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Thread Statistics | Show CCP posts - 6 post(s) |
Omega Black Zero
Condotta Rouvenor Gallente Federation
126
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Posted - 2014.10.22 04:06:00 -
[31] - Quote
SponkSponkSponk wrote:Given what Rattati said about assaults vs sentinels, and rationalising the numbers to make things more standardised, I propose these updated numbers: Gallente:
- 3.5 HP/s for medium frames
- 2.0 hp/s for everything else
Minmatar:
- 3.0 HP/s for medium frames
- 1.5 hp/s for everything else
Amarr:
- 2.5 HP/s for medium frames
- 1.0 hp/s for everything else
Caldari:
- 3 HP/s for medium frames
- 0.5 hp/s for everything else
I know it's a bit lower than what Rattati has, but I'm also cognisant that too high a base repair amount obsoletes armour repairers and reactive plates.
I like the idea of Commandos having the highest reps, so I'd say everything above, except Caldari and Commandos should be .5 higher than med frames at least
Caldari: 1.5 HP/s for medium frames 0.5 hp/s for everything else |
voidfaction
Nos Nothi
605
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Posted - 2014.10.22 04:08:00 -
[32] - Quote
CCP Rattati wrote:One Eyed King wrote:I guess my view of roles would be that Heavies had more innate shields/armor, to withstand some damage, but that they should have LESS regen than an Assault, who would be more cover based.
What is the rationale for giving sentinals more regen than Assaults while at the same time giving them higher HP? Something I thought of as I pasted this, Assault should be over Sents, for fast recovery. Well I guess if medium frames and heavies should be over Scouts for faster recovery then tanked scouts with cloak+shotgun is the way they should be run.
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Sgt Kirk
Fatal Absolution
8060
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Posted - 2014.10.22 04:10:00 -
[33] - Quote
Cross Atu wrote: In some cases - I'm looking at you Caldari (as one example) - a player saying "Nah, I don't need armor reps" is actually not a bad thing. And I say this as a support player who's potential match earnings will be cut by having more suits with self sustaining levels of armor reps on board.
Cheers, Cross
Even though I'm an Armor rep guy I do not fit armor reps on my Scout suit just because I already have 3hp/s and I could much better use those slots for Kin Cats, Dampeners, and Ferroscale Plates.
You can see this game slowly going evolving away from the mindset of HP > All. Slowly but surely we are getting there and it is a breath of fresh air.
CCP holds the Caldari's hand so this doesn't happen again.
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MINA Longstrike
Kirjuun Heiian
1427
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Posted - 2014.10.22 04:28:00 -
[34] - Quote
Cross Atu wrote:A few quick points of context since I was neck deep in Logistics at the time you reference below. MINA Longstrike wrote:I think that anything higher than 3 or 3.5 runs the risk of being too powerful - If we look back to the old logi bonus of +1 armor rep per level, it got to the point where level 5 logis did not fit any armor repair modules to their suit. Some Logis at level 5 did not fit reppers, many still did. Further at the time base rep value of the armor repair mods was lower across the boards so the contextual value of 1.00 HP/s then was much higher than it is now. MINA Longstrike wrote:I think suits having between 1-3 rep on them is fine, but anything higher (and in some cases even 3 is excessive) runs the risk of people going "Nah, I don't need armor reps". In some cases - I'm looking at you Caldari (as one example) - a player saying "Nah, I don't need armor reps" is actually not a bad thing. And I say this as a support player who's potential match earnings will be cut by having more suits with self sustaining levels of armor reps on board. Cheers, Cross
I'll admit to overgeneralizing there and certainly the passive reps would be a very good thing for shield tanks, but some of the values seem to be a bit high for the armor tankers. I'm just voicing a concern that if the base numbers are too high players who *should* have armor reps might choose to simply forgo them in favor of HP bricking because they can get by without them (at least until the squad logi comes and touches them up).
