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341. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Just a few questions so I can understand the chart better: - What is the point of the Breach AR? It has the same DPS and range as the normal AR. Wouldn't the Breach - as an imitation of the RR - have longer range at lower DPS? - Shouldn't the RR ...
- by Stefan Stahl - at 2014.09.04 16:24:00
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342. STD and ADV kincat useless? - in Feedback/Requests [original thread]
The enhanced ones are sort of acceptable, but still very steep. They should definitely be brought in line with other modules of their tier.
- by Stefan Stahl - at 2014.09.03 14:15:00
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343. Request for Rattati - in Feedback/Requests [original thread]
Two points: - I'd guess that the SCR is extremely unpopular with new players. That means the average KDR with an SCR is going to be that of a veteran player while the KDR of a AR will be an average of both old and new players. - I wouldn't mind a ...
- by Stefan Stahl - at 2014.09.02 15:03:00
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344. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Here's an idea to throw around: At some point last year I think a dev said that all Caldari sniper rifles were supposed to have the charge functionality, simply due to being a Caldari weapon. The tactical would be the exception as an imitation of...
- by Stefan Stahl - at 2014.09.01 17:15:00
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345. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
CCP Rattati wrote: There are certainly known objectives where a single forger can hold down the fort at sniper range, and kill multiple hackers in one shot. Why would you snipe in that case? Would some minuscule hipfire spread for the FG help ...
- by Stefan Stahl - at 2014.08.31 18:11:00
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346. [Idea] Adding weapon (& suit) variants with hotfixes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: [*] Minmatar mass driver should either gain full damage to vehicles, or a new variant specifically for vehicle damage should be created. I've discussed a hotfix-able Minmatar-like AV weapon here . With numbers and...
- by Stefan Stahl - at 2014.08.16 20:18:00
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347. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
I just calculated that it takes ~22 seconds to kill the 12k ehp installation with an IAFG. 8 Shots is what I assumed. This is a number rather similar to what we have with an actual fight against a Madrugar if the HAV driver is smart enough to move...
- by Stefan Stahl - at 2014.07.26 12:06:00
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348. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Monkey MAC wrote: I would suggest, just to start with you give Dropships a fitting power boost. Allow ADS's to be able to fit 2 'Heavy' Modules in their main tank. I think your giving them too much, in my opinion as a ADS pilot myself. Be ver...
- by Stefan Stahl - at 2014.07.25 20:55:00
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349. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CommanderBolt wrote: The matchmaker is a good portion of the problem for sure. True. It has been the problem since open beta started. However I don't think we can actually change that part of the problem with the existing user-base. There are ...
- by Stefan Stahl - at 2014.07.24 19:32:00
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350. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
I will commence to construct a Myron with over 9k ehp. It will be glorious. And slow. Would you mind adjusting the transport assist ratio up a (tiny) bit?
- by Stefan Stahl - at 2014.07.24 18:34:00
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351. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: [...] KAGEHOSHI Horned Wolf wrote: No extra slot at proto please . [...] The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent. I'...
- by Stefan Stahl - at 2014.07.24 14:57:00
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352. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I think eHP should have higher priority than s...
- by Stefan Stahl - at 2014.07.23 21:57:00
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353. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. Then go with a 5-6-7 progression and safe the hp-buff for the patch after. Don...
- by Stefan Stahl - at 2014.07.23 12:35:00
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354. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I'm not home so here's the short version of my feedback: 1. Assault quadruple-buff? 2. Increased gap between pro and std assault? 3. More low slots for CalSent? I stand to gain from all of these changes, but I don't want to. The game would be wor...
- by Stefan Stahl - at 2014.07.23 09:52:00
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355. To People Who Want Faster Swarms - in Feedback/Requests [original thread]
DUST Fiend wrote: You do realize that Do you realize that a buff in projectile speed would not affect DPS? The time between the first impact and the time when the DS runs out of hp will stay completely identical. There are important things t...
- by Stefan Stahl - at 2014.07.18 17:29:00
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356. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
First thought: You shouldn't think of capacity as "CPU+PG" because PG is dramatically more valuable than CPU is. Try balancing it around "Capacity = CPU + 5 * PG" and then apply racial CPU/PG balance. E.g. armor tankers have have 100 capacity as ...
- by Stefan Stahl - at 2014.07.18 17:17:00
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357. Place Holder Models for Racial HAV - in Feedback/Requests [original thread]
True Adamance wrote: Please I always thought of racial variants as a possibility for ADV HAVs. Gallente receive a Madrugar with a free inbuilt basic heavy armor repper. Amarr receive a Madrugar with a free inbuilt basic heavy armor plate (inc...
- by Stefan Stahl - at 2014.07.17 14:19:00
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358. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: Charlie YES - More PG/CPU, playing around with numbers, maybe 10% across the board YES - More EHP, 100 to 150 ehp, racially consistent to shields/armor Two points to add to this: 1. The Assault suit doesn't have enough ehp t...
- by Stefan Stahl - at 2014.07.17 14:03:00
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359. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: not inclusive, but the second equipment is really debatable anyway. I strongly advise against the second assault equipment slot. I'm still of the opinion that the second equipment slot on scouts was an unnecessary buff. Let'...
- by Stefan Stahl - at 2014.07.17 13:49:00
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360. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: pseudo-tiercide. I hear you, but I want to get started on actual layout standardization first. Option 1 has merit, but is too drastic a change. Option 2 could be done, but these are the current progres...
- by Stefan Stahl - at 2014.07.16 18:42:00
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