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shaman oga
Dead Man's Game
3724
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Posted - 2015.01.19 12:39:00 -
[1] - Quote
Overview map bug: no need to explain i think, it has already been reported a lot of times and it's rather easy to reproduce.
Hardeners darkening screen of guners: this is a major issue when gunning in any vehicle, once the pilot activate hardeners, the gunners screen becomes dark and it's quite difficult to aim.
Third person to first person transition: sometime when passing from third person view to first person view, the main turret moves on the right/left at almost 70-¦ from the previous position (happen mostly with large rail turret)
Command inversion: sometime when maneuvering and moving the turret and the hull in opposite sense (one clockwise and the other anticlockwise), at a certain point the hull change the sense of rotation.
Turret position: they always reset, it would be much better if they could stay in the last position.
DS gunner problem: at the limit of turret movement possibility it get bumped back to central view. When the DS is moving the gunner seem to have problem moving the turret, like if there is some kind of friction.
More to come....
Situational awareness also known as passive scan.
Minmatar omni-merc
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Kuruld Sengar
Y.A.M.A.H
157
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Posted - 2015.01.19 12:55:00 -
[2] - Quote
On the note of turret position, the light turrets do stay facing the same direction relative to the map, not relative to the vehicle. By default the first time you enter a light turret it will be facing north if possible (unconfirmed in dropship). |
Lazer Fo Cused
Shining Flame Amarr Empire
530
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Posted - 2015.01.19 14:42:00 -
[3] - Quote
1. Railgun bugs - Both small and large railguns 1a. Railgun will keep firing until all ammo in the clip is consumed or overheat happens whichever comes 1st - No damage is caused to target 1b. Railgun misfire - The turret will simulate the shot and you will see the projectile, this can happen mulitple times and afterwards will then overheat and seize - No damage is caused to target 1c. Railgun will not fire but a few seconds later will fire all the clip until overheat - No damage is caused to target 1d. When this did happen to the forge gun and infantry cried it was fixed in 3days - These railgun bugs have been in for over 2 years
2. Large Missile - Auto fire does not work, it will fire 7missile then the rest after you press the button again
3. Vehicle Glue - Mainly effects HAVs - If i hit something or back into it i get stuck to the object and can only move after i have stopped moving and not pressing the acclerator/directional buttons
4. MCRU - Only availible to infantry when they fully bleed out
5. Large/Small Blaster - Aim has been replaced with luck and shots are no longer accurate |
Stefan Stahl
Seituoda Taskforce Command
916
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Posted - 2015.01.19 14:46:00 -
[4] - Quote
Kuruld Sengar wrote:On the note of turret position, the light turrets do stay facing the same direction relative to the map, not relative to the vehicle. By default the first time you enter a light turret it will be facing north if possible (unconfirmed in dropship). This is the correct explanation and should be fixed. |
DUST Fiend
Kang Lo Directorate Gallente Federation
15597
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Posted - 2015.01.20 03:49:00 -
[5] - Quote
Dont forget missile turrets STILL being able to kill their gunner in dropships :/
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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DRT 99
Storm Wind Strikeforce Caldari State
12
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Posted - 2015.01.20 03:53:00 -
[6] - Quote
DUST Fiend wrote:Dont forget missile turrets STILL being able to kill their gunner in dropships :/ And veering off into the sunset when not fired from a perfectly stable platform. |
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