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Thread Statistics | Show CCP posts - 11 post(s) |
steadyhand amarr
shadows of 514
3501
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Posted - 2015.01.23 13:00:00 -
[91] - Quote
I think how raids should work needs it's own thread. It's clearly very popular Gÿ¦ (which makes me happy because I have shouted about this since MH was s thing =ƒÿå)
Bleeding a corp of CP and isk should be thing to ensure you can't count on a 16 man super team they should only ever be a thing when u really need a win Gÿ¦
You can never have to many chaples
-Templar True adamance
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Vitantur Nothus
Nos Nothi
1895
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Posted - 2015.01.23 13:06:00 -
[92] - Quote
Kevall Longstride wrote:As to point D, if you look at the diagram in the lower left, there is now a trackable metric for a CEO to measure a players value to the corp (finally) If possible, it might not be a bad idea to make this metric (e.g. components earned/contributed/donated) visible to everyone in the corp.
Doing so would (1) promote activity through friendly competition, (2) ensure that a grinding newbro's contributions are noticed by his corpmates and (3) automate the reporting process so CEOs won't have to manually; these are busy guys, and are often out-of-the-office. |
Skybladev2
LUX AETERNA INT RUST415
168
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Posted - 2015.01.23 13:34:00 -
[93] - Quote
CCP Rattati wrote:Dear players, New Concept: Default Timers All districts will be given Default Timers, based on PCU coverage and distance from TQ DT.
If Timers have been changed and the District is lost, the Timer will reset to Default.
Updated Concept: Changing Timers All timers can be changed as is possibly currently, in the 1st hour of being conquered. District Timer changes will cost Command Points, few for short changes, massive for massive changes. This should make rapid, huge leaps in timers very difficult to maintain and make it more desirable to hold land in your "own" timezone.
Will this mechanics bring any advantage to small attacking corporations over large defending corporations? Because large corps can shift timers farther (they have plenty of points) to protect their districts. Meanwhile, small corp managed to take a district could not have enough points to shift timer as far as large corp can.
Do you plan to have any score/price modifiers to large corps that will allow small corps to actually fight them? Or maybe entire system is already well-balanced around small-to-large corps conflict, I just did not get it?
Thanks in advance.
<[^_^]>
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Vitantur Nothus
Nos Nothi
1895
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Posted - 2015.01.23 13:40:00 -
[94] - Quote
Kevall Longstride wrote:steadyhand amarr wrote:Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Yes to first point, don't see why not on the second. Depends on the mechanics of raiding which is still under discussion.
That kinda stinks from a pirate's point-of-view. If you have 16 guys from different corps who are all looking for trouble, why not let them make trouble? And preferably, then and there; the urge to pillage may be gone in X hours.
Arrrrr.
:: excited about raids :: |
Kain Spero
Negative-Feedback
4365
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Posted - 2015.01.23 13:46:00 -
[95] - Quote
Vitantur Nothus wrote:Kevall Longstride wrote:steadyhand amarr wrote:Would I be correct in thinking that raiding will cost CP. So a raiding corp would still need missions runners to help fill the CP pool. Yes to first point, don't see why not on the second. Depends on the mechanics of raiding which is still under discussion. That kinda stinks from a pirate's point-of-view. If you have 16 guys from different corps who are all looking for trouble, why not let them make trouble? And preferably, then and there; the urge to pillage may be gone in X hours. Arrrrr. :: excited about raids ::
Eh, I think requiring command points to raid is a fair trade. Without that cost a lot of exploitative mechanics could be introduced using alt corps etc.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Laurent Cazaderon
What The French Red Whines.
2368
|
Posted - 2015.01.23 13:48:00 -
[96] - Quote
Interesting OP thread
Blablablablablablablabla debate
Still broken core FPS
Future ?
Farming your likes since 2012
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Radar R4D-47
0uter.Heaven
850
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Posted - 2015.01.23 13:49:00 -
[97] - Quote
Regarding CP Am very glad you decided to make a new currency as our current one is the reason why the game is as broken as it is. This currency needs to be proportional to amount of districts owned. Say corp A has 10 districts and corp B has 2 districts corp A will have 5x more CP at max then Corp B. I also believe that as this threshold becomes larger the CP generation slows. So now if Corp A has 20 Districts they have a max CP that is greatly superior to corp B that still has only 2 districts but to achieve that max takes not the same amount of effort as reaching corp B needs to reach their max not because its more but because CP generation is lowered. So not only is the cap higher but its more difficult to achieve the cap. This means small elite corps like 0.H wouldn't be able to take over the entire star map because we cant generate the CP required without growing our in corp population. With your check in place we wouldn't be able to lock districts with alt corps because no CP is being generated to send out an attack. As long as CP is implemented with small corps the ability to launch raids multiple times a day if they want to possible and PC corps needing a player base proportional to their districts held we will will see many positive changes in PC.
Regarding Raids
We have been screaming for some type of game mode in which you can have a competitive setting without the high stakes of PC and if done right this may be that mode.
Raid Mechanics The attacker should not need a district to launch an attack from i suppose this is self explanatory but it needs said. Removing that gap gives everyone the opportunity to perform this action. CP cost should be proportional to actually sending an attack to take a district for corps that own a district and be substantially less for corps that do not. This gives an endgame for corps that do not wish to participate in PC but rather be a pirate type corporation. This makes it more difficult for a corp in PC to try to manage raiding with the other CP actions. As much as i want this to be a big battle a raid as opposed to a battle is a small scale event and should be handled as such. 6v6 or 8v8 in a domination type match would be ideal for a raid. Battles should also have no clone limit and play until the MCC is destroyed to allow sides to use as many resources as possible/wanted to achieve victory. A vehicle cap should also be in place of 1 major vehicle HAV/ADS and 1 minor Vehicle LAV/DS. This makes the match much more tactical and prevents a corporation from deploying 6 tanks to hold the one point. A 1 minute warning should be all a corporation receives and this 1 minutes can be within 1 hour of your timer for example 0.H has a district timer set at 01:00 A raid can happen at 00:01-02:01 if the raid is placed at 00:00 or at 2:00. This is a perfect raid style timer. Making your opposition scramble to find people not currently deployed to defend against the raid. The War Barge should also only be 1 minute long. Many may disagree with this short of a warning but a raid should not give you advance warning because with greater then 2 minutes i can get the 6-8 of the best 0.H players into this battle as if we knew it was going to happen the whole time. Even with 2 minutes it will still be relatively easy to field a team to fight those battles. I also believe multiple raids by different corporations on even the same district should be allowed. Doing so would cause those small elite corps like 0uter.Heaven the inability to field the players necessary to prevent all raids from being successful and keep us out of pubs where we destroy the hopes of many players. Since raids cost CP this makes corps that have districts less able to Send Attacks, Sell Clones, Move Clones, Change Timers and (if anyone read my previous thread) Change Map Layout.
Raid Benefits Raids need to have great incentive for the competitive player base not currently in PC to use their CP to do raids. So in light of that statement i believe
A successful Raiding Corporation should receive PC style payouts (ISK and Salvage) AND massively increased chance for random officer gear drops. Should the match result in a no show by the defending corporation there needs to be a severe penalty either through isk or CP I currently don't know how to penalize and need help from the CPM's and CCP to make it worthwhile to at least provide a resistance or for the attackers to stay through a noshow. This further takes competitive players from public matches and gives the new players a chance to love the game.
A successful Raided Corporation will receive NO isk, Enemy Salvage and a Massively increased chance for random officer gear drops. The no isk part is essential as this makes the defending corporation want to be as efficient as possible. If say 0.H gets raided by P.E we will want to attempt to win the match with minimal casualties due to the isk inefficiency possibility. However if officer gear is more circulated we will finally see them used in PC due to the ability to have a reliable way to earn more.
