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Thread Statistics | Show CCP posts - 6 post(s) |
Haerr
Clone Manque
1676
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Posted - 2014.10.22 10:43:00 -
[61] - Quote
Hey Rattati!
Can we have a spreadsheet with: Race Suit Armor at max skills Innate Repair Rate Time from 0 Armor to Max ?
I think this could highlight an issue with the very low repair numbers on Caldari Sentinel
Haerr's huge list of wish for 1.9 - 1.10:
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Spectral Clone
Abandoned Privilege Top Men.
2926
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Posted - 2014.10.22 10:46:00 -
[62] - Quote
How about implementing something like self repair with the rep tool, at a reduced efficiency?
Forcing you to be stationary to repair your armor (only possible out of combat).
This would give shield tankers the possibility to rep their armor up without giving them passive reps.
Fix mouse support in Dust 514!
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Stefan Stahl
Seituoda Taskforce Command
790
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Posted - 2014.10.22 10:46:00 -
[63] - Quote
CCP Rattati wrote:Helping New players that don't understand that they need to rep Helping Shield tankers use their low slots for regulators instead of always allocating one to a reactive/rep for that minimum 1hp/s Helping versatility, ferroscale usually gets dumped for a reactive, kincats, etc. Having a mandatory slot requirement to be reps is not fun Thanks for going into more detail.
1. Can you explain how native repping conveys the need to fit a repper? A shield suit needs no repper and armor starter suits have them prefitted, right? If you're worrying about new players that select a shield-heavy race and never learn about reppers I'd guess the 'selected race <-> starter fit race' link should be broken up so everyone can see what a shield and armor based suit looks like. On the other hand, by the time a player moves on from his own race's suits he will probably have gotten a picture of the available modules in the game.
2. Personally, if I had innate reps I'd drop a regulator to fit more armor on my Caldari suits. Isn't that the logical thing to do? This is an honest question, I'm not trying to be provocative here. If the issue is that shield-heavy suits can't utilize a certain part of their tank in their second or third engagement we can maybe discuss shoveling some more suit-armor hp into suit-shields.
3. There is no mandatory slot requirement as far as I'm aware? My Caldari suits work with no reps? I know that running around with 50 armor hp missing is concerning, but by that time I'm on a 5 kill streak. Does anyone really complain about not being on full-hp anymore in their 3rd or n-th engagement? I don't think our main focus should be balancing suits for their ability to go on 10-kill streaks. |
I-Shayz-I
I----------I
4847
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Posted - 2014.10.22 11:10:00 -
[64] - Quote
Three things you need to keep in mind:
1. Gallente suits should have a SIGNIFICANT increase in armor repair over all other races. Having it only be +0.5 from Minmatar suits is a really bad idea as the passive armor repair is currently the Gallente racial bonus (Minmatar have stamina regen, Caldari have shield regen, Amarr have high base stamina, Gallente have armor repair)
2. Speaking of significant, you shouldn't have each step down/up be the same number step. It should be more of a modifier to see a very clear difference in each step up. The problem with a static number is that 3.5 is pretty much as good as 4...while an increase from 0.5 to 1 is TWICE as good
(this is just an example, not a proposal) Commandos - x3 Logistics - x2 Assaults - x2 Scouts - x1.5 Sentinels - x1
Gallente - x1.5 Minmatar - x1.0 Amarr - x0.75 Caldari - x0.5
3. Caldari suits should have barely any regen at all. They already gain a massive increase in shield recharge (which is only then further increased by energizers) because it is their racial bonus, so having more than 2 armor repair on a caldari suit seems like a very bad idea to me, especially when 3 armor repair is "just enough"
That said, I feel that all suits should have at least 1 hp/s armor regen no matter what.
7162 wp with a Repair Tool!
