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Stefan Stahl
Seituoda Taskforce Command
913
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Posted - 2015.01.17 18:48:00 -
[1] - Quote
Hi,
I don't think there will be much disagreement when I postulate that, if you want to fly a dropship of any type successfully, you have to fit an afterburner (AB). I would be more than happy to learn of any reasonable non-AB fittings, but I've not been able to produce one on any of the 4 DS.
This makes the AB a non-choice for DS-pilots. I'd like to change that. However I don't want to nerf the AB as that would reduce the survivability of DS. Instead I'm looking to exclusively buff the survivability of non-AB fittings.
I'd thus like to suggest to increase the fitting requirements of afterburners while simultaneously buffing the fitting capacity of all 6 DS by the same amount.
I expect this to have the following consequences: - If you fit an AB, everything stays the same. - If you don't fit an AB, you'll have more fitting resources than before.
Is this an agreeable suggestion?
Now for the hard part, numbers: I find it difficult to find a direct fitting equivalent of not fitting an AB. An AB is an active module, thus comparable to a light shield booster, but it has different cooldown times. I also consider the AB to be more useful than a shield booster because being out of range entirely is better than still being in range with 900 more hp. That said I'll go ahead and compare a basic AB with a complex light shield booster because they have similar cooldown times. If I look at my own fittings I'm not sure I'd even make that trade if I could, so I think this is more a conservative guess. Going of that comparison the AB uses 125 less CPU (after shield fitting optimization 5) and 59 more PG (source: protofits). Since I want both CPU- and PG-heavy dropships to profit from this change I'll thus suggest the following:
Increase all afterburner fitting requirements by 75 CPU and 75 PG. Buff all 6 dropship fitting resources by 75 CPU and 75 PG.
This results in the following fitting requirements for afterburners: Militia: 105 CPU / 174 PG Standard: 100 CPU / 165 PG Enhanced: 122 CPU / 209 PG Complex: 137 CPU / 243 PG
For the six dropships this results in the following fitting capacities: Viper: 737 CPU / 795 PG Myron: 810 CPU / 875 PG Python: 835 CPU / 885 PG Gorgon: 525 CPU / 1011 PG Grimsnes: 575 CPU / 1115 PG Incubus: 590 CPU / 1130 PG
Considering that right now dropships without ABs are almost non-existent - as far as I'm aware - I don't expect this minor buff to turn non-AB dropships into floating fortresses. I just hope that we get closer to a scenario where a dropship without an AB can actually survive for a bit. |
Nocturnal Soul
Primordial Threat
5058
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Posted - 2015.01.17 18:55:00 -
[2] - Quote
Or just increase base speed of all dropships
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Lupus Wolf
Minmatar Republic
102
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Posted - 2015.01.17 20:31:00 -
[3] - Quote
I have a grimsnes with an MCRU and a scanner. I've only lost it like 3 or 4 times because of how tanked it is. Can't remember the exact fit atm though.
Redundant usernames FTW
Go home Damage Indicator, you're drunk
Good, good... let the nanites flow through you
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Lazer Fo Cused
Shining Flame Amarr Empire
510
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Posted - 2015.01.17 20:35:00 -
[4] - Quote
1. In before SL users cry about outrunning swarms |
Jack McReady
DUST University Ivy League
1837
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Posted - 2015.01.17 20:51:00 -
[5] - Quote
Lazer Fo Cused wrote:1. In before SL users cry about outrunning swarms in before someone falls for that bait ... |
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
39
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Posted - 2015.01.17 23:48:00 -
[6] - Quote
It's a good idea.
Shield boost is the only other thing that's viable on non AB ships.
I have ships w/o ab: transport rep grim, Swarm proof myron... and pretty much every Myron i have...
I say go ahead. This isn't that bad of an idea |
Stefan Stahl
Seituoda Taskforce Command
916
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Posted - 2015.01.19 12:01:00 -
[7] - Quote
Shamarskii Simon wrote:I have ships w/o ab: transport rep grim, Swarm proof myron... and pretty much every Myron i have... Sharing a fit would be much appreciated.
I struggle to get my non-AB fitting above the 8k ehp I need to take 4 damage modded railgun shells without resorting to double-hardened Myrons. Thus I much prefer having an AB so I have a chance of dodging the fourth shot.
Anyway, any other feedback on the issue itself? |
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
40
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Posted - 2015.01.20 11:14:00 -
[8] - Quote
Reserved for after school.
Entering the void and becoming wind with my repbus.
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Juno Tristan
Obscure Reference
267
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Posted - 2015.01.20 11:35:00 -
[9] - Quote
I don't like to run afterburners, my usual fit is
Incubus Enhanced heavy shield extender Basic Heavy Rep Enhanced repair Enhanced PG AT Missiles
with so many armour AV weapons I like to run the shield extender, and to the "why don't you just run a Python?", I prefer the way the incubus handles and 60% of the time this fit can survive being rammed every time (with the hardener on) |
ishtellian
SAM-MIK General Tso's Alliance
108
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Posted - 2015.01.20 15:01:00 -
[10] - Quote
Lupus Wolf wrote:I have a grimsnes with an MCRU and a scanner. I've only lost it like 3 or 4 times because of how tanked it is. Can't remember the exact fit atm though.
My grimsnes fit dosnt have a AB and it works fine for me, for the first time tho I saw two Minmandos working in unison, ive always seen minmandos but two working in unison to drop a vehicle is ******* insane lol.
Anyway my fit is
Mobile CRU Advanced Scanner
Comples Armor Hardenner Complex Light Armor Repair Complex Light Armor Repair Basic CPU upgrade
AT-1 Missile launcher
My Heavy Never Dies.
Logibro In training.
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Clone D
1384
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Posted - 2015.01.20 15:10:00 -
[11] - Quote
Nocturnal Soul wrote:Or just increase base speed of all dropships
Whoever had the bright idea to slow dropship speed to begin with should be taken out behind the shed and shot. What was once a joy now feels like maneuvering a slug through a pan of jello.
YES! Raise the base dropship speed NAO. |
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
42
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Posted - 2015.01.21 16:02:00 -
[12] - Quote
Also, increase the resistance to knockback in a normal dropship. If it's meant for troop transport it should be able to enter and exit under fire. 2 swarms can cause the ship to flip.
So, higher maneuverability means higher knockback, lower maneuverability means lower knockback.
Entering the void and becoming wind with my repbus.
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