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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2070
|
Posted - 2014.10.22 05:49:00 -
[1] - Quote
I've been running the Gallente scout since the chromosome build so don't think that I am some ignorant heavy or something here.
Lets be honest, it looks as if around 50% of the suits bought on a daily basis are scouts - this correlates to what most people see and complain about in game.
I tell you with little doubt in my mind, passive scans are the main factor in this equation. Maybe we should totally remove passive scans.
I do realise this would mean scout bonuses would have to be looked at but as it stands having the ability to see everything through permanent scans and the ability to use the cloak (an assault cloak as the Judge would say) must be why everyone is choosing the scout for what ever role they desire.
So what are your thoughts on totally removing the passive scans from the game? (Does anyone have better ideas?)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Nocturnal Soul
Primordial Threat
4194
|
Posted - 2014.10.22 06:05:00 -
[2] - Quote
Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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X7 lion
Mikramurka Shock Troop Minmatar Republic
357
|
Posted - 2014.10.22 06:08:00 -
[3] - Quote
what if, only logi passives where shared out and scouts had no passive scans while cloaked.
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2070
|
Posted - 2014.10.22 06:11:00 -
[4] - Quote
Nocturnal Soul wrote:Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults.
Some of those things I like, others not so much.
I still feel that removing passive scans all together would be a lot better for the health of the game.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Nocturnal Soul
Primordial Threat
4194
|
Posted - 2014.10.22 06:12:00 -
[5] - Quote
CommanderBolt wrote:Nocturnal Soul wrote:Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults. Some of those things I like, others not so much. I still feel that removing passive scans all together would be a lot better for the health of the game. Liiiike?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2070
|
Posted - 2014.10.22 06:12:00 -
[6] - Quote
X7 lion wrote:what if, only logi passives where shared out and scouts had no passive scans while cloaked.
forget that I miss read.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2070
|
Posted - 2014.10.22 06:15:00 -
[7] - Quote
Nocturnal Soul wrote:CommanderBolt wrote:Nocturnal Soul wrote:Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults. Some of those things I like, others not so much. I still feel that removing passive scans all together would be a lot better for the health of the game. Liiiike?
Well TLDR - everyone will still flock to scouts. I appreciate you are trying to make things a little more fair but as long as passive scans are in the game I dont see how we can reverse the mass scout problem.
I mean is it passives that make the scout so appealing? (Obviously the cloak is also a huge factor) Your proposals would not stop scouts from being the go to all around jack of all trades suits.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Nocturnal Soul
Primordial Threat
4194
|
Posted - 2014.10.22 06:25:00 -
[8] - Quote
CommanderBolt wrote:Nocturnal Soul wrote:CommanderBolt wrote:Nocturnal Soul wrote:Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults. Some of those things I like, others not so much. I still feel that removing passive scans all together would be a lot better for the health of the game. Liiiike? Well TLDR - everyone will still flock to scouts. I appreciate you are trying to make things a little more fair but as long as passive scans are in the game I dont see how we can reverse the mass scout problem. I mean is it passives that make the scout so appealing? (Obviously the cloak is also a huge factor) Your proposals would not stop scouts from being the go to all around jack of all trades suits. It's not being seen that makes them desirable, and with my proposals it would require a gallente scout to fill up all his/her lows with damps to not be detected by anything which makes them paper thin. And the idea of logistics only passives helps fully define their support role so in the end you have a big majority of scannable scouts (big ol buff for scanners buut I suggest an ever longer cool down.. Maybe) that are either tank-ish or paper thin tissues that brake at the breeze of the wind.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2070
|
Posted - 2014.10.22 06:37:00 -
[9] - Quote
Nocturnal Soul wrote:CommanderBolt wrote:Nocturnal Soul wrote:CommanderBolt wrote:Nocturnal Soul wrote:Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults. Some of those things I like, others not so much. I still feel that removing passive scans all together would be a lot better for the health of the game. Liiiike? Well TLDR - everyone will still flock to scouts. I appreciate you are trying to make things a little more fair but as long as passive scans are in the game I dont see how we can reverse the mass scout problem. I mean is it passives that make the scout so appealing? (Obviously the cloak is also a huge factor) Your proposals would not stop scouts from being the go to all around jack of all trades suits. It's not being seen that makes them desirable, and with my proposals it would require a gallente scout to fill up all his/her lows with damps to not be detected by anything which makes them paper thin. And the idea of logistics only passives helps fully define their support role so in the end you have a big majority of scannable scouts (big ol buff for scanners buut I suggest an ever longer cool down.. Maybe) that are either tank-ish or paper thin tissues that brake at the breeze of the wind.