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Evan Gotabor
Prima Gallicus
95
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Posted - 2014.10.22 11:16:00 -
[65] - Quote
I just want to highlight that your stats don't include BASIC (light medium or heavy) dropsuit, while a lot of players (new in particular) make the mistake to put the basic at 5. You must think about them, otherwise, basic which aren't already in good shape will be torn apart much more by racials.
Eve 21 day Trial
Dust 514 win 5M ISK for 100.000WP
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I-Shayz-I
I----------I
4847
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Posted - 2014.10.22 11:19:00 -
[66] - Quote
Spectral Clone wrote:How about implementing something like self repair with the rep tool, at a reduced efficiency?
Forcing you to be stationary to repair your armor (only possible out of combat).
This would give shield tankers the possibility to rep their armor up without giving them passive reps.
We already have this, it's called a compact nanohive :P Or any of the armor rep hives (although those use up quite a bit of cpu...kinda bad for a shield suit)
7162 wp with a Repair Tool!
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Spectral Clone
Abandoned Privilege Top Men.
2926
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Posted - 2014.10.22 11:27:00 -
[67] - Quote
I-Shayz-I wrote:Spectral Clone wrote:How about implementing something like self repair with the rep tool, at a reduced efficiency?
Forcing you to be stationary to repair your armor (only possible out of combat).
This would give shield tankers the possibility to rep their armor up without giving them passive reps. We already have this, it's called a compact nanohive :P Or any of the armor rep hives (although those use up quite a bit of cpu...kinda bad for a shield suit)
These you can stand on top of and shoot other people while using... the tryhards' ultimate tool.
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
601
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Posted - 2014.10.22 11:28:00 -
[68] - Quote
CCP Rattati wrote:Stefan Stahl wrote:Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference: None of my Caldari suits have armor plates or reps so far.) - There's a one-sided element of powercreep here. All armor tankers are being buffed by a certain amount where as shield based suits are affected muss less, both in absolute numbers and in effect on gameplay due to the limited armor buffer. Don't get me wrong, my Amarr and Gallente suits would love this, but once in a while I like to mess around in my Caldari Assault and Sentinel, too.
What was the core problem you were trying to solve? If you state that we can maybe discuss alternative measures. Helping New players that don't understand that they need to rep Helping Shield tankers use their low slots for regulators instead of always allocating one to a reactive/rep for that minimum 1hp/s Helping versatility, ferroscale usually gets dumped for a reactive, kincats, etc. Having a mandatory slot requirement to be reps is not fun
I dont understand why as a Caldari player, I need to armor rep? I don't use armor mods at all. why not provide a better NPE to highlight this?
Why are we using reactive/rep instead of regulators? for our tiny armor base? our armor shouldnt even be considered as part of our defense.
why is armor reps mandatory on a shield tanking suit? our shield tanks must not be strong enough if this is the case.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
601
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Posted - 2014.10.22 11:37:00 -
[69] - Quote
Stefan Stahl wrote:CCP Rattati wrote:Helping New players that don't understand that they need to rep Helping Shield tankers use their low slots for regulators instead of always allocating one to a reactive/rep for that minimum 1hp/s Helping versatility, ferroscale usually gets dumped for a reactive, kincats, etc. Having a mandatory slot requirement to be reps is not fun Thanks for going into more detail. 1. Can you explain how native repping conveys the need to fit a repper? A shield suit needs no repper and armor starter suits have them prefitted, right? If you're worrying about new players that select a shield-heavy race and never learn about reppers I'd guess the 'selected race <-> starter fit race' link should be broken up so everyone can see what a shield and armor based suit looks like. On the other hand, by the time a player moves on from his own race's suits he will probably have gotten a picture of the available modules in the game. 2. Personally, if I had innate reps I'd drop a regulator to fit more armor on my Caldari suits. Isn't that the logical thing to do? This is an honest question, I'm not trying to be provocative here. If the issue is that shield-heavy suits can't utilize a certain part of their tank in their second or third engagement we can maybe discuss shoveling some more suit-armor hp into suit-shields. 3. There is no mandatory slot requirement as far as I'm aware? My Caldari suits work with no reps? I know that running around with 50 armor hp missing is concerning, but by that time I'm on a 5 kill streak. Does anyone really complain about not being on full-hp anymore in their 3rd or n-th engagement? I don't think our main focus should be balancing suits for their ability to go on 10-kill streaks.
good points.
adding armor attributes to shield tanks may cause some people to think that all suits should hybrid tank. which is what I thought we wanted to avoid a few months ago.
i can have zero armor and still be effective. i know that as long as im alive and have ammo i can fight. i just have to be careful about taking damage. recovering 500 shields never takes me more than ~7 to 10 seconds. and most of the time i can work with less than that.
if youre getting knocked into armor as caldari, then youre doing it wrong. only time im in armor is when i get greedy with the kills, and dont recover my shields in between fighting multiple targets at once. |
voidfaction
Nos Nothi
611
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Posted - 2014.10.22 11:42:00 -
[70] - Quote
DeathwindRising wrote:CCP Rattati wrote:Stefan Stahl wrote:Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference: None of my Caldari suits have armor plates or reps so far.) - There's a one-sided element of powercreep here. All armor tankers are being buffed by a certain amount where as shield based suits are affected muss less, both in absolute numbers and in effect on gameplay due to the limited armor buffer. Don't get me wrong, my Amarr and Gallente suits would love this, but once in a while I like to mess around in my Caldari Assault and Sentinel, too.
What was the core problem you were trying to solve? If you state that we can maybe discuss alternative measures. Helping New players that don't understand that they need to rep Helping Shield tankers use their low slots for regulators instead of always allocating one to a reactive/rep for that minimum 1hp/s Helping versatility, ferroscale usually gets dumped for a reactive, kincats, etc. Having a mandatory slot requirement to be reps is not fun I dont understand why as a Caldari player, I need to armor rep? I don't use armor mods at all. why not provide a better NPE to highlight this? Why are we using reactive/rep instead of regulators? for our tiny armor base? our armor shouldnt even be considered as part of our defense. why is armor reps mandatory on a shield tanking suit? our shield tanks must not be strong enough if this is the case. Your complaining about getting something for nothing? It's a buff to everyone except the Gal Scout.
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Killer's Coys
Prima Gallicus
126
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Posted - 2014.10.22 11:53:00 -
[71] - Quote
CCP Rattati wrote:Stefan Stahl wrote:Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference: None of my Caldari suits have armor plates or reps so far.) - There's a one-sided element of powercreep here. All armor tankers are being buffed by a certain amount where as shield based suits are affected muss less, both in absolute numbers and in effect on gameplay due to the limited armor buffer. Don't get me wrong, my Amarr and Gallente suits would love this, but once in a while I like to mess around in my Caldari Assault and Sentinel, too.
What was the core problem you were trying to solve? If you state that we can maybe discuss alternative measures. Helping New players that don't understand that they need to rep Helping Shield tankers use their low slots for regulators instead of always allocating one to a reactive/rep for that minimum 1hp/s Helping versatility, ferroscale usually gets dumped for a reactive, kincats, etc. Having a mandatory slot requirement to be reps is not fun
I'm writting as a Caldari assault
I really like this idea, personnaly, I love having a few armor rep (194HP armor isn't useless at all) so yes, if I could get 1hp/s armor rep it would be very helping, for new players, and for old. As you said, it "adds a low mod" That's a good idea.
(and for the first post)
I think the number are good. Example with the Gal assault 2HP/s isn't enought, but 3 is good, more ins't very balanced, because you could with it have almost the same rep/s as the caldari shield regen.... And for the Gal scout, I wanted that changing for ages ! Good idea too
Logibro, you're my boy
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XxGhazbaranxX
Eternal Beings Dark Taboo
1765
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Posted - 2014.10.22 11:55:00 -
[72] - Quote
I'm all for it but, shouldn't we be making shields more viable ? I am full armor tanker on all my suits and I think that shield tanking in dust is still not quite right and I haven't even bothered to train into them in the years I have played dust.
