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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
I-Shayz-I
I----------I
4111
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Posted - 2014.07.16 06:40:00 -
[31] - Quote
Iron Wolf Saber wrote:Dunno what do you guys want it to be?
In my entire time playing Dust
I have never heard of a description more fitting for CCP
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Summ Dude
Direct Action Resources
409
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Posted - 2014.07.16 07:07:00 -
[32] - Quote
Boot Booter wrote:Summ Dude wrote:Boot Booter wrote:Whatever it is, the HP buff and scout balancing might fix it. I still think it should be about regen though.
Heavy = hp Scout =ewar Logi = equipment Commando = damage Assault = Regeneration
Boom. I mean, that sorta works in a simplified sense. But Sentinels can also dish out crazy big damage. And currently Logis technically have better damage output capabilities than Assaults. And besides that, just "regeneration" isn't really a role, it's an advantage. That's just not true. I'm just talking about bonuses here. Assault should get a bonus to regen modules or bonus to base regen based on race. How exactly is it not? Do more module slots not mean more damage mods?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
327
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Posted - 2014.07.16 08:38:00 -
[33] - Quote
The stacking of modules negates that. For instance, a caldari logi has four highs and assault has three. If a logi would stack four DMs he would have placed himself in a poor situation. The third and fourth DM would be a waste of module because of penalty. An assault with a more smarter high slot placement would wreck the logi. Not forgetting that a logi stacking four DMs high would essentially negate his role as support.
So that logi is doing it wrong and also place himself at great risk for an oasis of higher damage output. Therefore "the more, the merrier" simply does not work in your theory |
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CCP Rattati
C C P C C P Alliance
4318
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Posted - 2014.07.16 08:40:00 -
[34] - Quote
Killin' folks
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Leeroy Gannarsein
Legio DXIV
483
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Posted - 2014.07.16 09:05:00 -
[35] - Quote
Stefan Stahl wrote:The dark cloud wrote:running away from heavys. And then being shotgunned by a Scout in the process.
This part was even truer :)
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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JRleo jr
Xer Cloud Consortium
50
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Posted - 2014.07.16 09:06:00 -
[36] - Quote
CCP Rattati wrote:Killin' folks And it should have the fastest regen, because, assault...
Max level brony.
My special magic is trolling.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
333
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Posted - 2014.07.16 11:11:00 -
[37] - Quote
Thank the heavens. CCP Rattati has confirmed it!!! Now go forth and slayeth
Now let's get it on track. We want to talk about assaults? Let's talk about the bonus. I'm up for that convo. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
300
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Posted - 2014.07.16 11:14:00 -
[38] - Quote
Vrain Matari wrote:I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them.
CCP Rattati, this. It would apply in PC also because if you need to get into an objective quickly, you know it's about to be overrun, then Assault is the suit to pick as it comes in more quickly according to this above post. The Shield and Armor Recovery may not be as amazing as a Scout, but it would be like automatically equipping a Complex Kincat, Militia Shield Recharge, and having Rapid Reload 5 on your suit without any additional bonus. It allows you to shoot longer, hide because of your speed, and then return to the fight. The faster resupply rate isn't a bad idea as well. Perhaps get rid of the reload however, that is a Commando's job to quickly slay. Keep added Clip capacity however since an Assault that can shoot longer is just as dangerous :) Please consider this, this is the bonus we have needed all along. Kudos to you Vrain
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
857
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Posted - 2014.07.16 11:28:00 -
[39] - Quote
CCP Rattati wrote:Killin' folks ok now that we got that squared away we might want to take a look at how the other suits are killen folks 10 times better. so the scout and heavy suit is steping over my role O wise new dev who has fixed the game faster in 2 months then the rest of them dudes in a year.
KEQ diplomat/ intel /GC officer
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Master Jaraiya
Fatal Absolution General Tso's Alliance
1489
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Posted - 2014.07.16 11:36:00 -
[40] - Quote
Vrain Matari wrote:I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them. This should honestly have it's own thread.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
302
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Posted - 2014.07.16 11:38:00 -
[41] - Quote
Posting it now. All credit goes to Vrain. It's in Feedback and Ideas Discussion
Title: Vrain Matari's Assault Idea- The Perfect Solution
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
860
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Posted - 2014.07.16 11:46:00 -
[42] - Quote
Master Jaraiya wrote:Vrain Matari wrote:I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them. This should honestly have it's own thread. this is a idea for the ages someone give this man 10mill isk.