I'm no expert on the numbers here though.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CeeJ Mantis
Mantodea MC
55
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Posted - 2014.10.22 04:31:00 -
[35] - Quote
For now, I will say this. As a Gal Scout/Commando who moonlights as a Galentinel on occasion, I am very much so in favor of native regen as a whole, ESPECIALLY on suits with no low slots, but as an armor tanker, the native values won't change how I do my fittings. I use 2 reps for commando and sentinel as this allows me to treat my entire HP pool like it is shields as my armor completely repairs at around the same time as my shields do. This means my entire HP pool can effectively be used to absorb damage because if I am down to only 10 HP, I am back to full in 30 seconds. I'll likely still do the same thing afterwards. Granted I ONLY use complex repairers, and this might help lower level suits to feel the benefits of good regen amounts without the need for massive SP investment for better fitting numbers.
On shield suits, if their armor doesn't repair quickly enough, then they are often fighting at less than 100% efficiency. At the rates described it would still take over a minute to regain that missing HP, and while having a regulator or mobility mod might sound nice, it still means that until your armor is back, you are fighting at a disadvantage. This means ideally that you must never let your shield tank break, so if it does you have enough to stay alive, but this still means that your primary strategy is to fight using only a portion of your HP. Caldari standard tier commandos and sentinels will rejoice to have something, but adv and proto might prefer to continue using armor reps, or replace with an armor plate so they can protect their more expensive investment.
Mostly glad to see the the regen of gal heavy suits go up from 1. 1 is essentially irrelevant as a gal racial bonus as is doesn't effect your fitting in any way. Not for an armor tanking suit with that high of an HP value. I'd also say that the Gal scout suit being changed from 3 to 2 might be too much. It means that your suits only trait it has better than any other suits (other suits have better stamina/regen, shield recharge rate/delay, bonus armor, bonus speed, and/or fitting) is 0.5 better than the next competitor. Not enough to effect my decision of whether or not to pick that suit over others. 0.5 for the Cal scout is also bad because it means that it's base 70 armor takes 2 min and 20 seconds to regenerate 2 min and 54 seconds if you have the armor skill. Technically better than nothing, but not by enough to make me wanna get rid of a reactive plate. A complex one now regens 153 armor you have (with max skills) in 51 seconds, including the 66 extra HP it gives you. I suggest for scouts the following: 1 Cal, 1.5 Amarr, 2 Min, 3 Gal. Enough for Cals to regen their base hp in 70- 87 seconds, and enough of a gap for us Gals to feel like this is a relevant suit bonus over the competition and possibly effect your fitting as a unique bonus should.
TLDR: I think this is an overall good idea, but I think the numbers might need to be looked into again.
Longest plasma cannon kill: 236.45m
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Cass Caul
1263
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Posted - 2014.10.22 04:37:00 -
[36] - Quote
Disregarding the discussion right now and focusing on this quote
CCP Rattati wrote:Dear players
we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, and quite hampering for racial fitting styles.
We are not proposing this, but would like to get your opinions on the general idea that we have been formulating (particularly with CPM Logi and Commando threads), and it ties well into empowering Logis and Commandos on top.
Without further ado:
Gallente (Current Gal Value) - Armor Rep kings Commando 4 (1.00) Logi 3.5 (2.00) Sentinel 3.0 (1.00) Assault 3.5 (2.00) Scout 2.0 (3.00) - (GA Scout is very strong right now)
Minmatar - Hit and run, hybrid armor and regen Commando 3.5 Logi 3.0 Sentinel 2.5 Assault 2.0 Scout 1.5
Amarr - slowly returning to high base ehp Commando 3.0 Logi 2.5 Sentinel 2.0 Assault 1.5 Scout 1.0
Caldari - shield tankers ("gain" a low slot) Commando 2.5 Logi 2 Sentinel 1.5 Assault 1 Scout 0.5
Every toon I make in EVE is and always will be Intaki. That's my New Eden RP.
Gallente Scout was my very first suit. It was my only Protosuit in CHrome. I skilled it up to level 5 on May 6th 2013. On 1.8's release, I took that up to level 5 before I did anything else with my SP..
