Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
281. [IDEA] Match balancing instead of team balancing. - in Feedback/Requests [original thread]
I like the idea that we could balance the mu on both sides better if we gave up on trying to make 16 vs 16 happen. If mu chunks are too large scotty could just make 15 vs 17 if that's a better fit. If it works without large problems I think we sh...
- by Stefan Stahl - at 2015.03.03 17:32:00
|
282. A ramble about Shield Boosters - in Feedback/Requests [original thread]
Assuming that shield boosters get fixed: I agree that heavy shield booster's fitting resource consumption, specifically PG, is prohibitively large. The small boosters are in a sweet spot compared to the shield extenders. Less fitting requirements...
- by Stefan Stahl - at 2015.03.03 09:57:00
|
283. The Lag Map - in Feedback/Requests [original thread]
Definitely improve rather than remove. Personally, I've never had large framerate problems. Once in a while framerate dips below 10, but if so only temporarily. I assume this is down to me seldomly being in large chats or using voice. The fact t...
- by Stefan Stahl - at 2015.03.03 09:47:00
|
284. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
- If I want to modify how the vehicle operates I want do that by fitting it accordingly. If I want higher resistances, I'd rather have a vehicle module to do that than a pilot suit. If I want better turret tracking (I mainly pilot NDS ), I'd rat...
- by Stefan Stahl - at 2015.03.02 22:33:00
|
285. map rotation - in General Discussions [original thread]
Everything Dies wrote: Noticed the same thing--battle finder will state that the skirmish match will have 5 nodes, only to get into the battle and find the same 3-socket map with A being in the middle (Caldari Production Facility?) That would ...
- by Stefan Stahl - at 2015.03.02 19:02:00
|
286. [Spreadsheet] Broken Map Rotation - in Feedback/Requests [original thread]
Kevall Longstride wrote: Consider yourself lucky. Not played on the MCC construction map once yet. Lol Me neither. I've only seen it in videos.
- by Stefan Stahl - at 2015.03.01 19:41:00
|
287. Shield boosters - Tanks - in Feedback/Requests [original thread]
Tebu Gan wrote: Stefan Stahl wrote: Tebu Gan wrote: I'll be testing a small to see if it works any better. It doesn't. Small boosters are very important when fitting a Myron and I've been doing that a lot. However DS much more seldoml...
- by Stefan Stahl - at 2015.03.01 19:40:00
|
288. Shield boosters - Tanks - in Feedback/Requests [original thread]
Tebu Gan wrote: I'll be testing a small to see if it works any better. It doesn't. Small boosters are very important when fitting a Myron and I've been doing that a lot. However DS much more seldomly find themselves under blaster fire, so i...
- by Stefan Stahl - at 2015.03.01 19:31:00
|
289. [Spreadsheet] Broken Map Rotation - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks I took a look on saturday at all maps and battles, because some players were tweeting this issue. I did not find an obvious error, and all the maps are being rotated in similar frequencies for all modes. I will stil...
- by Stefan Stahl - at 2015.03.01 16:37:00
|
290. Shield boosters - Tanks - in General Discussions [original thread]
Tebu Gan wrote: I do wonder though if these are working as intended. My guess isn't that it provides an injection of 1900 shields as it describes, but that it KICK starts your natural regen at a much higher rate until it reaches the "boosted" ...
- by Stefan Stahl - at 2015.03.01 12:12:00
|
291. Don't removed Installations when destroyed - in Feedback/Requests [original thread]
DeathwindRising wrote: ive had other ideas as well. such as the ability to change the turret, or even upgrade the turret using wp. i also want a radar installation lol. I feel that this is PC territory. Conquer district, choose installation ty...
- by Stefan Stahl - at 2015.02.28 15:02:00
|
292. Don't removed Installations when destroyed - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vulpes Dolosus wrote: That would make using vehicles a pain in the bum. The HP of installations could be returned to previous levels were this the case. Net gain for vehicles and ground forces. This is the way forward.
- by Stefan Stahl - at 2015.02.28 11:36:00
|
293. Tug-o-war (Suggestion) - in Feedback/Requests [original thread]
Spademan wrote: Avallo Kantor wrote: Another potential enhancement to the idea is to have all the points but the middle already hacked by their respective teams, so that both sides have some initial state to be pushed back to without being r...
- by Stefan Stahl - at 2015.02.27 12:39:00
|
294. [Suggestion] Adapting SKIN idea for Moods - in Feedback/Requests [original thread]
Brainstorming time! What properties should planets have and how should they influence the game? Temperature: Higher temperature negatively impacts cooldown speed. Make sure all weapons have some heat generation, even if cool-down is faster than h...
- by Stefan Stahl - at 2015.02.27 12:31:00
|
295. [Suggestion] Pub Match Payout - in Feedback/Requests [original thread]
I like your idea. The fact that - before WP - the best player on the losing side is rewarded similarly to the best player on the winning side is a great incentive to "carry the team" as they say. On the other hand I don't think being the worst pl...
- by Stefan Stahl - at 2015.02.27 12:15:00
|
296. Why is there so much bad player behavior in Domination? - in General Discussions [original thread]
It's simple: Dust rewards winning , not trying .
- by Stefan Stahl - at 2015.02.23 20:02:00
|
297. The DHAV - Why? - in Feedback/Requests [original thread]
I tend to agree. I'd rather go with improving the stuff we have rather than adding new roles and systems. The HAV initiative just seems like a lot of work. I believe we'll make it work in the end, but the growing pains are going to be immense. I...
- by Stefan Stahl - at 2015.02.23 19:42:00
|
298. Adding Skill to using swarms - in General Discussions [original thread]
Earlier I posted an alternative method of adding some player skill requirements to the use of Swarm Launchers by having the missiles launch in the direction where you pointed the SL when you released the missiles. This will require the SL user to ...
- by Stefan Stahl - at 2015.02.22 12:14:00
|
299. Faction Warfare: The Forever War - in Feedback/Requests [original thread]
I very much like the idea of fixing the contested districts and showing those as selectable options in the FW-screen. I'm not too keen on the continuous battles. The 20 minute structure has it's advantages, but I feel these are two different topi...
- by Stefan Stahl - at 2015.02.20 21:04:00
|
300. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Vesta Opalus wrote: Proposed KinCat progression: basic 6%/ advanced: 10%(~166% of standard value)/ complex: 12%(200% of standard value) I absolutely agree. We need to stop having modules that are only useful at complex tier.
- by Stefan Stahl - at 2015.02.18 19:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |