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261. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pre-release assessment: Heavy Machinegun [...] This is going to make the Sentinels cluster even tighter into the CQC maps and roam a lot less. Given the nature of the maps they're going to cluster up in, even with the 11% b...
- by Stefan Stahl - at 2015.03.05 22:36:00
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262. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Breakin Stuff wrote: 30%-40% is going to be the necessary range. Better to get it over with NOW. Because AV weapons were going to need tweaking anyway. If we bite the bullet NOW we can adjust and do the necessary work in two steps rather than f...
- by Stefan Stahl - at 2015.03.05 12:56:00
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263. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Stefan Stahl wrote: 5. The hardener changes will bring the Myron closer to the Grimsnes in performance. This is a good change. Are you sure about making armor hardeners have equal damage resistance as shield hardeners? The original intent was ...
- by Stefan Stahl - at 2015.03.05 11:57:00
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264. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Pagl1u M wrote: Wait, wait, wait, wait! Wait a second! You're telling me, everyone is asking to nerf REs and you are buffing them??? Are you kidding me? I'll comment later about the other things that are really great, but this... Is really ...
- by Stefan Stahl - at 2015.03.05 11:36:00
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265. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
1. Loving the buff to carried amount of AV grenades. 2. I've been using the AScR a lot lately and I think you may be overdoing it. I don't know which method you used to arrive at the 15% buff, but it appears incredibly large. I'd suggest a 5% buf...
- by Stefan Stahl - at 2015.03.05 10:57:00
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266. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Not a fan. Dust 514's elevator pitch is "Sci-Fi lobbyshooter with consumable loadouts and weapon profiles". This should not be changed. If you think the effect of weapon profiles is too large (a laser does 50% more damage to shields than to armo...
- by Stefan Stahl - at 2015.03.05 10:27:00
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267. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: Stefan Stahl wrote: I'm going to go ahead and suggest that instead all AV weapons need to have a useful anti-infantry component to them to make them enjoyable to use. Much like the Plasma Cannon. Within its range it's pretty...
- by Stefan Stahl - at 2015.03.05 10:00:00
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268. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: Class Based Shooter Concept Rundown The 404 page that links to told me that friends don't send friends broken links. You're not a friend.
- by Stefan Stahl - at 2015.03.04 22:49:00
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269. I can't have fun as a solo player. - in General Discussions [original thread]
I don't think you have to try hard to enjoy Dust. I've recently been using an Amarr Commando with an AScR and a PLC. Hardly the FOTM, yet my KDR jumped almost to 3 and my win-to-loss ratio was at 2 for the most time. I just love the way that suit...
- by Stefan Stahl - at 2015.03.04 22:45:00
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270. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
I'm going to go ahead and suggest that instead all AV weapons need to have a useful anti-infantry component to them to make them enjoyable to use. Much like the Plasma Cannon. Within its range it's pretty awesome against shield vehicles (if used ...
- by Stefan Stahl - at 2015.03.04 22:10:00
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271. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: I very deeply want to get the HAV thing done first before I brainstorm things like that And I wish you the best of luck with that. I fully expect the game to be unplayable for two months following the deployment of the new...
- by Stefan Stahl - at 2015.03.04 22:00:00
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272. [IDEA] Match balancing instead of team balancing. - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Stefan Stahl wrote: I like the idea that we could balance the mu on both sides better if we gave up on trying to make 16 vs 16 happen. If mu chunks are too large scotty could just make 15 vs 17 if that's a better fit. ...
- by Stefan Stahl - at 2015.03.04 21:56:00
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273. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
By the way, some optional terminology changes on the HMG topic: - Burst HMG receives a range and dispersion buff, becomes standard HMG. (Short bursts, medium range - typically Minmatar) - Standard HMG gets a range reduction, becomes assault HMG. (...
- by Stefan Stahl - at 2015.03.04 21:48:00
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274. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Quick thoughts: - I don't see how this mitigates redlining. It merely displaces where redlining happens. - One of the biggest issues in public skirmish matches in Dust is that only rarely everyone knows where the fighting is currently happening. ...
- by Stefan Stahl - at 2015.03.04 21:35:00
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275. Apologies to those asking for a RE nerf - in General Discussions [original thread]
CCP Rattati wrote: Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if pac...
- by Stefan Stahl - at 2015.03.04 21:23:00
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276. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: Stefan Stahl wrote: The important point here is that the "product" - in the mathematical sense - of the heavy suit and weapon has to exceed a certain threshold of power with the constraint that the usefulness of the HMG must ...
- by Stefan Stahl - at 2015.03.03 22:25:00
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277. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Varoth Drac wrote: Atleast, I worry about the hmg. It has to be a fair bit more powerful than a rifle or it doesn't make sense as a heavy weapon. If heavies need a nerf perhap their defence needs reducing. There is an important truth here. The...
- by Stefan Stahl - at 2015.03.03 22:04:00
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278. [Request] Add EMP resistance to Sentinel's role bonus - in Feedback/Requests [original thread]
I could see the Caldari and maybe Minmatar sentinels switching their splash reduction for a flux damage resistance. That'd probably help shield tanking for sentinels out quite a bit.
- by Stefan Stahl - at 2015.03.03 20:04:00
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279. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
To be quite honest, I'm not very sure whether reducing HMG range is the correct solution to the problem that HMGs are very popular at close range. Problem: Everyone uses the HMG for the CQC fights that happen a lot in PCs. Solution: Reduce HMG ra...
- by Stefan Stahl - at 2015.03.03 19:58:00
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280. Python Fittings - in General Discussions [original thread]
If you stay mobile you can get by without an AB. But watch out to always maintain some minimum altitude so you can quickly accelerate while dropping height should the need arise.
- by Stefan Stahl - at 2015.03.03 18:16:00
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