Yea for sure, not being seen was the reason I speced into them myself a long time ago. Though back then we didn't have cloaks and I am pretty sure passives were no where near as powerful as they are these days.
I just miss the days where being a scout and being stealthy was something the player did, not what a module or cloak did..... if you see what I mean?
Still I do like the idea of logistics offering considerable ewar if ewar (aka passive scans) continues to be a thing.
I just really want every role to be totally useful and viable on as many maps as possible.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Joel II X
Molon Labe. General Tso's Alliance
3970
|
Posted - 2014.10.22 06:53:00 -
[10] - Quote
Let's not forget that changes done to scouts, should be in correlation with the other frames' as well.
For example, changing the scout bonuses to module efficiency should require an assault to use a module to make use of their modules (assuming they have any available, which they don't).
Removing passive scans totally removes the "scout" out of the role, as much as shared passive scans do.
This said, instead of having two bonuses (i.e. range and dampening) all scouts should have only one (except the Minmatar because hacking and knifing isn't as useful as a about as EWAR). In other words, I agree with Nocturnal Soul's view on this. Caldari Precision, Gallente Dampening, Amarr Range, and Minmatar Hack and Slash (see what I did there?).
Larger frame scan radius buff from 10 to 15 would be nice (15 to 20m for Logistics) with Logistics getting 3 points in precision less (between scout and assault) and the Commandos getting the precision between assaults and sentinels, another great suggestion from Soul. Giving Commandos a slight speed buff would be great, too, but this is a scout thread.
Removing scans from the game would basically remove the need and actual usability of scouts since they would try to mimic assaults and have less armor anyways. One could say, "B- but, Joel! Scouts have their fast speed H4X!" The Minmatar Assault is also fast, and is able to tank much better than a scout. Also, they get a bonus to the CR - the favored weapon of tanked scouts.
In other words, removing scans from the game is a big NO, as there are better solutions to the scout role. Will it stop scouts from wearing plates and extenders? Probably not, but no one ever talks about a sentinel stacking all dampeners, either so the double standard kind of kicks in and invalidates all reasoning behind these type of threads.
TL;DR Removing scans is no. Properly trying to balance scouts is yes. Caldari - Precision Gallente - Dampening Minmatar - Hack and Slash Amarr - Range |
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1976
|
Posted - 2014.10.22 06:56:00 -
[11] - Quote
Increase scout profile by 5dB. I don't mind a proto scout being unscannable, but he better make a hefty sacrifice to do it.
Mercs whine about the rail rifle but refuse to shield tank to counter it.
But that's none of my business.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2071
|
Posted - 2014.10.22 07:07:00 -
[12] - Quote
Joel II X wrote:Let's not forget that changes done to scouts, should be in correlation with the other frames' as well.
For example, changing the scout bonuses to module efficiency should require an assault to use a module to make use of their modules (assuming they have any available, which they don't).
Removing passive scans totally removes the "scout" out of the role, as much as shared passive scans do.
This said, instead of having two bonuses (i.e. range and dampening) all scouts should have only one (except the Minmatar because hacking and knifing isn't as useful as a about as EWAR). In other words, I agree with Nocturnal Soul's view on this. Caldari Precision, Gallente Dampening, Amarr Range, and Minmatar Hack and Slash (see what I did there?).
Larger frame scan radius buff from 10 to 15 would be nice (15 to 20m for Logistics) with Logistics getting 3 points in precision less (between scout and assault) and the Commandos getting the precision between assaults and sentinels, another great suggestion from Soul. Giving Commandos a slight speed buff would be great, too, but this is a scout thread.
Removing scans from the game would basically remove the need and actual usability of scouts since they would try to mimic assaults and have less armor anyways. One could say, "B- but, Joel! Scouts have their fast speed H4X!" The Minmatar Assault is also fast, and is able to tank much better than a scout. Also, they get a bonus to the CR - the favored weapon of tanked scouts.
In other words, removing scans from the game is a big NO, as there are better solutions to the scout role. Will it stop scouts from wearing plates and extenders? Probably not, but no one ever talks about a sentinel stacking all dampeners, either so the double standard kind of kicks in and invalidates all reasoning behind these type of threads.
TL;DR Removing scans is no. Properly trying to balance scouts is yes. Caldari - Precision Gallente - Dampening Minmatar - Hack and Slash Amarr - Range
Ha nice post man, I like the hack and slash bit.
I disagree that scans is all a scout is good for. Scouting should be something verbal or at least something that has to be done ingame (spotting enemy locations if not verbally communicated on comms - then through waypoints in game like a squad leader can do for instance.) Scouting is about seeing what the enemy has and where is its location. Its about thinking about what you are doing, where you are going. Getting 'eyes on' the enemy. Not letting computers do all of the work for you. I guess I am bias about this.
I also am not a fan of your scenario with a heavy stacking damps. A dampend stacked heavy is still scanable. I mean are we talking a Caldari heavy with its one lowslot? Even a proto Amarr heavy with 4x Proto dampeners still only gets 25.26 dB. Most assault fit scouts passives will see that, let alone scanners or focused passive scan scout fits.
Dampening a heavy suit is almost pointless. Where as stacking tank on a scout is not.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Llast 326
An Arkhos
4965
|
Posted - 2014.10.22 07:11:00 -
[13] - Quote
CommanderBolt wrote:I've been running the Gallente scout since the chromosome build so don't think that I am some ignorant heavy or something here.
Lets be honest, it looks as if around 50% of the suits bought on a daily basis are scouts - this correlates to what most people see and complain about in game.
I tell you with little doubt in my mind, passive scans are the main factor in this equation. Maybe we should totally remove passive scans.
I do realise this would mean scout bonuses would have to be looked at but as it stands having the ability to see everything through permanent scans and the ability to use the cloak (an assault cloak as the Judge would say) must be why everyone is choosing the scout for what ever role they desire.
So what are your thoughts on totally removing the passive scans from the game? (Does anyone have better ideas?) This was what I thought but sadly
CCP Rattati wrote:Llast 326 wrote:You know what I would like to see in 1.9 Remove shared passiveGǪ it's to powerful but also Removal of the direction indicator on TacNetGǪ just give a dot. I agree with both, yet we are not able to for 1.9.
KRRROOOOOOM
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5563
|
Posted - 2014.10.22 07:13:00 -
[14] - Quote
you don't really even have to guess that scouts are 50% of the daily buy, the market data is released by CCP so it can be tracked.
http://dust.thang.dk/market_tryhardinator.php
Around 49.8% of the most commonly purchased dropsuits are scouts of some sort.
EVE 21 Day Trial
Templar BPOs 350Mil ISK
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2074
|
Posted - 2014.10.22 07:21:00 -
[15] - Quote
Viktor Hadah Jr wrote:you don't really even have to guess that scouts are 50% of the daily buy, the market data is released by CCP so it can be tracked. http://dust.thang.dk/market_tryhardinator.phpAround 49.8% of the most commonly purchased dropsuits are scouts of some sort.
Nice!
Who ever made that website is an internet god!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Joel II X
Molon Labe. General Tso's Alliance
3972
|
Posted - 2014.10.22 07:22:00 -
[16] - Quote
CommanderBolt wrote:Joel II X wrote:Let's not forget that changes done to scouts, should be in correlation with the other frames' as well.
For example, changing the scout bonuses to module efficiency should require an assault to use a module to make use of their modules (assuming they have any available, which they don't).
Removing passive scans totally removes the "scout" out of the role, as much as shared passive scans do.
This said, instead of having two bonuses (i.e. range and dampening) all scouts should have only one (except the Minmatar because hacking and knifing isn't as useful as a about as EWAR). In other words, I agree with Nocturnal Soul's view on this. Caldari Precision, Gallente Dampening, Amarr Range, and Minmatar Hack and Slash (see what I did there?).
Larger frame scan radius buff from 10 to 15 would be nice (15 to 20m for Logistics) with Logistics getting 3 points in precision less (between scout and assault) and the Commandos getting the precision between assaults and sentinels, another great suggestion from Soul. Giving Commandos a slight speed buff would be great, too, but this is a scout thread.
Removing scans from the game would basically remove the need and actual usability of scouts since they would try to mimic assaults and have less armor anyways. One could say, "B- but, Joel! Scouts have their fast speed H4X!" The Minmatar Assault is also fast, and is able to tank much better than a scout. Also, they get a bonus to the CR - the favored weapon of tanked scouts.
In other words, removing scans from the game is a big NO, as there are better solutions to the scout role. Will it stop scouts from wearing plates and extenders? Probably not, but no one ever talks about a sentinel stacking all dampeners, either so the double standard kind of kicks in and invalidates all reasoning behind these type of threads.
