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Piercing Serenity
PFB Pink Fluffy Bunnies
851
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Posted - 2015.02.27 05:44:00 -
[1] - Quote
In a previous thread, Rattati said that it was possible to create a "skin" module for dropsuit that would allow each suit to be bonused based on color. I am curious if the same thing can be done for moods?
Would it be possible to have a mood call up a "Heat per shot" value for every weapon, for example? Or a mood that decreases precision by X%? If so, I think that it would be a cool way to add some additional diversity to our maps
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Buwaro Draemon
WarRavens
1126
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Posted - 2015.02.27 09:00:00 -
[2] - Quote
They have been wanting to do this since the creation of this game. Go watch the 2012 keynote to see what I mean
The Forums are a special place.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7384
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Posted - 2015.02.27 10:56:00 -
[3] - Quote
DA RED WUNZ GO FASTA!!!!!
AV
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Stefan Stahl
Seituoda Taskforce Command
1004
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Posted - 2015.02.27 12:31:00 -
[4] - Quote
Brainstorming time! What properties should planets have and how should they influence the game?
Temperature: Higher temperature negatively impacts cooldown speed. Make sure all weapons have some heat generation, even if cool-down is faster than heat generation under 'normal' temperature. In a hot environment then even weapons that otherwise don't overheat could show some heat problems.
Gravity: Affects jumping height, ranges of non-hitscan projectiles and the handling of vehicles. Who wouldn't be looking forward to putting three jump-height increasing myofibs on a Minmatar scout in a map that has 25% less gravity to begin with?
Atmospheric density: Affects the optimal and effective range of hit-scan weapons. Less dense atmospheres provide less resistance to projectiles, thus increasing effective range.
Electronic interference: Affects the efficacy of scanning equipment. Some planets naturally have strong magnetic fields, constant electric discharges in the atmosphere or very strong winds that hinder acoustic recon of hostiles. Effectively more interference is a flat debuff to scan precision values.
None of these are suggestions, just ideas. Please read them as such.
Any other ideas? |
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