Overall I think its a great change but will only further the dichotomy between armor and shields; leaving shield behind by a hood margin. Tread lightly around this change since it will open up the ability to buffer tank without reppers on and, on some suits, an extra plate would make them a little unbalanced.
TL;DR
Love it, potentially destabalizes balance, shied need to be heavily prioritized after this change
Plasma Cannon Advocate
Dust 514 Survivor
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
603
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Posted - 2014.10.22 12:01:00 -
[73] - Quote
voidfaction wrote:DeathwindRising wrote:CCP Rattati wrote:Stefan Stahl wrote:Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference: None of my Caldari suits have armor plates or reps so far.) - There's a one-sided element of powercreep here. All armor tankers are being buffed by a certain amount where as shield based suits are affected muss less, both in absolute numbers and in effect on gameplay due to the limited armor buffer. Don't get me wrong, my Amarr and Gallente suits would love this, but once in a while I like to mess around in my Caldari Assault and Sentinel, too.
What was the core problem you were trying to solve? If you state that we can maybe discuss alternative measures. Helping New players that don't understand that they need to rep Helping Shield tankers use their low slots for regulators instead of always allocating one to a reactive/rep for that minimum 1hp/s Helping versatility, ferroscale usually gets dumped for a reactive, kincats, etc. Having a mandatory slot requirement to be reps is not fun I dont understand why as a Caldari player, I need to armor rep? I don't use armor mods at all. why not provide a better NPE to highlight this? Why are we using reactive/rep instead of regulators? for our tiny armor base? our armor shouldnt even be considered as part of our defense. why is armor reps mandatory on a shield tanking suit? our shield tanks must not be strong enough if this is the case. Your complaining about getting something for nothing? It's a buff to everyone except the Gal Scout.
im complaining that we are going backwards. we wanted to avoid hybrid tanking. now everyone can stack plates and extenders. it'll kill variety in dropsuit fitting
but free stuff is free stuff so ill take it |
SponkSponkSponk
WarRavens Capital Punishment.
1083
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Posted - 2014.10.22 12:45:00 -
[74] - Quote
The idea is to give all suits some armour repair.
Not necessarily give them adequate armour repair.
Dust/Eve transfers
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Kevall Longstride
DUST University Ivy League
1856
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Posted - 2014.10.22 12:58:00 -
[75] - Quote
SponkSponkSponk wrote:The idea is to give all suits some armour repair.
Not necessarily give them adequate armour repair.
Pretty much this.
CPM 1 member
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Cross Atu
OSG Planetary Operations Covert Intervention
3403
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Posted - 2014.10.22 13:03:00 -
[76] - Quote
Stefan Stahl wrote: 2. Personally, if I had innate reps I'd drop a regulator to fit more armor on my Caldari suits. Isn't that the logical thing to do? This is an honest question, I'm not trying to be provocative here.
I'm not a Dev (clearly lol) but in answer to this particular point, I have gotten feedback several times from shield focused players (running Caldari suits or occasionally Minmatar) who want to fit a regulator (or a second regulator) but feel at least some on board reps are essentially mandatory for long term engagements (not talking constant sustained fighting, just long spans in/near combat zones without death).
While there may well be some who would fit more armor in the proposed context, as well as some who simply refuse to fit armor for their own style and/or RP reasons, the are certainly a segment of players who wish to devote their lows to Shields rather than Armor, so long as they have at least a minimal level of on board reps. The proposed change would provide exactly that.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Horizon Limit
Nexus Balusa Horizon
79
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Posted - 2014.10.22 13:10:00 -
[77] - Quote
I can't believe in this thread!!!
Here my proposal with some buff and nerf in a easy to read format.
