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481. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
By the way, if you're still looking into why some rifles are underused, you could take a look at fitting requirements of the main rifles. (Hint: Adv ACR 4 PG, adv ASCR 12 PG - ouch )
- by Stefan Stahl - at 2014.10.29 22:41:00
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482. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Awesome data. Those graphs are informative and also nice to look at. Thanks for sharing. You didn't show any range data, so I'm not going to comment on that. But if you're worried that short range rifles are underused while long range rifles are ...
- by Stefan Stahl - at 2014.10.29 17:09:00
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483. Field orders and "Commo Rose" - in Feedback/Requests [original thread]
I hereby formally request a "Shoot the red thing" order for my blueberry gunners.
- by Stefan Stahl - at 2014.10.27 16:13:00
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484. Anyone else running the GLU? - in General Discussions [original thread]
Stupid Blueberry wrote: I will say that with the Burst, if you time your shots correctly, you can get a good metal rythym going badabada badabada badabada badabada WAAAAAAAAAAAAAAAAAAAAAAAAAAAA *Forgegun background beat* *Bolt pistol reloa...
- by Stefan Stahl - at 2014.10.26 16:14:00
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485. M-CRU and why we dont use them - in General Discussions [original thread]
Aiwha Bait wrote: I'd like to add a fourth reason; People don't know how to f*cking pilot a dropship. I personally think the idea of a M-CRU on a dropship/tank is a brilliant idea. I try to avoid them on dropships because blueberries call in th...
- by Stefan Stahl - at 2014.10.24 17:06:00
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486. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Stefan Stahl wrote: Is the RR really as much a problem in the data as your proposed fixes indicate? I haven't seen the RR as much of an issue lately. There're much more pressing balance issues if you ask me. However my im...
- by Stefan Stahl - at 2014.10.23 18:42:00
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487. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Is the RR really as much a problem in the data as your proposed fixes indicate? I haven't seen the RR as much of an issue lately. There're much more pressing balance issues if you ask me. However my impression isn't representative of the whole co...
- by Stefan Stahl - at 2014.10.23 14:22:00
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488. hey ccp - in General Discussions [original thread]
Apothecary Za'ki wrote: Zindorak wrote: Bahirae Serugiusu wrote: I'd be willing to wager that 50% of players use Sentinel suits (aka Easy mode). ^ Hahahahaha its obviously scouts.. they got 20k to 40k more baught then any other suit...
- by Stefan Stahl - at 2014.10.23 10:44:00
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489. Looks like the EVE players are excited that Dust is getting 1.9 Link... - in General Discussions [original thread]
Auris Lionesse wrote: this thread has more replies than that thread and probably has 1/200th of the player base. Just to clear that up, Eve online has some 500 000 subscriptions last time I heard and Dust has some 300 000 unique users monthly ...
- by Stefan Stahl - at 2014.10.23 10:27:00
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490. [Survey] How do you feel about FW? - in General Discussions [original thread]
Arkena Wyrnspire wrote: 1. How satisfied are you with the present state of FW? I wouldn't touch it with a stick. Though I like the idea of influencing TQ. Arkena Wyrnspire wrote: 2. What do you feel are the main problems, if any, with the F...
- by Stefan Stahl - at 2014.10.23 08:07:00
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491. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
CCP Rattati wrote: noone needs AV grenades? What grenades? Ontopic: Drop the precision enhancer from the Amarr Assault and add some range amplification to the Amarr Scout. Both will be better for it.
- by Stefan Stahl - at 2014.10.23 07:40:00
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492. Native Vehicle Armor Rep - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: A small native armor repair to all vehicles would be greatly appreciated. I thought the same when while commenting on the other thread but decided not to open a strawman-discussion. Discussing this in a different thread ...
- by Stefan Stahl - at 2014.10.23 06:44:00
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493. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
After letting this sink in for a while I think I can support this change. The core mechanical issue this resolves is that shield naturally repair but armor doesn't. That's good. That's important in the long run. We buy that at the price of buffin...
- by Stefan Stahl - at 2014.10.22 19:59:00
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494. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Cross Atu wrote: Stefan Stahl wrote: 2. Personally, if I had innate reps I'd drop a regulator to fit more armor on my Caldari suits. Isn't that the logical thing to do? This is an honest question, I'm not trying to be provocative here. I...
- by Stefan Stahl - at 2014.10.22 13:29:00
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495. Shield boosters sometimes activate twice - in Technical Support/Bugs [original thread]
Hey, while operating my Myron I found that once in a while the shield booster, more specifically a complex light shield booster, will grant it's 900 hp bonus twice. So in effect you get two 900 hp regeneration cycles instead of the intended one c...
- by Stefan Stahl - at 2014.10.22 11:39:00
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496. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Helping New players that don't understand that they need to rep Helping Shield tankers use their low slots for regulators instead of always allocating one to a reactive/rep for that minimum 1hp/s Helping versatility, ferrosca...
- by Stefan Stahl - at 2014.10.22 10:46:00
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497. Dropships are Underpowered - in General Discussions [original thread]
Daddrobit wrote: There is a way to postpone death from null cannons via blocking them, yes. But it requires 3 people and may still lose you the game as you're taking folks off the field. Get on top of the MCC and put down an uplink. Then stand...
- by Stefan Stahl - at 2014.10.22 08:08:00
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498. Scouts - lets be honest about them. - in General Discussions [original thread]
CommanderBolt wrote: So what are your thoughts on totally removing the passive scans from the game? (Does anyone have better ideas?) I just posted this in a different thread, but it seems to fit better over here: I like that the wall-hack exi...
- by Stefan Stahl - at 2014.10.22 07:31:00
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499. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
The only change I would make is reduce scan range from 20 to 15 (pre-1.8 value). I strongly believe the core issue we have with Scouts is the native wall-hack. I like that it exists, I just think the range is too long. Reducing range gives everyo...
- by Stefan Stahl - at 2014.10.22 07:22:00
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500. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference: None of my Caldari suits have armor plates or reps so far.) - There's a one-sided element of...
- by Stefan Stahl - at 2014.10.22 07:12:00
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