Closing The changes i am seeing are something that should have been done 14 months ago to maintain a large part of the competitive community that has already moved on but nonetheless i am very excited to see CCP implement these changes. Hopefully it can be done very professionaly with minor bugs that can be worked out during maintenance and not requiring massive updates. |
Zene Ren
Hired Ghost
116
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Posted - 2015.01.23 13:50:00 -
[98] - Quote
Shutter Fly wrote: Some extra input on these ideas (I like most of it):
Although I like the idea of a 20 minute delay, I think 30-45 minutes would be a bit more reasonable overall. No personal complaints about 20 minutes, though.
As for the match type, I can see a few possibilities (the attacker should always choose the size):
- Attacking party chooses, with Skirm/Dom having slightly higher CP costs and reward payouts
- Defenders choose (only the game type, not the size, which they can see and base their type choice on)
- Random, with CP cost to the attacker determining odds (extra CP spent for layout intel, because the attackers can't know the layout of the district without recon)
As for limits on attacks on a single district, I would think a flat 3-5hr lockdown after an attack would be sufficient. I don't think any other restrictions would be necessary. That would provide enough daily attacks that raid locking would be very difficult to keep up in terms of CP, leave a small enough window to reasonably have multiple attacks, and have a large enough window to prevent constant raids without major coordination.
about raiding mechanic only:
if we increase or will be increasing the time of delays, vets will start to hop into pubs again out of boredom of waiting, the longer the wait timers the more locked the end game mode will be, i suggest we should start small even at 10 minutes and adjust accordingly after with some data to back it up
we could increase the delays after we open more systems then MH and when our player base will increase, but i still think it will only lower the accessibility for vets and direct their attention towards pub stomping,q syncs, this will be bad for all the rest beside the defenders and they had their privileges set high till now didn't they? (thus countering its main purpose of widely accessible veteran end game mode content )
over excessive lock downs will be bad in the limited space that is only MH, it will also redirect the focus of vets towards pub stomping and slaying new bros out of boredom again, it needs to be open as much as it can at every hour, do not worry about "big Bhoys" they will handle it one way or the other (we still can do multi time zone alliances etc it will sort itself out IMO)
i do not agree that multi raiding above 16 man group at one moment on one district should be possible, IMO district should be with status "currently raided" thus you need to wait in a queue(sort of) for the next opportunity for this particular one, after the raid ends 30 minutes to 1 hour breather time i am able to agree on
at start of PC 2.0 it should be as short as possible and adjusted accordingly based on the data after some time
constant raid w/o coordination is the risk of raiders and should be possible at any given moment, again if prevented in any way focus of raiders/vets goes toward pubs and we are in today's status quo or slaying "innocent" new bros thus preventing our community to grow and this leading to dwindling player base and so on and so forth
do not defend those "big bHoys" too much they can handle them self like they did till now
as an idea from me about raiding i would also propose a raid threshold for a district per week, so when the threshold is met it will open a window of 1 to 2 hours dynamically for a battle for district ownership, at the moment when raid threshold is met
for instance lets say we need to make 50 raids a week (no matter by who) on a particular district to open a dynamic window for an owner ship attack, raid threshold resets every week, after the threshold is met defenders have a hour (debatable) to put a defense team up, call ringers or rely on alliance on that time, later on create contract for mercenary defenders even
fixed number or raids and locks after a match and raid delays makes it pretty predictable, when the defense task force would be needed and still makes a dynamic exception from the time zone locks core mechanic (that i see you stayed with) and it'd give the opportunity for an attack on not favorable timers from other time zones corp alliances thus creating a purpose to still create a mutli time zone alliances and not only relying on you "1337" 16 man squad thus fueling the needs or bigger corps etc. etc. etc.