I've given more reps to: All commando, except Amarr which already have more HP. Commando lack of modules, they should have better stats. All logi, to have better surbavibility and help other suits to stay alive. Min scout beacause its lack of EW bonus
I've given less reps to: Gal assault: it's already fine with 2 imo, a little buff is good, but i would not go too far from where it is now. Min sentinel: to not pass over assault rep which is fine imo. Amarr sentinel: 1 is enough, it is already the sentinel with more HP.
Are minmatar communists?
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Cross Atu
OSG Planetary Operations Covert Intervention
3403
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Posted - 2014.10.22 13:13:00 -
[78] - Quote
XxGhazbaranxX wrote:I'm all for it but, shouldn't we be making shields more viable ? I am full armor tanker on all my suits and I think that shield tanking in dust is still not quite right and I haven't even bothered to train into them in the years I have played dust.
Overall I think its a great change but will only further the dichotomy between armor and shields; leaving shield behind by a hood margin. Tread lightly around this change since it will open up the ability to buffer tank without reppers on and, on some suits, an extra plate would make them a little unbalanced.
TL;DR
Love it, potentially destabalizes balance, shied need to be heavily prioritized after this change Agree that it wouldn't hurt to look into shields. Honestly I think that is true regardless of this change happening or not.
As to buffer tanking without fitted reppers, I don't see any numbers high enough to suggest that would be truly viable (unless you are hanging out with a Logi pal )
The Gal Commando (highest proposed native value, along with a solid possible buffer) would take 2 minutes 5 seconds to fully rep its armor using only native reps (and assuming max skills). This time is even longer if the Commando is fit with any plates. Over 2 minutes out of combat/taking no armor damage doesn't seem terribly viable as a sole/planned tactical recourse. I am not saying it provides no value, simply that in my view it does not lend itself to meaningfully higher levels of effective pure buffer tanking.
0.02 ISK Cross
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Stefan Stahl
Seituoda Taskforce Command
791
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Posted - 2014.10.22 13:29:00 -
[79] - Quote
Cross Atu wrote:Stefan Stahl wrote: 2. Personally, if I had innate reps I'd drop a regulator to fit more armor on my Caldari suits. Isn't that the logical thing to do? This is an honest question, I'm not trying to be provocative here.
I'm not a Dev (clearly lol) but in answer to this particular point, I have gotten feedback several times from shield focused players (running Caldari suits or occasionally Minmatar) who want to fit a regulator (or a second regulator) but feel at least some on board reps are essentially mandatory for long term engagements (not talking constant sustained fighting, just long spans in/near combat zones without death). While there may well be some who would fit more armor in the proposed context, as well as some who simply refuse to fit armor for their own style and/or RP reasons, the are certainly a segment of players who wish to devote their lows to Shields rather than Armor, so long as they have at least a minimal level of on board reps. The proposed change would provide exactly that. Cheers, Cross Thanks for taking the time to elaborate.
There is indeed in issue with the ability of shield suits to maintain full combat effectivity through a chain of firefights. If I want to be able to go on a 30 kill streak in a shield suit I'd better bring repair nanohives. And if I bring those I may just as well fit armor.
However, I don't think innate reps are going to fix any of that. Those that want to be able to fight forever without dieing will keep fitting armor and repair nanohives since something like 2 hp/s isn't going to be enough anyway. And they will need the ammo too. Anyone else will just downgrade their repper and upgrade their plates.
Then we have the issue that we're introducing innate armor reps across the board because we're trying to make a few Caldari Assaults fit more regulators - which, in a weird twist of fate, receive the smallest rep bonus of all. So in an attempt to make CalAssault fit more regulators we buff Minmatar Commando innate reps. This hardly seems like a targeted change there. For some reason in the currently proposed numbers all armor based suits are receiving bigger buffs than shield suits. I can't really see who asked for that.