TL;DR Removing scans is no. Properly trying to balance scouts is yes. Caldari - Precision Gallente - Dampening Minmatar - Hack and Slash Amarr - Range Ha nice post man, I like the hack and slash bit. I disagree that scans is all a scout is good for. Scouting should be something verbal or at least something that has to be done ingame (spotting enemy locations if not verbally communicated on comms - then through waypoints in game like a squad leader can do for instance.) Scouting is about seeing what the enemy has and where is its location. Its about thinking about what you are doing, where you are going. Getting 'eyes on' the enemy. Not letting computers do all of the work for you. I guess I am bias about this. I also am not a fan of your scenario with a heavy stacking damps. A dampend stacked heavy is still scanable. I mean are we talking a Caldari heavy with its one lowslot? Even a proto Amarr heavy with 4x Proto dampeners still only gets 25.26 dB. Most assault fit scouts passives will see that, let alone scanners or focused passive scan scout fits. Dampening a heavy suit is almost pointless. Where as stacking tank on a scout is not. Haven't really thought about verbal communication being part of the role. Glad you brought that up. If scouting would only be effective via Voice Communication, then you're basically shifting the scouts to the "fast knife guys that are weak" type of play for those who don't have mics. You'd be limiting a large portion of the playerbase to frames and specializations outside of the scout in terms of usefulness.
As for your comment on the bias towards the tanked scout vs damped heavy, I'll have you know I told my heavy friend to stealth tank and he got by no problem. The only one who saw him were scouts (like you said) and almost no one carries scanners anymore so that wasn't a problem, either. On the other hand, when I've tried tanking my scout, I've underperformed. Probably because I wasn't used to it, so the outcomes of both our situations seemed staged (you know, too try to prove my point). Heavy was in a Sentinel Ak.0, so he had 4 ADV dampeners.
Either way, though, I still see it as a double standard, and unless I see enough proof instead of anecdotes (including my own), I won't be changing my view on it.
Anyways, as another scout balancing post, I also want CPU/PG nerfed on them, along with the removal of an equipment slot. Before the cloak was introduced, I figured it was necessary, but now... eh, not so much. It's a gimmick. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2074
|
Posted - 2014.10.22 07:28:00 -
[17] - Quote
Joel II X wrote:CommanderBolt wrote:Joel II X wrote:Let's not forget that changes done to scouts, should be in correlation with the other frames' as well.
For example, changing the scout bonuses to module efficiency should require an assault to use a module to make use of their modules (assuming they have any available, which they don't).
Removing passive scans totally removes the "scout" out of the role, as much as shared passive scans do.
This said, instead of having two bonuses (i.e. range and dampening) all scouts should have only one (except the Minmatar because hacking and knifing isn't as useful as a about as EWAR). In other words, I agree with Nocturnal Soul's view on this. Caldari Precision, Gallente Dampening, Amarr Range, and Minmatar Hack and Slash (see what I did there?).
Larger frame scan radius buff from 10 to 15 would be nice (15 to 20m for Logistics) with Logistics getting 3 points in precision less (between scout and assault) and the Commandos getting the precision between assaults and sentinels, another great suggestion from Soul. Giving Commandos a slight speed buff would be great, too, but this is a scout thread.
Removing scans from the game would basically remove the need and actual usability of scouts since they would try to mimic assaults and have less armor anyways. One could say, "B- but, Joel! Scouts have their fast speed H4X!" The Minmatar Assault is also fast, and is able to tank much better than a scout. Also, they get a bonus to the CR - the favored weapon of tanked scouts.
In other words, removing scans from the game is a big NO, as there are better solutions to the scout role. Will it stop scouts from wearing plates and extenders? Probably not, but no one ever talks about a sentinel stacking all dampeners, either so the double standard kind of kicks in and invalidates all reasoning behind these type of threads.