KEQ diplomat/ intel /GC officer
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Operative 1125 Lokaas
True Companion Planetary Requisitions
287
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Posted - 2014.07.16 11:47:00 -
[43] - Quote
Looks like CCP intended the assault suit's advantage to be built in (i.e. It is a medium suit and it is for assaulting with a basic well-rounded, mid road ability). The suits were gimped from previous bonuses due to it being the go to suit for stomping and the other suits were falling by the wayside.
However, players don't want to use a suit simply because it is basically geared for its role as is esp. since the other suits are so effective.
CCP defeated the purpose of the assault suit altogether by gimping it just as they made the other suits better.
The idea of an assault is that it is a team endeaver. Assault suit should have squad boosting stats and be the group play suit. The heavy, commando and scout are the solo suits.
Bonus could be the person with the highest lvl suit skill boosts the squad damage so long as the squad member is within range of the defend order etc.
THIS IS THE VOICE OF RÁN
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
302
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Posted - 2014.07.16 11:51:00 -
[44] - Quote
Operative 1125 Lokaas wrote:Looks like CCP intended the assault suit's advantage to be built in (i.e. It is a medium suit and it is for assaulting with a basic well-rounded, mid road ability). The suits were gimped from previous bonuses due to it being the go to suit for stomping and the other suits were falling by the wayside.
However, players don't want to use a suit simply because it is basically geared for its role as is esp. since the other suits are so effective.
CCP defeated the purpose of the assault suit altogether by gimping it just as they made the other suits better.
The idea of an assault is that it is a team endeaver. Assault suit should have squad boosting stats and be the group play suit. The heavy, commando and scout are the solo suits.
Bonus could be the person with the highest lvl suit skill boosts the squad damage so long as the squad member is within range of the defend order etc.
Pretty sure this would require a large change to coding. And if anything, any Assault wouldn't have this as it's fast. It's up ahead. The defend order usually goes on the Heavy/Logi Combo. Scouts are the only Solo Suits in my opinions as they have bonuses allowing them to flank.
Commandos, too slow, vulnerable Heavies, Even slower, need reps and ammo or they done son If any suit were to give bonuses, they would have to make a Squad Leader Suit, specifically for Squad Support Modules. However, this is an FPS and I wouldn't want to see stat boosting things like this in a game like WoW. Plus, would the Assault bonuses start? Would having three Assaults in squad make the Heavy unkillable? Players would abuse this. Perhaps down the line, this bonus could occur, but Vrain's is the BEST short term
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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Master Jaraiya
Fatal Absolution General Tso's Alliance
1489
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Posted - 2014.07.16 12:04:00 -
[45] - Quote
CUSE TOWN333 wrote:Master Jaraiya wrote:Vrain Matari wrote:I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them. This should honestly have it's own thread. this is a idea for the ages someone give this man 10mill isk. Edited OP
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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aaaasdff ertgfdd
145
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Posted - 2014.07.16 12:06:00 -
[46] - Quote
Summ Dude wrote:Lots of people debate over what the Assault suit is actually supposed to do. Some say it's a jack-of-all-trades, some say it's a pure slayer, some say it's just a frontline suit (whatever that means). So I was wondering if maybe we could hear from a dev what the actual intended role for the Assault suit is. It would probably help steer future discussions in the right direction. Ha, told ya nub, killin folks..... Like we said, slayer, or as I told you 1000 times, to assault.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Stefan Stahl
Seituoda Taskforce Command
679
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Posted - 2014.07.16 12:09:00 -
[47] - Quote
Remember that the Assault class had no identity crisis until the Scouts were buffed significantly with the release of 1.8. Just trace back your steps and we'll have a proper Assault class again. |
aaaasdff ertgfdd
146
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Posted - 2014.07.16 12:16:00 -
[48] - Quote
CCP Rattati wrote:Killin' folks I would just like to say, consider a small buff or 2. I have 3 of the 4 assaults, I like the bonuses, they are close to being balanced. Do not go crazy with buffs. I feel the biggest advantage a scout has is simple, first to see and first to shoot. I wouldnt mind having something built into my suit that amplified their footsteps noise. Something really simple would make the diffrence.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
27
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Posted - 2014.07.16 12:26:00 -
[49] - Quote
Summ Dude wrote:Boot Booter wrote:Whatever it is, the HP buff and scout balancing might fix it. I still think it should be about regen though.
