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661. [feedback] I've spent the last two days playing with mlt starter... - in Feedback/Requests [original thread]
Can we maybe bump up MLT suits to the slot layout of STD suits while having slightly lower fitting space? For players with zero skills invested the default suits would then likely contain a MLT PG or CPU mod, but the starter suits would then scale...
- by Stefan Stahl - at 2014.06.21 10:30:00
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662. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
Here's my current verdict: Standard dropships are actually viable under the current stats, with some annoyances keeping them from being popular. So I'll redact my statements from before and conclude that no direct buff is necessary at all. Change...
- by Stefan Stahl - at 2014.06.20 23:26:00
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663. since people are saying ADS are op - in General Discussions [original thread]
Pvt Numnutz wrote: Reduce small missile turret damage per missile Increase small missile turret clip size. Shouldn't be overdone, but generally this seems like a good idea. Prototype-turrets really wreck infantry in an instant. Less-than-proto...
- by Stefan Stahl - at 2014.06.20 20:54:00
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664. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Would it be advantageous to implement two variants of all turrets to try out some numbers? That way, instead of discussing things on a theoretical basis, we could just try out some stuff and deliver first-hand experience. For blasters there could...
- by Stefan Stahl - at 2014.06.20 20:43:00
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665. Wah! My aurum's all used up. - in General Discussions [original thread]
ReGnYuM wrote: I refuse to support a company that encouraged me to drop 1000 to come to FF for Dust 514, only to hear about a project not even green lit. Remember that, the next time you decide to buy arum Remember that those guys work on Leg...
- by Stefan Stahl - at 2014.06.20 16:00:00
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666. Enemy Tanks On Your Tacnet - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: They are HUGE and should be easily picked up by dropsuit scan. Just to drive home that point: I can see them on the map! There it is. Please mark it on my tacnet. Thanks.
- by Stefan Stahl - at 2014.06.20 15:47:00
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667. Wah! My aurum's all used up. - in General Discussions [original thread]
Goro Scornshard wrote: Can anyone think of a valid argument to do so? Well, the tiniest fraction of what you buy in Aurum goes to CCP Rattati so he can buy himself a beer. Personally I'm like 65% convinced to buy AUR again. Let's see how hotf...
- by Stefan Stahl - at 2014.06.20 13:09:00
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668. Tanks aren't the problem, wide open objectives ARE - in General Discussions [original thread]
Adipem Nothi wrote: Stefan Stahl wrote: SLs sit in a corner and cry. Even after yesterday's fix? Didn't get the chance to test 'em out ... will check shortly. For the record, I didn't try them either. I did notice that they appeared m...
- by Stefan Stahl - at 2014.06.20 13:05:00
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669. Tanks aren't the problem, wide open objectives ARE - in General Discussions [original thread]
I-Shayz-I wrote: Even my super effective PLC AV grenade RE combo can't do anything against these tanks when they just keep circling around the objective What is your take on the effectiveness of one or two Forgegunners standing on one of the n...
- by Stefan Stahl - at 2014.06.20 12:21:00
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670. Copy That! - in General Discussions [original thread]
Krixus Flux wrote: What would you like to see in Dust that is in other shooters? Being able to stick remote explosives to other people. Imagine the possibilities... Having people randomly explode in an empty room 2 minutes after you stuck a r...
- by Stefan Stahl - at 2014.06.20 12:16:00
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671. large railguns were needed too hard - in Feedback/Requests [original thread]
I have a question I need answered for my dropship research: How many shots can a railgun get off post-nerf before overheating?
- by Stefan Stahl - at 2014.06.20 12:09:00
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672. Militia Vehicles - in Feedback/Requests [original thread]
Tebu Gan wrote: Militia tanks pose NO problem for a lone forge gunner. I second this. I haven't had a problem with a MLT tank in quite a while. A MLT HAV that doesn't flee from my position after the first shot is a dead MLT HAV. That is while ...
- by Stefan Stahl - at 2014.06.20 12:05:00
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673. Since There Won't Be a Player Market or "Economy"... - in General Discussions [original thread]
CCP Rattati wrote: Can I ask very innocently and honestly, why? For me it's all about the looks. You get to look awesome while you fight an losing battle in a STD suit against enemies in ADV and PRO. This is also why AUR suits don't quite cut...
- by Stefan Stahl - at 2014.06.20 11:46:00
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674. buff the assault dropships pls ratti pls read and ADS users if u agr... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Dropships are fine. Assault dropships, that is. Standard ones need some attention though. @OP: Why would ADS need a straight up buff? They work well until somebody brings a hard counter along. One might argue that maybe ...
- by Stefan Stahl - at 2014.06.19 20:45:00
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675. Militia Vehicles - in Feedback/Requests [original thread]
CCP Rattati wrote: So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modules on militia chassis. If the price-tag is your problem then the easiest solution would be to increase the module p...
- by Stefan Stahl - at 2014.06.19 15:45:00
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676. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
It recently occurred to me to check on the design of damage mods pre-nerf: - When a STD damage mod had 3% bonus a STD shield extender gave 22 hp shields. In a 1-v-1 situation this bonus is worth it if you have more than 660 total hp (calculated as...
- by Stefan Stahl - at 2014.06.19 15:34:00
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677. change dropsuit radar - in Feedback/Requests [original thread]
Generally I support this. If we could actually suggest a more complicated code-change I'd go with this: If scan precision is larger than scan profile you get no blip on the tacnet. If scan precision is lower than scan profile by less than 15% you...
- by Stefan Stahl - at 2014.06.19 11:06:00
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678. Change scan profiles slightly. - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: it wasn't so bad before, but since update 1.8 I liked the scanning numbers before 1.8, however that was because I was using a Gallente Scout. I'm afraid that these changes could mess up the scanning table really bad...
- by Stefan Stahl - at 2014.06.18 17:41:00
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679. Caldari scouts - in Feedback/Requests [original thread]
I've been running an advanced LR on a lvl5 Amarr Assault lately. I find it extremely hard to kill a CalScout at optimum range even with a preheated LR beam. I've had one ck.0 strafe through my beam 4 times with no or minimal damage. Other scouts ...
- by Stefan Stahl - at 2014.06.17 16:31:00
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680. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
MINA Longstrike wrote: Scenario A just leads to dropship ramming. That's a valid point. However I'm not talking about MLT dropships. Though I still have to see a reason as to why an ADS hull costs over 7 times more than a STD DS... A useful ST...
- by Stefan Stahl - at 2014.06.17 14:48:00
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