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Atiim
13122
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Posted - 2014.10.22 02:14:00 -
[1] - Quote
How are they supposed to operate when god-missiles can shoot them down well beyond render-distance while at the same time requiring absolutely NO effort from any players whatsoever.
Even the best Pilots in the game can't survive these things.
The 1st Matari Commando
-HAND
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Apothecary Za'ki
Biomass Positive
1326
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Posted - 2014.10.22 02:18:00 -
[2] - Quote
Atiim wrote:How are they supposed to operate when god-missiles can shoot them down well beyond render-distance while at the same time requiring absolutely NO effort from any players whatsoever. Even the best Pilots in the game can't survive these things. iv been hit my MCC to MCC missle and servived in gallente MLT DS.. but yeah.. the null cannons pack quite the punch, just gotta not hover over them..
ps. troll OP is troll :P
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2292
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Posted - 2014.10.22 02:19:00 -
[3] - Quote
*Adjusts glasses*
Ah...
For once we agree.
Dust was real! I was there!
Dear diary, Rattati senpai noticed me today~
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Cat Merc
Onslaught Inc RISE of LEGION
12758
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Posted - 2014.10.22 04:41:00 -
[4] - Quote
I was about to laugh at your inability to evade missiles
Then I clicked the link
GG
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
12758
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Posted - 2014.10.22 04:42:00 -
[5] - Quote
Vulpes Dolosus wrote:*Adjusts glasses* OH GAWD RUN YOU FOOLS
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2070
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Posted - 2014.10.22 06:26:00 -
[6] - Quote
You know this always gave me an idea that I have never tried out but have thought about for quite some time.
Would it be possible to win battles by placing dropships in the way of null cannons to stop your mcc from being hit by said null cannon missiles?
I.E your team has A + B, enemies have C + D + E...... get a cheap dropship and hover above C for instance and take one for the team as it were? Keep doing this and hell maybe you could stop the major damage from null cannons?
Is that even possible?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Iron Wolf Saber
Den of Swords
17447
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Posted - 2014.10.22 06:34:00 -
[7] - Quote
Atiim wrote:How are they supposed to operate when god-missiles can shoot them down well beyond render-distance while at the same time requiring absolutely NO effort from any players whatsoever. Even the best Pilots in the game can't survive these things.
I guess we could say.
/me Puts on a pair of shades.
This was blown out of proportion.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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nicholas73
Glitched Connection
253
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Posted - 2014.10.22 07:52:00 -
[8] - Quote
No, have you tried running regular dropships with a gunner, its freaking awesome. This is how a dropship should operate.
Gone are the days of scrubs who can single handedly wipe out an entire squad alone in a dropship. Frankly I am quite happy with it.
Proud member of Glitched Connection
"Only idiots start a fight they can't win" - Sora (No Game No Life)
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xavier zor
G.L.O.R.Y Dark Taboo
92
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Posted - 2014.10.22 07:59:00 -
[9] - Quote
Atiim wrote:How are they supposed to operate when god-missiles can shoot them down well beyond render-distance while at the same time requiring absolutely NO effort from any players whatsoever. Even the best Pilots in the game can't survive these things.
HAHAHHAHAHAHHAHAHA
scout ck.0 here!
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Daddrobit
You Can Call Me Daddy
906
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Posted - 2014.10.22 08:02:00 -
[10] - Quote
CommanderBolt wrote:You know this always gave me an idea that I have never tried out but have thought about for quite some time.
Would it be possible to win battles by placing dropships in the way of null cannons to stop your mcc from being hit by said null cannon missiles?
I.E your team has A + B, enemies have C + D + E...... get a cheap dropship and hover above C for instance and take one for the team as it were? Keep doing this and hell maybe you could stop the major damage from null cannons?
Is that even possible?
There is a way to postpone death from null cannons via blocking them, yes. But it requires 3 people and may still lose you the game as you're taking folks off the field.
Get on top of the MCC and put down an uplink. Then stand near-ish the center and look straight up, you should see a little white orb steadily growing closer, TRY TO CATCH THE ORB!!!
If done right, the null cannon missile will explode on you and not damage the MCC. It is possible to delay the death of your own MCC if you can't take the majority number of points and allow at least a win by clones if the rest of your team is good at killing, or a win by null cannons if they can at least hold one and not die too much while your MCC takes no damage bar the small missiles.
It is a ridiculous tactic indeed, but I'll be damned if it isn't the funniest damned thing you ever did see when you win from it.
O.G. Pink Fluffy Bunny
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Stefan Stahl
Seituoda Taskforce Command
790
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Posted - 2014.10.22 08:08:00 -
[11] - Quote
Daddrobit wrote:There is a way to postpone death from null cannons via blocking them, yes. But it requires 3 people and may still lose you the game as you're taking folks off the field.