TL;DR Removing scans is no. Properly trying to balance scouts is yes. Caldari - Precision Gallente - Dampening Minmatar - Hack and Slash Amarr - Range Ha nice post man, I like the hack and slash bit. I disagree that scans is all a scout is good for. Scouting should be something verbal or at least something that has to be done ingame (spotting enemy locations if not verbally communicated on comms - then through waypoints in game like a squad leader can do for instance.) Scouting is about seeing what the enemy has and where is its location. Its about thinking about what you are doing, where you are going. Getting 'eyes on' the enemy. Not letting computers do all of the work for you. I guess I am bias about this. I also am not a fan of your scenario with a heavy stacking damps. A dampend stacked heavy is still scanable. I mean are we talking a Caldari heavy with its one lowslot? Even a proto Amarr heavy with 4x Proto dampeners still only gets 25.26 dB. Most assault fit scouts passives will see that, let alone scanners or focused passive scan scout fits. Dampening a heavy suit is almost pointless. Where as stacking tank on a scout is not. Haven't really thought about verbal communication being part of the role. Glad you brought that up. If scouting would only be effective via Voice Communication, then you're basically shifting the scouts to the "fast knife guys that are weak" type of play for those who don't have mics. You'd be limiting a large portion of the playerbase to frames and specializations outside of the scout in terms of usefulness. As for your comment on the bias towards the tanked scout vs damped heavy, I'll have you know I told my heavy friend to stealth tank and he got by no problem. The only one who saw him were scouts (like you said) and almost no one carries scanners anymore so that wasn't a problem, either. On the other hand, when I've tried tanking my scout, I've underperformed. Probably because I wasn't used to it, so the outcomes of both our situations seemed staged (you know, too try to prove my point). Heavy was in a Sentinel Ak.0, so he had 4 ADV dampeners. Either way, though, I still see it as a double standard, and unless I see enough proof instead of anecdotes (including my own), I won't be changing my view on it. Anyways, as another scout balancing post, I also want CPU/PG nerfed on them, along with the removal of an equipment slot. Before the cloak was introduced, I figured it was necessary, but now... eh, not so much. It's a gimmick.
I like you, you have good ideas and actually give me a lot to think about in all honestly.
I suppose everything is very subject to what is going on in a particular battle. For sure some battles there are medium suits galore, others tons of heavys and not much in the way of scouts or logis with scanner etc...
I am always trying to think of the bigger generalist picture.
I was actually a little surprised that a dampened Amarr heavy could actually beat some passives and almost all scanners (actually beats even proto scanners except the focused! )
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Stefan Stahl
Seituoda Taskforce Command
790
|
Posted - 2014.10.22 07:31:00 -
[18] - Quote
CommanderBolt wrote:So what are your thoughts on totally removing the passive scans from the game? (Does anyone have better ideas?) I just posted this in a different thread, but it seems to fit better over here:
I like that the wall-hack exists and I like sharing passive scans, but I think the range is just much too long. In 1.7 range was at a base-value of 15 meters with up to 25% bonus from the GalScout skill, I believe. These days we have 20 meters with a 50% bonus from CalScout. My lvl-3 GalScout in 1.7 completely rocked the boat solely due to it's ~50m scans. Having ~350 hp and a GEK (no sidearm, nanohive as equipment) surely didn't make me jump from a 1.8 to 3.0 kdr by itself.
I'd start by reducing base scan range back to 15 meters for scouts. Maybe tone down the CalScout skill bonus too, but that's a secondary.
Also there's a bit here where we can ultimately disable a mechanic or try to tune it down beforehand. I'm in favor of trying to adjust it before pulling a "Marauder" on it. |
Blueprint For Murder
Immortal Guides
155
|
Posted - 2014.10.22 07:48:00 -
[19] - Quote
There are so many factors assault cloak for one which is the largest of the issues which is being addressed with a cloak nerf and (then probably another cloak nerf) thanks to the player bases don't nerf me bro. I don't use the cloak and only use sidearms so the changes wouldn't/will not effect me in any way, but I am positive that side arms only would address assault scouts 100% and in turn all scouts would fit things to benefit the scout class while leaving the play style in full effect. Now you guys are looking at a nerfs that threatens all cloaked play... good job dimwits.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Joel II X
Molon Labe. General Tso's Alliance
3972
|
Posted - 2014.10.22 07:49:00 -
[20] - Quote
CommanderBolt wrote:Joel II X wrote:CommanderBolt wrote:Joel II X wrote:Let's not forget that changes done to scouts, should be in correlation with the other frames' as well.
For example, changing the scout bonuses to module efficiency should require an assault to use a module to make use of their modules (assuming they have any available, which they don't).
Removing passive scans totally removes the "scout" out of the role, as much as shared passive scans do.
This said, instead of having two bonuses (i.e. range and dampening) all scouts should have only one (except the Minmatar because hacking and knifing isn't as useful as a about as EWAR). In other words, I agree with Nocturnal Soul's view on this. Caldari Precision, Gallente Dampening, Amarr Range, and Minmatar Hack and Slash (see what I did there?).
Larger frame scan radius buff from 10 to 15 would be nice (15 to 20m for Logistics) with Logistics getting 3 points in precision less (between scout and assault) and the Commandos getting the precision between assaults and sentinels, another great suggestion from Soul. Giving Commandos a slight speed buff would be great, too, but this is a scout thread.
Removing scans from the game would basically remove the need and actual usability of scouts since they would try to mimic assaults and have less armor anyways. One could say, "B- but, Joel! Scouts have their fast speed H4X!" The Minmatar Assault is also fast, and is able to tank much better than a scout. Also, they get a bonus to the CR - the favored weapon of tanked scouts.
