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361. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
I think I first supported this idea in spring 2013 or something. Still a valid and important suggestion, though. By the way, if we normalized all Swarm Launchers to 4 missiles per volley we'd save on performance. Less frame drops on impact for v...
- by Stefan Stahl - at 2014.07.16 10:49:00
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362. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
I-Shayz-I wrote: It has way too many advantages towards slaying for a scout. Scouts already have a small hitbox, lower profile, and faster movement speed. Allowing the Caldari one to also have the best regeneration of any suit, a huge amount of...
- by Stefan Stahl - at 2014.07.15 10:53:00
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363. Proposed Re-New Change to Amarr Scout! - in Feedback/Requests [original thread]
I'm really curious how the logic works under the new scheme. So please help me understand. Imagine I'm fitting my Amarr Scout. I'm good at precision. So let's build on that and add two more precision enhancers. I'm now the most potent scanning pl...
- by Stefan Stahl - at 2014.07.11 17:27:00
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364. Proposed Re-New Change to Amarr Scout! - in Feedback/Requests [original thread]
Adipem Nothi wrote: Eventually, we hope he'll point these specializations toward their respective EWAR modules as a means of further discouraging FoTM tanky Scouts. In essence, it appears he wishes to do away with Assault Lite, and he has the S...
- by Stefan Stahl - at 2014.07.11 15:55:00
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365. Remove the extra equitment slot off of Scouts - in Feedback/Requests [original thread]
I'm all for undoing as many 1.8 Scout-buffs as possible. Being a scout was more fun before 1.8. We'll get along with having only one equipment slot.
- by Stefan Stahl - at 2014.07.11 15:20:00
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366. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Frame wrote: I would like to remind everyone that: CCP Rattati wrote: This is the narrative and any, all or none of the ideas may end up being implemented. Please keep your feedback as constructive as possible, and we will listen. :)...
- by Stefan Stahl - at 2014.07.11 14:51:00
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367. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: *snip* The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a necessity f...
- by Stefan Stahl - at 2014.07.10 17:05:00
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368. Hotfix Charlie - Update - in Feedback/Requests [original thread]
I don't think that Logis are in a bad spot right now. The popularity of Logi-suits compared to Assault suit stems from the fact that Scouts are better Assault suits than Assaults and the other half of the Assaults became heavies. With no Assaults ...
- by Stefan Stahl - at 2014.07.09 21:53:00
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369. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Varoth Drac wrote: Stefan Stahl wrote: How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision? With 2 precision mods? Depends on the numbers, but currently there isn't much that ca...
- by Stefan Stahl - at 2014.07.09 20:13:00
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370. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: * Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. Some questions: Does this mean Cald...
- by Stefan Stahl - at 2014.07.09 19:50:00
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371. In Charlie hotfix - in Feedback/Requests [original thread]
Fizzer94 wrote: I get the feeling that there are a lot of hybrid tankers because EHP is king in this game. Improving shields won't make them go away. Making better utility modules will do that. Slightly reducing the hp of armor modules sounds ...
- by Stefan Stahl - at 2014.07.08 18:26:00
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372. Logistics' Scan Precision. - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: but it was effectively removed in 1.8 when light suits' scan profiles and precision dropped ten points I'd rather fix the issue where it was caused. At the 1.8 buff to Scout's scan profile. Somebody thought long and...
- by Stefan Stahl - at 2014.07.05 22:06:00
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373. Plasma Cannon Broken - Evidence (video #2) - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: So Here I am with a new video] That's some solid QA right there. Do you have any theories as to why this happens in live games but doesn't happen when practicing on a friend? Is it the suit type, the movement speed or may...
- by Stefan Stahl - at 2014.07.02 15:20:00
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374. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
I'd rather have Logis at ~12 and Scouts at 15 meters, honestly. Lets have less wallhacks rather than more. At least that's what I'd prefer.
- by Stefan Stahl - at 2014.07.01 18:49:00
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375. [Feedback/Request] Standardize recharge/repair rates and delays for - in Feedback/Requests [original thread]
I support this simply because it makes the design of stuff easier to understand. The numbers are up for discussion I guess, but the principle is good. Also, I like the interaction between Minmatar and Caldari. The Minmatar suit starts regeneratin...
- by Stefan Stahl - at 2014.06.29 18:33:00
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376. A change to warbarge strikes: Help out the little guy - in Feedback/Requests [original thread]
A absolutely agree on fixing the slippery slope that OBs currently present. Here is a spin on the concept I posted earlier that features a fixed number of orbitals per match. How many orbitals per team do you consider optimal for a full duratio...
- by Stefan Stahl - at 2014.06.29 09:42:00
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377. [Suggestion]Add side effects to EM grenades - in Feedback/Requests [original thread]
Before anything happens they should look at hit detection for fluxes again. I've stood right next to a hostile flux on level ground multiple times with no effect to shields at all. They are very unreliable.
- by Stefan Stahl - at 2014.06.28 20:40:00
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378. [Feedback] FW payouts need a hotfix - in Feedback/Requests [original thread]
I recently wrote this thread on a similar topic. FW needs to be worth the effort economically, pub contracts should not be economically viable when protostomping. The solution is to pump up the FW rewards while flattening the standings<->...
- by Stefan Stahl - at 2014.06.28 20:38:00
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379. Fixing Orbitals - in Feedback/Requests [original thread]
I like the idea. How about a different twist on it: Each team has exactly 4 orbitals for each match. An orbital is granted to the squad that has earned the most WPs for the team since the last orbital has been made available. An orbital becomes a...
- by Stefan Stahl - at 2014.06.28 15:20:00
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380. [Discussion] Public Contracts vs. FW vs. PC - in Feedback/Requests [original thread]
I honestly would've expected more discussion on such controversial suggestions.
- by Stefan Stahl - at 2014.06.27 11:20:00
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