number of raids to open the attack window is and should be debatable, based on data gathered after the system launches, this mechanic will create a dynamic game play in our one server one community game witch is eve and dust thus deepening the meta game community interaction and the need for corporations to grow and not stay stagnant on their "1337" 16 man group
cheers sincerely Zene Ren
Balance is the key to achieve knowledge and understanding
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Kain Spero
Negative-Feedback
4365
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Posted - 2015.01.23 14:02:00 -
[99] - Quote
Tieing CP pool to district amount seems unnecessary and could create some negative results. One of the issues right now is that in many ways whoever has the most districts wins logistically. There is no need to extend that mechanic in CP pools. Attack and Defense power should not be increased with district growth but through player activity to regenerate the pool and by upgrading the Corporate Command.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Beren Hurin
Onslaught Inc RISE of LEGION
2469
|
Posted - 2015.01.23 14:03:00 -
[100] - Quote
What if the Corp could get some LP from FW and there were some LP store options for buying clone packs with special bonuses? |
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Kain Spero
Negative-Feedback
4365
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Posted - 2015.01.23 14:13:00 -
[101] - Quote
Beren Hurin wrote:What if the Corp could get some LP from FW and there were some LP store options for buying clone packs with special bonuses?
Since corporate missions are like daily missions is should be plenty easy to get CP and components even if you just played faction warfare so no real need.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Lazer Fo Cused
Shining Flame Amarr Empire
598
|
Posted - 2015.01.23 14:15:00 -
[102] - Quote
1. All i can see happening is that this benefits big corps alot more and to compete you will also need a big corp, smaller corps may not be able to keep up even if they smash you in PC because they do not have the members to upgrade things on the warbarge etc so they have to recruit more but if they are good and have standards there is only so many good availible players to recruit unless they train which takes time and some just dont have the skill to begin with
2. I can see alot more corps just letting in anyone to get the warbarge upto speed and then either culling the useless lot and go back to being smaller once they have everything they need to a decent level |
Radar R4D-47
0uter.Heaven
852
|
Posted - 2015.01.23 14:19:00 -
[103] - Quote
Kain Spero wrote:Tieing CP pool to district amount seems unnecessary and could create some negative results. One of the issues right now is that in many ways whoever has the most districts wins logistically. There is no need to extend that mechanic in CP pools. Attack and Defense power should not be increased with district growth but through player activity to regenerate the pool and by upgrading the Corporate Command. Read my CP proposal it takes your fear out of tiered CP. |
Vitantur Nothus
Nos Nothi
1895
|
Posted - 2015.01.23 14:28:00 -
[104] - Quote
Kain Spero wrote: Eh, I think requiring command points to raid is a fair trade. Without that cost a lot of exploitative mechanics could be introduced using alt corps etc.
You're right. I concede. |
Kain Spero
Negative-Feedback
4365
|
Posted - 2015.01.23 14:32:00 -
[105] - Quote
Radar R4D-47 wrote:Kain Spero wrote:Tieing CP pool to district amount seems unnecessary and could create some negative results. One of the issues right now is that in many ways whoever has the most districts wins logistically. There is no need to extend that mechanic in CP pools. Attack and Defense power should not be increased with district growth but through player activity to regenerate the pool and by upgrading the Corporate Command. Read my CP proposal it takes your fear out of tiered CP.
I read through it. The issue is you want the CP pool to be fairly limited so a lot of activity would drain the pool if it's not being actively replenished. Stockpiling CP because you have a lot of districts eliminates the need to be constantly replenishing the pool, which means if a corp has over extended their holdings past their active player base they would still have a large buffer of CP to fall back on which somewhat defeats the purpose of the CP in the first place.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Evan Gotabor
Prima Gallicus
135
|
Posted - 2015.01.23 14:37:00 -
[106] - Quote
I like some of the proposal like the command points. However, I don't like some things and in particular, the timer things. I have been working on my own proposal in the last few days. I hope it will help on the topic (I wasn't really expecting CCP to post something really detailled before a week at least). All was written before CCP proposal on this topic, so it take a very different angle. I'll try to make a new proposal taking in count the new ideas.
