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Thread Statistics | Show CCP posts - 1 post(s) |
Jacques Cayton II
Fatal Absolution General Tso's Alliance
838
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Posted - 2014.07.03 23:33:00 -
[1] - Quote
Could you try to improve shields a bit more they still suck compared to armor. Just saying I still see alot of hybrid tankers
We fight for the future of the State not our
personal goals
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Fizzer94
Fatal Absolution General Tso's Alliance
2796
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Posted - 2014.07.04 04:19:00 -
[2] - Quote
I get the feeling that there are a lot of hybrid tankers because EHP is king in this game. Improving shields won't make them go away. Making better utility modules will do that.
My best match on Dust, 23/6/4 Placon.
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
838
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Posted - 2014.07.04 05:48:00 -
[3] - Quote
Shield extenders the Rechargers\energizers and regs need another slight buff to make shield tanking a thing. By like 5% it would be fine imo after all shield depleted delay is still glitched hope they can at least fit that in
We fight for the future of the State not our
personal goals
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CCP Rattati
C C P C C P Alliance
3506
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Posted - 2014.07.04 06:37:00 -
[4] - Quote
Please explain the shield depleted delay glitch.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
964
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Posted - 2014.07.04 08:31:00 -
[5] - Quote
CCP Rattati wrote:Please explain the shield depleted delay glitch.
It is particularly noticeable on the caldari heavy where the '1 second depleted delay' is usually four seconds - much longer than it should be.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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jerrmy12 kahoalii
New Age Empire. General Tso's Alliance
1593
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Posted - 2014.07.04 09:21:00 -
[6] - Quote
CCP Rattati wrote:Please explain the shield depleted delay glitch. If you get shot again after shields are depleted it gets reset to the normal delay.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Lorhak Gannarsein
Legio DXIV
4008
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Posted - 2014.07.04 16:43:00 -
[7] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Please explain the shield depleted delay glitch. It is particularly noticeable on the caldari heavy where the '1 second depleted delay' is usually four seconds - much longer than it should be. This is not explaining it, strictly speaking.
Essentially, from what I understand, if the Caldari Sentinel gets hit by a Flux Grenade, he uses his short depleted delay. If he takes damage inside that second, the depleted delay is cancelled and replaced with the standard delay.
It seems like it'd only be a problem for CalSent. Everyone else would probably be happy to keep it (were it not a bug).
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Cavani1EE7
The Rainbow Effect
125
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Posted - 2014.07.04 19:54:00 -
[8] - Quote
Shield tanking sucks compared to armor tanking and it takes 3/5 of the suit's CPU/PG. A HP buff would be more than fair.
1337
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Boot Booter
Sinq Laison Gendarmes Gallente Federation
641
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Posted - 2014.07.04 20:01:00 -
[9] - Quote
We also need some sort of damage threshold on shield recharge. Taking 1 HP of damage from some red at 100 m shouldn't stop shields from recharging.
Regulators need to go up to 40% at proto like everyone said before bravo. They just can't compete with armor at current levels especially when considering that shield depleted delay "bug" or whatever it is. Fixing this bug will be a major nerf to shield tankers however, especially my poor minmatar assault and it's 10 second or more depleted delay.
SMG Specialist
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Cavani1EE7
The Rainbow Effect
125
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Posted - 2014.07.04 20:05:00 -
[10] - Quote
[quote=Boot Booter]We also need some sort of damage threshold on shield recharge. Taking 1 HP of damage from some red at 100 m shouldn't stop shields from recharging.
Approved.
1337
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Korvin Lomont
United Pwnage Service RISE of LEGION
1000
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Posted - 2014.07.04 20:45:00 -
[11] - Quote
Cavani1EE7 wrote:Shield tanking sucks compared to armor tanking and it takes 3/5 of the suit's CPU/PG. A HP buff would be more than fair.
If you thin shield tanking sucks your doing it wrong...shield tanking is just different from armor tanking. Std and adv ext need some love yes and the fitting cost should be more in line with armor than shield tanking should be fine... |
Baal Omniscient
Onslaught Inc RISE of LEGION
1909
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Posted - 2014.07.04 20:55:00 -
[12] - Quote
Unless a suit is able to get it's delays down to 1/3 (delay/depleted) seconds while wearing 3-5 extenders, regulators will never be more useful than the extra eHP granted by a plate simply because when you DO duck behind cover, you don't HAVE 10 seconds to hide. Within 5 seconds you're likely to encounter at least on enemy who saw you fall back and has decided to go for the easy kill, regardless of how many allies you have bandying about. Stacking on plates allows you to deal with those people so you can survive long enough to get your shields back.
Reducing the delay on my suit from 11 seconds to 10 does not save me, while 140 eHP from 2 complex Ferroscale armor plates DOES. If 2 complex regulators dropped my regular delay from 11 seconds down to 2.3 seconds, I'd wear nothing BUT regulators. But if I'm unable to get BOTH of my delays below 5 seconds while keeping my eHP up enough to survive more than stray bullets, there's no use in it.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Lynn Beck
Fooly Cooly. Anime Empire.