In other words, removing scans from the game is a big NO, as there are better solutions to the scout role. Will it stop scouts from wearing plates and extenders? Probably not, but no one ever talks about a sentinel stacking all dampeners, either so the double standard kind of kicks in and invalidates all reasoning behind these type of threads.
TL;DR Removing scans is no. Properly trying to balance scouts is yes. Caldari - Precision Gallente - Dampening Minmatar - Hack and Slash Amarr - Range Ha nice post man, I like the hack and slash bit. I disagree that scans is all a scout is good for. Scouting should be something verbal or at least something that has to be done ingame (spotting enemy locations if not verbally communicated on comms - then through waypoints in game like a squad leader can do for instance.) Scouting is about seeing what the enemy has and where is its location. Its about thinking about what you are doing, where you are going. Getting 'eyes on' the enemy. Not letting computers do all of the work for you. I guess I am bias about this. I also am not a fan of your scenario with a heavy stacking damps. A dampend stacked heavy is still scanable. I mean are we talking a Caldari heavy with its one lowslot? Even a proto Amarr heavy with 4x Proto dampeners still only gets 25.26 dB. Most assault fit scouts passives will see that, let alone scanners or focused passive scan scout fits. Dampening a heavy suit is almost pointless. Where as stacking tank on a scout is not. Haven't really thought about verbal communication being part of the role. Glad you brought that up. If scouting would only be effective via Voice Communication, then you're basically shifting the scouts to the "fast knife guys that are weak" type of play for those who don't have mics. You'd be limiting a large portion of the playerbase to frames and specializations outside of the scout in terms of usefulness. As for your comment on the bias towards the tanked scout vs damped heavy, I'll have you know I told my heavy friend to stealth tank and he got by no problem. The only one who saw him were scouts (like you said) and almost no one carries scanners anymore so that wasn't a problem, either. On the other hand, when I've tried tanking my scout, I've underperformed. Probably because I wasn't used to it, so the outcomes of both our situations seemed staged (you know, too try to prove my point). Heavy was in a Sentinel Ak.0, so he had 4 ADV dampeners. Either way, though, I still see it as a double standard, and unless I see enough proof instead of anecdotes (including my own), I won't be changing my view on it. Anyways, as another scout balancing post, I also want CPU/PG nerfed on them, along with the removal of an equipment slot. Before the cloak was introduced, I figured it was necessary, but now... eh, not so much. It's a gimmick. I like you, you have good ideas and actually give me a lot to think about in all honestly. I suppose everything is very subject to what is going on in a particular battle. For sure some battles there are medium suits galore, others tons of heavys and not much in the way of scouts or logis with scanner etc... I am always trying to think of the bigger generalist picture. I was actually a little surprised that a dampened Amarr heavy could actually beat some passives and almost all scanners (actually beats even proto scanners except the focused! ) Does it? Haha, nice!
When balancing stuff, I try to view changes from every angle and whether it'll be fair to one party, but not the other. These threads are good, but then there's that one guy asking for a nerf and not listening to reason while being rude. I don't mind being wrong, but I mind manners.
Thanks for the compliment, though. Here: take my like. |
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
622
|
Posted - 2014.10.22 07:57:00 -
[21] - Quote
I don't think passive scans themselves are the problem, I think their strength is a problem. A big one.
Without any module assistance, they are already many times more powerful that the scanning that active scanners provided prior to their nerf. With modules, they can be hundreds of times more effective than them. You read that right.
Remember, Active Scannners were considered to be very overpowered by a majority of the player base prior to their meganerf. But somehow, passive scans that are many times more powerful are less of a problem?
I think not.
Passive scans need to be hit pretty ******* hard with the Nerf sledge if you ask me, at least as long as Active Scanners are considered to be balanced... -Module Bonuses for Scouts, no more suit bonuses for Ewar. No more relying on base scans to do the work while HP modules are used to make slay suits. -Less base Scanning for Scouts, still the best at it at base level, but not by much. They will need to use modules to actually make any use of their scans. Their slots should be dominated by range extenders and presicion enhancers if they want good scans. At most, Passive scans should reach 40m, and should never dip below 24Db precision, on any scout suit. This may require scan module nerfs. -No more shared passive scans, at least not all the time. This needs to be the defining difference between Active and Passive Scans. Actives will share with the entire squad, regardless of their distance from the scanner. Passive scans will only share info with the squad if the squad member is within the scan range of the scan. A passive scan that has a range of 30m will only share that info with the squad if the members are within 30m from the user.