Quote:Planetary Conquest proposalAfter reading CCP posts and thoughts on the planetary conquest, IGÇÖve decided to try to sort something out of the current mess. We all want PC to be a matter of fights, to do so, we need to setup different mods with different purposes. I give you some things taken from what I read and think, I hope it will help you to make something good. Game modesQuote: Raid : You get one battle no matter how much clones you send. Your aim is to bleed clones if you want to take the district or to have a nice game if you just want to fight. The attackers can setup the timer he want. However, if the defending corporation is unable to provide defense (attack at 18 on a US district as an exemple). Then the attacker win NOTHING as there is no ISK for biomass, no salvage and no clone losses. For it to be a viable mean for attack, a successful raid would result in the loss of as much of clones as the defender put in the battle, the attacker would be able to launch another fight against the district and no regeneration would be given for one day. ItGÇÖs up to the leader of the defender team to decide if he can kick the attacker here, or if it is better to keep clones for another battle.
Salvage : Like for the raid, you get only one battle, the timer is also set by the attacker. However, there is no re-up possible and the defenders still get a regeneration no matter what is the outcome. The objective here is to kill clones to make money, it would provide a bonus to salvage and ISK reward, based on the gear. APEX and BPO donGÇÖt provide any reward though. Both sides can salvage, but only the winner get the ISK. The ISK pool is calculated on the gear lost by BOTH the attacker and defender.
Attack : The current mod. You fight to get the district. As much battles as the attacker have clones and victory screens. However, you can fight only on the timer set by the defending corporation (the timer part is bellow)
Districts structuresThe 3 first structures are supposed to behave as they currently do. The command center is supposed to be the core of a corporation, there is only 1 per corp. It is supposed to help small corps not to get kicked out of PC too quickly. If you want to change the location of the headquarter, you need to convert the current HQ before. The operation will then cost 200M ISK. The factory is here to boost the corporation warbarge by giving parts, fuel, bonuses (I didnGÇÖt read that much the warbarge posts, soGǪ) TimersQuote:There is a bit polemic on it between CCP that want fixed timers, and the corporations that want to put timers when they want. I donGÇÖt know if you can, but I think the best would be to calculate a set of timer per corporations based on hours of activity. If I take something I know like my own corporation, I know that most of my guys will be more or less available between 18H and 22H Eve time. Except for some people who can play all over the day, it is the average time where IGÇÖm almost sure to get 16 players (provided they arenGÇÖt all eating ). Or at least, add an option in corp managment/corp warbarge that allow directors to set a specific time zone (EU, US, AS). Depending on the timer selected, the corporation get a defined set of timers : EU : 18 - 21 - 00 US : 22 - 01 - 04 AS : 10 - 13 - 16 (I donGÇÖt know the best timers, but I apply the same logic than for the others basing myself on the very popular 13h timer) This would delete the unreachable timers between 05 and 09. A good start. Fixed timers is the worst idea you ever had (and I was a pilot before 1.7). One day or later, youGÇÖll regret it. You are currently justifying this by telling to corps to expend and have players in every time zone while in the meantime you want smaller corps to be introduced to PC. IsnGÇÖt it a lack of logic ? Experienced players donGÇÖt grow on trees, especially on DustGǪ (except if you are building a secret clone army on Kamino of course) Reboot the PC Kick every corporation in PC. But BEFORE doing that, create a forum thread where each corp leader/director can make his corporation subscribe to enter PC. In order to do that, each corp must give itGÇÖs Dustboard link. This would allow you guys in CCP to check quickly the corporations and eliminate fake corps from PC just by eye reading. It would take some time, but not that much. Each corporation would by then start with a single di...