Heavy = hp Scout =ewar Logi = equipment Commando = damage Assault = Regeneration
Boom. I mean, that sorta works in a simplified sense. But Sentinels can also dish out crazy big damage. And currently Logis technically have better damage output capabilities than Assaults. And besides that, just "regeneration" isn't really a role, it's an advantage. um what logi has better dps than my amar assault? none of them..
the amar logi is slower than my assault has less ehp less recovery and less damage...it is very strongly behind the assault in stregnths..now the scout on the other hand..
high ehp high dmg high recovery invisibility highest mobility
lets do a side by side
heavy assault logi scout very high ehp average ehp low ehp average ehp (my stnd amar scout tanks better than my stnd amar assault) high dmg high dmg average dmg high dmg low recov average recov low recov high recov no ewar no ewar no ewar high ewar no cloak no cloak low power cloak maybe....invisible most of the time large hitbx medium hitbox medium hitbox SMALL HITBOX low mobility average mobility low mobility high mobility
to me it really seems as though scout has no drawback or little to no drawback
the way i see it should be
assault ................................scout average ehp........................very low ehp high dmg..............................high dmg high recovery.......................average recover(less to recover anyways no ewar..................................high ewar no cloak.................................cloak med hitbox............................small hitbox average mobility..................high mobility
the way i see it scouts are way to brick tankable..with no consequence
assaults done need their ehp buffed..they need they're recovery buffed..
give gallente assault a bonus for armor reppers..
amar assault a bonus for hp provided from plates
minimatar assault..(i dunno)
cal assault either give bonus to shield type recovery modules or give some bonus to ehp provided from shields
even if u did all this and gave assault serious ehp recovery racial bonuses they should still keep weapon type bonuses.
assaults are to slow..with to little ehp
no im not a mortedeamor alt..im her slave
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
27
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Posted - 2014.07.16 12:30:00 -
[50] - Quote
ide also like to note that the reason the amar assault is not in such a bad place is because its racial bonus's directly effects active assaulting abilities...the scr and lr heat cost bonus makes those weapon best on amar assault..which gives the amar assault a clear edge when wielding amar weaponry.
if all the other assaults made their weapons better than assaults wouldnt be as bad off.
i want all assaults to have a bonus that makes their racial guns much better on the assault....this would give someone an actual reason to run assault over scout..
the ONLY REASON ONLY REASON i am not running scout in modern day and age scout 514..is because i am an amarrian and i use lr...which is best on amar assault...if lr worked just as well on assault as any other suit...like rr and cr..and ascr ar...unlike scr..and lr..the only two weapons that work BEST on their ASSAULT suit as it SHOULD be.
were i not a lr and scr user it would be 100% useless to run assault over scout
no im not a mortedeamor alt..im her slave
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Scheneighnay McBob
Cult of Gasai
5662
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Posted - 2014.07.16 12:56:00 -
[51] - Quote
CCP Rattati wrote:Killin' folks Actually, the intended role is to provide protection, oxygen, and a power supply to the user. Killin' folks is the intended role of their weapons
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Master Jaraiya
Fatal Absolution General Tso's Alliance
1492
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Posted - 2014.07.16 13:10:00 -
[52] - Quote
Scheneighnay McBob wrote:CCP Rattati wrote:Killin' folks Actually, the intended role is to provide protection, oxygen, and a power supply to the user. Killin' folks is the intended role of their weapons Beautifully executed!
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Jack McReady
DUST University Ivy League
1503
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Posted - 2014.07.16 13:12:00 -
[53] - Quote
CCP Rattati wrote:Killin' folks what? this is the role of weapons. everyone that carries a weapon can "kill folks"
and if I remember correctly, during closed beta a dev said, assault suits are intended to be the main combat jack of all trades suit and this currently does not work out well especially cause the scout currently holds this title. |
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
913
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Posted - 2014.07.16 13:36:00 -
[54] - Quote
Seymour KrelbornX wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Seymour KrelbornX wrote:
They should have a generous dmg bonus to their races light weapons and side arms.
