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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sgt Kirk
Fatal Absolution
6567
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Posted - 2014.07.17 02:58:00 -
[61] - Quote
Apison Valusgeffen wrote:"See you space cowboy"... Great song! Bebop forever! Had to rewatch it yet again.
Best show ever in my book.
see you space cowboy...
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bogeyman m
Minmatar Republic
352
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Posted - 2014.07.17 02:59:00 -
[62] - Quote
Jillic wrote:I-Shayz-I wrote:Making logi fitting:
Sprint mod? Nope, guess I'll fit an armor plate instead as I'm out of pg. Dampener? Meh the heavy I run with will still get picked up, no point
Damage mods? Nope I'm a logi shield rechargers? Don't have enough shields anyways Well guess I'm stacking extenders then. This. This is how I fit my Logi suits. Ditto.
Duct tape 2.0 ... Have WD-40; will travel.
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Iron Wolf Saber
Den of Swords
15951
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Posted - 2014.07.17 03:07:00 -
[63] - Quote
Minmatar have been armor OR shields; not armor AND shields.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Sgt Kirk
Fatal Absolution
6567
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Posted - 2014.07.17 03:09:00 -
[64] - Quote
Iron Wolf Saber wrote:Minmatar have been armor OR shields; not armor AND shields. Yep.
see you space cowboy...
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Talon Paetznick II
Gallente Federation Resistance
41
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Posted - 2014.07.17 03:23:00 -
[65] - Quote
Cat Merc wrote:Mikey Ducati wrote:Eh, who are yall to decree what has no place here? Thats customization at work.
And Sgt Kirk do you even play or do you just visit forums to spread your old man "get off my lawn" rants.
All you dudes do is *****. "Customization" Half of the modules in the game aren't touched because dual tanking is too effective.
or because the other modules aren't effective enough another 5% to precision enhancers across the board and I would take those over shields
biotics are at a good place
so are shields and armor
electronics could be better
weapon mods are in a bad place if we had more choices to weapon modules the handheld weapons could evolve into a skill tree encompassing modules for clip capacity, optics, heat buildup reduction recoil, and dispersion modifiers
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Kalante Schiffer
Ancient Exiles.
654
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Posted - 2014.07.17 03:56:00 -
[66] - Quote
Cat Merc wrote:Fizzer94 wrote:One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10 3/5/10 5/10/20
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
706
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Posted - 2014.07.17 04:01:00 -
[67] - Quote
Cat Merc wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? 300 shields and 300 armor? Sounds like a scout to me. A scout should not have 600HP. And you just showed exactly why dual tanking has no place in here.
Hes probably talking about his assault..?
I use that in my ADV min assault
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Cat Merc
Onslaught Inc RISE of LEGION
11077
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Posted - 2014.07.17 04:13:00 -
[68] - Quote
Boot Booter wrote:Cat Merc wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? 300 shields and 300 armor? Sounds like a scout to me. A scout should not have 600HP. And you just showed exactly why dual tanking has no place in here. Hes probably talking about his assault..? I use that in my ADV min assault He was talking about a proto though.
Feline overlord of all humans - CAT MERC
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Auld Syne
169
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Posted - 2014.07.17 04:17:00 -
[69] - Quote
Sgt Kirk wrote:Mikey Ducati wrote:Can you answer the question? Cat, Merc. Can you answer this Pleb's question for me please. I'd greatly appreciate it. BAHAHAHAHAHAHAHAHAHAA |
Nocturnal Soul
Immortal Retribution
3625
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Posted - 2014.07.17 05:15:00 -
[70] - Quote
KING CHECKMATE wrote:Nocturnal Soul wrote:Make dmg mods worth it again -_- They are. Ty to them my HMG and CR are 100% Shields/ 115% ArmorXD King you know dang well that I'll never use minmatar weapons.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
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CeeJ Mantis
Mantodea MC
15
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Posted - 2014.07.17 06:03:00 -
[71] - Quote
Cat Merc wrote: Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials.