Prima Gallicus diplomat
Eve 21 day Trial
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Maylar Snow
Ghosts of Dawn General Tso's Alliance
4
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Posted - 2015.01.23 14:48:00 -
[107] - Quote
CCP Rattati wrote:Dear players,
--snip--
Updated Concept: Rewards Team A earns what Team B lost, Team B earns what Team A lost, is the fundamental principle. BPO's are calculated as BPC's into the formula so there is no particular gain in using them except limiting own losses. This will be balanced so that PC fighting remains lucrative.
--snip--
Look forward to seeing your feedback!
You just gave us a way to troll PC. At a profit. I would not even need a full team. Just take a single squad to maximize profits.
Why flip a District when you can milk it for more isk? Sure, the other side will not be happy because you are taking their isk and putting it into your own pocket. After awhile, they will either no show the fights or get pushed out of PC from lack of funds.
No show? Well, you just handed over a District to launch more attacks from. If we lose the District? Then we milk it again.
Now, this would be a little harder to pull off on the vets. Profits will not be to high, but still fun.
New corps to PC? Easy. They have no understanding of how it works. I doubt new corps would want to stay in PC after being trolled.
Welcome to PC 2.0: Troll Edition
Ghosts of Dawn CEO
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ZymposieR Rusty
Dead Man's Game RUST415
17
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Posted - 2015.01.23 15:14:00 -
[108] - Quote
Maylar Snow wrote:CCP Rattati wrote:Dear players,
--snip--
Updated Concept: Rewards Team A earns what Team B lost, Team B earns what Team A lost, is the fundamental principle. BPO's are calculated as BPC's into the formula so there is no particular gain in using them except limiting own losses. This will be balanced so that PC fighting remains lucrative.
--snip--
Look forward to seeing your feedback!
You just gave us a way to troll PC. At a profit. I would not even need a full team. Just take a single squad to maximize profits. Why flip a District when you can milk it for more isk? Sure, the other side will not be happy because you are taking their isk and putting it into your own pocket. After awhile, they will either no show the fights or get pushed out of PC from lack of funds. No show? Well, you just handed over a District to launch more attacks from. If we lose the District? Then we milk it again. Now, this would be a little harder to pull off on the vets. Profits will not be to high, but still fun. New corps to PC? Easy. They have no understanding of how it works. I doubt new corps would want to stay in PC after being trolled. Welcome to PC 2.0: Troll Edition
Yes, that's why CCP will whipe all isk and assets. Looking forward to that day :)
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E-Rock
Molon Labe. General Tso's Alliance
49
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Posted - 2015.01.23 15:16:00 -
[109] - Quote
I like the way this sounds and looks!!! I think that these will give a change to PC that will has been needed. I would like to know a bit more about the corp missions, for example will there be a cap?, if there is, is it a corp cap, personal cap?, will it be posted on the leaderboards? will there be a cap at all?? Also, how random will the maps be? will we know what the map layout is ? Can we still check the stuff on the star map?!?! Sooooo many questions... Keep talking ladies and gents, this is very exciting!!!
The Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Molon Labe
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Stefan Stahl
Seituoda Taskforce Command
920
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Posted - 2015.01.23 15:23:00 -
[110] - Quote
Very quick feedback: I stopped reading after this CCP Rattati wrote:New Concept: Command Points New Concept: Corporate Missions New Concept: Corporate Command At that point I realized this was going to be too complex and that will have to stick to pubs. Sorry. |
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Heimdallr69
Imperfects Negative-Feedback
4419
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Posted - 2015.01.23 15:51:00 -
[111] - Quote
Kain Spero wrote:The timer proposal seems fairly reasonable and tying these systems to Command Points which must be actively generated feels like a win.