I am a Gallente fangirl. I am a Scout aficionada. I have never liked the Scout having the highest repair rate of the Gallente Suits. As someone that only puts repair modules on X-I Assault suits even as a such an extreme fan I thought 3 was too high. As the percentage of armor that suit could have was too much
Of Course, DUST isn't EVE. DUST has never had enough updates where they add enough skills to keep you from maxing out a race.
There simply aren't enough things in DUST to spend SP on without branch out into other racial suits.
I like that everything will have some innate armor repair. But these are the things I don't like:
Minmatar seems too high. Even if it is regen focused, it's not an armor favoring suit. Having Low armor HP to begin with, it clearly has the highest percentage of armor regen. If Gallente are the kings of armor regen then they should hold that over the Minmatar Suits. I would rather see the Minmatar and Amarr numbers switched. With a number close, but below Amarr, and them favoring passive armor tanking, it's not nearly as powerful as the Gallente yet still useful.
The other thing I do not like is the Assault value being lower than the Logistics for non-Gallente suits. The Assault now have a much higher HP value than the Logistics. It should also have a higher armor repair rate.
On Hiatus.
This is my smartphone alt
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Jeanne D'Arc IV
Murphys-Law General Tso's Alliance
17
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Posted - 2014.10.22 04:47:00 -
[37] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Dear players
we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, and quite hampering for racial fitting styles.
We are not proposing this, but would like to get your opinions on the general idea that we have been formulating (particularly with CPM Logi and Commando threads), and it ties well into empowering Logis and Commandos on top.
Without further ado:
Gallente (Current Gal Value) - Armor Rep kings Commando 4 (1.00) Logi 3.5 (2.00) Sentinel 3.0 (1.00) Assault 3.5 (2.00) Scout 2.0 (3.00) - (GA Scout is very strong right now)
Minmatar - Hit and run, hybrid armor and regen Commando 3.5 Logi 3.0 Sentinel 2.5 Assault 2.0 Scout 1.5
Amarr - slowly returning to high base ehp Commando 3.0 Logi 2.5 Sentinel 2.0 Assault 1.5 Scout 1.0
Caldari - shield tankers ("gain" a low slot) Commando 2.5 Logi 2 Sentinel 1.5 Assault 1 Scout 0.5 I am liking what I'm seeing here which is an accomplishment because it takes a bit to impress me. I do have something to pick at though, some of which has already been addressed: -The Amarr and Caldari Sentinels shouldn't have more than their Assault counterparts because they are the two HP tank races. I'm fine with where Gallente and Minmatar Sentinels are. Minmatar is especially fine because their heavies are Hybrid tankers anyway and being an odd ball in general but that's the beauty of Minmatar. -A previous person suggested a overall 1.5 more hp/s for Gallente but that's a bit much. If anything at the most give them .5 more hp/s if we even need that but I see where he's coming from. As far as everything else is concerned this list is Sgt Kirk Approved. Hopefully this will bring out Caldari suits that actually fit their suits like they should. I'd love to see some diversity. Has a gallente role player myself too and with all respect i give to you Kirk, im disagreeing with you r addition you want to make, i thinkk the number proposed by Rattari are fine except that i will give more rep to assault than sentinnel, cal assault are not that good since they dont have enough pg to fit anything proto like gal can, my opinion, have a good day |
Cass Caul
1265
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Posted - 2014.10.22 04:50:00 -
[38] - Quote
Revised edition. After taking a look at the discussion so far I've changed my mind a bit.
I think the Gallente numbers should be buffed by +0.5
Still a reduction to the scout, which I believe to be a good thing. And then it becomes a whole armor HP over the other suits.
Alternatively, reduce all the others by -0.5 but keep the minimum at 1. Even if that causes the Caldari Scout, Logi, and Assault to be at the same level because of the minimum.
As to reiterait what I've said in other posts, the protosuits on only my main character are (in order of acquired since 1.8): Gal Scout, Cal Commando, Min Scout, Cal Scout, Gal Logi, Amarr Scout, Gal Assault, Cal Assault, Cal Sent, Amarr Sent The ones on my main at ADV are: the rest of them The protosuits I have through the rest of my alts are: everything but Min-Commando which is only at lvl 4
I mean, I am very biased in my opinion. I always want the suits that I use to be buffed. How strange that I'd want 19 role suits buffed.
