Something tells me that this is not the role the LLAV was designed for. And the role the LLAV was designed for doesn't reward us with WP. And Swarm Launchers are Armour based, if it was a Limbus it'd be an entirely different story. Dropships don't get points for mobile CRU spawns or shield repping tanks, but we still use it for what it was meant to be used for. At least, I do. Lol, thats 'cause you'd have to be stupid to try and roadkill with a DS. It's not that hard. |
Jason Pearson
Seraphim Auxiliaries
2720
|
Posted - 2013.08.25 15:08:00 -
[23] - Quote
Get ******* Proto Swarms you useless scrub.
Prototype Swarms with Triple Damage mods will take any car out in three volleys.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Patrick57
GunFall Mobilization Covert Intervention
65
|
Posted - 2013.08.25 15:11:00 -
[24] - Quote
Jason Pearson wrote:Get ******* Proto Swarms you useless scrub. Prototype Swarms with Triple Damage mods will take any car out in three volleys.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Maybe you should've read what I wrote earlier. With 77% resistance, PROTO swarms would only do about 495 dmg to a Charybdis. Not sure about with mods, but it would still take more than three volleys. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
75
|
Posted - 2013.08.25 15:14:00 -
[25] - Quote
Uh.. It's already pretty weak when it is used for the actual LOGI purposes. There just needs to be way less incentive for it to be used for other than LOGI purposes. |
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