Why can't it be for all weapons and side arms ..??.. I'm Caldari and I shouldn't have to use a Gal assault because I'm better with a Plasma rifle and that's already how the Commando is already and I already had to speck into both so I just don't get you people who want others to do what you do and that's use multiple accounts with alts ( I use my main and that's it . Why use alts to do what I could do with my main ..??.. and I know I am the minority on this issue but why waste time building up alts and I'm not satisfied with my main character ? ) , now that's no knock to those who choose to but I don't and making me speck into multiple races to do what my race should do , for instance Gal and Cal both have rail tech but I have to use Gal commando and speck into my own racial Cal to snipe , I don't care about rail gun usage because I don't use them .. also having to be a Min Logi for the reps to be a better medic and my own racial Cal logi and Amarr to anti-vehicle and for the spawns which I like to place in the battlefield . It's nice that most of you have time to play multiple accounts and devote time to multiple alts but if I can't do it with my main then I won't go and build up another character ( I've tried and became bored every time ) and that's just me I guess but why can't these roles have things like overall fittings as they are proposing for heavies and I like how the scouts will be but bonuses that cripple options and gameplay like RR and CR racial bonuses forces the gameplay and style . It leaves no options to use your own races mercenary how you care to use instead you have to do twice and three times the work because of how the racial bonuses are set up and while it's good that you would like to portray the thought process of " these people are good at this and these are good at that ." , they already have noticeable differences that would be greater if highlighted . Like Caldari heavies actually being able to shield tank like Amarr and Gal's can armor tank if they are suppose to have an emphasis on shields . Reduction in depleated shield delays for Caldari . Shield efficacy bonuses for Caldari . Bonuses to Shield energizers and rechargers for Caldari . Percentages of bonuses to overall shield extender fitting for Caldari . I don't like the fact that I am forced to speck into other races to do what my race should do , every Caldari doesn't use RR's .. we should have a choice in " our tools of choice " , I mean ... it should be a choice in that matter . I never said you couldn't use another races weapon... I simply suggested the bonus would be for only its own race... doesn't mean as a cal you cant use a vizam effectively... I know but I was , " just saying " ... like you were expressing your own personal thoughts . This was really for CCP and their approach to the game and the fact that they need to rethink their bonuses because they can hamper gameplay and styles .
It wasn't directed towards you in any since because you don't make the decisions about what bonuses go where but they do , so I apologize if you felt that I was attacking you personally .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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DeathwindRising
ROGUE RELICS
441
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Posted - 2014.07.16 13:55:00 -
[55] - Quote
Seymour KrelbornX wrote:Miokai Zahou wrote:Seymour KrelbornX wrote:Iron Wolf Saber wrote:Dunno what do you guys want it to be? the assault class is the soldier class they excel at frontline, and suppression tactics they should have a generous dmg bonus to their races light weapons and side arms, they should have a moderate bonus to either shield or armor regen they should be the 2nd fastest class in the game next to scouts ( and the speed gap should be large) and they should have a second grenade slot, maybe one dedicated to av...they should have a nanohive only equipment slot they should have limited pg/cpu to prevent them from brick tanking unless they want to sacrifice both grenades the hive and a proto weapon. Everything was good except for the cpu/pg limitations, that's a big no no in my book. oh? so no limitations? let them brick tank and have the best of everything else as well? that isn't balance...
Brick tanking should be for noobs. Increase plate and extender penalties. |
DeathwindRising
ROGUE RELICS
441
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Posted - 2014.07.16 14:07:00 -
[56] - Quote
Jack McReady wrote:CCP Rattati wrote:Killin' folks what? this is the role of weapons. everyone that carries a weapon can "kill folks" and if I remember correctly, during closed beta a dev said, assault suits are intended to be the main combat jack of all trades suit and this currently does not work out well especially cause the scout currently holds this title.
It's two things IMO that scouts currently have that they should not. They have equal dps output as assaults. Their cloaks need more work.
The cloaks in particular need reactivation delays to discourage scouts from dropping cloaks to engage targets. They also need longer delays when switching from cloak to weapons/equipment.
If that happened, I'd be ok with cloaks being perma active. Scouts could stay cloaked, and flux grenades would drop cloaks |
Dalmont Legrand
RUST 415 RUST415
485
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Posted - 2014.07.16 14:18:00 -
[57] - Quote
The dark cloud wrote:running away from heavys.
shooting heavies from far and getting scouts from up close
The best is yet to come
No longer candidate
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Scheneighnay McBob
Cult of Gasai
5663
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Posted - 2014.07.16 14:42:00 -
[58] - Quote
Iron Wolf Saber wrote:Dunno what do you guys want it to be? a burrito
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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The dark cloud
The Rainbow Effect
3572
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Posted - 2014.07.16 14:52:00 -
[59] - Quote
CCP Rattati wrote:Killin' folks And how do they exceel in that role if i may ask? A heavy has more HP, more firepower and has much better fitting options. Give assaults a 100% bonus on damage mods so we could re create the old order. |
Cat Merc
Onslaught Inc RISE of LEGION
11035
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Posted - 2014.07.16 15:04:00 -
[60] - Quote
CCP Rattati wrote:Killin' folks Then you better make it AMAZING at it, because all other suits are more than proficient at killing in addition to having their own role.
The Assault would need to be an order of magnitude better at killing than a scout or a logi.
Feline overlord of all humans - CAT MERC
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