Again, I don't mind the changes. I'll just eat that rep-buff and keep stacking more armor. I can turn those buffs into better performance on my G/1 and A/1 pub fits. However, I'm trying to say that this change probably won't have the impact you're expecting it to have. |
Al the destroyer
NECROM0NGERS
197
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Posted - 2014.10.22 13:34:00 -
[80] - Quote
Daddy like Daddy real like! |
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Sgt Kirk
Fatal Absolution
8073
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Posted - 2014.10.22 14:10:00 -
[81] - Quote
XxGhazbaranxX wrote:I'm all for it but, shouldn't we be making shields more viable ? I am full armor tanker on all my suits and I think that shield tanking in dust is still not quite right and I haven't even bothered to train into them in the years I have played dust.
Overall I think its a great change but will only further the dichotomy between armor and shields; leaving shield behind by a hood margin. Tread lightly around this change since it will open up the ability to buffer tank without reppers on and, on some suits, an extra plate would make them a little unbalanced.
TL;DR
Love it, potentially destabalizes balance, shied need to be heavily prioritized after this change There are definitely some things that need to be worked out with shields but it's nowhere near as terrible as people would like to believe, at least on Caldari suits. Regulators are my worst enemy when I play against Mex or any actual Caldari suit in FW. They make use of the Regulators and Rechargers to where their down time from battle is less than 7 seconds. Keep in mind these players try to keep their range which makes it even worse for me.
I just wished people played like them more often instead of crying that shields are tremendously far behind shields (I'm not saying you specifically, just people in general)
CCP holds the Caldari's hand so this doesn't happen again.
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Cross Atu
OSG Planetary Operations Covert Intervention
3405
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Posted - 2014.10.22 14:32:00 -
[82] - Quote
Stefan Stahl wrote:Cross Atu wrote:Stefan Stahl wrote: 2. Personally, if I had innate reps I'd drop a regulator to fit more armor on my Caldari suits. Isn't that the logical thing to do? This is an honest question, I'm not trying to be provocative here.
I'm not a Dev (clearly lol) but in answer to this particular point, I have gotten feedback several times from shield focused players (running Caldari suits or occasionally Minmatar) who want to fit a regulator (or a second regulator) but feel at least some on board reps are essentially mandatory for long term engagements (not talking constant sustained fighting, just long spans in/near combat zones without death). While there may well be some who would fit more armor in the proposed context, as well as some who simply refuse to fit armor for their own style and/or RP reasons, the are certainly a segment of players who wish to devote their lows to Shields rather than Armor, so long as they have at least a minimal level of on board reps. The proposed change would provide exactly that. Cheers, Cross Thanks for taking the time to elaborate. There is indeed in issue with the ability of shield suits to maintain full combat effectivity through a chain of firefights. If I want to be able to go on a 30 kill streak in a shield suit I'd better bring repair nanohives. And if I bring those I may just as well fit armor. However, I don't think innate reps are going to fix any of that. Those that want to be able to fight forever without dieing will keep fitting armor and repair nanohives since something like 2 hp/s isn't going to be enough anyway. And they will need the ammo too. Anyone else will just downgrade their repper and upgrade their plates. Then we have the issue that we're introducing innate armor reps across the board because we're trying to make a few Caldari Assaults fit more regulators - which, in a weird twist of fate, receive the smallest rep bonus of all. So in an attempt to make CalAssault fit more regulators we buff Minmatar Commando innate reps. This hardly seems like a targeted change there. For some reason in the currently proposed numbers all armor based suits are receiving bigger buffs than shield suits. I can't really see who asked for that. Again, I don't mind the changes. I'll just eat that rep-buff and keep stacking more armor. I can turn those buffs into better performance on my G/1 and A/1 pub fits. However, I'm trying to say that this change probably won't have the impact you're expecting it to have.
For what it's worth I think one of the key impacts this is slated to have is a quality of life increase for the NPE. Are there ways for players who know the ins and outs of the fittings system to optimize more with this, or for that matter despite it, if they so desire? Sure.