On Hiatus.
This is my smartphone alt
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Cass Caul
1265
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Posted - 2014.10.22 04:57:00 -
[39] - Quote
Jeanne D'Arc IV wrote:Sgt Kirk wrote:
I am liking what I'm seeing here which is an accomplishment because it takes a bit to impress me.
I do have something to pick at though, some of which has already been addressed:
-The Amarr and Caldari Sentinels shouldn't have more than their Assault counterparts because they are the two HP tank races. I'm fine with where Gallente and Minmatar Sentinels are. Minmatar is especially fine because their heavies are Hybrid tankers anyway and being an odd ball in general but that's the beauty of Minmatar.
-A previous person suggested a overall 1.5 more hp/s for Gallente but that's a bit much. If anything at the most give them .5 more hp/s if we even need that but I see where he's coming from.
As far as everything else is concerned this list is Sgt Kirk Approved. Hopefully this will bring out Caldari suits that actually fit their suits like they should. I'd love to see some diversity.
Has a gallente role player myself too and with all respect i give to you Kirk, im disagreeing with you r addition you want to make, i thinkk the number proposed by Rattari are fine except that i will give more rep to assault than sentinnel, cal assault are not that good since they dont have enough pg to fit anything proto like gal can, my opinion, have a good day
Percentage based, the Assault will recover faster. I think that's the balancing point in Sentinels having a higher number. I like it.
But on fitting capacity. As someone with Core Upgrades V, Engineering V, and Electronics V and Assault Operations V in both of those assault suits you mentioned. I can say that I have no problem fitting whatever mods I feel like on my gk.0 and ck.0
Granted, I admitted I don't run Armor Repair modules And I don't fit Recharges/Energizers. The pure tank I get (Or mobility from biotics on Gal or damage on Cal) is the reason I don't do that, but those modules are wayyyy too cost inefficient. So maybe your fitting troubles come from them.
I am not sure. I am sure that I don't even pay attention to what I throw on my suits when I make them because I don't have to worry about fitting space.
On Hiatus.
This is my smartphone alt
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Bright Cloud
Namtar Elite Gallente Federation
439
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Posted - 2014.10.22 05:01:00 -
[40] - Quote
Dunno about the bonus on the cal sentinel. I would prefer to have more shields at the cost of less armor on the caldari sentinel. 1.5HP/s and only 1 low slot at proto is not really going to be helpfull.
Bright is the opposite of dark! Who would have thought of that?!
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Cass Caul
1267
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Posted - 2014.10.22 05:16:00 -
[41] - Quote
Bright Cloud wrote:Dunno about the bonus on the cal sentinel. I would prefer to have more shields at the cost of less armor on the caldari sentinel. 1.5HP/s and only 1 low slot at proto is not really going to be helpfull.
In all of DUST, there should never be a single dropsuit or vehicle that only has 1 low slots. Low Slots are the most potent slots across the board and only having 1 is just unbalanced.
On Hiatus.
This is my smartphone alt
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Iron Wolf Saber
Den of Swords
17449
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Posted - 2014.10.22 06:39:00 -
[42] - Quote
Love the feedback though.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2071
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Posted - 2014.10.22 06:47:00 -
[43] - Quote
I can dig losing 1 hp a sec rep on my Gallente scout, keeping 2 rep would be fine by me.
I think its more of a case of everyone at least needs some way to regenerate armour slowly over time no matter how slow so I love this idea.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1976
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Posted - 2014.10.22 06:53:00 -
[44] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Dear players
we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, and quite hampering for racial fitting styles.
We are not proposing this, but would like to get your opinions on the general idea that we have been formulating (particularly with CPM Logi and Commando threads), and it ties well into empowering Logis and Commandos on top.
