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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DUST Fiend
17
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Posted - 2015.06.17 02:24:00 -
[61] - Quote
Your mission statement fits perfectly with what I've been calling for for a very long time now, so it should be interesting to see some numbers alongside that idea. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
353
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Posted - 2015.06.17 03:07:00 -
[62] - Quote
This post is amazing ! |
Nirwanda Vaughns
1
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Posted - 2015.06.17 09:56:00 -
[63] - Quote
i've mentioned additional specialization skills for SL's for years now. instead of buffing this and nerfing that i'd rather put an extra 2m sp into some skills to get extra lock range/missile flight speed/missile flight time. just as my eve pilot has.
it allows people to be truly specialized. gives us 90-100m sp vets extra crap to train and if DS pilots moan then AV'ers have the arguement that they've invested so much time to get their weapon to be that powerful they should be able to take vehicles down with some ease
You'll never have enough ISK to buy my C-II BPO
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DUST Fiend
17
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Posted - 2015.06.19 00:21:00 -
[64] - Quote
Nirwanda Vaughns wrote: it allows people to be truly specialized. gives us 90-100m sp vets extra crap to train and if DS pilots moan then AV'ers have the arguement that they've invested so much time to get their weapon to be that powerful they should be able to take vehicles down guaranteed with literally no personal effort what so ever.
Went ahead and fixed your typo for you. |
KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.19 05:50:00 -
[65] - Quote
DUST Fiend wrote:Nirwanda Vaughns wrote: it allows people to be truly specialized. gives us 90-100m sp vets extra crap to train and if DS pilots moan then AV'ers have the arguement that they've invested so much time to get their weapon to be that powerful they should be able to take vehicles down guaranteed with literally no personal effort what so ever.
Went ahead and fixed your typo for you. You hit the nail on the head.
BTW, 2M? What a joke, I have mid 90's friends that have 6M+ unspent. So that will take three minutes to solve, including booting up Dust.
My favorite tank is a Lightning. Just sayin.
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Loyal Glasses
G.L.O.R.Y
73
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Posted - 2015.06.20 18:37:00 -
[66] - Quote
I am sorry but the topic does not interest me. The only reason I am here is due to the fact that I read the title as twerking swarm launcher parameters. Good day.
Glasses of the Loyal Variety
>
"The dead are notoriously unproductive "
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.06.20 19:40:00 -
[67] - Quote
Loyal Glasses wrote:I am sorry but the topic does not interest me. The only reason I am here is due to the fact that I read the title as twerking swarm launcher parameters. Good day. This is my favorite reply so far. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
673
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Posted - 2015.07.18 22:28:00 -
[68] - Quote
Bump ! |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.18 22:56:00 -
[69] - Quote
Ignoring dropships, what effect would these changes have on Swarms vs HAV engagements?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.07.19 07:56:00 -
[70] - Quote
Thanks for the bump, Apocalyptic Destroyerr.
@Adipem: Most likely none. I don't think HAVs need the ability to dodge missiles effectively and their limited speed and acceleration won't allow for that with any useful set of numbers for the parameters in the original post. |
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
697
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Posted - 2015.07.21 19:53:00 -
[71] - Quote
Hi
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.07.27 12:01:00 -
[72] - Quote
bumped. This is too good of an idea to die. Month 4.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
vote Tesfa for CPM2
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Apocalyptic Destroyer
Negative-Feedback. Negative-Feedback
502
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Posted - 2015.08.06 07:37:00 -
[73] - Quote
Tesfa Alem wrote:bumped. This is too good of an idea to die. Month 4.