Get on top of the MCC and put down an uplink. Then stand near-ish the center and look straight up, you should see a little white orb steadily growing closer, TRY TO CATCH THE ORB!!! Would it be technically possible to put a an uplink/nanohive in the path of the null cannon missile? Do they have splash damage?
Also, being able to disable one hostile null cannon with only one player is a very good value-for-effort. At 4 players devoted to catching missiles you have 12 players left to focus on having one point captured. |
Daddrobit
You Can Call Me Daddy
906
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Posted - 2014.10.22 08:32:00 -
[12] - Quote
Stefan Stahl wrote:Daddrobit wrote:There is a way to postpone death from null cannons via blocking them, yes. But it requires 3 people and may still lose you the game as you're taking folks off the field.
Get on top of the MCC and put down an uplink. Then stand near-ish the center and look straight up, you should see a little white orb steadily growing closer, TRY TO CATCH THE ORB!!! Would it be technically possible to put a an uplink/nanohive in the path of the null cannon missile? Do they have splash damage? Also, being able to disable one hostile null cannon with only one player is a very good value-for-effort. At 4 players devoted to catching missiles you have 12 players left to focus on having one point captured.
Has to be a person, the positioning is too exact to expect to be able to throw down equipment accurately and consistently.
And it does require several people as the missile does kill you and another tends to be on its way by the time you've respawned.
It's not really a viable tactic....
At all...
But it's fun and it works sometimes as a clutch save when the MCCs are close on damage.
O.G. Pink Fluffy Bunny
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The True Inferno
Myrmidon Syndicate
89
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Posted - 2014.10.22 09:20:00 -
[13] - Quote
Stefan Stahl wrote:Daddrobit wrote:There is a way to postpone death from null cannons via blocking them, yes. But it requires 3 people and may still lose you the game as you're taking folks off the field.
Get on top of the MCC and put down an uplink. Then stand near-ish the center and look straight up, you should see a little white orb steadily growing closer, TRY TO CATCH THE ORB!!! Would it be technically possible to put a an uplink/nanohive in the path of the null cannon missile? Do they have splash damage? Also, being able to disable one hostile null cannon with only one player is a very good value-for-effort. At 4 players devoted to catching missiles you have 12 players left to focus on having one point captured.
Wait, so does this mean in FW we can kick the MCC for friendly fire?
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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Apothecary Za'ki
Biomass Positive
1326
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Posted - 2014.10.22 09:23:00 -
[14] - Quote
CommanderBolt wrote:You know this always gave me an idea that I have never tried out but have thought about for quite some time.
Would it be possible to win battles by placing dropships in the way of null cannons to stop your mcc from being hit by said null cannon missiles?
I.E your team has A + B, enemies have C + D + E...... get a cheap dropship and hover above C for instance and take one for the team as it were? Keep doing this and hell maybe you could stop the major damage from null cannons?
Is that even possible? yes it is.. as you would be denying 1 shot form 1 null cannon which is 20k(ish) less damage to the MCC so its like an effective 2 points for us 2 for them and 1 neutral.. for that 1 shot
[[LogiBro ADV/PRO]]
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[[Level 2 Forum Pariah]]
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postapo wastelander
Wasteland Desert Rangers
283
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Posted - 2014.10.22 09:26:00 -
[15] - Quote
Atiim wrote:How are they supposed to operate when god-missiles can shoot them down well beyond render-distance while at the same time requiring absolutely NO effort from any players whatsoever. Even the best Pilots in the game can't survive these things.
Atiim boyo Struck Bhaaaaaaaaaam
"Ultimate Loggi, Pirmatar and fabulous Tinker since 2012"
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Atiim
13135
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Posted - 2014.10.22 13:03:00 -
[16] - Quote
The True Inferno wrote:Stefan Stahl wrote:Daddrobit wrote:There is a way to postpone death from null cannons via blocking them, yes. But it requires 3 people and may still lose you the game as you're taking folks off the field.
Get on top of the MCC and put down an uplink. Then stand near-ish the center and look straight up, you should see a little white orb steadily growing closer, TRY TO CATCH THE ORB!!! Would it be technically possible to put a an uplink/nanohive in the path of the null cannon missile? Do they have splash damage? Also, being able to disable one hostile null cannon with only one player is a very good value-for-effort. At 4 players devoted to catching missiles you have 12 players left to focus on having one point captured. Wait, so does this mean in FW we can kick the MCC for friendly fire? Lol, that would be the best AWOX tactic since the "Not-So Friendly Tank" idea.