He can wipe the floor clean with you.
I beg to differ. I've out PLCd him each time I've seen him, and he is usually in proto or immediately switches to proto after he dies once or twice. He usually runs in a full squad of competent people, and has many skills that grant passive bonuses, which make running non-proto trivial. He also readily said that he was gonna win the PLC in the Destructive Data Mining event, just days before he created a forum topic saying that he feels he should just get the name for his favored weapons, and shouldn't have to compete.
Just sayin', I'd like to see him actually defend his title himself instead of asking someone else do it for him. From what I've seen, not the best with the PLC, not willing to attempt to make his supposed title more official by competing in the DDM event, and not so exceptionally talented to run "underpowered" suits unassisted and still achieve the top of the board at the end of the match.
Longest plasma cannon kill: 236.45m
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The Eristic
Dust 90210
571
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Posted - 2014.07.17 06:14:00 -
[72] - Quote
Fizzer94 wrote:Me wants heat sinks.
Yes, yes. Give me heatsinks for my Assault ak.0. My Imperi... ahem, Viziams will thank you.
3-6-8 *might* be ok for damage mods, but, then again, might not. I'd probably go with 3-5-7.5 to be safe. Split the difference between 7 and 8 and see how it plays out. This is assuming we don't want the return of the likes of the logi slayer stacking a pile of Complex in their highs with a Boundless or Kaalakiota, which would represent rather substantial damage output at 8%. Besides, easy enough to change if they still seem underwhelming.
All rounded up/down to nearest whole; where the % output of stacked module n = 0.5^[((n-1) / 2.22292081) ^2], assuming output percentages are directly additive:
8% x 4 = ~22% 8% x 3 = ~20% 8% x 2 = ~15%
7.5 x 4 = ~20% 7.5 x 3 = ~18% 7.5 x 2 = ~14%
7% x 4 = ~19% 7% x 3 = ~17% 7% x 2 = ~13%
Reality is the original Rorschach.
Verily! So much for all that.
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Apison Valusgeffen
X Death Before Dishonour X
37
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Posted - 2014.07.17 06:15:00 -
[73] - Quote
I was actually listening to the Cowboy Bebop soundtracks at work just today (including See you space cowboy coincidentally). Yeah Bebop is definitely in the top 3 best animes ever.
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
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Leeroy Gannarsein
Legio DXIV
511
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Posted - 2014.07.17 08:47:00 -
[74] - Quote
bogeyman m wrote:Jillic wrote:I-Shayz-I wrote:Making logi fitting:
Sprint mod? Nope, guess I'll fit an armor plate instead as I'm out of pg. Dampener? Meh the heavy I run with will still get picked up, no point
Damage mods? Nope I'm a logi shield rechargers? Don't have enough shields anyways Well guess I'm stacking extenders then. This. This is how I fit my Logi suits. Ditto. Skilling sprint mods? Couldn't fit them, haven't bothered. I'm a logi. (Or I was).
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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CCP Rattati
C C P C C P Alliance
4427
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Posted - 2014.07.17 09:20:00 -
[75] - Quote
Booby Tuesdays wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. You want to make it more difficult for the squishy Minmatar suits to survive, while lowering TTK? Everyone ran stacked damage mods for a long time, and it was the worst Dust has ever been. I stopped playing for months when the MD didn't work and TTK was measured in negative numbers. Dark times they were...
I believe Minnies overall, except scouts, are penalized to heavily on the ehp side, something we have talked about addressing,
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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shaman oga
Nexus Balusa Horizon
2497
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Posted - 2014.07.17 09:27:00 -
[76] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. This is a good new, but i'm afraid that AV and HMG will be a little too much powerful with 357 or 468.
PSN: ogamega
"Dust is full of communist who despise people with enough isk to buy expensive items"
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
917
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Posted - 2014.07.17 09:40:00 -
[77] - Quote
Kalante Schiffer wrote:Cat Merc wrote:Fizzer94 wrote:One Eyed King wrote:What were damage mods before the nerf?