The bias however, that I see anyway, is not to the racial ripples per se (yes this will allow some players to focus more on shields but that is not the only/main point of it), it effects the NPE. Players who do not yet understand fitting, or who are still learning the interface to some degree, will have a slightly more forgiving experience.
Another effect of this scaling is to create a slightly greater role specificity within both the medium and heavy lines. Giving the Sent / Ass a buffer focused role when compared with their frame counterparts of Commando and Logi who'd gain their eHP through regen more than tank. The more light incomparables which can be incorporated into the specialist roles the greater the potential to bring many play styles to equal viability within game while not homogenizing them.
As ever if I seem to have missed an aspect of what you are driving at feel free to let me know, I'm all about the communication. o7
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
168
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Posted - 2014.10.22 15:05:00 -
[83] - Quote
Shouldn't Gallente have native armor repair only?
That's what makes them unique from other Races as Example:
Amarr - Armor Tankers Caldari - Shield Tankers Minmatar - Speed & Damage Dealers Gallente - Armor Repair Tankers
Putting native armor repair on all Races Dropsuits kind of ruins the uniqueness of the Races you play as...
Don't F**K with Gamers Angry Joe style
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John Demonsbane
Unorganized Ninja Infantry Tactics
4233
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Posted - 2014.10.22 16:04:00 -
[84] - Quote
Overall:
- Reducing the native rep on the Gal scout is a much-needed change. No, that's not the primary issue with the suit but it sure does enable/encourage brick tanking.
- I also think this is a great move to help out the Commando role, with no EQ slots to fit repair hives and a dearth of slots overall, this really helps define them a little, with a high-regen role to distinguish them from the buffer of the Sents and Assaults they are sandwiched inbetween.
- Also a godsend to us poor benighted logis, it's very hard to stay alive without passive reps.(I'm also very surprised that nobody has come out with the derpslayerlogi argument. Refreshing)
Caldari:
- Not sure what the fuss is about with the Caldari suits. Logically, the way the mechanics of Dust (which yes is not EvE) work, every suit should have at least 1 innate armor regen. With that in mind, what is the big deal about adding 1-2 hp/s to a shield suit? There will always be those who just brick tank no matter what, we can't fix that kind of behavior in everyone. As I said above, Logi's need some repair to stay alive. Commando's need a distinct edge over other suits.
- So then, are people honestly saying that adding ONE hp of rep to a Cal assault is going to so fundamentally change the suit to the point that brick tanking it is the only viable fit? That's crazy talk. With the current and hopefully future tweaks to the low slot shield mods, I think that people probably will be more likely to get rid of the reactive they currently fit and put something else there. I know that when I used to use the Cal assault way back when, that's what I would have done, that reactive was annoying but very necessary.
Min vs Galt:
- I also agree than Minmatar seems a little high compared to Gallente.
- I am certainly biased, but I'd almost think the Min and Amarr numbers should be swapped. However, I could also be talked in to reducing the Minmatar numbers to the same or close to the Amarr to keep the Gallente's distinctiveness; I'd rather do that than the opposite and buff the Gallente further, e.g., Bl4ckstar's proposal, I think the Gallente suits would be OP with that much inherent rep unless you reduced the base armor to compensate.
(The godfather of tactical logistics)
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5566
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Posted - 2014.10.22 16:17:00 -
[85] - Quote
The non-gal suits base armor repair seems a bit high...
EVE 21 Day Trial
Templar BPOs 350Mil ISK
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IgniteableAura
Pro Hic Immortalis
1828
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Posted - 2014.10.22 16:22:00 -
[86] - Quote
I don't think this will make a very large impact and here is the reason:
1. Even at the highest amount of armor rep, its usually a wasted slot because of such slow recovery. (further details below)
2. You are normally better off with more buffer and finding a supply depot or carrying a repping nanohive (EX: compact) than fitting armor rep mods. Reactives are a nice happy medium for shield tanking suits.