1999
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Posted - 2014.07.04 21:10:00 -
[13] - Quote
Decrease the PG required for shield extenders. Now we can fit KinCats easier.
Reduce the PG/CPU on Codebreakers, then we can actually fit Shield Mods.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Shooty Dangerman
Krusual Covert Operators Minmatar Republic
58
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Posted - 2014.07.05 01:01:00 -
[14] - Quote
CCP Rattati wrote:Please explain the shield depleted delay glitch.
Currently the depleted recharge delay only kicks in when the last damage you took brought your shield to zero. Any additional damage after your shield reaches zero will trigger the normal recharge delay.
Easy test to demonstrate this:
1. Create fitting with caldari heavy, mass driver, and flux grenades. 2. Cook off a flux grenade and observe the 1 second depleted recharge delay 3. Wait for shields to recharge. Shoot a mass driver round at your feet and observe the 4 second recharge delay 4. Drop flux grenade at feet and quickly splash yourself with a mass driver shot after it detonates, observe 4 second recharge delay.
This glitch is actually beneficial for every suit besides cal heavies because their normal delay is shorter than their depleted delay.
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Snake Sellors
Hellstorm Inc League of Infamy
128
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Posted - 2014.07.08 16:11:00 -
[15] - Quote
agreed it takes too much time in hiding to regain shields, the enemies almost always close in for an easy kill. and the calsent is a first pick target |
iKILLu osborne
Hellstorm Inc League of Infamy
48
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Posted - 2014.07.08 16:58:00 -
[16] - Quote
Snake Sellors wrote:agreed it takes too much time in hiding to regain shields, the enemies almost always close in for an easy kill. and the calsent is a first pick target yeah me and my viziam scr share a laugh when we see calsent and i'm a scout lol with 660 ehp
here is a joke, so an amarr scout walks in lol
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The dark cloud
The Rainbow Effect
3453
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Posted - 2014.07.08 17:25:00 -
[17] - Quote
CCP Rattati wrote:Please explain the shield depleted delay glitch. When a heavy caldari heavy gets shot while its shield are down it seems that it takes a considerable more time to get the recharging going. Oh and when we are at it please add a small amount of shield recharge to repair tools please. |
Stefan Stahl
Seituoda Taskforce Command
658
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Posted - 2014.07.08 18:26:00 -
[18] - Quote
Fizzer94 wrote:I get the feeling that there are a lot of hybrid tankers because EHP is king in this game. Improving shields won't make them go away. Making better utility modules will do that. Slightly reducing the hp of armor modules sounds like it would do the trick then. That would both make shields roughly equal to armor modules in strength and improve the relative merit of utility modules.
I realize that armor modules had to be buffed a while ago to make them useful. However, repair modules were buffed in the mean time, so maybe we can shed a few hp off the armor plates now. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
239
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Posted - 2014.07.08 21:46:00 -
[19] - Quote
No Stefan. TTK care was raised for a reason. Lowering EHP would bring it right back down. Shields are generally less than Armor because they passively regen. Armor cannot. Armor also slows you the more it gets stacked. Shields do not.
Shield tankers need:
a( A module which reduces the effectiveness of Flux Grenades b( Regulators that actually work) c( Abilitiy to stack more shields. They weren't buffed if the Complex Shields weren't buffed) d( The Assault Suit bonus of the Caldari and Minmatar to cater to it. The Sentinel is a damage soaker, the Commando is a damage machine. Assault Caldari should be a capable of dishing out damage because of its survivability, while the Minmatar Assault should get a bonus to Energizers, Rechargers, and Regulators so we can shield tank and / or dampen and Speed tank.
And while slightly off topic, slow hvy turn speed. They weren't be as deadly if it takes them a while to turn around. After all, people rally BEHIND them for a reason, now they have a legitimate one
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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Fizzer94
Fatal Absolution General Tso's Alliance
2860
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Posted - 2014.07.08 23:33:00 -
[20] - Quote
Stefan Stahl wrote:Fizzer94 wrote:I get the feeling that there are a lot of hybrid tankers because EHP is king in this game. Improving shields won't make them go away. Making better utility modules will do that. Slightly reducing the hp of armor modules sounds like it would do the trick then. That would both make shields roughly equal to armor modules in strength and improve the relative merit of utility modules. I realize that armor modules had to be buffed a while ago to make them useful. However, repair modules were buffed in the mean time, so maybe we can shed a few hp off the armor plates now. The reason that people dual tank is because Shield Extenders are the best high slot modulse and Armor Plates are the best low slot modules in most playstyles and most scenarios. Shield Extenders are actually the bigger evil in this regard, because there are so few high slot utility mods(myofibril stims, damage mods, and range extenders, all of which are either useless for a massive portion of play styles, underpowered, or both.)
Our options to "fix" (if this is even a problem is debatable) this without a client update are: 1.) Nerf HP mods (yeah, even Extenders) 2.) Buff Utility Mods
I for one believe that option 2 is the better one because the TTK is in a good place IMO.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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