I don't want to go back to that point. 2/5/10 3/5/10 back when they were useful. Back to when it was a hacks job to triple and quad damage mods like a true scrub .
OP as $h1t .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Thang Bausch
Pierrot Le Fou Industries
198
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Posted - 2014.07.17 12:00:00 -
[78] - Quote
Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor?
I don't get it either. It should be a choice. I do agree that some of the other modules have whacked out pg/cpu requirements, but I just don't understand why so many people seem up in arms about dual tanking. armor plates and shield extenders have significant negatives, so if you are dual tanking, your shields have a long delay and you're slow.
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VikingKong iBUN
G0DS AM0NG MEN General Tso's Alliance
118
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Posted - 2014.07.17 12:42:00 -
[79] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Oh, the current damage mods are **** are they? Funny that, cos we did all say they would be but you nerf'd them anyway. Sometimes I wonder why we even bother trying to make these people see sense. |
DontChimpOut
Kang Lo Directorate Gallente Federation
40
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Posted - 2014.07.17 12:44:00 -
[80] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. |
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Sgt Kirk
Fatal Absolution
6573
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Posted - 2014.07.17 12:57:00 -
[81] - Quote
DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7.
It's mostly Light weapons and....lol Side Arms that need it.
I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle.
Also, you ever think that the Assault Bonus should Count towards Grenades and damage mods? or maybe even just increase the percentage of the Assault fitting reduction Bonus?
see you space cowboy...
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Sgt Kirk
Fatal Absolution
6573
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Posted - 2014.07.17 13:18:00 -
[82] - Quote
CeeJ Mantis wrote:Cat Merc wrote: Sgt Krik is probably the best PLC user in the game, and consistently stomps in/with underpowered gear. He's been here since Mordu's Private Trials.
He can wipe the floor clean with you.
I beg to differ. I've out PLCd him each time I've seen him, and he is usually in proto or immediately switches to proto after he dies once or twice. He usually runs in a full squad of competent people, and has many skills that grant passive bonuses, which make running non-proto trivial. He also readily said that he was gonna win the PLC in the Destructive Data Mining event, just days before he created a forum topic saying that he feels he should just get the name for his favored weapons, and shouldn't have to compete. Just sayin', I'd like to see him actually defend his title himself instead of asking someone else do it for him. From what I've seen, not the best with the PLC, not willing to attempt to make his supposed title more official by competing in the DDM event, and not so exceptionally talented to run "underpowered" suits unassisted and still achieve the top of the board at the end of the match. And what makes you think I should care at all what you think? I'd Also like to tell you what My lol fits consist of now since I don't play this game seriously anymore (Gal Assault, Complex Code Breaker, Complex Armor Repair, Complex Ferroscale Plate and Complex Reactive along with a Duvolle of course) Now, that's not exactly the most OP fitting imaginable compared to lets say an Advanced Caldari Scout Suit that can literally do all those things with less cost and more easily but nevermind all that. If you use Proto you're automatically going easymode, even if it's a lolzy fit.
lol good grief plebs you guys are getting ridiculous.
see you space cowboy...
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TheDarthMa94
The New Age Outlaws Proficiency V.
418
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Posted - 2014.07.17 13:32:00 -
[83] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468.
I agree on 3/5/7, it looks more balance
Sith Lord and Director of New Age Outlaws
"I do not accept my fate, I embrace my fate with a smile on my face"
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Snake Sellors
Hellstorm Inc League of Infamy
201
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Posted - 2014.07.17 13:50:00 -
[84] - Quote
Talon Paetznick II wrote:[quote=Cat Merc][quote=Mikey Ducati]Eh,
weapon mods are in a bad place if we had more choices to weapon modules the handheld weapons could evolve into a skill tree encompassing modules for clip capacity, optics, heat buildup reduction recoil, and dispersion modifiers
oh if only.....
this should of been the way forward, players could of basically modded their weapons to suit playstyle.
for that matter if I'm being wishful mod slots for the actual weapons would of been nice... |
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CCP Rattati
C C P C C P Alliance
4442
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Posted - 2014.07.17 14:00:00 -
[85] - Quote
Sgt Kirk wrote:DontChimpOut wrote:CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Something which would make AV far more powerful than it already is. Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7. It's mostly Light weapons and....lol Side Arms that need it. I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle. Also, you ever think that the Assault Bonus should Count towards Grenades and damage mods? or maybe even just increase the percentage of the Assault fitting reduction Bonus?