Month 5
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
841
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Posted - 2015.08.06 07:39:00 -
[74] - Quote
:D
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
973
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Posted - 2015.08.18 21:57:00 -
[75] - Quote
.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Wheezy Wes
Anal Intruders
11
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Posted - 2015.08.19 06:29:00 -
[76] - Quote
I use Swarm Launcher as my primary source for AT/AA. In PC battles is very difficult to destroy both tanks and ads mostly because of the skill of the pilots/drivers of said vehicles. The stats you mentioned are very technical if I understand correctly you're saying a ds shouldn't have to fly for as long to escape the missiles. Sounds cool but in my experience its already difficult to land enough hits to do more than chase a ds away. I do pretty well as an av guy in PC but frequently it takes 2-3 AV personnel to score a kill, unless the pilot is super rookie. Regardless, I enjoyed your post and how much you put into it. Thanks o7
"In that a$$ with k-pot, tac light, and a barb wire flak vest"-Hutch, Delta-26, 1/506th 101st Airborne, Ramadi 05-06'
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.20 17:00:00 -
[77] - Quote
Stefan Stahl wrote:As a net effect of these changes I expect: - Some qualified ADS pilots will be able to evade SL missiles on purpose. - Some SL operators may once in a while miss a shot in certain situations (e.g. DS passing overhead at full speed). - I expect that the time between launching a missile and the +75 WP for doing damage will decrease significantly. - I don't expect any change in the SL's ability to kill shield DS. - Armor DS may have to eat 3 volleys in a slightly smaller timeframe than before (7 s vs. 10 s), if they decide to flee too late, and thus have less time to repair between the volleys. - I don't expect any change at all towards the SL's capability to kill HAVs as those will be too slow to notice the change. - I have no idea whether LAVs will be able to dodge missiles now. I wouldn't even know how to look at making an informed estimate here. I guess the only ones that can take a look at that are the devs on their test rigs. After that wall of text I assume there will be questions. If you'd like to comment on the goals, ask questions about my method or which way to go with parameters, feel free to ask. Please stay on topic, though. P.S.: You actually read that? Tell me where you live so that I can come to your house and give you money.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Megaman Trigger
OSG Planetary Operations
456
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Posted - 2015.08.20 17:07:00 -
[78] - Quote
Mobius Wyvern wrote:Stefan Stahl wrote:As a net effect of these changes I expect: - Some qualified ADS pilots will be able to evade SL missiles on purpose. - Some SL operators may once in a while miss a shot in certain situations (e.g. DS passing overhead at full speed). - I expect that the time between launching a missile and the +75 WP for doing damage will decrease significantly. - I don't expect any change in the SL's ability to kill shield DS. - Armor DS may have to eat 3 volleys in a slightly smaller timeframe than before (7 s vs. 10 s), if they decide to flee too late, and thus have less time to repair between the volleys. - I don't expect any change at all towards the SL's capability to kill HAVs as those will be too slow to notice the change. - I have no idea whether LAVs will be able to dodge missiles now. I wouldn't even know how to look at making an informed estimate here. I guess the only ones that can take a look at that are the devs on their test rigs. After that wall of text I assume there will be questions. If you'd like to comment on the goals, ask questions about my method or which way to go with parameters, feel free to ask. Please stay on topic, though. P.S.: You actually read that? Tell me where you live so that I can come to your house and give you money.
Someone give a job with the dev team. We need devs like this.
Purifier. First Class.
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shanatak
Prima Gallicus
19
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Posted - 2015.09.09 19:53:00 -
[79] - Quote
Really many thanks for your works Stefan. Great job. |
Apocalyptic Destroyer
KILL-EM-QUICK Rise Of Legion.
537
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Posted - 2015.12.01 07:36:00 -
[80] - Quote
I'm going to just bump this thread here
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2016.01.07 02:13:00 -
[81] - Quote
Bump
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Shamarskii Simon
The Hundred Acre Hood
569
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Posted - 2016.01.07 02:54:00 -
[82] - Quote
Mmhm. Bump.
To pilot skill!! And well.. Speaking of pilots... :D
Potential Pilot Proposal? Yes!
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Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
9
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Posted - 2016.01.17 04:31:00 -
[83] - Quote
bogeyman m wrote:Breakin Stuff wrote:Faster swarm travel means more time between impacts to react oddly, But the faster the swarms, the less degrees-per-second turn radius they should have. at 85 m/s I'd actually recommend dropping the turn radius to 30 degrees/sec so that dodging the swarms is not only possible, but if a rebound shot is made by the warheads they don't get to pull it more than once.
The warheads need to be seekers that home in on the target. they do NOT need to be boomerangs that come back multiple times for seconds and thirds. I would really like one of those boomerang swarms... That's Swarm Launcher Operations level 6, right? yep the Lai Dai Boomerang Swarm Launcher
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2016.01.17 09:49:00 -
[84] - Quote
Slayer Deathbringer wrote:bogeyman m wrote:Breakin Stuff wrote:Faster swarm travel means more time between impacts to react oddly, But the faster the swarms, the less degrees-per-second turn radius they should have. at 85 m/s I'd actually recommend dropping the turn radius to 30 degrees/sec so that dodging the swarms is not only possible, but if a rebound shot is made by the warheads they don't get to pull it more than once.
The warheads need to be seekers that home in on the target. they do NOT need to be boomerangs that come back multiple times for seconds and thirds. I would really like one of those boomerang swarms... That's Swarm Launcher Operations level 6, right? yep the Lai Dai Boomerang Swarm Launcher That's actually exactly what happens when you do dodge missiles right now. You can dodge the first impact, but the missiles just turn around and hit you right back.
That's because hotfix foxfour implemented the turnrate-changes without the changes to missile speed and duration. At least the deployment of 50-¦/s max turnrate showed that we're not having a problem with LAV tracking. If there ever will be another hotfix discussion I'll propose a further reduction to 40-¦/s and a change to missile life-time and speed. |
Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.17 13:34:00 -
[85] - Quote
Breakin Stuff wrote:The warheads need to be seekers that home in on the target. they do NOT need to be boomerangs that come back multiple times for seconds and thirds. They also need to do more to HAVs than scratch the paint. Especially with current range limitations. Perhaps rewire them to home in on the HAV's weakspot when engaged from flank ... you'd get more effect vs HAVs without impacting ADS interplay.
Also, separating Swarms into anti-ground and anti-air variants would make balance passes much more productive.
Dropsuit Usage Rates
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