3. To put it in context.
"best case scenario" Someone is shooting you with an assault rifle. You have an entire rack of complex repair mods on a GalAssault, giving you ~49 hps armor. Even with a militia assault rifle they will out (~350) DPS your armor reps. Even if you are standing on top of two Wirkomi triage hives which would give you an additional 140 hps, they would still out DPS those reps. Lets add a minmitar logi with a core focused repair tool which adds another 156 hps for a grand total of 345 hps of armor. Still not equating out to the DPS of the best case scenario.
Now I understand that there are other factors involved here such as missed shots, headshots or the fact you could probably kill the person shooting you and your reps would keep you alive. My point is adding another couple armor reps is so marginal it will go largely unnoticed by anyone wanting to armor tank. It will only "free up" a slot for a plate.
Rep tanking is basically impossible in the current mechanics, its just not feasible because even militia grade weapons easily alpha through your reps.
On Racial fittings: Whats terrible out shield tanking is there are no low slots worth fitting besides armor tank mods or speed mods. Give us better low slot shield mods and we will more frequently fit to racial spec. Currently I feel reactives are a great place for shield tanking suits because it gives nearly the same buffer as your shield and it slowly comes back.
If you really want people fitting to racial style, you need to give suits racial tanking bonuses.
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Biomassed Podcast
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Ripley Riley
Incorruptibles
4017
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Posted - 2014.10.22 16:25:00 -
[87] - Quote
John Demonsbane wrote: Also a godsend to us poor benighted logis, it's very hard to stay alive without passive reps.(I'm also very surprised that nobody has come out with the derpslayerlogi argument. Refreshing) If 1 - 3 HP/sec armor rep rates make logis into slayers then we have far bigger issues to address.
Also, going to agree with you regarding the Minmatar's repair rates being so close to Gallente. Gallente should trump all other race's innate repair rates by a wide margin. I would leave the Caldari and Gallente's the same (as proposed), then make the Minmatar match the proposed Amarr rates.
My advice to you, playa...
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John Demonsbane
Unorganized Ninja Infantry Tactics
4233
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Posted - 2014.10.22 16:36:00 -
[88] - Quote
Ripley Riley wrote:John Demonsbane wrote: Also a godsend to us poor benighted logis, it's very hard to stay alive without passive reps.(I'm also very surprised that nobody has come out with the derpslayerlogi argument. Refreshing) If 1 - 3 HP/sec armor rep rates make logis into slayers then we have far bigger issues to address. Also, going to agree with you regarding the Minmatar's repair rates being so close to Gallente. Gallente should trump all other race's innate repair rates by a wide margin. I would leave the Caldari and Gallente's the same (as proposed), then make the Minmatar match the proposed Amarr rates.
Do not underestimate the community's bizarre obsession with slayer logi's. I also edited my post, on further thought, equalizing the MIn/Am numbers does make the most sense.
(The godfather of tactical logistics)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3267
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Posted - 2014.10.22 16:38:00 -
[89] - Quote
Haerr wrote:Hey Rattati!
Can we have a spreadsheet with: Race Suit Armor at max skills Innate Repair Rate Time from 0 Armor to Max ?
I think this could highlight an issue with the very low repair numbers on Caldari Sentinel
Here you go
https://docs.google.com/spreadsheets/d/13j77OkeazhiHNcg7C9GShM3eu0GjsfIJyGm51svxbX0/edit?usp=sharing
Hotfix Delta Sentinel eHP Calcs
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Ripley Riley
Incorruptibles
4023
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Posted - 2014.10.22 16:45:00 -
[90] - Quote
John Demonsbane wrote:Do not underestimate the community's bizarre obsession with slayer logi's. To be fair, The CalLogi Incident did happen. But back then, Caldari logis were given +5% Shield Extender efficacy per skill level... who the **** thought that was a good idea?! That's more that the skill bonus itself for chrissakes.
My advice to you, playa...
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