We have discussed it, but dmg mods mostly benefit armor tankers, so we don't want that to be a role bonus.
Your other suggestions on balancing heavy, light and sidearm dmg mods separately is a very good point indeed.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sgt Kirk
Fatal Absolution
6577
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Posted - 2014.07.17 14:07:00 -
[86] - Quote
CCP Rattati wrote:Sgt Kirk wrote: Maybe Heavy Damage Modifiers could be the current progression now or just 3/5/7.
It's mostly Light weapons and....lol Side Arms that need it.
I also think that each weapon tier (Sidearm, Light Weapons, Heavy Weapon) Should have a different CPU/PG cost between them. With Sidearm dmg mods being the easiest to fit, with heavy mods having the most CPU/PG to fit and Light weapons somewhere in the middle.
Also, you ever think that the Assault Bonus should Count towards Grenades and damage mods? or maybe even just increase the percentage of the Assault fitting reduction Bonus?
We have discussed it, but dmg mods mostly benefit armor tankers, so we don't want that to be a role bonus. Your other suggestions on balancing heavy, light and sidearm dmg mods separately is a very good point indeed. That's great and you're right about it mostly benefiting armor tankers so that's fine.
Breath of fresh air as usual. Where were you 2 years ago, this game could have had a lot more players if you were here in the early days.
see you space cowboy...
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
712
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Posted - 2014.07.17 14:07:00 -
[87] - Quote
Cat Merc wrote:Boot Booter wrote:Cat Merc wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? 300 shields and 300 armor? Sounds like a scout to me. A scout should not have 600HP. And you just showed exactly why dual tanking has no place in here. Hes probably talking about his assault..? I use that in my ADV min assault He was talking about a proto though.
OK... So he was probably talking about his assault..?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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RayRay James
Molon Labe. General Tso's Alliance
254
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Posted - 2014.07.17 14:19:00 -
[88] - Quote
Sgt Kirk wrote:Iron Wolf Saber wrote:Minmatar have been armor OR shields; not armor AND shields. Yep, you can't really armor AND dual tank in EVE. You can try, but I severely doubt you'll make anything of it.
It's been a while, but cant you dual tank a hurricane? |
Stefan Stahl
Seituoda Taskforce Command
688
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Posted - 2014.07.17 14:45:00 -
[89] - Quote
CCP Rattati wrote:It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to fit and I agree with reducing the kincats/codebreakers and other alternatives dramatically. We already announced some of those in charlie even. we need to buff dmg mods again, to 357 or 468. Regarding the numbers for damage mods I'll leave this here for your reading pleasure. This contains my view on the 357 model and why I prefer the 468 progression. |
Zaria Min Deir
TeamPlayers
762
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Posted - 2014.07.17 16:19:00 -
[90] - Quote
Boot Booter wrote:Cat Merc wrote:Boot Booter wrote:Cat Merc wrote:Booby Tuesdays wrote:I have never understood the issue with dual tanking, then again I'm just a squishy Matari trying to support and fight in a heavy and unscannable scout world. Why is it wrong for me to have 300 shields and 300 armor? 300 shields and 300 armor? Sounds like a scout to me. A scout should not have 600HP. And you just showed exactly why dual tanking has no place in here. Hes probably talking about his assault..? I use that in my ADV min assault He was talking about a proto though. OK... So he was probably talking about his assault..? He was talking about his logi, as he clarified later.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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