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681. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
Hey, soooo, STD dropships. Have you seen one being used in a useful manner lately (after the first 60 seconds of a match, that is)? I sure haven't. At one point their inertia was increased to ludicrous levels and then everyone decided to forget ...
- by Stefan Stahl - at 2014.06.16 20:21:00
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682. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
Hey, ever since damage mods were nerfed they aren't worth it anymore in almost any scenario. I'd like to reinstate damage mods so we get a bit more diverse fittings in the wild. I'll go ahead and suggest these new values for damage mods: STD: 4%...
- by Stefan Stahl - at 2014.06.15 10:16:00
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683. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: CCP Logibro wrote: This is already the case. The pool is split 60/40 in favour of the winners so assuming you have the same WP you'll get more ISK by winning. 10% more isk is hardly an incentive. In world of tan...
- by Stefan Stahl - at 2014.06.15 08:58:00
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684. Why won't Devs discuss the Amarr scout? - in Feedback/Requests [original thread]
Llast 326 wrote: That's a bit harsh The Cal Heavy is an affront to the senses I will correct your eyesight with a forgegun blast to the face. Please hold still, this will only hurt once... ...Though the Caldari Commando really is pretty me...
- by Stefan Stahl - at 2014.06.14 22:21:00
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685. @CCP Rattati RE:Minmatar Tanking - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Amarr: Buffer armour tanking Caldari: Buffer shield tanking Gallente: Active armour tanking Minmatar: Active shield tanking Everyone seems to have had something like this in mind yet somehow nobody at CCP cared to imple...
- by Stefan Stahl - at 2014.06.14 22:16:00
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686. Hypothetically, at what point does damage > shields? - in General Discussions [original thread]
Ryme Intrinseca wrote: I always just think of it in terms of the percentage of damage increase versus the percentage of HP increase. I do so too. The calculations I showed yesterday just didn't have the base DPS canceled out because I had done...
- by Stefan Stahl - at 2014.06.14 14:16:00
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687. STOP STEALING MY EFFING KILLS!!!!! - in General Discussions [original thread]
In my opinion, the only time it's unfriendly to steal kills is when somebody is trying to derp around as is being successful at it. Don't steal kills from nova-knifers, don't steal kills from Plasma Cannoneers. I recently accidentally robbed a kn...
- by Stefan Stahl - at 2014.06.14 11:47:00
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688. Hypothetically, at what point does damage > shields? - in General Discussions [original thread]
Lorhak Gannarsein wrote: If DPS increases to say 600, how would that change? derp. I'm too tired for maths. In my scenario it doesn't depend on the base DPS. This is because player A has the damage mod when player B has the shield extender ...
- by Stefan Stahl - at 2014.06.14 11:41:00
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689. Hypothetically, at what point does damage > shields? - in General Discussions [original thread]
Arkena Wyrnspire wrote: I ran some numbers on this a while ago. I used 400 DPS as a base, so that's probably around what rifles generally deal. The answer was a ways over 1000 HP. Will see if I can find those numbers. It's different depending...
- by Stefan Stahl - at 2014.06.13 17:24:00
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690. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Stefan Stahl wrote: The Gallente have an Amarr-like Tactical AR, why can't the Caldari have a Minmatar-like SL? The bigger question is: Would it be fun to use? Personally, I think so. It looks like a PR, not a SCR....
- by Stefan Stahl - at 2014.06.13 06:24:00
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691. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Why would Winmatar use Caldari tech paint it a different color and use a different missile (which probably wouldn't fit inside of the same mag, nor be able to use the same launching system). It makes little sense. The Ga...
- by Stefan Stahl - at 2014.06.12 20:07:00
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692. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
@Fox Gaden: Yes, the weapon should behave very much like a over the shoulder Flaylock with the single purpose of AV. That puts it very nicely. @AV-Mass Driver I'm not in favor of an AV-Mass Driver because in that case you wouldn't be able to visu...
- by Stefan Stahl - at 2014.06.12 18:57:00
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693. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
Hey, since at some point CCP is going to be looking at new variants for the SL and PLC I'd like to discuss what a Minmatar-like light AV weapon should look like and how a weapon like that could be implemented as a variant of the Swarm Launcher or...
- by Stefan Stahl - at 2014.06.12 18:02:00
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694. Best Head to Head Moments - in General Discussions [original thread]
Lorhak Gannarsein wrote: I always switch to my ScP when I see someone else with one. Usually the duel ends too quickly (for me or them) for interference :P There are no losers in ScP duels, just gentlemen.
- by Stefan Stahl - at 2014.06.12 16:21:00
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695. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
steadyhand amarr wrote: the the isk system helps the protostompers by ensuring they get even more isk payout than everyone else, look i understand rewards based on skill sounds nice on paper, but 90% of player base will be causals or people who...
- by Stefan Stahl - at 2014.06.12 12:28:00
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696. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: CCP Rattati wrote: Alena Ventrallis wrote: OP POST Good point Sorry but I dare to say: NOT a good point. The system described would be a return to the dark ages. I absolutely agree. The spread between low...
- by Stefan Stahl - at 2014.06.12 12:17:00
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697. CCP fix the Amarr - in Feedback/Requests [original thread]
When I ran the numbers before hotfix alpha I looked at how much a speed penalty of 5% (the Amarr Assault one, I think) was worth in hitpoints if no fitting requirements were necessary - a free armor low slot module, so to speak. I arrived at about...
- by Stefan Stahl - at 2014.06.09 11:57:00
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698. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Zatara Rought wrote: Stefan Stahl wrote: I see two issues: - There is no synergy between low- and high-slot modules for one tanking type. The only exception are regulators. I can't see how to fix this without redoing modules completely. - Yo...
- by Stefan Stahl - at 2014.06.09 11:53:00
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699. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
I see two issues: - There is no synergy between low- and high-slot modules for one tanking type. The only exception are regulators. I can't see how to fix this without redoing modules completely. - You generally have enough fitting resources to fi...
- by Stefan Stahl - at 2014.06.09 09:56:00
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700. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) Eliminate range progression of all rifles. It's unnecessarily complex and very hard to balance dps over range with overlapping bubbles. Therefore, all Standard and Advanced weapon will have the effective range of the match...
- by Stefan Stahl - at 2014.06.09 09:23:00
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