I'll update when I've re-read this a few times. x) I just have one question.. I like all of this but what about us mercenaries or "ringers" do we get the same stuff as being in the corp or do we just take a loss?? If not then I say "ringers" should earn more isk =ƒÿÇ
Removed inappropriate content - CCP Logibro
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Zaria Min Deir
0uter.Heaven
1077
|
Posted - 2015.01.23 15:53:00 -
[112] - Quote
CCP Rattati wrote: Updated Concept: Maps We want to move from always fighting on Cargo Hubs, so while PC2.0 is being implemented, maps should be more randomly generated and possibly all SI' bonuses set to zero.
This concerns me, as it came out of the left field completely. Please tell me, PLEASE tell me, that when you say you plan to randomly generate district maps, you mean THE SOCKETS, not the actual maps? And you mean randomly generate the sockets ONCE, not between each battle?
The district map (not the sockets) being the actual physical layout, the geography, the placement of the different sockets. There are 3 in PC, currently. And I believe the reason those 3 were probably the only ones put in PC to start with still stands. They are quite possibly the only maps in the pub rotation that are actually any good for this sort of competitive play with such small teams, they have enough variation combined with balance to be viable.
Also, the main issue. The reason why so many districts are set to Cargo Hubs, is because you didn't make the other types desirable enough in comparison.
So, maybe instead of doing away with the relevance of the SI to the actual district, you actually rebalance the different district types and make is not desirable to only hold cargo hubs? There, problem solved, no more having to mostly fight on that one large socket. Though, replacing the gallente research facility in the rotation would probably do almost as much to add variety.
Another thing... you make mention of SIs, as in changing them costs points, but you are also saying you plan to make them meaningless by removing their bonuses and even removing the relationship between the SI and the large outpost on the district.
Then, what is the point of the different SIs? Just do away with them entirely, if they are no different from each other?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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steadyhand amarr
shadows of 514
3501
|
Posted - 2015.01.23 15:55:00 -
[113] - Quote
Edit...nvm u peeps posting to fast
You can never have to many chaples
-Templar True adamance
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Arkena Wyrnspire
Fatal Absolution
21055
|
Posted - 2015.01.23 15:58:00 -
[114] - Quote
All these "We'll bleed the landholders dry!" suggestions are concerning me slightly.
Here we have mechanics to allow corps to attack districts with no actual cost to themselves other than the investment of CP and manpower. Given that you can just spam BPOs at something, it likely isn't that much. We also have a large number of suggestions to prevent large corps from holding much land.
I get that lots of people are concerned we'll have another DNS. But under this current proposal... Why would you hold land in the first place?
We have all these details on how everyone can attack a district, but none on why you would want a district.
Vote 'Keshava' for a new Gallente vehicle name!
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1150
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Posted - 2015.01.23 16:06:00 -
[115] - Quote
I just deleted dust. Time to redownload it
The True Shepard
Old GAM was OP
Hakyou Brutor supreme Overlord of Dust
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Zaria Min Deir
0uter.Heaven
1078
|
Posted - 2015.01.23 16:07:00 -
[116] - Quote
Arkena Wyrnspire wrote:All these "We'll bleed the landholders dry!" suggestions are concerning me slightly.
Here we have mechanics to allow corps to attack districts with no actual cost to themselves other than the investment of CP and manpower. Given that you can just spam BPOs at something, it likely isn't that much. We also have a large number of suggestions to prevent large corps from holding much land.
I get that lots of people are concerned we'll have another DNS. But under this current proposal... Why would you hold land in the first place?
We have all these details on how everyone can attack a district, but none on why you would want a district. In-*******-deed.
There is currently no incentive to hold districts, other than either vanity, or wanting to actually fight other teams. That is, being able to launch attacks with the clones you make.