Without further ado:
Gallente (Current Gal Value) - Armor Rep kings Commando 4 (1.00) Logi 3.5 (2.00) Sentinel 3.0 (1.00) Assault 3.5 (2.00) Scout 2.0 (3.00) - (GA Scout is very strong right now)
Minmatar - Hit and run, hybrid armor and regen Commando 3.5 Logi 3.0 Sentinel 2.5 Assault 2.0 Scout 1.5
Amarr - slowly returning to high base ehp Commando 3.0 Logi 2.5 Sentinel 2.0 Assault 1.5 Scout 1.0
Caldari - shield tankers ("gain" a low slot) Commando 2.5 Logi 2 Sentinel 1.5 Assault 1 Scout 0.5 I am liking what I'm seeing here which is an accomplishment because it takes a bit to impress me. I do have something to pick at though, some of which has already been addressed: -The Amarr and Caldari Sentinels shouldn't have more than their Assault counterparts because they are the two HP tank races. I'm fine with where Gallente and Minmatar Sentinels are. Minmatar is especially fine because their heavies are Hybrid tankers anyway and being an odd ball in general but that's the beauty of Minmatar. -A previous person suggested a overall 1.5 more hp/s for Gallente but that's a bit much. If anything at the most give them .5 more hp/s if we even need that but I see where he's coming from. As far as everything else is concerned this list is Sgt Kirk Approved. Hopefully this will bring out Caldari suits that actually fit their suits like they should. I'd love to see some diversity. I won't lie, I long to drop my reactive plate for a kincat or something equally worthwhile. Not having any armor regen just is impractical even on the most dedicated shield suit.
As it stands, I think the numbers are good as is, save for swapping Assault and Sentinel values. It's not enough that A dedicated armor tank will make use of it solo, but it does definitely help shield tanks not worry about their armor as much.
Mercs whine about the rail rifle but refuse to shield tank to counter it.
But that's none of my business.
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Francois Sanchez
Prima Gallicus
120
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Posted - 2014.10.22 07:00:00 -
[45] - Quote
Nice, I would give a better regen to Assaults compared to sentinels though |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
600
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Posted - 2014.10.22 07:07:00 -
[46] - Quote
This is wrong. Adding armor reps to caldari suits just highlights the problem with shield tanking. Shield tanking needs to be a self sufficient and viable form of defense that provides it's users with a level of satisfactory confidence in their overall survivability.
Armor tankers do not say "oh no, my shields are gone, I need to wait for them to recharge now or I'll die"
Shield tankers need to be able to say " as long as I'm alive, I can fight."
Shield tankers should never have to worry about not having armor. You need to improve shield tanking, instead of giving armor reps to a purely shield tanking race.
Give caldari suits a damage threshold like vehicles have for a start. |
Stefan Stahl
Seituoda Taskforce Command
789
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Posted - 2014.10.22 07:12:00 -
[47] - Quote
Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference: None of my Caldari suits have armor plates or reps so far.) - There's a one-sided element of powercreep here. All armor tankers are being buffed by a certain amount where as shield based suits are affected muss less, both in absolute numbers and in effect on gameplay due to the limited armor buffer. Don't get me wrong, my Amarr and Gallente suits would love this, but once in a while I like to mess around in my Caldari Assault and Sentinel, too.
What was the core problem you were trying to solve? If you state that we can maybe discuss alternative measures. |
Tesfa Alem
Death by Disassociation
243
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Posted - 2014.10.22 07:39:00 -
[48] - Quote
CCP Rattati wrote:Dear players
Gallente (Current Gal Value) - Armor Rep kings Commando 4 (1.00) Logi 3.5 (2.00) Sentinel 3.0 (1.00) Assault 3.5 (2.00) Scout 2.0 (3.00) - (GA Scout is very strong right now)
Minmatar - Hit and run, hybrid armor and regen Commando 3.5 Logi 3.0 Sentinel 2.5 Assault 2.0 Scout 1.5
Amarr - slowly returning to high base ehp Commando 3.0 Logi 2.5 Sentinel 2.0 Assault 1.5 Scout 1.0
Caldari - shield tankers ("gain" a low slot) Commando 2.5 Logi 2 Sentinel 1.5 Assault 1 Scout 0.5
Are these base stats or per level? If thse are the max stats then good, i like it. If not, there are glaring issues. At proto
Gallente (Current Gal Value) - Armor Rep kings Commando 20 Logi 17.5 Sentinel 15 Assault 17.5 Scout 10
Minmatar - Hit and run, hybrid armor and regen Commando 17.5 Logi 15 Sentinel 12.5 Assault 10 Scout 7.5
Amarr - slowly returning to high base ehp Commando 15 Logi 12.5 Sentinel 10 Assault 7.5 Scout 5
Caldari - shield tankers ("gain" a low slot) Commando 12.5 Logi 10 Sentinel 7.5 Assault 5 Scout 2.5
You see Rattati, you weren't here before fanfest, when the entire community complained and whined about Logistic suits geting 1 hp regen per level. Game breaking everyone who wasn't a Logi said, so it was removed from all logistic suits save the Gallente.