Swag-suit4lyfe!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2077
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Posted - 2014.10.22 08:05:00 -
[22] - Quote
Fizzer XCIV wrote:I don't think passive scans themselves are the problem, I think their strength is a problem. A big one.
Without any module assistance, they are already many times more powerful that the scanning that active scanners provided prior to their nerf. With modules, they can be hundreds of times more effective than them. You read that right.
Remember, Active Scannners were considered to be very overpowered by a majority of the player base prior to their meganerf. But somehow, passive scans that are many times more powerful are less of a problem?
I think not.
Passive scans need to be hit pretty ******* hard with the Nerf sledge if you ask me, at least as long as Active Scanners are considered to be balanced... -Module Bonuses for Scouts, no more suit bonuses for Ewar. No more relying on base scans to do the work while HP modules are used to make slay suits. -Less base Scanning for Scouts, still the best at it at base level, but not by much. They will need to use modules to actually make any use of their scans. Their slots should be dominated by range extenders and presicion enhancers if they want good scans. At most, Passive scans should reach 40m, and should never dip below 24Db precision, on any scout suit. This may require scan module nerfs. -No more shared passive scans, at least not all the time. This needs to be the defining difference between Active and Passive Scans. Actives will share with the entire squad, regardless of their distance from the scanner. Passive scans will only share info with the squad if the squad member is within the scan range of the scan. A passive scan that has a range of 30m will only share that info with the squad if the members are within 30m from the user.
I like it.
I could go into detail about this but just to play devils advocate here - why not save CCP and ourselves a lot of work, totally remove passives and then focus on making active scanners the only form of scanning?
Otherwise I do agree with you and I also think we should look towards giving logistics a decent backbone of ewar perhaps.
Honestly I would just love to hear what CCP thinks about all of this. What do they envisage when making this game?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Varoth Drac
Vengeance Unbound Dark Taboo
298
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Posted - 2014.10.22 08:08:00 -
[23] - Quote
Couple of corrections first.
A sentinel with 4 dampeners will avoid the scans of pretty much all "assault fit scouts".
Secondly, in 1.7 scout base scan range was 16m and Galente scouts had a +50% bonus.
I don't think shared passive scans should be removed as they generally benefit non-scouts and give scouts (and logis) an EWAR support role other than active scanners.
You could dial scout passives back to 16m but I'd rather they didn't. Increasing the range opened up EWAR as an interesting gameplay and fitting element. I'd rather they reduce medium suit profile a bit so they can damp easily if they want to, say 45db.
This avoids the real issue though, which I believe to be hp mods. The fact they give a flat numerical bonus rather than a percentage, coupled with scouts small hitbox and high speed, make stacking hp disproportionately effective on scouts. Look at the linked tryhardinator, all the suggested mods are hp (apart from 1 rep mod).
If CCP want to nerf scouts more (considering the 1.9 cloak nerf), they should introduce harsher penalties for scouts stacking hp. Maybe double or triple the speed and regen penalties, and add a ferroscale speed penalty. Maybe more than this.
I don't see any problem with scouts having their inherent advantages as long as they maintain their inherent disadvantages aswell (proportionally low hp, not just a bit lower). |
hold that
Krusual Covert Operators Minmatar Republic
294
|
Posted - 2014.10.22 08:18:00 -
[24] - Quote
more like 70%
there was a good idea said by someone who said remove passive wall hack scans. meaning red dots will still show up on the tacnet or map, but if there is a wall in your way you can't see the red dot through it on your screen. active scanners still get the wall hack. |
Sequal Rise
Les Desanusseurs
113
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Posted - 2014.10.22 08:19:00 -
[25] - Quote
CommanderBolt wrote:I've been running the Gallente scout since the chromosome build so don't think that I am some ignorant heavy or something here.
Lets be honest, it looks as if around 50% of the suits bought on a daily basis are scouts - this correlates to what most people see and complain about in game.
I tell you with little doubt in my mind, passive scans are the main factor in this equation. Maybe we should totally remove passive scans.
I do realise this would mean scout bonuses would have to be looked at but as it stands having the ability to see everything through permanent scans and the ability to use the cloak (an assault cloak as the Judge would say) must be why everyone is choosing the scout for what ever role they desire.
So what are your thoughts on totally removing the passive scans from the game? (Does anyone have better ideas?) I was talking about this with some corpmates yesterday and I 100% agree with you!