But with this proposal, a corp that doesn't need districts to generate those attacks. So if you can attack all you want without owning districts, and there is particular benefit to holding a district, in fact attackers will have all the advantages to "bleed you dry" if you do defend... why would anyone want to hold districts? O.o
Well, maybe the option to sell clones again will provide that incentive, if it done right. Maybe.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Ghostt Shadoww
Carne Con Papas
163
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Posted - 2015.01.23 16:08:00 -
[117] - Quote
YYYYYYYYYEEeEeEeEeAAaAaAaAaaAaAahhHhHHHHHHhHHhH
WooooooooooooT Wooooooooooot Woooooooot!!!!!
We have a voice. We have a say. We trully fudging MEAN something to CCP. WoW WoW WoW
I have read the OP and all the comments. It's 10 am my time and there 6 pages already amazing. Go Dust Community!!!
Anyways I'm going to need to read the OP 5 more times. Then, after that I have to read all your comments again.
But for the most part...I don't think there is anything for me to add that 501st, Radar, and Kain have not said already.
Mr. Ratatti and All Dust Vets.....I have only one concern.... Is it me or do you guys finish your daily mission in One Hour also. Is it cause we are Vets and these missions are just way to easy. Point me saying this is. If I can finish my daily missions in just an hour or two. Then wouldn't My Corp of Badassness have plenty of CP always. Not that CP should be super hard to get. Just keep in mind. The vets finish these missions in just a few hours.
Side Note......Who is going to adapt and do the best at understanding the new system. Which great Leader is going to Shine in 2.0
Will it be the long lost Radar. Coming back after his humanitarian missionary trip he took. Helping feed the homeless Minmatar Scouts of the system. Now that he is back. Will he take over and find excitement again in this new found venture. Based on his wall of information and feedback. Looks like The spirit of The Gods are taken over his CRU again.
Will Kain Spero with his Big Name and espionage ways. Come and scoop up the sleeping cells he has scattered around Many Systems. Will he whisper to the Old Cub and bring him out of Hybernation? The conspiracys and secrets that surround Kain. One can never know till they are aware.
Will Zatara realize that his Destiny is here. That the battles he is seeking has always been right here in MH. Lost, and far far away. Looking, Searching for something different. To just realize that he is going around in Circles. Leaving everything he knows behind. FA Great Leader has deserted his own. In search for a Destiny that just repeats itself. All roads lead back here to MH. Will he wake up. Come back and Lead his Men to Victory once again. The people's corp! Only time will tell.
Kujo, Djinn Soul, Quickgloves, Ares 514, Eugene, aaaaahhhhhhhh What the French all these names.....
PC 2.0 The Generals Return
Something Awful is going on around here. Hehe
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1151
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Posted - 2015.01.23 16:10:00 -
[118] - Quote
Arkena Wyrnspire wrote:All these "We'll bleed the landholders dry!" suggestions are concerning me slightly.
Here we have mechanics to allow corps to attack districts with no actual cost to themselves other than the investment of CP and manpower. Given that you can just spam BPOs at something, it likely isn't that much. We also have a large number of suggestions to prevent large corps from holding much land.
I get that lots of people are concerned we'll have another DNS. But under this current proposal... Why would you hold land in the first place?
We have all these details on how everyone can attack a district, but none on why you would want a district. You can sell clones again which means ima try to be billionaire
The True Shepard
Old GAM was OP
Hakyou Brutor supreme Overlord of Dust
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Zaria Min Deir
0uter.Heaven
1081
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Posted - 2015.01.23 16:15:00 -
[119] - Quote
John ShepardIII wrote:I just deleted dust. Time to redownload it Well, it has become pretty common knowledge that doing that regularly does, at least slightly, improve client performance ;)
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1151
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Posted - 2015.01.23 16:20:00 -
[120] - Quote
Zaria Min Deir wrote:John ShepardIII wrote:I just deleted dust. Time to redownload it Well, it has become pretty common knowledge that doing that regularly does, at least slightly, improve client performance ;) Nice I had never deleted dust before though And ZARIA!!!!!!!!!!!
The True Shepard
Old GAM was OP
Hakyou Brutor supreme Overlord of Dust
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