Pros: No absolute need for repair armor plates, great for solo players, more fitting variety for low slots
Cons: A disgustedly disproportionate advantage over new players / a huge disparity between each level and race, fitting complex reps, wide open for exploitation (can still stack reps ontop of these stats) destroys game balance (armor is supposed to be high HP slow regen, shield is low hp high regen, with these stats armor suits have he abillity to out regen the shields on shield suits).
So if you want to give proto suits such a gigantic armor rep advantage over new players man go for it. With complex reps th gallent suits will out regen the shields.
I love armor tanking, my logis are getting a huge amount of love, but you've got to tone it down. These numbers are a bit ridiculous.
Redline for Thee, but no Redline for Me.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3265
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Posted - 2014.10.22 07:47:00 -
[49] - Quote
A big part of how tanking works for dropsuits in Dust, and how it differs from EVE, is that there is rarely an instance where you pure tank. With how the HP spread works in Dust, the existence of flux grenades, and the rate at which shields recharge, all dropsuits rely on their shield and armor at some point. That being said, it seems beneficial that all suits get some form of help in regards to dealing with armor, without necessarily needing to fit an armor repair. This is particularly important for shield tankers who will most likely need armor reps at some point, but the loss of low slots used for an armor repairer in lieu of more important modules (Since low slots are so important) can be very detrimental to a shield tanker.
Overall I think this is a positive idea, as it helps out shield tankers quite a bit and helps solidify the Gallente theme of hardcore armor reppers.
Hotfix Delta Sentinel eHP Calcs
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3265
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Posted - 2014.10.22 07:51:00 -
[50] - Quote
Tesfa Alem wrote:
Are these base stats or per level? If thse are the max stats then good, i like it. If not, there are glaring issues. At proto
It's the base built in rep, not a bonus, so not per level. All suits will naturally get those reps, regardless of skill or level.
Much akin to how Gallente suits already have a passive rep built in, this simply expands that to all other suits.
Hotfix Delta Sentinel eHP Calcs
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CCP Rattati
C C P C C P Alliance
9009
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Posted - 2014.10.22 07:59:00 -
[51] - Quote
Stefan Stahl wrote:Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference: None of my Caldari suits have armor plates or reps so far.) - There's a one-sided element of powercreep here. All armor tankers are being buffed by a certain amount where as shield based suits are affected muss less, both in absolute numbers and in effect on gameplay due to the limited armor buffer. Don't get me wrong, my Amarr and Gallente suits would love this, but once in a while I like to mess around in my Caldari Assault and Sentinel, too.
What was the core problem you were trying to solve? If you state that we can maybe discuss alternative measures.