I mean have a look at this: Someday, devs thought "Gosh.. The game could be balanced.. I dont want this to ever happen!!! Lets make a suit that can't be scan by any others but will passively see everybody." On this the other one answered "Why not giving them a cloak that will make them even more undetectable!? :D " So the other one "Hell yeah! Gud idea here! We'll give them the 3 most powerful weapons of the game so they can OS anything! Perfect!"
Seriously though, passive scan should be removed and the only radar that should remain is a 10m one equal for everybody.
Sorry for my bad english.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
622
|
Posted - 2014.10.22 08:20:00 -
[26] - Quote
Also, I'd just like to state right now:
Anyone that thinks passive scans are even remotely balanced, is wrong, and a bit stupid.
They are better than constant scannerina scans, without cooldowns, from a prenerf Duvolle Focused Scanner, and they also allow the user to use weapons, equipment, and do other activities at the same time. Like sprinting,jumping, and cloaking for example. They don't even let the victim know they are being scanned like a Duvolle Scanner would...
Its insane. It would be like if CCP nerfed the Calogi back in 1.1, but sumultaniously added a different logi suit with a 5/5/5 Layout with two Heavy weapon slots, Infinite CPU/PG and 1200 Base EHP that could sprint at 10m/s. And offered a respec.
There is zero logical reasoning for passive scans to be as strong as they are...
Swag-suit4lyfe!
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Apothecary Za'ki
Biomass Positive
1326
|
Posted - 2014.10.22 08:22:00 -
[27] - Quote
CommanderBolt wrote:Nocturnal Soul wrote:Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults. Some of those things I like, others not so much. I still feel that removing passive scans all together would be a lot better for the health of the game. and would make active scanners viable again.. IF they buffed WP assists for them too
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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NAV HIV
The Generals
2158
|
Posted - 2014.10.22 14:09:00 -
[28] - Quote
Nocturnal Soul wrote:Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults.
Well said... All of these issued made us throw the controller...
Add: ban IWS and the likes of Him for constantly running their mouth and scrub ideas which lead to this current state of the game lol |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
100
|
Posted - 2014.10.22 14:31:00 -
[29] - Quote
CommanderBolt wrote:I've been running the Gallente scout since the chromosome build so don't think that I am some ignorant heavy or something here.
Lets be honest, it looks as if around 50% of the suits bought on a daily basis are scouts - this correlates to what most people see and complain about in game.
I tell you with little doubt in my mind, passive scans are the main factor in this equation. Maybe we should totally remove passive scans.
I do realise this would mean scout bonuses would have to be looked at but as it stands having the ability to see everything through permanent scans and the ability to use the cloak (an assault cloak as the Judge would say) must be why everyone is choosing the scout for what ever role they desire.
So what are your thoughts on totally removing the passive scans from the game? (Does anyone have better ideas?)
I dont think passive scans are the main factor at all.
Good passive scans require a big sacrifice in health and visibility (my scan suit is using 4 out of 5 modules at advanced level, there is no room for dampeners and room for only one extender). I really dont see why they are overpowered. I think the problem is this current game meta where a scout can be entirely invisible, running around with a weapon that one shots people, and STILL have a close range wall hack that isnt useful for their squad (like the above passive scan suit), but is absolutely fine for exploiting the heck out of their invisible one shotting fit. Heck even if they use a normal rifle they still get a massive advantage.
Passive scanning is the scout's squad role. If you remove it you just leave scouts as cunty shotgun slayers until the (hopefully inevitable) cloak/damp nerf, when scouts will become worthless.
A decent fix to this would be to make scanning/dampening a non-all or nothing mechanic, where more dampening makes a successful scan range lower and lower, and precision and range pushing the successful scan range back out.
Also they should tighten up scanning and dampening so it takes a fully dedicated scan fit to find a fully outfitted cloak/damped fit, etc. Instead right now we have very marginal benefit to anyone scanning beyond 2 precision modifiers, and almost no reason to scan beyond one precision enhancer when a enemy scouts are actually using proper damped fits. |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1290
|
Posted - 2014.10.22 14:39:00 -
[30] - Quote
Nocturnal Soul wrote:Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults. Caldari gets a dampening bonus because they have a lack of lows , Gal get precision because of lack of highs same with Amarr , I mean as scouts , you would think that how CCP adjusted scouts to give them differences to highlight their weaknesses ( lack of said slots ) would be a good thing .
They did this as to not allow a particular race to be overpowering in one area but have several areas of importance and over all balance .
Shame that those who keep knocking this change and claiming to be scouts ( using scouts ) don't see the importance in these changes because they keep them from being overpowered in one area and gives them balance .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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