The 1st Matari Commando
-HAND
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Denchlad 7
Dead Man's Game
838
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Posted - 2014.10.22 13:13:00 -
[17] - Quote
It seems the MCC is one giant BPO.
DAMNIT I'VE BEEN FIGHTING FOR SOMETHING WORTH NOTHING.
The Connoisseur of Weapons. 19/19 L5 P2.
66-3 with Dual-Miltia Bolt Pistols. OP? OP.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
518
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Posted - 2014.10.22 13:18:00 -
[18] - Quote
Atiim wrote:How are they supposed to operate when god-missiles can shoot them down well beyond render-distance while at the same time requiring absolutely NO effort from any players whatsoever. Even the best Pilots in the game can't survive these things.
Atiim defending a vehicle over AV? Say it ain't so?
THIS IS THE VOICE OF RÁN
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Derpty Derp
Dead Man's Game RUST415
569
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Posted - 2014.10.22 13:21:00 -
[19] - Quote
Cannons only got 8k hp... A few remotes should do the trick!
If you can get both teams to do nothing but block the nullcannons/MCC missiles while jumping out right before the explosion... Wonder how long you could keep the match going for...
I think we just found the next no life event! from downtime to downtime keep your MCC alive without losing all the clones! |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2293
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Posted - 2014.10.22 13:52:00 -
[20] - Quote
CommanderBolt wrote:You know this always gave me an idea that I have never tried out but have thought about for quite some time.
Would it be possible to win battles by placing dropships in the way of null cannons to stop your mcc from being hit by said null cannon missiles?
I.E your team has A + B, enemies have C + D + E...... get a cheap dropship and hover above C for instance and take one for the team as it were? Keep doing this and hell maybe you could stop the major damage from null cannons?
Is that even possible? As a matter of fact, my little brother won a PC battle because he sacrificed his incubus in this manner. I doubt it'd be a long term solution but I guess it is possible.
Dust was real! I was there!
Dear diary, Rattati senpai noticed me today~
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Spkr4theDead
Red Star. EoN.
2220
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Posted - 2014.10.22 14:22:00 -
[21] - Quote
Atiim wrote:How are they supposed to operate when god-missiles can shoot them down well beyond render-distance while at the same time requiring absolutely NO effort from any players whatsoever. Even the best Pilots in the game can't survive these things. So, like Judge, you want the damage from those nerfed?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1291
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Posted - 2014.10.22 16:05:00 -
[22] - Quote
nicholas73 wrote:No, have you tried running regular dropships with a gunner, its freaking awesome. This is how a dropship should operate.
Gone are the days of scrubs who can single handedly wipe out an entire squad alone in a dropship. Frankly I am quite happy with it. inb4 nerf
AKA Zirzo Valcyn
AFKing since 2012
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1291
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Posted - 2014.10.22 16:07:00 -
[23] - Quote
Spkr4theDead wrote:Atiim wrote:How are they supposed to operate when god-missiles can shoot them down well beyond render-distance while at the same time requiring absolutely NO effort from any players whatsoever. Even the best Pilots in the game can't survive these things. So, like Judge, you want the damage from those nerfed?
they just need to implement the "SL wont turn 90 degrees" part of the hotfix.
AKA Zirzo Valcyn
AFKing since 2012
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5333
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Posted - 2014.10.22 16:27:00 -
[24] - Quote
Atiim wrote:How are they supposed to operate when god-missiles can shoot them down well beyond render-distance while at the same time requiring absolutely NO effort from any players whatsoever. Even the best Pilots in the game can't survive these things. I'll do you one better.
After I got shot down by Swarms, my Dropship went into a roll, and then one of the MCC missiles flew right in the side door and killed my gunner.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Thaddeus Reynolds
Facepunch Security
71
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Posted - 2014.10.22 16:35:00 -
[25] - Quote
Mobius Wyvern wrote:Atiim wrote:How are they supposed to operate when god-missiles can shoot them down well beyond render-distance while at the same time requiring absolutely NO effort from any players whatsoever. Even the best Pilots in the game can't survive these things. I'll do you one better. After I got shot down by Swarms, my Dropship went into a roll, and then one of the MCC missiles flew right in the side door and killed my gunner.
That poor poor merch....reminds me of a few times I was running a STD Caldari Dropship with a mCRU in it, gunners kept getting shot out...I recieved a pieces of mail just hovering there, being very confused...it turns out a forge gunner had been shooting at me, but kept hitting my gunners instead of the ship itself, I only took minor damage (from splash at the time). The forgegunner had sent the mail wondering how in the hell I survived all of those shots
But on the subject at hand...damn extremely powerful missiles from long range XD almost as bad as the other invisible insta-death hazard in the sky
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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