Helping New players that don't understand that they need to rep Helping Shield tankers use their low slots for regulators instead of always allocating one to a reactive/rep for that minimum 1hp/s Helping versatility, ferroscale usually gets dumped for a reactive, kincats, etc. Having a mandatory slot requirement to be reps is not fun
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cross Atu
OSG Planetary Operations Covert Intervention
3398
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Posted - 2014.10.22 07:59:00 -
[52] - Quote
Tesfa Alem wrote:CCP Rattati wrote:Dear players
Gallente (Current Gal Value) - Armor Rep kings Commando 4 (1.00) Logi 3.5 (2.00) Sentinel 3.0 (1.00) Assault 3.5 (2.00) Scout 2.0 (3.00) - (GA Scout is very strong right now)
Minmatar - Hit and run, hybrid armor and regen Commando 3.5 Logi 3.0 Sentinel 2.5 Assault 2.0 Scout 1.5
Amarr - slowly returning to high base ehp Commando 3.0 Logi 2.5 Sentinel 2.0 Assault 1.5 Scout 1.0
Caldari - shield tankers ("gain" a low slot) Commando 2.5 Logi 2 Sentinel 1.5 Assault 1 Scout 0.5 Are these base stats or per level? If thse are the max stats then good, i like it. If not, there are glaring issues. These are native suit stats they are not role/race/class skill bound (if the proceeding is not true I have completely misunderstood the OP ).
Stated another way, the numbers in the OP are not incremental, they are a flat effect.
See a cool idea thread? Mail me the title and I'll take a look =)
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Tesfa Alem
Death by Disassociation
244
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Posted - 2014.10.22 08:11:00 -
[53] - Quote
Cool. Then I'm in.
Redline for Thee, but no Redline for Me.
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voidfaction
Nos Nothi
605
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Posted - 2014.10.22 08:28:00 -
[54] - Quote
Can we have all scout shield regen reduced to being the lowest since the scout armor regen is the lowest? |
Cross Atu
OSG Planetary Operations Covert Intervention
3398
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Posted - 2014.10.22 08:34:00 -
[55] - Quote
Since I know some folks don't have the inclination to read through entire threads once they start getting larger I am re-quoting this contextual information here to provide ease of reference for all.
Cross Atu wrote: EDIT: Numbers for context
Rep Mod Base / Rep Mod with lvl 5 skills
STD - 2.5 HP/s / 3.125 HP/s
ADV - 5.00 HP/s / 6.25 HP/s
PRO - 7.50 HP/s / 9.375 HP/s
In other words: The highest proposed value, Gal Commando at 4 provides fewer reps than a single unskilled advanced repair module.
See a cool idea thread? Mail me the title and I'll take a look =)
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David Spd
Caldari State
165
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Posted - 2014.10.22 08:42:00 -
[56] - Quote
I agree with the general concept. Actual numbers I'll leave up to other people.
Silver Strike44 wrote:First.
"Look at how special I am and how my opinion is somehow more important since I rushed a response after a dev!"
Grow up.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3833
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Posted - 2014.10.22 09:12:00 -
[57] - Quote
CCP Rattati wrote:One Eyed King wrote:I guess my view of roles would be that Heavies had more innate shields/armor, to withstand some damage, but that they should have LESS regen than an Assault, who would be more cover based.
What is the rationale for giving sentinals more regen than Assaults while at the same time giving them higher HP? Something I thought of as I pasted this, Assault should be over Sents, for fast recovery.
I must respectfully disagree...
Just kidding. This statement IMHO is spot on.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Kevall Longstride
DUST University Ivy League
1851
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Posted - 2014.10.22 09:13:00 -
[58] - Quote
This is mainly as a aid to new players and is really no different to the usual health regen that a lot of FPS have.
I have no problem with it as long as Gallente remained the regen kings and the other to lesser degree according to game lore.
Game lore is important but as I've always said if it gets in the way of the NPE, it should be dropped, just incase anyone objects to Caldari getting any kind of native regen.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
622
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Posted - 2014.10.22 09:22:00 -
[59] - Quote
True Adamance wrote:I'm confused as to why armour suits need this at all.
There is no reason to have natural passive armour reps as well. ITT True whines some more about how Dust is not an exact copy of EVE.
Seriously dude. Stop. The future equivalent of naval warfare isn't going to be like the future equivalent of infantry combat. Besides that, they are completely different genres. It seems like you only show up on the forums nowadays to whine about how Amarr don't have an HAV yet, and point out when something isn't just like EVE.
Swag-suit4lyfe!
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Haerr
Clone Manque
1676
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Posted - 2014.10.22 10:25:00 -
[60] - Quote
Yes, please. +1
Haerr's huge list of wish for 1.9 - 1.10:
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